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Use more constants
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@ -163,7 +163,7 @@ NUM_CMDQUEUE_TYPES EQU const_value
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const EMOTE_ROD ; 9
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const EMOTE_BOULDER_DUST ; 10
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const EMOTE_GRASS_RUSTLE ; 11
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EMOTE_MEM EQU -1
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EMOTE_FROM_MEM EQU -1
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; fruittree arguments
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; FruitTreeItems indexes (see data/items/fruit_trees.asm)
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@ -511,7 +511,7 @@ Script_verbosegiveitem:
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call Script_giveitem
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call CurItemName
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ld de, wStringBuffer1
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ld a, 1
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ld a, MEM_BUFFER_1
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call CopyConvertedText
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ld b, BANK(GiveItemScript)
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ld de, GiveItemScript
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@ -544,7 +544,7 @@ Script_verbosegiveitem2:
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; parameters: item, var
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call GetScriptByte
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cp -1
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cp ITEM_FROM_MEM
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jr nz, .ok
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ld a, [wScriptVar]
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.ok
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@ -562,7 +562,7 @@ Script_verbosegiveitem2:
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ld [wScriptVar], a
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call CurItemName
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ld de, wStringBuffer1
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ld a, 1
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ld a, MEM_BUFFER_1
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call CopyConvertedText
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ld b, BANK(GiveItemScript)
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ld de, GiveItemScript
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@ -1222,7 +1222,7 @@ Script_loademote:
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; parameters: bubble
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call GetScriptByte
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cp -1
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cp EMOTE_FROM_MEM
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jr nz, .not_var_emote
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ld a, [wScriptVar]
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.not_var_emote
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@ -1249,7 +1249,7 @@ Script_showemote:
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jp ScriptCall
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ShowEmoteScript:
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loademote EMOTE_MEM
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loademote EMOTE_FROM_MEM
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applymovement2 .Show
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pause 0
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applymovement2 .Hide
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@ -2520,7 +2520,7 @@ Script_blackoutmod:
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Script_dontrestartmapmusic:
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; script command 0x83
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ld a, 1
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ld a, TRUE
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ld [wDontPlayMapMusicOnReload], a
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ret
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@ -2547,7 +2547,7 @@ Script_delcmdqueue:
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ld b, a
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farcall DelCmdQueue ; no need to farcall
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ret c
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ld a, 1
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ld a, TRUE
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ld [wScriptVar], a
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ret
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