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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Define more struct offset constants with rsreset instead of const_def
This was discussed in #739
This commit is contained in:
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ef20126fe5
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@ -37,7 +37,8 @@ CHANNEL_FLAGS1 rb
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CHANNEL_FLAGS2 rb
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CHANNEL_FLAGS3 rb
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CHANNEL_MUSIC_ADDRESS rw
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CHANNEL_LAST_MUSIC_ADDRESS rw 2
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CHANNEL_LAST_MUSIC_ADDRESS rw
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rb_skip 2
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CHANNEL_NOTE_FLAGS rb
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CHANNEL_CONDITION rb
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CHANNEL_DUTY_CYCLE rb
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@ -47,7 +48,8 @@ CHANNEL_PITCH rb
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CHANNEL_OCTAVE rb
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CHANNEL_TRANSPOSITION rb
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CHANNEL_NOTE_DURATION rb
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CHANNEL_FIELD16 rb 2
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CHANNEL_FIELD16 rb
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rb_skip
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CHANNEL_LOOP_COUNT rb
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CHANNEL_TEMPO rw
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CHANNEL_TRACKS rb
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@ -59,7 +61,8 @@ CHANNEL_VIBRATO_RATE rb
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CHANNEL_PITCH_SLIDE_TARGET rw
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CHANNEL_PITCH_SLIDE_AMOUNT rb
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CHANNEL_PITCH_SLIDE_AMOUNT_FRACTION rb
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CHANNEL_FIELD25 rb 2
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CHANNEL_FIELD25 rb
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rb_skip
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CHANNEL_PITCH_OFFSET rw
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CHANNEL_FIELD29 rb
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CHANNEL_FIELD2A rw
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@ -67,7 +70,8 @@ CHANNEL_FIELD2C rb
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CHANNEL_NOTE_LENGTH rb
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CHANNEL_FIELD2E rb
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CHANNEL_FIELD2F rb
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CHANNEL_FIELD30 rb 2
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CHANNEL_FIELD30 rb
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rb_skip
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CHANNEL_STRUCT_LENGTH EQU _RS
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NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
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@ -1,25 +1,25 @@
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; battle_anim_struct members (see macros/wram.asm)
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const_def
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_OAMFLAGS
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const BATTLEANIMSTRUCT_FIX_Y
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FUNCTION
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const BATTLEANIMSTRUCT_PALETTE
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const BATTLEANIMSTRUCT_TILEID
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BATTLEANIMOBJ_LENGTH EQU const_value - 1 ; discount BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_XCOORD
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const BATTLEANIMSTRUCT_YCOORD
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const BATTLEANIMSTRUCT_XOFFSET
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const BATTLEANIMSTRUCT_YOFFSET
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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const BATTLEANIMSTRUCT_VAR1
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const BATTLEANIMSTRUCT_VAR2
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const_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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rsreset
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BATTLEANIMSTRUCT_INDEX rb
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BATTLEANIMSTRUCT_OAMFLAGS rb
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BATTLEANIMSTRUCT_FIX_Y rb
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BATTLEANIMSTRUCT_FRAMESET_ID rb
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BATTLEANIMSTRUCT_FUNCTION rb
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BATTLEANIMSTRUCT_PALETTE rb
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BATTLEANIMSTRUCT_TILEID rb
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BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
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BATTLEANIMSTRUCT_XCOORD rb
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BATTLEANIMSTRUCT_YCOORD rb
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BATTLEANIMSTRUCT_XOFFSET rb
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BATTLEANIMSTRUCT_YOFFSET rb
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BATTLEANIMSTRUCT_PARAM rb
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BATTLEANIMSTRUCT_DURATION rb
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BATTLEANIMSTRUCT_FRAME rb
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BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
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BATTLEANIMSTRUCT_VAR1 rb
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BATTLEANIMSTRUCT_VAR2 rb
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rb_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU _RS
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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; wBattleAnimTileDict size (see wram.asm)
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@ -817,12 +817,12 @@ NUM_ANIM_BGS EQU const_value - 1
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NUM_ANIM_GFX EQU const_value - 1
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; battle_bg_effect struct members (see macros/wram.asm)
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const_def
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const BG_EFFECT_STRUCT_FUNCTION
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const BG_EFFECT_STRUCT_JT_INDEX
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const BG_EFFECT_STRUCT_BATTLE_TURN
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const BG_EFFECT_STRUCT_PARAM
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BG_EFFECT_STRUCT_LENGTH EQU const_value
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rsreset
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BG_EFFECT_STRUCT_FUNCTION rb
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BG_EFFECT_STRUCT_JT_INDEX rb
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BG_EFFECT_STRUCT_BATTLE_TURN rb
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BG_EFFECT_STRUCT_PARAM rb
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BG_EFFECT_STRUCT_LENGTH EQU _RS
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NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
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; anim_bgeffect battle turn values for some effects
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@ -1,12 +1,11 @@
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; decoration attributes
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const_def
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const DECOATTR_TYPE
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const DECOATTR_NAME
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const DECOATTR_ACTION
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const DECOATTR_EVENT_FLAG
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const_skip ; high DECOATTR_EVENT_FLAG byte
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const DECOATTR_SPRITE
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DECOATTR_STRUCT_LENGTH EQU const_value
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rsreset
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DECOATTR_TYPE rb
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DECOATTR_NAME rb
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DECOATTR_ACTION rb
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DECOATTR_EVENT_FLAG rw
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DECOATTR_SPRITE rb
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DECOATTR_STRUCT_LENGTH EQU _RS
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; decoration types
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const_def 1
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@ -34,12 +34,12 @@ HP_YELLOW EQU 1
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HP_RED EQU 2
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; sprite_oam_struct members (see macros/wram.asm)
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const_def
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const SPRITEOAMSTRUCT_YCOORD ; 0
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const SPRITEOAMSTRUCT_XCOORD ; 1
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const SPRITEOAMSTRUCT_TILE_ID ; 2
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const SPRITEOAMSTRUCT_ATTRIBUTES ; 3
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SPRITEOAMSTRUCT_LENGTH EQU const_value
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rsreset
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SPRITEOAMSTRUCT_YCOORD rb ; 0
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SPRITEOAMSTRUCT_XCOORD rb ; 1
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SPRITEOAMSTRUCT_TILE_ID rb ; 2
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SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3
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SPRITEOAMSTRUCT_LENGTH EQU _RS
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NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
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SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
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@ -1,13 +1,15 @@
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; item_attributes struct members (see data/items/attributes.asm)
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const_def
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const ITEMATTR_PRICE_LO
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const ITEMATTR_PRICE_HI
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const ITEMATTR_EFFECT
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const ITEMATTR_PARAM
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const ITEMATTR_PERMISSIONS
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const ITEMATTR_POCKET
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const ITEMATTR_HELP
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ITEMATTR_STRUCT_LENGTH EQU const_value
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rsreset
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ITEMATTR_PRICE rw
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rsset ITEMATTR_PRICE
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ITEMATTR_PRICE_LO rb
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ITEMATTR_PRICE_HI rb
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ITEMATTR_EFFECT rb
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ITEMATTR_PARAM rb
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ITEMATTR_PERMISSIONS rb
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ITEMATTR_POCKET rb
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ITEMATTR_HELP rb
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ITEMATTR_STRUCT_LENGTH EQU _RS
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; item types
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const_def 1
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@ -1,40 +1,40 @@
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; object_struct members (see macros/wram.asm)
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const_def
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const OBJECT_SPRITE ; 00
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const OBJECT_MAP_OBJECT_INDEX ; 01
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const OBJECT_SPRITE_TILE ; 02
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const OBJECT_MOVEMENTTYPE ; 03
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const OBJECT_FLAGS1 ; 04
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const OBJECT_FLAGS2 ; 05
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const OBJECT_PALETTE ; 06
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const OBJECT_DIRECTION_WALKING ; 07
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const OBJECT_FACING ; 08
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const OBJECT_STEP_TYPE ; 09
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const OBJECT_STEP_DURATION ; 0a
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const OBJECT_ACTION ; 0b
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const OBJECT_STEP_FRAME ; 0c
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const OBJECT_FACING_STEP ; 0d
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const OBJECT_NEXT_TILE ; 0e
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const OBJECT_STANDING_TILE ; 0f
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const OBJECT_NEXT_MAP_X ; 10
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const OBJECT_NEXT_MAP_Y ; 11
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const OBJECT_MAP_X ; 12
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const OBJECT_MAP_Y ; 13
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const OBJECT_INIT_X ; 14
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const OBJECT_INIT_Y ; 15
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const OBJECT_RADIUS ; 16
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const OBJECT_SPRITE_X ; 17
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const OBJECT_SPRITE_Y ; 18
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const OBJECT_SPRITE_X_OFFSET ; 19
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const OBJECT_SPRITE_Y_OFFSET ; 1a
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const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
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const OBJECT_1C ; 1c
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const OBJECT_1D ; 1d
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const OBJECT_1E ; 1e
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const OBJECT_1F ; 1f
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const OBJECT_RANGE ; 20
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const_skip 7
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OBJECT_LENGTH EQU const_value
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rsreset
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OBJECT_SPRITE rb ; 00
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OBJECT_MAP_OBJECT_INDEX rb ; 01
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OBJECT_SPRITE_TILE rb ; 02
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OBJECT_MOVEMENTTYPE rb ; 03
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OBJECT_FLAGS1 rb ; 04
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OBJECT_FLAGS2 rb ; 05
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OBJECT_PALETTE rb ; 06
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OBJECT_DIRECTION_WALKING rb ; 07
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OBJECT_FACING rb ; 08
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OBJECT_STEP_TYPE rb ; 09
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OBJECT_STEP_DURATION rb ; 0a
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OBJECT_ACTION rb ; 0b
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OBJECT_STEP_FRAME rb ; 0c
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OBJECT_FACING_STEP rb ; 0d
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OBJECT_NEXT_TILE rb ; 0e
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OBJECT_STANDING_TILE rb ; 0f
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OBJECT_NEXT_MAP_X rb ; 10
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OBJECT_NEXT_MAP_Y rb ; 11
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OBJECT_MAP_X rb ; 12
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OBJECT_MAP_Y rb ; 13
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OBJECT_INIT_X rb ; 14
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OBJECT_INIT_Y rb ; 15
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OBJECT_RADIUS rb ; 16
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OBJECT_SPRITE_X rb ; 17
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OBJECT_SPRITE_Y rb ; 18
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OBJECT_SPRITE_X_OFFSET rb ; 19
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OBJECT_SPRITE_Y_OFFSET rb ; 1a
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OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b
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OBJECT_1C rb ; 1c
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OBJECT_1D rb ; 1d
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OBJECT_1E rb ; 1e
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OBJECT_1F rb ; 1f
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OBJECT_RANGE rb ; 20
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rb_skip 7
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OBJECT_LENGTH EQU _RS
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NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
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; object_struct OBJECT_FACING values
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@ -97,33 +97,31 @@ RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
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ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
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; map_object struct members (see macros/wram.asm)
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const_def
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const MAPOBJECT_OBJECT_STRUCT_ID ; 0
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const MAPOBJECT_SPRITE ; 1
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const MAPOBJECT_Y_COORD ; 2
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const MAPOBJECT_X_COORD ; 3
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const MAPOBJECT_MOVEMENT ; 4
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const MAPOBJECT_RADIUS ; 5
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const MAPOBJECT_HOUR ; 6
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const MAPOBJECT_TIMEOFDAY ; 7
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const MAPOBJECT_COLOR ; 8
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const MAPOBJECT_RANGE ; 9
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const MAPOBJECT_SCRIPT_POINTER ; a
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const_skip ; high MAPOBJECT_SCRIPT_POINTER byte
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const MAPOBJECT_EVENT_FLAG ; c
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const_skip ; high MAPOBJECT_EVENT_FLAG byte
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const_skip 2 ; unused
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MAPOBJECT_LENGTH EQU const_value
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rsreset
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MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
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MAPOBJECT_SPRITE rb ; 1
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MAPOBJECT_Y_COORD rb ; 2
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MAPOBJECT_X_COORD rb ; 3
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MAPOBJECT_MOVEMENT rb ; 4
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MAPOBJECT_RADIUS rb ; 5
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MAPOBJECT_HOUR rb ; 6
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MAPOBJECT_TIMEOFDAY rb ; 7
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MAPOBJECT_COLOR rb ; 8
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MAPOBJECT_RANGE rb ; 9
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MAPOBJECT_SCRIPT_POINTER rw ; a
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MAPOBJECT_EVENT_FLAG rw ; c
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rb_skip 2
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MAPOBJECT_LENGTH EQU _RS
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; SpriteMovementData struct members (see data/sprites/map_objects.asm)
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const_def
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const SPRITEMOVEATTR_MOVEMENT ; 0
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const SPRITEMOVEATTR_FACING ; 1
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const SPRITEMOVEATTR_ACTION ; 2
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const SPRITEMOVEATTR_FLAGS1 ; 3
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const SPRITEMOVEATTR_FLAGS2 ; 4
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const SPRITEMOVEATTR_PALFLAGS ; 5
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NUM_SPRITEMOVEDATA_FIELDS EQU const_value
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rsreset
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SPRITEMOVEATTR_MOVEMENT rb ; 0
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SPRITEMOVEATTR_FACING rb ; 1
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SPRITEMOVEATTR_ACTION rb ; 2
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SPRITEMOVEATTR_FLAGS1 rb ; 3
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SPRITEMOVEATTR_FLAGS2 rb ; 4
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SPRITEMOVEATTR_PALFLAGS rb ; 5
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NUM_SPRITEMOVEDATA_FIELDS EQU _RS
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MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
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MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
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@ -20,9 +20,9 @@ rsset BASE_ITEMS
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BASE_ITEM_1 rb
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BASE_ITEM_2 rb
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BASE_GENDER rb
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BASE_UNKNOWN_1 rb
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rb_skip
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BASE_EGG_STEPS rb
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BASE_UNKNOWN_2 rb
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rb_skip
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BASE_PIC_SIZE rb
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BASE_FRONTPIC rw
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BASE_BACKPIC rw
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@ -98,7 +98,8 @@ MON_CAUGHTLEVEL rb
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MON_CAUGHTLOCATION rb
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MON_LEVEL rb
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BOXMON_STRUCT_LENGTH EQU _RS
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MON_STATUS rb 2
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MON_STATUS rb
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rb_skip
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MON_HP rw
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MON_MAXHP rw
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MON_ATK rw
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@ -1,22 +1,22 @@
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; sprite_anim_struct members (see macros/wram.asm)
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const_def
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const SPRITEANIMSTRUCT_INDEX ; 0
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const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
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const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
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const SPRITEANIMSTRUCT_TILE_ID ; 3
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const SPRITEANIMSTRUCT_XCOORD ; 4
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const SPRITEANIMSTRUCT_YCOORD ; 5
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const SPRITEANIMSTRUCT_XOFFSET ; 6
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const SPRITEANIMSTRUCT_YOFFSET ; 7
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const SPRITEANIMSTRUCT_DURATION ; 8
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_VAR1 ; c
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const SPRITEANIMSTRUCT_VAR2 ; d
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const SPRITEANIMSTRUCT_VAR3 ; e
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const SPRITEANIMSTRUCT_VAR4 ; f
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SPRITEANIMSTRUCT_LENGTH EQU const_value
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rsreset
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SPRITEANIMSTRUCT_INDEX rb ; 0
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SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
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SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2
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SPRITEANIMSTRUCT_TILE_ID rb ; 3
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SPRITEANIMSTRUCT_XCOORD rb ; 4
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SPRITEANIMSTRUCT_YCOORD rb ; 5
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SPRITEANIMSTRUCT_XOFFSET rb ; 6
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SPRITEANIMSTRUCT_YOFFSET rb ; 7
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SPRITEANIMSTRUCT_DURATION rb ; 8
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SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9
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SPRITEANIMSTRUCT_FRAME rb ; a
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SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b
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SPRITEANIMSTRUCT_VAR1 rb ; c
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SPRITEANIMSTRUCT_VAR2 rb ; d
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SPRITEANIMSTRUCT_VAR3 rb ; e
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SPRITEANIMSTRUCT_VAR4 rb ; f
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SPRITEANIMSTRUCT_LENGTH EQU _RS
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NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; wSpriteAnimDict keys (see wram.asm)
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const_value = \1
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endc
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ENDM
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rb_skip: MACRO
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if _NARG == 1
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rsset _RS + \1
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else
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rsset _RS + 1
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endc
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ENDM
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