.. |
audio_constants.asm
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Define first_music_cmd
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2018-11-21 12:12:22 +01:00 |
battle_anim_constants.asm
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Fix issues in review
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2019-02-16 19:08:34 +01:00 |
battle_constants.asm
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Identify BATTLEACTION_D and _E (thanks, ax6)
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2018-10-21 00:52:10 -04:00 |
battle_tower_constants.asm
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Rename more script commands for consistency and predictability
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2019-03-10 16:00:19 -04:00 |
collision_constants.asm
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Identify more collision-related constants and data
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2019-03-03 13:30:27 -05:00 |
credits_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
cry_constants.asm
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Fix file permissions
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2018-04-01 17:05:10 +02:00 |
deco_constants.asm
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Define appropriate constants as EQU
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2019-05-25 17:59:50 +02:00 |
engine_flags.asm
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Misc fixes
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2019-10-21 00:31:50 +02:00 |
event_flags.asm
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This event isn't Crystal-exclusive.
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2018-10-03 00:53:04 -06:00 |
gfx_constants.asm
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Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites
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2018-10-27 20:21:00 -04:00 |
hardware_constants.asm
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Fix usage of rIE and rSC constants
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2019-05-25 17:59:50 +02:00 |
icon_constants.asm
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Add meaningful aliases for wd265
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2018-07-29 00:25:52 -04:00 |
input_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
item_constants.asm
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Define appropriate constants as EQU
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2019-05-25 17:59:50 +02:00 |
item_data_constants.asm
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Fix triple newlines left over from removing address comments
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2018-06-24 23:22:50 -04:00 |
landmark_constants.asm
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Fix triple newlines left over from removing address comments
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2018-06-24 23:22:50 -04:00 |
map_constants.asm
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Fix comments
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2018-05-18 19:36:22 -04:00 |
map_data_constants.asm
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Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites
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2018-10-27 20:21:00 -04:00 |
map_object_constants.asm
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Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH
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2019-11-03 12:26:38 -05:00 |
map_setup_constants.asm
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Update file paths in constants/ and docs/
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2018-04-01 17:01:51 +02:00 |
mart_constants.asm
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Separate Mart constants from item data constants
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2018-06-23 22:24:46 -04:00 |
menu_constants.asm
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Create constants for ScrollingMenu item formats
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2019-06-09 02:31:24 +02:00 |
misc_constants.asm
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Cosmetic fixes
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2018-11-20 21:53:45 +01:00 |
mobile_constants.asm
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More mobile SDK documentation
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2019-10-21 00:42:36 +02:00 |
move_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
move_effect_constants.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
music_constants.asm
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
npc_trade_constants.asm
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Correct wTradeFlags length
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2018-07-13 17:18:19 -04:00 |
phone_constants.asm
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Identify and eliminate wEngineBuffer1-5
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2019-04-08 19:42:55 -04:00 |
pokemon_constants.asm
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use "x + -1" not "x +- 1"
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2018-02-02 22:55:38 -05:00 |
pokemon_data_constants.asm
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Correct the older+younger haircut brothers' labels and constants
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2019-05-18 13:27:32 -04:00 |
printer_constants.asm
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Fix file permissions
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2018-04-01 17:05:10 +02:00 |
radio_constants.asm
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Correct comments
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2019-03-03 17:13:24 -05:00 |
scene_constants.asm
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SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
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2018-02-01 15:06:06 -05:00 |
scgb_constants.asm
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PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB
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2018-09-22 13:40:37 -04:00 |
script_constants.asm
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Identify PLAYERMOVEMENT_* constants
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2019-11-03 14:30:33 -05:00 |
serial_constants.asm
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Fix some constants around wLinkMode
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2019-11-18 18:21:57 +01:00 |
sfx_constants.asm
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Clarify naming of SFX_GET_EGG_* pointers
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2019-09-23 10:03:19 -07:00 |
sprite_anim_constants.asm
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Update file paths in constants/ and docs/
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2018-04-01 17:01:51 +02:00 |
sprite_constants.asm
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fix-various-little-things
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2018-05-05 09:19:04 +02:00 |
sprite_data_constants.asm
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const_def N
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2018-01-31 11:38:45 -05:00 |
std_constants.asm
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Correct comments
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2018-01-25 22:22:25 -05:00 |
text_constants.asm
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Bit 6 of PrintNum left-aligns numbers
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2019-11-03 20:17:04 -05:00 |
tileset_constants.asm
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Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE
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2019-11-03 12:03:37 -05:00 |
trainer_constants.asm
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
trainer_data_constants.asm
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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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2018-01-25 20:34:33 -05:00 |
type_constants.asm
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Move type data to data/types/
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2018-01-22 16:23:34 -05:00 |
wram_constants.asm
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Some more GB Printer documentation
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2019-05-11 13:01:59 -04:00 |