pokecrystal-board/constants
2020-06-16 11:28:52 -04:00
..
audio_constants.asm Update audio macros and arguments 2019-09-02 03:41:25 -05:00
battle_anim_constants.asm Fix issues in review 2019-02-16 19:08:34 +01:00
battle_constants.asm rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
battle_tower_constants.asm Rename more script commands for consistency and predictability 2019-03-10 16:00:19 -04:00
collision_constants.asm Fix some comments and whitespace 2020-02-26 08:41:12 -05:00
credits_constants.asm const_def N 2018-01-31 11:38:45 -05:00
cry_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
deco_constants.asm Add suffixes to some constants to avoid ambiguity 2020-03-21 17:59:26 -04:00
engine_flags.asm Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
event_flags.asm Update some comments 2020-05-10 01:20:06 -04:00
gfx_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
hardware_constants.asm Fix usage of rIE and rSC constants 2019-05-25 17:59:50 +02:00
icon_constants.asm Add meaningful aliases for wd265 2018-07-29 00:25:52 -04:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Move, comment, and simplify some macro definitions 2020-04-04 15:32:18 -04:00
item_data_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
landmark_constants.asm Add a LANDMARK_ prefix to landmark constants 2020-03-15 19:50:39 -04:00
map_constants.asm Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
map_data_constants.asm Refactor flypoints to separate const definition from data usage 2020-03-15 14:10:53 -04:00
map_object_constants.asm Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH 2019-11-03 12:26:38 -05:00
map_setup_constants.asm Make the map setup commands match the actual function names better 2019-11-18 18:21:57 +01:00
mart_constants.asm Separate Mart constants from item data constants 2018-06-23 22:24:46 -04:00
menu_constants.asm Create constants for ScrollingMenu item formats 2019-06-09 02:31:24 +02:00
misc_constants.asm Cosmetic fixes 2018-11-20 21:53:45 +01:00
mobile_constants.asm More mobile SDK documentation 2019-10-21 00:42:36 +02:00
move_constants.asm rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
npc_trade_constants.asm Correct wTradeFlags length 2018-07-13 17:18:19 -04:00
phone_constants.asm Identify and eliminate wEngineBuffer1-5 2019-04-08 19:42:55 -04:00
pokemon_constants.asm rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
pokemon_data_constants.asm Clean up some percentage values 2020-05-07 14:21:24 -04:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm Correct comments 2019-03-03 17:13:24 -05:00
scene_constants.asm SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
scgb_constants.asm Miscellaneous updates 2020-04-30 11:27:32 -04:00
script_constants.asm rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
serial_constants.asm Fix some constants around wLinkMode 2019-11-18 18:21:57 +01:00
sfx_constants.asm Clarify naming of SFX_GET_EGG_* pointers 2019-09-23 10:03:19 -07:00
sprite_anim_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
sprite_constants.asm Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
sprite_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
text_constants.asm Use a FIRST_UNOWN_CHAR constant for the Unown font 2020-05-06 10:34:51 -04:00
tileset_constants.asm Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00
trainer_constants.asm Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
trainer_data_constants.asm Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
type_constants.asm Add suffixes to some constants to avoid ambiguity 2020-03-21 17:59:26 -04:00
wram_constants.asm Some more GB Printer documentation 2019-05-11 13:01:59 -04:00