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Define SERIAL_PREAMBLE_LENGTH
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@ -28,3 +28,5 @@ SERIAL_PREAMBLE_BYTE EQU $fd
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SERIAL_NO_DATA_BYTE EQU $fe
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; signals the end of one part of a patch list (there are two parts) for player/enemy party data
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SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff
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SERIAL_PREAMBLE_LENGTH EQU 6
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@ -632,7 +632,7 @@ FixDataForLinkTransfer:
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Link_PrepPartyData_Gen1:
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ld de, wLinkData
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ld a, SERIAL_PREAMBLE_BYTE
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ld b, PARTY_LENGTH
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ld b, SERIAL_PREAMBLE_LENGTH
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.loop1
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ld [de], a
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inc de
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@ -798,7 +798,7 @@ Link_PrepPartyData_Gen1:
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Link_PrepPartyData_Gen2:
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ld de, wLinkData
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ld a, SERIAL_PREAMBLE_BYTE
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ld b, PARTY_LENGTH
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ld b, SERIAL_PREAMBLE_LENGTH
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.loop1
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ld [de], a
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inc de
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