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Correct the older+younger haircut brothers' labels and constants
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@ -187,12 +187,12 @@ const_value = 1
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_YOUNGCUT1 ; 09
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const HAPPINESS_YOUNGCUT2 ; 0a
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const HAPPINESS_YOUNGCUT3 ; 0b
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const HAPPINESS_OLDERCUT1 ; 0c
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const HAPPINESS_OLDERCUT2 ; 0d
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const HAPPINESS_OLDERCUT3 ; 0e
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const HAPPINESS_OLDERCUT1 ; 09
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const HAPPINESS_OLDERCUT2 ; 0a
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const HAPPINESS_OLDERCUT3 ; 0b
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const HAPPINESS_YOUNGCUT1 ; 0c
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const HAPPINESS_YOUNGCUT2 ; 0d
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const HAPPINESS_YOUNGCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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@ -9,12 +9,12 @@ HappinessChanges:
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db -1, -1, -1 ; Lost to an enemy
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db -5, -5, -10 ; Fainted due to poison
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db -5, -5, -10 ; Lost to a much stronger enemy
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db +1, +1, +1 ; Haircut (Y1)
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db +3, +3, +1 ; Haircut (Y2)
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db +5, +5, +2 ; Haircut (Y3)
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db +1, +1, +1 ; Haircut (O1)
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db +3, +3, +1 ; Haircut (O2)
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db +10, +10, +4 ; Haircut (O3)
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db +1, +1, +1 ; Haircut (older brother) 1
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db +3, +3, +1 ; Haircut (older brother) 2
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db +5, +5, +2 ; Haircut (older brother) 3
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db +1, +1, +1 ; Haircut (younger brother) 1
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db +3, +3, +1 ; Haircut (younger brother) 2
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db +10, +10, +4 ; Haircut (younger brother) 3
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db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter)
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db -10, -10, -15 ; Used Energy Root (bitter)
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db -15, -15, -20 ; Used Revival Herb (bitter)
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@ -1,12 +1,12 @@
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HappinessData_YoungerHaircutBrother:
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db $4c, 2, HAPPINESS_YOUNGCUT1 ; 30% chance
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db $80, 3, HAPPINESS_YOUNGCUT2 ; 20% chance
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db $ff, 4, HAPPINESS_YOUNGCUT3 ; 50% chance
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HappinessData_OlderHaircutBrother:
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db $9a, 2, HAPPINESS_OLDERCUT1 ; 60% chance
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db $4c, 3, HAPPINESS_OLDERCUT2 ; 10% chance
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db $ff, 4, HAPPINESS_OLDERCUT3 ; 30% chance
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db $4c, 2, HAPPINESS_OLDERCUT1 ; 30% chance
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db $80, 3, HAPPINESS_OLDERCUT2 ; 20% chance
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db $ff, 4, HAPPINESS_OLDERCUT3 ; 50% chance
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HappinessData_YoungerHaircutBrother:
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db $9a, 2, HAPPINESS_YOUNGCUT1 ; 60% chance
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db $4c, 3, HAPPINESS_YOUNGCUT2 ; 10% chance
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db $ff, 4, HAPPINESS_YOUNGCUT3 ; 30% chance
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HappinessData_DaisysGrooming:
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db $ff, 2, HAPPINESS_GROOMING ; 99.6% chance
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@ -108,8 +108,8 @@ SpecialsPointers::
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add_special LoadUsedSpritesGFX
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add_special PlaySlowCry
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add_special SnorlaxAwake ; $60
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add_special YoungerHaircutBrother
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add_special OlderHaircutBrother
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add_special YoungerHaircutBrother
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add_special DaisysGrooming
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add_special PlayCurMonCry
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add_special ProfOaksPCBoot
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@ -12,14 +12,14 @@ BillsGrandfather:
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ld [wScriptVar], a
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ret
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YoungerHaircutBrother:
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ld hl, HappinessData_YoungerHaircutBrother
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jr HaircutOrGrooming
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OlderHaircutBrother:
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ld hl, HappinessData_OlderHaircutBrother
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jr HaircutOrGrooming
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YoungerHaircutBrother:
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ld hl, HappinessData_YoungerHaircutBrother
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jr HaircutOrGrooming
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DaisysGrooming:
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ld hl, HappinessData_DaisysGrooming
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; fallthrough
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@ -201,7 +201,7 @@ OlderHaircutBrotherScript:
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ifequal HAVE_LESS, .NotEnoughMoney
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writetext GoldenrodUndergroundOlderHaircutBrotherAskWhichMonText
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buttonsound
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special YoungerHaircutBrother
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special OlderHaircutBrother
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ifequal $0, .Refused
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ifequal $1, .Refused
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setflag ENGINE_GOLDENROD_UNDERGROUND_GOT_HAIRCUT
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@ -284,7 +284,7 @@ YoungerHaircutBrotherScript:
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ifequal HAVE_LESS, .NotEnoughMoney
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writetext GoldenrodUndergroundYoungerHaircutBrotherAskWhichMonText
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buttonsound
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special OlderHaircutBrother
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special YoungerHaircutBrother
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ifequal $0, .Refused
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ifequal $1, .Refused
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setflag ENGINE_GOLDENROD_UNDERGROUND_GOT_HAIRCUT
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