mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Rename "dummy game" to "memory game"
This commit is contained in:
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7254c10093
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62b756c46e
@ -46,7 +46,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
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const SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR ; 0c
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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@ -96,7 +96,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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@ -55,7 +55,7 @@ SpecialsPointers::
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add_special UnownPuzzle
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add_special SlotMachine
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add_special CardFlip
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add_special UnusedDummyGame ; unused
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add_special UnusedMemoryGame ; unused
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add_special ClearBGPalettesBufferScreen ; unused
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add_special FadeOutPalettes
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add_special BattleTowerFade
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@ -25,8 +25,8 @@ SpriteAnimSeqData:
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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@ -1368,11 +1368,11 @@ _TrainerRankingNoDataText:: ; unreferenced
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para ""
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done
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_DummyGameYeahText::
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_MemoryGameYeahText::
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text " , yeah!"
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done
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_DummyGameDarnText::
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_MemoryGameDarnText::
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text "Darn…"
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done
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@ -206,11 +206,11 @@ CardFlip:
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call StartGameCornerGame
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ret
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UnusedDummyGame:
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UnusedMemoryGame:
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call CheckCoinsAndCoinCase
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ret c
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ld a, BANK(_DummyGame)
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ld hl, _DummyGame
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ld a, BANK(_MemoryGame)
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ld hl, _MemoryGame
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call StartGameCornerGame
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ret
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@ -4,7 +4,7 @@ CARDFLIP_LIGHT_ON EQU "♀" ; $f5
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CARDFLIP_DECK_SIZE EQUS "(wDeckEnd - wDeck)"
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assert wDiscardPileEnd - wDiscardPile == wDeckEnd - wDeck
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DummyGameGFX:
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MemoryGameGFX:
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; Graphics for an unused Game Corner
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; game were meant to be here.
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@ -1,4 +1,4 @@
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_DummyGame:
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_MemoryGame:
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call .LoadGFXAndPals
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call DelayFrame
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.loop
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@ -11,13 +11,13 @@ _DummyGame:
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
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callfar ClearSpriteAnims
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ld hl, DummyGameLZ
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ld hl, MemoryGameLZ
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ld de, vTiles2 tile $00
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call Decompress
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ld hl, DummyGameGFX
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ld hl, MemoryGameGFX
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ld de, vTiles0 tile $00
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ld bc, 4 tiles
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ld a, BANK(DummyGameGFX)
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ld a, BANK(MemoryGameGFX)
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call FarCopyBytes
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ld a, SPRITE_ANIM_DICT_ARROW_CURSOR
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ld hl, wSpriteAnimDict
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@ -71,7 +71,7 @@ _DummyGame:
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dw .AskPlayAgain
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.RestartGame:
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call DummyGame_InitStrings
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call MemoryGame_InitStrings
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ld hl, wJumptableIndex
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inc [hl]
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ret
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@ -84,45 +84,45 @@ _DummyGame:
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ret
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.proceed
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call DummyGame_InitBoard
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call MemoryGame_InitBoard
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ld hl, wJumptableIndex
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inc [hl]
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xor a
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ld [wDummyGameCounter], a
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ld hl, wDummyGameLastMatches
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ld [wMemoryGameCounter], a
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ld hl, wMemoryGameLastMatches
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rept 4
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ld [hli], a
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endr
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ld [hl], a
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ld [wDummyGameNumCardsMatched], a
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ld [wMemoryGameNumCardsMatched], a
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.InitBoardTilemapAndCursorObject:
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ld hl, wDummyGameCounter
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ld hl, wMemoryGameCounter
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ld a, [hl]
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cp 45
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jr nc, .spawn_object
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inc [hl]
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call DummyGame_Card2Coord
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call MemoryGame_Card2Coord
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xor a
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ld [wDummyGameLastCardPicked], a
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call DummyGame_PlaceCard
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ld [wMemoryGameLastCardPicked], a
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call MemoryGame_PlaceCard
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ret
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.spawn_object
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depixel 6, 3, 4, 4
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ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
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ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
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call InitSpriteAnimStruct
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ld a, 5
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ld [wDummyGameNumberTriesRemaining], a
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ld [wMemoryGameNumberTriesRemaining], a
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ld hl, wJumptableIndex
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inc [hl]
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ret
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.CheckTriesRemaining:
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ld a, [wDummyGameNumberTriesRemaining]
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ld a, [wMemoryGameNumberTriesRemaining]
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hlcoord 17, 0
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add "0"
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ld [hl], a
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ld hl, wDummyGameNumberTriesRemaining
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ld hl, wMemoryGameNumberTriesRemaining
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ld a, [hl]
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and a
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jr nz, .next_try
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@ -133,60 +133,60 @@ endr
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.next_try
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dec [hl]
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xor a
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ld [wDummyGameCardChoice], a
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ld [wMemoryGameCardChoice], a
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ld hl, wJumptableIndex
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inc [hl]
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.PickCard1:
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ld a, [wDummyGameCardChoice]
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ld a, [wMemoryGameCardChoice]
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and a
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ret z
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dec a
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ld e, a
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ld d, 0
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ld hl, wDummyGameCards
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ld hl, wMemoryGameCards
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add hl, de
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ld a, [hl]
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cp -1
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ret z
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ld [wDummyGameLastCardPicked], a
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ld [wDummyGameCard1], a
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ld [wMemoryGameLastCardPicked], a
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ld [wMemoryGameCard1], a
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ld a, e
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ld [wDummyGameCard1Location], a
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call DummyGame_Card2Coord
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call DummyGame_PlaceCard
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ld [wMemoryGameCard1Location], a
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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xor a
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ld [wDummyGameCardChoice], a
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ld [wMemoryGameCardChoice], a
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ld hl, wJumptableIndex
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inc [hl]
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ret
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.PickCard2:
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ld a, [wDummyGameCardChoice]
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ld a, [wMemoryGameCardChoice]
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and a
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ret z
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dec a
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ld hl, wDummyGameCard1Location
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ld hl, wMemoryGameCard1Location
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cp [hl]
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ret z
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ld e, a
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ld d, 0
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ld hl, wDummyGameCards
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ld hl, wMemoryGameCards
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add hl, de
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ld a, [hl]
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cp -1
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ret z
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ld [wDummyGameLastCardPicked], a
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ld [wDummyGameCard2], a
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ld [wMemoryGameLastCardPicked], a
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ld [wMemoryGameCard2], a
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ld a, e
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ld [wDummyGameCard2Location], a
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call DummyGame_Card2Coord
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call DummyGame_PlaceCard
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ld [wMemoryGameCard2Location], a
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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ld a, 64
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ld [wDummyGameCounter], a
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ld [wMemoryGameCounter], a
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ld hl, wJumptableIndex
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inc [hl]
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.DelayPickAgain:
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ld hl, wDummyGameCounter
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ld hl, wMemoryGameCounter
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ld a, [hl]
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and a
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jr z, .PickAgain
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@ -194,7 +194,7 @@ endr
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ret
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.PickAgain:
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call DummyGame_CheckMatch
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call MemoryGame_CheckMatch
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ld a, $3
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ld [wJumptableIndex], a
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ret
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@ -204,27 +204,27 @@ endr
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and A_BUTTON
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ret z
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xor a
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ld [wDummyGameCounter], a
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ld [wMemoryGameCounter], a
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.RevelationLoop:
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ld hl, wDummyGameCounter
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ld hl, wMemoryGameCounter
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ld a, [hl]
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cp 45
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jr nc, .finish_round
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inc [hl]
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push af
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call DummyGame_Card2Coord
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call MemoryGame_Card2Coord
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pop af
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push hl
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ld e, a
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ld d, $0
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ld hl, wDummyGameCards
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ld hl, wMemoryGameCards
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add hl, de
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ld a, [hl]
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pop hl
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cp -1
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jr z, .RevelationLoop
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ld [wDummyGameLastCardPicked], a
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call DummyGame_PlaceCard
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ld [wMemoryGameLastCardPicked], a
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call MemoryGame_PlaceCard
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jr .RevelationLoop
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.finish_round
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@ -243,68 +243,68 @@ endr
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ld [wJumptableIndex], a
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ret
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DummyGame_CheckMatch:
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ld hl, wDummyGameCard1
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MemoryGame_CheckMatch:
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ld hl, wMemoryGameCard1
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ld a, [hli]
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cp [hl]
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jr nz, .no_match
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ld a, [wDummyGameCard1Location]
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call DummyGame_Card2Coord
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call DummyGame_DeleteCard
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ld a, [wMemoryGameCard1Location]
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call MemoryGame_Card2Coord
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call MemoryGame_DeleteCard
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ld a, [wDummyGameCard2Location]
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call DummyGame_Card2Coord
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call DummyGame_DeleteCard
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ld a, [wMemoryGameCard2Location]
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call MemoryGame_Card2Coord
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call MemoryGame_DeleteCard
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ld a, [wDummyGameCard1Location]
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ld a, [wMemoryGameCard1Location]
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ld e, a
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ld d, $0
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ld hl, wDummyGameCards
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ld hl, wMemoryGameCards
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add hl, de
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ld [hl], -1
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ld a, [wDummyGameCard2Location]
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ld a, [wMemoryGameCard2Location]
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ld e, a
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ld d, 0
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ld hl, wDummyGameCards
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ld hl, wMemoryGameCards
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add hl, de
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ld [hl], -1
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ld hl, wDummyGameLastMatches
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ld hl, wMemoryGameLastMatches
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.find_empty_slot
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ld a, [hli]
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and a
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jr nz, .find_empty_slot
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dec hl
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ld a, [wDummyGameCard1]
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ld a, [wMemoryGameCard1]
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ld [hl], a
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ld [wDummyGameLastCardPicked], a
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ld hl, wDummyGameNumCardsMatched
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ld [wMemoryGameLastCardPicked], a
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ld hl, wMemoryGameNumCardsMatched
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ld e, [hl]
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inc [hl]
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inc [hl]
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ld d, 0
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hlcoord 5, 0
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add hl, de
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call DummyGame_PlaceCard
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call MemoryGame_PlaceCard
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ld hl, .VictoryText
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call PrintText
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ret
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.no_match
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xor a
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ld [wDummyGameLastCardPicked], a
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ld [wMemoryGameLastCardPicked], a
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ld a, [wDummyGameCard1Location]
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call DummyGame_Card2Coord
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call DummyGame_PlaceCard
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ld a, [wMemoryGameCard1Location]
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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ld a, [wDummyGameCard2Location]
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call DummyGame_Card2Coord
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call DummyGame_PlaceCard
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ld a, [wMemoryGameCard2Location]
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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ld hl, DummyGameDarnText
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ld hl, MemoryGameDarnText
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call PrintText
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ret
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@ -312,60 +312,60 @@ DummyGame_CheckMatch:
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text_asm
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push bc
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hlcoord 2, 13
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call DummyGame_PlaceCard
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ld hl, DummyGameYeahText
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call MemoryGame_PlaceCard
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ld hl, MemoryGameYeahText
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pop bc
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inc bc
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inc bc
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inc bc
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ret
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DummyGameYeahText:
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text_far _DummyGameYeahText
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MemoryGameYeahText:
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text_far _MemoryGameYeahText
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text_end
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DummyGameDarnText:
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text_far _DummyGameDarnText
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MemoryGameDarnText:
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text_far _MemoryGameDarnText
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text_end
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DummyGame_InitBoard:
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ld hl, wDummyGameCards
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ld bc, wDummyGameCardsEnd - wDummyGameCards
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MemoryGame_InitBoard:
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ld hl, wMemoryGameCards
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ld bc, wMemoryGameCardsEnd - wMemoryGameCards
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xor a
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call ByteFill
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call DummyGame_GetDistributionOfTiles
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call MemoryGame_GetDistributionOfTiles
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ld c, 2
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ld b, [hl]
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call DummyGame_SampleTilePlacement
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call MemoryGame_SampleTilePlacement
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ld c, 8
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ld b, [hl]
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call DummyGame_SampleTilePlacement
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call MemoryGame_SampleTilePlacement
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ld c, 4
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ld b, [hl]
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call DummyGame_SampleTilePlacement
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call MemoryGame_SampleTilePlacement
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ld c, 7
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ld b, [hl]
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call DummyGame_SampleTilePlacement
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call MemoryGame_SampleTilePlacement
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ld c, 3
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ld b, [hl]
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call DummyGame_SampleTilePlacement
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call MemoryGame_SampleTilePlacement
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ld c, 6
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ld b, [hl]
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call DummyGame_SampleTilePlacement
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call MemoryGame_SampleTilePlacement
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ld c, 1
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ld b, [hl]
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call DummyGame_SampleTilePlacement
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call MemoryGame_SampleTilePlacement
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ld c, 5
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ld hl, wDummyGameCards
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ld b, wDummyGameCardsEnd - wDummyGameCards
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ld hl, wMemoryGameCards
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ld b, wMemoryGameCardsEnd - wMemoryGameCards
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.loop
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ld a, [hl]
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and a
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@ -377,9 +377,9 @@ DummyGame_InitBoard:
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jr nz, .loop
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ret
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DummyGame_SampleTilePlacement:
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MemoryGame_SampleTilePlacement:
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push hl
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ld de, wDummyGameCards
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ld de, wMemoryGameCards
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.loop
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call Random
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and %00111111
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@ -398,7 +398,7 @@ DummyGame_SampleTilePlacement:
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inc hl
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ret
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DummyGame_GetDistributionOfTiles:
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MemoryGame_GetDistributionOfTiles:
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ld a, [wMenuCursorY]
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dec a
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ld l, a
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@ -415,8 +415,8 @@ DummyGame_GetDistributionOfTiles:
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db $02, $02, $04, $06, $06, $08, $08, $09
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db $02, $02, $02, $04, $07, $08, $08, $0c
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||||
DummyGame_PlaceCard:
|
||||
ld a, [wDummyGameLastCardPicked]
|
||||
MemoryGame_PlaceCard:
|
||||
ld a, [wMemoryGameLastCardPicked]
|
||||
sla a
|
||||
sla a
|
||||
add 4
|
||||
@ -433,7 +433,7 @@ DummyGame_PlaceCard:
|
||||
call DelayFrames
|
||||
ret
|
||||
|
||||
DummyGame_DeleteCard:
|
||||
MemoryGame_DeleteCard:
|
||||
ld a, $1
|
||||
ld [hli], a
|
||||
ld [hld], a
|
||||
@ -445,7 +445,7 @@ DummyGame_DeleteCard:
|
||||
call DelayFrames
|
||||
ret
|
||||
|
||||
DummyGame_InitStrings:
|
||||
MemoryGame_InitStrings:
|
||||
hlcoord 0, 0
|
||||
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
ld a, $1
|
||||
@ -467,7 +467,7 @@ DummyGame_InitStrings:
|
||||
.japstr2
|
||||
db "あと かい@"
|
||||
|
||||
DummyGame_Card2Coord:
|
||||
MemoryGame_Card2Coord:
|
||||
ld d, 0
|
||||
.find_row
|
||||
sub 9
|
||||
@ -493,7 +493,7 @@ DummyGame_Card2Coord:
|
||||
add hl, de
|
||||
ret
|
||||
|
||||
DummyGame_InterpretJoypad_AnimateCursor:
|
||||
MemoryGame_InterpretJoypad_AnimateCursor:
|
||||
ld a, [wJumptableIndex]
|
||||
cp $7
|
||||
jr nc, .quit
|
||||
@ -527,7 +527,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc a
|
||||
ld [wDummyGameCardChoice], a
|
||||
ld [wMemoryGameCardChoice], a
|
||||
ret
|
||||
|
||||
.pressed_left
|
||||
@ -586,5 +586,5 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
DummyGameLZ:
|
||||
INCBIN "gfx/dummy_game/dummy_game.2bpp.lz"
|
||||
MemoryGameLZ:
|
||||
INCBIN "gfx/memory_game/memory_game.2bpp.lz"
|
@ -27,7 +27,7 @@ DoAnimFrame:
|
||||
dw AnimSeq_SlotsChanseyEgg
|
||||
dw AnimSeq_MailCursor
|
||||
dw AnimSeq_UnusedCursor
|
||||
dw AnimSeq_DummyGameCursor
|
||||
dw AnimSeq_MemoryGameCursor
|
||||
dw AnimSeq_PokegearArrow
|
||||
dw AnimSeq_TradePokeBall
|
||||
dw AnimSeq_TradeTubeBulge
|
||||
@ -407,8 +407,8 @@ AnimSeq_PokegearArrow:
|
||||
callfar AnimatePokegearModeIndicatorArrow
|
||||
ret
|
||||
|
||||
AnimSeq_DummyGameCursor:
|
||||
callfar DummyGame_InterpretJoypad_AnimateCursor
|
||||
AnimSeq_MemoryGameCursor:
|
||||
callfar MemoryGame_InterpretJoypad_AnimateCursor
|
||||
ret
|
||||
|
||||
AnimSeq_TradePokeBall:
|
||||
|
@ -8,7 +8,7 @@ gfx/battle/dude.2bpp.lz: LZFLAGS += --align 4
|
||||
|
||||
gfx/diploma/diploma.2bpp.lz: LZFLAGS += --method 8 --align 1
|
||||
|
||||
gfx/dummy_game/dummy_game.2bpp.lz: LZFLAGS += --method 2 --align 4
|
||||
gfx/memory_game/memory_game.2bpp.lz: LZFLAGS += --method 2 --align 4
|
||||
|
||||
gfx/intro/%.lz: LZFLAGS += --align 4
|
||||
gfx/intro/suicune_close.2bpp.lz: LZFLAGS += --method 2 --align 4
|
||||
|
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 445 B |
2
main.asm
2
main.asm
@ -479,7 +479,7 @@ SECTION "bank38", ROMX
|
||||
INCLUDE "engine/events/print_unown_2.asm"
|
||||
INCLUDE "engine/games/card_flip.asm"
|
||||
INCLUDE "engine/games/unown_puzzle.asm"
|
||||
INCLUDE "engine/games/dummy_game.asm"
|
||||
INCLUDE "engine/games/memory_game.asm"
|
||||
INCLUDE "engine/pokemon/bills_pc.asm"
|
||||
|
||||
|
||||
|
28
wram.asm
28
wram.asm
@ -849,18 +849,18 @@ wDiscardPile:: ds 4 * 6
|
||||
wDiscardPileEnd::
|
||||
|
||||
NEXTU
|
||||
; dummy game
|
||||
wDummyGameCards:: ds 9 * 5
|
||||
wDummyGameCardsEnd::
|
||||
wDummyGameLastCardPicked:: db
|
||||
wDummyGameCard1:: db
|
||||
wDummyGameCard2:: db
|
||||
wDummyGameCard1Location:: db
|
||||
wDummyGameCard2Location:: db
|
||||
wDummyGameNumberTriesRemaining:: db
|
||||
wDummyGameLastMatches:: ds 5
|
||||
wDummyGameCounter:: db
|
||||
wDummyGameNumCardsMatched:: db
|
||||
; unused memory game
|
||||
wMemoryGameCards:: ds 9 * 5
|
||||
wMemoryGameCardsEnd::
|
||||
wMemoryGameLastCardPicked:: db
|
||||
wMemoryGameCard1:: db
|
||||
wMemoryGameCard2:: db
|
||||
wMemoryGameCard1Location:: db
|
||||
wMemoryGameCard2Location:: db
|
||||
wMemoryGameNumberTriesRemaining:: db
|
||||
wMemoryGameLastMatches:: ds 5
|
||||
wMemoryGameCounter:: db
|
||||
wMemoryGameNumCardsMatched:: db
|
||||
|
||||
NEXTU
|
||||
; mobile data
|
||||
@ -1412,8 +1412,8 @@ wCardFlipCursorX:: db
|
||||
wCardFlipWhichCard:: db
|
||||
|
||||
NEXTU
|
||||
; dummy game
|
||||
wDummyGameCardChoice:: db
|
||||
; unused memory game
|
||||
wMemoryGameCardChoice:: db
|
||||
|
||||
NEXTU
|
||||
; magnet train
|
||||
|
Loading…
Reference in New Issue
Block a user