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Use a FIRST_UNOWN_CHAR constant for the Unown font
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@ -44,3 +44,6 @@ PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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; character sets (see charmap.asm)
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FIRST_REGULAR_TEXT_CHAR EQU $60
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FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
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; gfx/font/unown_font.png
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FIRST_UNOWN_CHAR EQU $40
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@ -1,7 +1,7 @@
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unownword: MACRO
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x = 1
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rept STRLEN(\1)
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db STRSUB(\1, x, 1) - "A" + $40
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db STRSUB(\1, x, 1) - "A" + FIRST_UNOWN_CHAR
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x = x + 1
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endr
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db -1
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@ -887,7 +887,7 @@ Pokedex_UnownModeEraseCursor:
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Pokedex_UnownModePlaceCursor:
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ld a, [wDexCurUnownIndex]
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ld c, $5a ; diamond cursor
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ld c, FIRST_UNOWN_CHAR + NUM_UNOWN ; diamond cursor
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Pokedex_UnownModeUpdateCursorGfx:
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ld e, a
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@ -1333,7 +1333,7 @@ endr
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ld h, [hl]
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ld l, a
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pop af
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add $40 - 1 ; Unown A
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add FIRST_UNOWN_CHAR - 1 ; Unown A
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ld [hl], a
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inc de
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inc b
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@ -2489,7 +2489,7 @@ Pokedex_LoadUnownFont:
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ld bc, (NUM_UNOWN + 1) tiles
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call Pokedex_InvertTiles
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ld de, sScratch + $188
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ld hl, vTiles2 tile $40
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ld hl, vTiles2 tile FIRST_UNOWN_CHAR
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lb bc, BANK(Pokedex_LoadUnownFont), NUM_UNOWN + 1
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call Request2bpp
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call CloseSRAM
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