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Identify wSpriteAnimDict key constants
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@ -21,6 +21,9 @@
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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; wBattleAnimTileDict size (see wram.asm)
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NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
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; Start tile for battle animation graphics
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BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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@ -19,6 +19,18 @@
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SPRITEANIMSTRUCT_LENGTH EQU const_value
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NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; wSpriteAnimDict keys (see wram.asm)
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const_def
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const SPRITE_ANIM_DICT_DEFAULT ; 0
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const_skip 4 ; unused
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const SPRITE_ANIM_DICT_TEXT_CURSOR ; 5
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const SPRITE_ANIM_DICT_GS_SPLASH ; 6
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const SPRITE_ANIM_DICT_SLOTS ; 7
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const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8
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; wSpriteAnimDict size (see wram.asm)
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NUM_SPRITEANIMDICT_ENTRIES EQU 10
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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File diff suppressed because it is too large
Load Diff
@ -1,48 +1,93 @@
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SpriteAnimSeqData:
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; entries correspond to SPRITE_ANIM_INDEX_* constants
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; frameset, sequence, tile
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
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db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
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db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
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db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
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db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
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db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
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db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
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db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
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db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
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; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
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; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_DICT_GS_SPLASH
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; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_DICT_GS_SPLASH
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; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, SPRITE_ANIM_DICT_SLOTS
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; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, SPRITE_ANIM_DICT_SLOTS
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; SPRITE_ANIM_INDEX_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, SPRITE_ANIM_DICT_SLOTS
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; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
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; SPRITE_ANIM_INDEX_RED_WALK
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEAF
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_CUT_TREE
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db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_FLY_LEAF
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_EGG_CRACK
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db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
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db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_HEADBUTT
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db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_EGG_HATCH
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db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_BLUE_WALK
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db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_INTRO_SUICUNE
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_INTRO_PICHU
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db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_INTRO_WOOPER
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db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_INTRO_UNOWN
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_CELEBI
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db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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@ -288,7 +288,7 @@ GetBattleAnimTileOffset:
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push bc
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ld hl, wBattleAnimTileDict
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ld b, a
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ld c, 10 / 2
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ld c, NUM_BATTLEANIMTILEDICT_ENTRIES
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.loop
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ld a, [hli]
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cp b
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@ -19,10 +19,10 @@ _DummyGame:
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ld bc, 4 tiles
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ld a, BANK(DummyGameGFX)
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call FarCopyBytes
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ld a, $8
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ld a, SPRITE_ANIM_DICT_ARROW_CURSOR
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ld hl, wSpriteAnimDict
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ld [hli], a
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ld [hl], $0
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ld [hl], $00
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hlcoord 0, 0
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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xor a
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@ -144,7 +144,7 @@ _SlotMachine:
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call ByteFill
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call Slots_InitReelTiles
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call Slots_GetPals
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ld a, $7
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ld a, SPRITE_ANIM_DICT_SLOTS
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ld hl, wSpriteAnimDict
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ld [hli], a
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ld [hl], $40
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@ -159,7 +159,7 @@ _SlotMachine:
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call Random
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and %00101010
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ret nz
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ld a, 1
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ld a, TRUE
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ld [wKeepSevenBiasChance], a ; 12.5% chance
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ret
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@ -1,6 +1,6 @@
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ClearSpriteAnims:
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ld hl, wSpriteAnimDict
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ld bc, wSpriteAnimsEnd - wSpriteAnimDict
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ld hl, wSpriteAnimData
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ld bc, wSpriteAnimDataEnd - wSpriteAnimData
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.loop
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ld [hl], 0
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inc hl
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@ -168,8 +168,8 @@ _InitSpriteAnimStruct::
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ld a, [de]
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ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID
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inc de
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; Look up the third field from the table in the wSpriteAnimDict array (10x2).
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; Take the value and load it in
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; Look up the third field in the wSpriteAnimDict mapping.
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; Take the mapped value and load it in.
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ld a, [de]
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call GetSpriteAnimVTile
|
||||
ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID
|
||||
@ -373,13 +373,12 @@ InitSpriteAnimBuffer:
|
||||
ret
|
||||
|
||||
GetSpriteAnimVTile:
|
||||
; a = wSpriteAnimDict[a] if a in wSpriteAnimDict else 0
|
||||
; vTiles offset
|
||||
; a = wSpriteAnimDict[a] if a in wSpriteAnimDict else vtile offset $00
|
||||
push hl
|
||||
push bc
|
||||
ld hl, wSpriteAnimDict
|
||||
ld b, a
|
||||
ld c, NUM_SPRITE_ANIM_STRUCTS
|
||||
ld c, NUM_SPRITEANIMDICT_ENTRIES
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp b
|
||||
@ -634,8 +633,8 @@ ClearSpriteAnims2:
|
||||
push de
|
||||
push bc
|
||||
push af
|
||||
ld hl, wSpriteAnimDict
|
||||
ld bc, wSpriteAnimsEnd - wSpriteAnimDict
|
||||
ld hl, wSpriteAnimData
|
||||
ld bc, wSpriteAnimDataEnd - wSpriteAnimData
|
||||
.loop
|
||||
ld [hl], 0
|
||||
inc hl
|
||||
|
@ -161,7 +161,7 @@ NamingScreen:
|
||||
ld hl, vTiles0 tile $00
|
||||
lb bc, BANK(PokeBallSpriteGFX), 4
|
||||
call Request2bpp
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT and tile offset $00
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
@ -203,7 +203,7 @@ NamingScreen:
|
||||
ld d, h
|
||||
ld hl, vTiles0 tile $04
|
||||
call Request2bpp
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT and tile offset $00
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
@ -856,8 +856,8 @@ LoadNamingScreenGFX:
|
||||
ld a, BANK(NamingScreenGFX_Cursor)
|
||||
call FarCopyBytes
|
||||
|
||||
ld a, $5
|
||||
ld hl, wSpriteAnimDict + 9 * 2
|
||||
ld a, SPRITE_ANIM_DICT_TEXT_CURSOR
|
||||
ld hl, wSpriteAnimDict + (NUM_SPRITEANIMDICT_ENTRIES - 1) * 2
|
||||
ld [hli], a
|
||||
ld [hl], NAMINGSCREEN_CURSOR
|
||||
xor a
|
||||
@ -925,7 +925,7 @@ _ComposeMailMessage:
|
||||
ld bc, 8 tiles
|
||||
ld a, BANK(.MailIcon)
|
||||
call FarCopyBytes
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT and tile offset $00
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
|
@ -926,7 +926,7 @@ IntroScene19:
|
||||
ldh [hWY], a
|
||||
farcall ClearSpriteAnims
|
||||
ld hl, wSpriteAnimDict
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT
|
||||
ld [hli], a
|
||||
ld [hl], $7f
|
||||
call Intro_SetCGBPalUpdate
|
||||
|
@ -1355,7 +1355,7 @@ LoadTradeBallAndCableGFX:
|
||||
ld hl, vTiles0 tile $74
|
||||
lb bc, BANK(TradeCableGFX), 4
|
||||
call Request2bpp
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], $62
|
||||
@ -1369,7 +1369,7 @@ LoadTradeBubbleGFX:
|
||||
ld hl, vTiles0 tile $72
|
||||
lb bc, BANK(TradeBubbleGFX), 4
|
||||
call Request2bpp
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], $62
|
||||
|
@ -191,10 +191,10 @@ Function1080b7:
|
||||
lb bc, BANK(TradePoofGFX), 12
|
||||
call Request2bpp
|
||||
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], $0
|
||||
ld [hl], $00
|
||||
|
||||
ld a, [wPlayerTrademonSpecies]
|
||||
ld hl, wPlayerTrademonDVs
|
||||
@ -239,10 +239,10 @@ Function108157:
|
||||
ld a, $90
|
||||
ldh [hWY], a
|
||||
farcall ClearSpriteAnims
|
||||
xor a
|
||||
xor a ; SPRITE_ANIM_DICT_DEFAULT
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], $0
|
||||
ld [hl], $00
|
||||
call DelayFrame
|
||||
ld a, [wPlayerTrademonSpecies]
|
||||
ld de, wPlayerTrademonSpeciesName
|
||||
|
20
wram.asm
20
wram.asm
@ -215,10 +215,13 @@ wTilePermissions::
|
||||
SECTION "wSpriteAnims", WRAM0
|
||||
|
||||
UNION
|
||||
; wSpriteAnimDict is a 10x2 dictionary
|
||||
; keys: taken from third column of SpriteAnimSeqData
|
||||
; values: vTiles
|
||||
wSpriteAnimDict:: ds 10 * 2
|
||||
wSpriteAnimData::
|
||||
|
||||
wSpriteAnimDict::
|
||||
; wSpriteAnimDict pairs keys with values
|
||||
; keys: SPRITE_ANIM_DICT_* indexes (taken from SpriteAnimSeqData)
|
||||
; values: vTiles0 offsets
|
||||
ds NUM_SPRITEANIMDICT_ENTRIES * 2
|
||||
|
||||
wSpriteAnimationStructs::
|
||||
; field 0: index
|
||||
@ -285,7 +288,8 @@ wCurAnimXOffset:: db
|
||||
wCurAnimYOffset:: db
|
||||
wGlobalAnimYOffset:: db
|
||||
wGlobalAnimXOffset:: db
|
||||
wSpriteAnimsEnd::
|
||||
|
||||
wSpriteAnimDataEnd::
|
||||
|
||||
ds 11
|
||||
|
||||
@ -3195,7 +3199,11 @@ wLYOverridesBackupEnd::
|
||||
|
||||
SECTION "Battle Animations", WRAMX
|
||||
|
||||
wBattleAnimTileDict:: ds 10
|
||||
wBattleAnimTileDict::
|
||||
; wBattleAnimTileDict pairs keys with values
|
||||
; keys: ANIM_GFX_* indexes (taken from anim_*gfx arguments)
|
||||
; values: vTiles0 offsets
|
||||
ds NUM_BATTLEANIMTILEDICT_ENTRIES * 2
|
||||
|
||||
wActiveAnimObjects::
|
||||
wAnimObject01:: battle_anim_struct wAnimObject01
|
||||
|
Loading…
x
Reference in New Issue
Block a user