NovaRain
2e3087bde8
Increased the max number of objects that can be outlined simultaneously
...
(from 100 to 500, same as Mash's HRP 4.x)
Minor code edits to npc_engine_level_up function.
2026-07-27 22:33:11 +08:00
NovaRain
fcbb07a883
Added opcode_exists script function from CE
...
Updated scripting documents.
2026-07-22 10:31:14 +08:00
NovaRain
df027f4423
Added extra error handling for canceling elevator selection
...
(ref. fallout2-ce/fallout2-ce#546 )
* Usually it shouldn't happen, just in case someone's messing with their
elevators.ini and caused a map/level mismatch to their savegames.
2026-07-17 08:52:21 +08:00
NovaRain
e7337befb4
Code edit to the previous commit
2026-07-16 11:07:29 +08:00
NovaRain
0fe319a664
Allow pressing Esc key to close the elevator panel
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(inspired by fallout2-ce/fallout2-ce#546 )
Simplified ASM code in Elevators.cpp.
2026-07-16 09:55:17 +08:00
NovaRain
d4f49fd75c
Fixed division by zero error in obj_examine_func_
...
(ref. fallout2-ce/fallout2-ce#541 )
2026-07-12 21:55:04 +08:00
NovaRain
249adde00f
Fixed kick attack not updating properly on game load with unarmed.ini
2026-07-06 20:09:05 +08:00
NovaRain
a156f841a1
Made the previous commit less hacky
2026-07-05 18:33:50 +08:00
NovaRain
bf7f290b79
Simplified the code of StackEmptyWeapons tweak
...
(ref. fallout2-ce/fallout2-ce#525 )
2026-07-05 16:58:42 +08:00
NovaRain
de5bcdf0c6
Increased the width of default ammo bar to 2px
2026-07-03 10:22:26 +08:00
NovaRain
ca3df3347d
Fixed LOS check in gl_highlighting for some containers on maps
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Fixed opcode number for set_perk_int in docs (closes #633 )
Updated resource files.
2026-07-02 09:06:07 +08:00
NovaRain and GitHub
d91d01f625
Merge pull request #632 from sfall-team/dependabot/github_actions/actions/checkout-7
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Bump actions/checkout from 6 to 7
2026-07-01 09:52:52 +08:00
dependabot[bot] and GitHub
6a79b6aed5
Bump actions/checkout from 6 to 7
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 6 to 7.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v6...v7 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '7'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-07-01 01:11:12 +00:00
NovaRain and GitHub
32d06d76b0
Merge pull request #631 from sfall-team/dependabot/bundler/docs/concurrent-ruby-1.3.7
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Bump concurrent-ruby from 1.3.6 to 1.3.7 in /docs
2026-06-24 01:14:01 +08:00
dependabot[bot] and GitHub
44b0184be2
Bump concurrent-ruby from 1.3.6 to 1.3.7 in /docs
...
Bumps [concurrent-ruby](https://github.com/ruby-concurrency/concurrent-ruby ) from 1.3.6 to 1.3.7.
- [Release notes](https://github.com/ruby-concurrency/concurrent-ruby/releases )
- [Changelog](https://github.com/ruby-concurrency/concurrent-ruby/blob/master/CHANGELOG.md )
- [Commits](https://github.com/ruby-concurrency/concurrent-ruby/compare/v1.3.6...v1.3.7 )
---
updated-dependencies:
- dependency-name: concurrent-ruby
dependency-version: 1.3.7
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-06-23 17:01:05 +00:00
NovaRain and GitHub
48cf80e763
Merge pull request #630 from sfall-team/dependabot/bundler/docs/faraday-2.14.3
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Bump faraday from 2.14.2 to 2.14.3 in /docs
2026-06-24 00:45:36 +08:00
dependabot[bot] and GitHub
141fbcf0a5
Bump faraday from 2.14.2 to 2.14.3 in /docs
...
Bumps [faraday](https://github.com/lostisland/faraday ) from 2.14.2 to 2.14.3.
- [Release notes](https://github.com/lostisland/faraday/releases )
- [Changelog](https://github.com/lostisland/faraday/blob/main/CHANGELOG.md )
- [Commits](https://github.com/lostisland/faraday/compare/v2.14.2...v2.14.3 )
---
updated-dependencies:
- dependency-name: faraday
dependency-version: 2.14.3
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-06-23 16:28:52 +00:00
NovaRain
9fa6792932
gl_highlighting: separate colors for empty containers/corpses
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Clarified the description of the get_current_inven_size function.
Updated resource files.
2026-06-23 23:03:13 +08:00
NovaRain and GitHub
d8d881c0c9
Merge pull request #629 from sfall-team/dependabot/bundler/docs/nokogiri-1.19.4
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Bump nokogiri from 1.19.3 to 1.19.4 in /docs
2026-06-23 22:37:32 +08:00
dependabot[bot] and GitHub
7715ede2ed
Bump nokogiri from 1.19.3 to 1.19.4 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.19.3 to 1.19.4.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.19.3...v1.19.4 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-version: 1.19.4
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-06-23 14:31:53 +00:00
NovaRain
ca6b336c4b
Fixed incorrect animation order during explosion attacks ( #628 )
2026-06-18 09:47:38 +08:00
NovaRain
85624adb20
Reverted to previous commit
2026-06-17 09:55:05 +08:00
NovaRain
ed85d0920b
Changed Ruby bundler setup
2026-06-17 09:45:09 +08:00
NovaRain
8b5f56fd4e
Tried to solve the permission error in gh-pages
2026-06-17 09:01:27 +08:00
NovaRain
373fae4942
Improved the critter object ID fix
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* Now looping through critters on a map runs only once instead of twice.
[HRP] Changed the window title to indicate a DDraw wrapper is loaded.
2026-06-16 23:12:10 +08:00
NovaRain
63606b96d7
Updated version number and changelog
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Minor code edits to BugFixes.cpp.
2026-06-03 19:17:48 +08:00
NovaRain
d6946c8b65
Re-added NumberPatchLoop option to ddraw.ini
2026-06-01 13:29:39 +08:00
NovaRain
96eab6efff
Tweaked obj distance check in action_* engine functions
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* use path length instead of tile distance to determine whether to walk
or run to interact with objects.
(ref. fallout2-ce/fallout2-ce#248 )
2026-05-31 21:13:26 +08:00
NovaRain
e277bbbe9a
Reordered functions in MiscPatches.cpp & Worldmap.cpp
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* grouping patch functions and their ASM hacks together for easier
checking.
2026-05-29 22:38:06 +08:00
NovaRain
1f18d06f9b
Reduced the number of trailing NOPs for MakeCall/Jump
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* when the trailing length is longer than 4 bytes, it will use a mix of
5-byte long NOPs and single-byte NOPs.
2026-05-29 09:18:23 +08:00
NovaRain
9f0a3e43de
Fixed typo in sound debug output
2026-05-28 13:15:23 +08:00
NovaRain
1e1eeda287
Corrected the object ID range for party members
2026-05-27 09:52:31 +08:00
NovaRain
17383dbd64
Fixed set_unique_id script function
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* it unassigned unique ID even when the object doesn't have one.
* it didn't sync the attached script's owner id after unassignment.
Added a safeguard to prevent item_identical function returning false
when comparing a unique_id item to itself.
(ref. fallout2-ce/fallout2-ce#466 )
2026-05-25 14:42:38 +08:00
NovaRain
d74ec5f4fa
Removed ExtraSaveSlots from ddraw.ini (always enabled)
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Changed the maximum number of save slots to 1000 (10k was overkill).
2026-05-23 00:12:57 +08:00
NovaRain and GitHub
45b1cce949
Merge pull request #626 from sfall-team/dependabot/bundler/docs/faraday-2.14.2
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Bump faraday from 2.14.1 to 2.14.2 in /docs
2026-05-19 00:12:03 +08:00
dependabot[bot] and GitHub
5ffa2e1f79
Bump faraday from 2.14.1 to 2.14.2 in /docs
...
Bumps [faraday](https://github.com/lostisland/faraday ) from 2.14.1 to 2.14.2.
- [Release notes](https://github.com/lostisland/faraday/releases )
- [Changelog](https://github.com/lostisland/faraday/blob/main/CHANGELOG.md )
- [Commits](https://github.com/lostisland/faraday/compare/v2.14.1...v2.14.2 )
---
updated-dependencies:
- dependency-name: faraday
dependency-version: 2.14.2
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-05-18 15:11:58 +00:00
NovaRain
d9ee190435
Added a new value to InstantWeaponEquip
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Tweaked the animation sequence when interacting with scenery or using
an item on an object.
2026-05-18 14:02:10 +08:00
NovaRain
b4495f01e9
Changed the character portrait on the char screen
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* now it's always in ANIM_stand instead of current action frame.
2026-05-17 16:57:30 +08:00
NovaRain
d8ae063298
Fixed the morning start time while traveling on the world map
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* it starts at 6:01 instead of 6:00, inconsistent with afternoon (12:00)
and night (18:00).
Fixed potential index out of bounds error in wmMapIdxToName_.
(ref. fallout2-ce/fallout2-ce#453 )
2026-05-13 10:05:46 +08:00
NovaRain
9b92adfa51
Disallowed negative cost for set/get_inven_ap_cost
2026-05-11 13:34:18 +08:00
NovaRain and GitHub
67c6ee6245
Merge pull request #625 from sfall-team/dependabot/bundler/docs/nokogiri-1.19.3
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Bump nokogiri from 1.19.1 to 1.19.3 in /docs
2026-05-09 00:14:55 +08:00
dependabot[bot] and GitHub
55e61c54d2
Bump nokogiri from 1.19.1 to 1.19.3 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.19.1 to 1.19.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.19.1...v1.19.3 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-version: 1.19.3
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-05-08 16:11:57 +00:00
NovaRain
06c5779475
Code edits to ApplyInvenApCostPatch
2026-05-08 14:40:42 +08:00
NovaRain
53a2a11521
Tweaked the position of item counter/timer window
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* now they are centered in the game view (CE style) except when in
dialog screen with DIALOG_SCRN_BACKGROUND=0.
2026-05-06 21:18:53 +08:00
NovaRain
c3dae6db57
Increased decompression buffer size to 4KB
...
(ref. fallout2-ce/fallout2-ce#439 )
2026-05-05 21:11:12 +08:00
NovaRain
86e1425044
Added a tweak to center inventory windows when not using HRP
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Shorten inventory window enum names.
2026-05-04 11:02:44 +08:00
NovaRain
b54b86b33c
Cosmetic edits: remove unnecessary size directives
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* verified the compiled binary is still the same.
2026-05-03 09:31:51 +08:00
NovaRain
f4eaaccc57
Added a file size check for scripts
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* this is for filtering out some clearly defective (or not even valid)
scripts.
2026-04-24 21:37:46 +08:00
NovaRain
fb47779d4c
Fixed set/remove_script script functions
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* they didn't set the script index number on non-critter objects.
Changed objects_in_radius to accept a radius of 0.
Edits to scripting documents.
2026-04-23 22:24:37 +08:00
NovaRain
91cc37dc17
Fixed HOOK_REMOVEINVENOBJ not being triggered
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* when using drug/misc item from active item slots (closes #623 )
2026-04-21 21:25:53 +08:00
NovaRain
9c6d7bfdd2
Moved HP/flag setting earlier in critter_kill_ engine function
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(mainly for HOOK_ONDEATH, ref. fallout2-ce/fallout2-ce#384 )
2026-04-20 09:52:01 +08:00
NovaRain
3b836fdf73
Replaced serial single-byte NOPs with long NOPs
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(the sequence is 5-byte long NOPs with trailing single-byte NOPs)
2026-04-19 20:38:10 +08:00
NovaRain
e3a133e3aa
Fixed ONDEATH hook being incorrectly triggered by non-critter objects
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(when calling kill_critter on a non-critter obj)
2026-04-17 23:05:56 +08:00
NovaRain
81e612f383
Added object type validation to item_weight metarule
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Fixed set_critter_current_ap and set_combat_free_move to update
player's AP lights only in combat
Edits to scripting documents.
(ref. fallout2-ce/fallout2-ce#380 )
2026-04-17 11:54:35 +08:00
NovaRain
490934bb3c
Fixed AP cost display on game load when using CALCAPCOST hook
...
(ref. fallout2-ce/fallout2-ce#376 )
2026-04-16 10:29:46 +08:00
NovaRain
68d721773e
Simplified the code in commit db4f0cb8
2026-04-14 21:59:10 +08:00
NovaRain
31df2d5c98
Added #pragma sce to all scripts that require -s option
2026-04-14 11:27:22 +08:00
NovaRain
db4f0cb8d5
Fixed garbled colors when SkipOpeningMovies=1
...
(ref. fallout2-ce/fallout2-ce#372 )
2026-04-14 11:03:39 +08:00
NovaRain
67c74888b4
Fixed a visual glitch on the char screen when selecting gain xxx perks
...
(ref. fallout2-ce/fallout2-ce#367 )
2026-04-11 21:33:33 +08:00
NovaRain
1ee135611d
Increased the maximum party member level from 6 to 10 ( closes #621 )
...
Updated scripting documents.
* the game reserves 10 level-up messages for each party member. More
level-ups require either more hacks or renumbering all level-up messages
in misc.msg. Otherwise, one will start using others' lines (e.g. Sulik
says Lenny's lines after lv10).
2026-04-11 00:01:25 +08:00
NovaRain
bfbdea7e83
Removed GlobalScriptPaths option
...
* storing global scripts across multiple paths is almost never needed,
and no publicly available mod really uses the option. If one doesn't
want to put their global scripts in the main folder, they can always
package the scripts in a mod dat file/folder instead.
2026-04-10 08:54:46 +08:00
NovaRain and GitHub
802a49b627
Merge pull request #620 from sfall-team/dependabot/bundler/docs/addressable-2.9.0
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Bump addressable from 2.8.9 to 2.9.0 in /docs
2026-04-08 18:17:27 +08:00
dependabot[bot] and GitHub
d619c01d81
Bump addressable from 2.8.9 to 2.9.0 in /docs
...
Bumps [addressable](https://github.com/sporkmonger/addressable ) from 2.8.9 to 2.9.0.
- [Changelog](https://github.com/sporkmonger/addressable/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sporkmonger/addressable/compare/addressable-2.8.9...addressable-2.9.0 )
---
updated-dependencies:
- dependency-name: addressable
dependency-version: 2.9.0
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-04-08 09:45:13 +00:00
NovaRain
a273969756
Fixed crash when calling proto_data with invalid data member
...
(ref. BGforgeNet/Fallout2_Restoration_Project#381 )
2026-04-05 08:29:20 +08:00
NovaRain
a14f3d14a3
Updated resource files for the previous commit
2026-04-02 13:39:59 +08:00
NovaRain
cc61526f69
Removed AllowLargeTiles option
...
* Originally, its goal was to bypass the tile FRM limit and save
people's time from splitting tiles. But no one has really used this
option since sfall 2.0 (no bug reports about being broken for many
years). And boosting the limit to 16383 should practically solve the
first goal.
* In the end the option doesn't really do what its name suggests and is
completely unused. Its tile auto-splitting function is also not very
practical.
2026-04-02 11:47:12 +08:00
NovaRain
5c4b1ffea1
Updated nokogiri version in Gemfile.lock
2026-04-01 22:31:35 +08:00
NovaRain
4e9eb06988
Try updating some components in Gemfile
2026-04-01 22:27:49 +08:00
NovaRain
7cd30956a7
Edited the description of inc_npc_level in scripting docs
...
Cosmetic edits: removed trailing spaces in some source files.
2026-04-01 22:24:53 +08:00
NovaRain
c28d8c0d2b
Deprecated two-argument form of add_extra_msg_file
...
Edits to scripting documents.
2026-03-26 12:09:32 +08:00
NovaRain
7b3f69f496
Fixed glitched map when the encounter table has no available entries
...
(ref. fallout2-ce/fallout2-ce#313 )
Updated sslc document.
2026-03-20 11:18:45 +08:00
NovaRain and GitHub
6d6d6a40f9
Merge pull request #619 from sfall-team/dependabot/bundler/docs/json-2.19.2
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Bump json from 2.18.1 to 2.19.2 in /docs
2026-03-19 20:53:07 +08:00
dependabot[bot] and GitHub
5e8c376ecf
Bump json from 2.18.1 to 2.19.2 in /docs
...
Bumps [json](https://github.com/ruby/json ) from 2.18.1 to 2.19.2.
- [Release notes](https://github.com/ruby/json/releases )
- [Changelog](https://github.com/ruby/json/blob/master/CHANGES.md )
- [Commits](https://github.com/ruby/json/compare/v2.18.1...v2.19.2 )
---
updated-dependencies:
- dependency-name: json
dependency-version: 2.19.2
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-03-19 12:51:56 +00:00
Vlad K and GitHub
90e18faefc
Merge pull request #617 from sfall-team/feature/nested-array-expressions
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Support for nested array expressions (#616 )
2026-03-15 13:47:33 +01:00
phobos2077
9cdbc01728
Add script procs for creating permanent arrays from nested expressions, add arrays testcase script, fix load_array not accepting float as array key
2026-03-15 13:41:38 +01:00
phobos2077
168687c9ee
Support for nested expressions ( #616 )
...
- Doesn't require any new opcode
- temp_array is repurposed as sub-expression terminator
- Accompanied by sslc update
- Backwards compatible with old scripts using single-layer expressions
2026-03-15 12:47:12 +01:00
NovaRain
41fd1e3495
Fixed +/- not updating brightness slider when used on the Pref screen
...
(ref. fallout2-ce/fallout2-ce#298 )
2026-03-15 07:55:23 +08:00
NovaRain
a8490f1913
Changed the timing of setting OPTIONS game mode flag
...
* now it is toggled when creating/deleting the Preferences window.
2026-03-14 20:20:33 +08:00
NovaRain
f5bc53d780
Fixed the root cause of crash in PrepareGlobalScriptsListByMask
...
* Calling convention violation - v141_xp uses ebx to store reference,
but db_get_file_list does not preserve it.
* v140_xp uses esi instead, which is preserved by the engine function.
* Reverted some code changes in ScriptExtender.cpp.
2026-03-12 21:32:04 +08:00
NovaRain and GitHub
2db7492648
Merge pull request #618 from sfall-team/dependabot/github_actions/actions/upload-artifact-7
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Bump actions/upload-artifact from 6 to 7
2026-03-01 09:37:10 +08:00
dependabot[bot] and GitHub
bf4b50d549
Bump actions/upload-artifact from 6 to 7
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 6 to 7.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v6...v7 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-version: '7'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-03-01 01:14:17 +00:00
phobos2077
fe24221456
Cleanup debugging leftovers
2026-02-28 15:58:57 +01:00
phobos2077
b58c26a401
Fixed crash in PrepareGlobalScriptsListByMask in ReleaseXP build when using v141_xp toolset
...
- Passing a raw pointer to fileMask's char array to db_get_file_list seemed to be the main cause
- I've also replaced the use of _strlwr with ToLowerCase on the string copy, to avoiding editing strings returned from engine function in-place
- Clarified the constness of file list variable used by db_*_file_list for the same reason
2026-02-28 15:54:28 +01:00
NovaRain
38e1eaef64
Updated version number and changelog
2026-02-25 22:04:49 +08:00
NovaRain
f408534ce4
Cosmetic edits: renamed some return addr variables in hacks
2026-02-25 21:16:06 +08:00
NovaRain
e9c73e6dd3
Updated web document for set_pipboy_available script function
2026-02-24 08:34:20 +08:00
NovaRain
bac9e630f9
Added a safeguard to the death animation fix on combat start
2026-02-23 15:23:23 +08:00
NovaRain and GitHub
d5c79deb12
Merge pull request #614 from sfall-team/dependabot/bundler/docs/nokogiri-1.19.1
...
Bump nokogiri from 1.18.9 to 1.19.1 in /docs
2026-02-20 08:51:14 +08:00
dependabot[bot] and GitHub
adfc8d851b
Bump nokogiri from 1.18.9 to 1.19.1 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.18.9 to 1.19.1.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.18.9...v1.19.1 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-version: 1.19.1
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-02-20 00:14:16 +00:00
NovaRain
1e950f5172
Updated version number and changelog
2026-02-11 22:07:01 +08:00
NovaRain
b7c34813bf
Removed unnecessary/unused return value in critter_mod_skill function
2026-02-11 22:05:58 +08:00
NovaRain and GitHub
49a536894a
Merge pull request #611 from sfall-team/dependabot/bundler/docs/faraday-2.14.1
...
Bump faraday from 2.10.0 to 2.14.1 in /docs
2026-02-10 06:22:44 +08:00
dependabot[bot] and GitHub
b7aefb3040
Bump faraday from 2.10.0 to 2.14.1 in /docs
...
Bumps [faraday](https://github.com/lostisland/faraday ) from 2.10.0 to 2.14.1.
- [Release notes](https://github.com/lostisland/faraday/releases )
- [Changelog](https://github.com/lostisland/faraday/blob/main/CHANGELOG.md )
- [Commits](https://github.com/lostisland/faraday/compare/v2.10.0...v2.14.1 )
---
updated-dependencies:
- dependency-name: faraday
dependency-version: 2.14.1
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-02-09 22:08:17 +00:00
NovaRain
29b6d4ba10
Removed misleading parens from functions without args in documents
2026-01-27 16:37:08 +08:00
NovaRain and GitHub
36df793c46
Merge pull request #609 from BGforgeNet/dev/fix-detail-parens
...
Docs: remove misleading parens from functions without args, they should not be present
2026-01-27 15:16:51 +08:00
Magus
cb24364319
Docs: remove misleading parens from functions without args, they should not be present.
2026-01-27 14:06:20 +07:00
NovaRain
84d8d80d30
Code edits to SingleCore to make it run safer
...
Changed SingleCore to be disabled by default.
(its usage is questionable on newer systems.)
2026-01-16 10:10:07 +08:00
NovaRain
b3c5fad981
Code edits to ProcessorIdle
...
* use proper QS_ALLINPUT as it includes QS_RAWINPUT for WinXP+.
* set the option enabled by default.
2026-01-15 09:20:17 +08:00
NovaRain
7e74abf78f
Added settings about the mirrored shades to tweaks.ini
...
Updated the description of Fallout1Behavior.
2026-01-13 14:23:02 +08:00
NovaRain
ed1f926d36
Expanded the functionality of Fallout1Behavior
...
* FO1 initial in-game time is 7:21 rather than 8:24.
2026-01-10 20:34:54 +08:00
NovaRain
5ac1b23bc6
Updated expanded UI FRMs and resource files
2026-01-09 20:09:55 +08:00
NovaRain
19d0f5c16a
Fixed edge-scrolling speed in the world map
...
* commit a3383fd only fixed when in normal game maps.
2026-01-04 12:36:23 +08:00
NovaRain
c44fe84cc4
Re-ordered Unarmed module init
...
* to prevent a specific display issue in the inventory (#603 )
2026-01-03 20:40:50 +08:00
NovaRain
a3383fdf7f
Fixed edge-scrolling speed when using the speed tweak
...
(closes #523 )
2026-01-01 20:22:13 +08:00
NovaRain
2ed856deaf
Cosmetic edits: updated year
2026-01-01 20:16:39 +08:00
NovaRain and GitHub
983b7721a8
Merge pull request #605 from sfall-team/dependabot/github_actions/actions/upload-artifact-6
...
Bump actions/upload-artifact from 5 to 6
2026-01-01 09:58:54 +08:00
dependabot[bot] and GitHub
54dea0b963
Bump actions/upload-artifact from 5 to 6
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 5 to 6.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-01-01 01:01:28 +00:00
NovaRain and GitHub
df0b3d26b1
Merge pull request #604 from sfall-team/dependabot/bundler/docs/uri-0.13.3
...
Bump uri from 0.13.2 to 0.13.3 in /docs
2025-12-31 05:58:33 +08:00
dependabot[bot] and GitHub
0755dbe05d
Bump uri from 0.13.2 to 0.13.3 in /docs
...
Bumps [uri](https://github.com/ruby/uri ) from 0.13.2 to 0.13.3.
- [Release notes](https://github.com/ruby/uri/releases )
- [Commits](https://github.com/ruby/uri/compare/v0.13.2...v0.13.3 )
---
updated-dependencies:
- dependency-name: uri
dependency-version: 0.13.3
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-12-30 21:12:02 +00:00
NovaRain
3a3dd2f5f5
Added a safeguard to the single-frame death anims tweak
...
Updated version number.
2025-12-05 16:47:07 +08:00
NovaRain and GitHub
7fb3ffb69f
Merge pull request #601 from sfall-team/dependabot/github_actions/actions/checkout-6
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Bump actions/checkout from 5 to 6
2025-12-01 09:58:53 +08:00
dependabot[bot] and GitHub
046947d21c
Bump actions/checkout from 5 to 6
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-12-01 01:17:03 +00:00
NovaRain
c794acdc24
Tweaked interface bar FRM
...
* to better sync with HRP's 800px one.
Updated resource files.
2025-11-12 22:48:42 +08:00
NovaRain and GitHub
a09ce9553a
Merge pull request #600 from sfall-team/dependabot/github_actions/actions/upload-artifact-5
...
Bump actions/upload-artifact from 4 to 5
2025-11-01 09:44:19 +08:00
dependabot[bot] and GitHub
8e869c7dba
Bump actions/upload-artifact from 4 to 5
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 4 to 5.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-11-01 01:01:15 +00:00
NovaRain
eddea58cf0
Updated expanded barter/trade UI for Chinese
...
Updated Chinese resource file.
2025-10-28 08:34:07 +08:00
NovaRain
961b52d8e3
Fixed glitched pixels in expanded barter/trade UI for Russian
...
Updated Russian resource file.
2025-10-27 14:57:08 +08:00
NovaRain
ff7bddf32f
Edited the description of some legacy options to make them explicitly clear
2025-10-23 08:55:45 +08:00
NovaRain
0ad8b5484e
Updated version number and changelog
...
Edits to sfall opcode list.
2025-10-09 19:24:45 +08:00
NovaRain
e6f4ae3c6c
[HRP] Fixed splash screen display when packed in an uncompressed .dat
2025-10-05 11:09:47 +08:00
NovaRain and GitHub
8691540d5f
Merge pull request #599 from sfall-team/dependabot/github_actions/actions/setup-python-6
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Bump actions/setup-python from 5 to 6
2025-10-01 09:37:46 +08:00
dependabot[bot] and GitHub
2f3ca9ffb8
Bump actions/setup-python from 5 to 6
...
Bumps [actions/setup-python](https://github.com/actions/setup-python ) from 5 to 6.
- [Release notes](https://github.com/actions/setup-python/releases )
- [Commits](https://github.com/actions/setup-python/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/setup-python
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-10-01 01:01:32 +00:00
NovaRain
10671ddf46
[HRP] Fixed a crash and a visual glitch in the interface bar
...
* when the game width is greater than side panel graphics + iface bar.
(closes #598 )
2025-09-28 10:08:11 +08:00
NovaRain and GitHub
4313df2e30
Merge pull request #597 from sfall-team/dependabot/bundler/docs/rexml-3.4.2
...
Bump rexml from 3.3.9 to 3.4.2 in /docs
2025-09-18 06:12:40 +08:00
dependabot[bot] and GitHub
e065066ad0
Bump rexml from 3.3.9 to 3.4.2 in /docs
...
Bumps [rexml](https://github.com/ruby/rexml ) from 3.3.9 to 3.4.2.
- [Release notes](https://github.com/ruby/rexml/releases )
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md )
- [Commits](https://github.com/ruby/rexml/compare/v3.3.9...v3.4.2 )
---
updated-dependencies:
- dependency-name: rexml
dependency-version: 3.4.2
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-09-17 18:42:52 +00:00
NovaRain
e7f6f6fd73
Try to fix gh-pages workflow
...
Increased the retention period for GHA artifacts
2025-09-17 21:03:20 +08:00
NovaRain
08b3942670
Updated Russian translation file
2025-09-17 20:51:06 +08:00
NovaRain
90dfe16b22
Added support for switching the keyboard layout
...
(from Crafty, closes #590 )
Minor edits to some documents and LoadOrder.cpp.
2025-09-17 20:47:04 +08:00
NovaRain
a0967aa12a
Fixed the upper limit when applying mouse sensitivity
2025-09-11 22:11:37 +08:00
NovaRain and GitHub
7f7a159fc1
Merge pull request #594 from sfall-team/dependabot/github_actions/actions/checkout-5
...
Bump actions/checkout from 4 to 5
2025-09-01 10:02:35 +08:00
dependabot[bot] and GitHub
20ee349869
Bump actions/checkout from 4 to 5
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 4 to 5.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-09-01 01:49:02 +00:00
NovaRain
3a7b77404c
Added an option to disable Arroyo-related events
...
Minor fix to DisableSpecialMapIDs (as ID 0 is still a valid map).
Edited some descriptions in ddraw.ini.
2025-08-29 13:23:24 +08:00
NovaRain
4516bf7935
Added splash screen fallback to Mash's HRP (4.1.8 only)
...
Condensed some code in HRP\init.cpp.
2025-08-28 09:07:16 +08:00
NovaRain
82567d1b9c
Code fixes/edits to the previous commit
...
* nonEngLang didn't get set when using Mash's HRP.
2025-08-27 10:29:45 +08:00
NovaRain
abdfd94806
Added default path fallback for splash screens
...
* before the game loaded splash screens only from art\<language>\splash\
if the game language is not English, ignoring the default art\splash\.
Added a global boolean to replace individual game language checks.
2025-08-25 12:10:44 +08:00
NovaRain
a7850bd54a
Fixed file seeking in uncompressed .dat files
...
(ref. fallout2-ce/fallout2-ce#244 )
2025-08-24 09:44:52 +08:00
NovaRain
9996b60aae
Fixed crash in an encounter between two groups
...
* when they are set to fight each other but one group fails to spawn.
(ref. BGforgeNet/Fallout2_Restoration_Project#350 )
Updated version number.
2025-08-17 15:10:17 +08:00
NovaRain
1fb58e3aa4
Updated version number and changelog
2025-07-26 19:03:22 +08:00
NovaRain
54bd7149fa
Bump nokogiri from 1.18.8 to 1.18.9 in /docs
2025-07-22 13:08:40 +08:00
NovaRain
2c0a1e1e99
Updated sslc readme
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Recompiled gl_npcarmor due to sslc fixes.
2025-07-14 10:21:50 +08:00
NovaRain
d839bd697d
Updated GitHub Actions setup
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- Switch to Windows 2022 runner
- Install v140 toolset via Chocolatey (for some reasons trying to add
related components to VS2022 would hang the workflow.)
2025-07-07 11:12:31 +08:00
NovaRain
13c3ac8db5
Removed unnecessary code in SingleCore option
...
* GetCurrentProcess returns a pseudo handle, with which calling the
CloseHandle function has no effect.
2025-07-05 19:31:16 +08:00
NovaRain
03af7b193d
Updated readme about using VS build tools
2025-06-25 10:29:17 +08:00
NovaRain
0e2317fd4c
Fixed slightly misaligned buttons in the barter screen
...
(ref. fallout2-ce/fallout2-ce#204 )
2025-06-11 21:42:56 +08:00
NovaRain
71ecec3d40
Updated use.frm/use_e.frm
...
(use invbox.frm as the base instead of loot.frm)
2025-06-02 10:01:04 +08:00
NovaRain
930d1e8a03
Improved the error handling for missing main .dat files
...
(ref. fallout2-ce/fallout2-ce#172 )
2025-05-31 08:52:33 +08:00
NovaRain
3a9dcc1945
Fixed slightly misaligned buttons in the character screen
...
(ref. fallout2-ce/fallout2-ce#154 )
2025-05-26 21:44:28 +08:00
NovaRain
089a1831f1
Fixed slightly misaligned buttons in the pipboy
...
(ref. fallout2-ce/fallout2-ce#147 )
2025-05-24 08:05:00 +08:00
NovaRain
2f7d8a6db9
Removed glass glare from use.frm/use_e.frm
...
* Now they look the same as all other interfaces that have the inventory
list and character portrait (ref. fallout2-ce/fallout2-ce#148 )
Updated resource files.
2025-05-24 00:25:02 +08:00
NovaRain
b65024f039
Added lowercase 'a' as a hotkey for the 'Take All' button
...
(previously only uppercase 'A')
2025-05-22 08:43:22 +08:00
NovaRain
da47ee5134
Improved the clearing of floating text messages after map change
...
(ref. fallout2-ce/fallout2-ce#115 )
2025-05-13 22:00:54 +08:00
NovaRain
17afecf5ca
Added a safeguard to stat_level engine function
...
(ref. fallout2-ce/fallout2-ce#76 )
Unified the naming style of return addr variables for some ASM code.
2025-05-11 12:07:10 +08:00
NovaRain
74dca891a1
Minor code edits to Stats.cpp
2025-05-11 09:32:16 +08:00
NovaRain
aa3ac70949
Fixed potential undefined behavior in FullItemDescInBarter
...
* due to obj_examine_func_hack_objdesc, item description is coped to
messageBuffer already (max 354 chars), so in most cases desc is the same
as messageBuffer, which should be UB to strncpy_s. MSVC's implementation
seems treating self-copy as no-op, but we shouldn't rely on this
behavior.
2025-05-04 08:53:48 +08:00
NovaRain
8622917e12
Fixed duplicate sound in the "Move Items" and "Set Timer" windows
...
* happens when clicking the "Done" button.
Fixed crash when a critter with a powered melee/unarmed weapon runs out
of ammo and there is ammo nearby.
Minor code optimization to Interface.cpp, use spare ecx register instead
of the stack for eax value.
2025-05-03 21:38:33 +08:00
NovaRain
b2ccf26bd5
Improved the previous commit
...
* now the buttons have proper press/release sfx.
2025-05-02 21:23:55 +08:00
NovaRain
3b33131280
Added missing click sound to the buttons in the combat control panel
...
Updated version number.
2025-04-29 10:19:27 +08:00
NovaRain and GitHub
b1ab93c8c0
Merge pull request #592 from sfall-team/dependabot/bundler/docs/nokogiri-1.18.8
...
Bump nokogiri from 1.18.4 to 1.18.8 in /docs
2025-04-22 12:51:52 +08:00
dependabot[bot] and GitHub
656a8e2e39
Bump nokogiri from 1.18.4 to 1.18.8 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.18.4 to 1.18.8.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.18.4...v1.18.8 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-version: 1.18.8
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-04-22 04:50:37 +00:00
NovaRain
d16f1bc60c
Correction to the previous commit
...
* shouldn't modify the string in-place.
2025-04-13 16:39:09 +08:00
NovaRain
3b9348dd69
Removed visible newline chars when examining items in the barter screen
...
(ref. #401 , #591 )
Minor code edits to BugFixes.cpp.
Updated changelog.
2025-04-13 01:07:09 +08:00
NovaRain
d95780aa7c
Updated changelog
2025-04-09 09:23:23 +08:00
NovaRain
a1a130a44d
Minor code edits to Movies.cpp
2025-04-06 12:33:38 +08:00
NovaRain
8323cbd092
Code edit to the previous commit
2025-04-05 22:12:30 +08:00
NovaRain
503e25a92a
Changed the implementation of ProcessorIdle
...
* now the same as CPU_USAGE_FIX in Mash's HRP, with a simpler toggle
setting.
* also avoids slowdowns if the player happens to enable both of them.
2025-04-05 17:37:57 +08:00
NovaRain
114e9d8ae6
Tightened the compatibility mode check (again)
...
(OS check is now limited to unsupported Windows versions.)
2025-04-04 15:22:36 +08:00
NovaRain
3476a27a54
Reverted commit 1a69eaf
...
(found another way to fix freezing issues in Win11 24H2.)
2025-04-03 01:20:32 +08:00
NovaRain
d112a6ec09
Fixed out-of-bounds selection in the file list when loading a GCD file
2025-04-02 13:59:52 +08:00
NovaRain
1a69eaf39a
Reverted part of the optimization for the save/load game screens
...
(commit 81912b47 , as it could cause the cursor to become unresponsive.)
Updated version number.
2025-03-31 21:53:57 +08:00
NovaRain and GitHub
194a736a06
Merge pull request #588 from sfall-team/dependabot/bundler/docs/nokogiri-1.18.4
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Bump nokogiri from 1.18.3 to 1.18.4 in /docs
2025-03-22 08:10:18 +08:00
dependabot[bot] and GitHub
7131879776
Bump nokogiri from 1.18.3 to 1.18.4 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.18.3 to 1.18.4.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.18.3...v1.18.4 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-03-22 00:00:43 +00:00
NovaRain
70340af564
Updated version number and changelog
2025-03-20 22:29:13 +08:00
NovaRain
09595c0e17
Correction to the previous commit
...
* should have checked for anim code directly instead of critter flag.
2025-03-18 11:02:45 +08:00
NovaRain
730cdd8ae8
Minor edits to code and function notes
2025-03-11 09:00:28 +08:00
NovaRain
3fde11c7d9
Added a tweak to replace death anims on critters with "_sf" variants on map load
...
(also fix critters stuck in the middle of death anims after returning
to the map, #584 )
2025-03-10 10:02:18 +08:00
NovaRain
3a29db5f90
Fixed broken critter art debug message
...
(caused by commit a34aa64c )
2025-03-08 19:49:00 +08:00
NovaRain
e18df80980
Allow death animations to finish when entering combat
...
(to prevent animation glitch, #584 )
2025-03-05 10:28:09 +08:00
NovaRain and GitHub
bdf6046df2
Merge pull request #585 from sfall-team/dependabot/bundler/docs/uri-0.13.2
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Bump uri from 0.13.0 to 0.13.2 in /docs
2025-03-04 06:49:24 +08:00
dependabot[bot] and GitHub
3434626608
Bump uri from 0.13.0 to 0.13.2 in /docs
...
Bumps [uri](https://github.com/ruby/uri ) from 0.13.0 to 0.13.2.
- [Release notes](https://github.com/ruby/uri/releases )
- [Commits](https://github.com/ruby/uri/compare/v0.13.0...v0.13.2 )
---
updated-dependencies:
- dependency-name: uri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-03-03 22:22:47 +00:00
NovaRain
90872396ad
Changed PipBoyAvailableAtGameStart and set_pipboy_available
...
* They no longer modify the vault suit movie state, which was an
undesired behavior.
Updated scripting documents.
2025-03-02 11:26:03 +08:00
NovaRain
8edd813ec1
Improved the fix for "out of bounds" bug when printing the automap list
...
* prevent the overflow of _sortlist (holds 24 elements at max).
* NOTE: the fix just cuts off location/elevation lists, and should be
removed once a proper pagination in pipboy is implemented.
2025-03-01 23:20:14 +08:00
NovaRain
3f3accbc24
Improved the fix for extra hidden buttons in the previous commit
...
(ref. alexbatalov/fallout2-ce#465 , alexbatalov/fallout2-ce#466 )
2025-02-25 11:19:46 +08:00
NovaRain
73872e41b6
Fixed extra hidden buttons appearing below the location list
...
* in the Status section in the pipboy (a partial fix).
(ref. alexbatalov/fallout2-ce#465 )
2025-02-24 23:51:57 +08:00
NovaRain
d8a1b94724
Fixed double click sound when selecting a location in pipboy status
...
(ref. alexbatalov/fallout2-ce#462 )
2025-02-21 11:13:46 +08:00
NovaRain and GitHub
5c847b671a
Merge pull request #583 from sfall-team/dependabot/bundler/docs/nokogiri-1.18.3
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Bump nokogiri from 1.16.6 to 1.18.3 in /docs
2025-02-19 20:58:22 +08:00
dependabot[bot] and GitHub
ad3bcfea5f
Bump nokogiri from 1.16.6 to 1.18.3 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.16.6 to 1.18.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/v1.18.3/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.16.6...v1.18.3 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-02-19 12:54:23 +00:00
NovaRain
9bf9de2a95
Fixed the incorrect message when attempting to repair dead robots
...
(ref. alexbatalov/fallout2-ce#459 )
2025-02-19 12:15:13 +08:00
NovaRain
345815ec88
Fixed display issues when highlighting a multiline dialogue option
...
(ref. alexbatalov/fallout2-ce#418 )
2025-02-12 13:22:48 +08:00
NovaRain
115e71543b
Code edits to Perks.cpp
2025-02-09 12:31:21 +08:00
NovaRain
0b9140b3ef
Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0
2025-02-03 12:07:43 +08:00
NovaRain
38d00f2e5f
Fixed the main menu music not stopping when replaying the intro
...
(ref. alexbatalov/fallout2-ce#399 )
2025-02-01 16:03:25 +08:00
NovaRain
7efcf1b21c
Fixed item's unique ID being reset by a non-unique item ( closes #582 )
2025-01-31 22:40:49 +08:00
NovaRain
7887bf5e95
Simplified some jumps in ASM code
...
* Replaced single-use "mov reg, addr; jmp reg" with constant variables.
2025-01-30 19:44:55 +08:00
NovaRain
1cbca9c133
Added settings about Educated, Healer, and Lifegiver to perks.ini
2025-01-27 21:02:35 +08:00
NovaRain
d07d27fcec
Tightened the compatibility mode check
2025-01-26 11:31:01 +08:00
NovaRain
0604112a2e
Edits to function documents
2025-01-22 21:37:06 +08:00
NovaRain
b6b7ee04f2
Fixed issues related to negative weapon ammo
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(ref. alexbatalov/fallout2-ce#443 )
Fixed freeze when reloading an overloaded weapon via the interface bar.
2025-01-19 15:07:35 +08:00
NovaRain
b7f7a0362f
Added German and French resource files
2025-01-14 12:28:13 +08:00
NovaRain
b957a05e68
Reduced the green tone of the message window
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(less pixelated colors and for text clarity)
Updated resource files.
2025-01-11 14:21:25 +08:00
NovaRain and GitHub
aa54e85537
Merge pull request #580 from defder-su/typo
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Fixed typo
2025-01-10 09:06:23 +08:00
defder-su and GitHub
238b7368a2
Fixed typo
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https://sfall-team.github.io/sfall/hook-types/#withinperception
2025-01-09 19:10:22 +00:00
NovaRain
1224eaa018
Fixed map lighting from Night Vision perk
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* Before the perk effect only kicked in when map update proc ran after
game load. Now the delay is much shorter.
2025-01-09 10:46:43 +08:00
NovaRain and GitHub
686a332888
Merge pull request #579 from defder-su/typo
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Fixed typo
2025-01-08 06:26:17 +08:00
defder-su and GitHub
0f33bbf94a
Fixed typo
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https://sfall-team.github.io/sfall/hook-types/#combatturn
2025-01-07 21:00:51 +00:00
NovaRain
f68aaf98b6
Added setting about Comprehension perk to perks.ini
2025-01-07 11:55:22 +08:00
NovaRain
ca90166801
Trying to fix gh-pages workflow
2025-01-05 21:39:29 +08:00
NovaRain
f5c7d3ccc6
Added setting about Night Vision perk to perks.ini
...
Updated version number.
2025-01-05 21:03:12 +08:00
NovaRain
4255614112
Cosmetic edits: updated year
2025-01-05 17:29:12 +08:00
NovaRain
69ac2f5b33
Updated changelog
2024-12-04 09:05:18 +08:00
NovaRain
1fc38ca6d1
Added upper limit to WorldMapDelay2
2024-11-22 12:49:25 +08:00
NovaRain
d193568678
Tweaked how XPTable data was loaded
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* to align hook functions with the engine functions they replaced.
2024-11-19 21:54:26 +08:00
NovaRain and GitHub
a585d936ce
Merge pull request #569 from sfall-team/dependabot/bundler/docs/rexml-3.3.9
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Bump rexml from 3.3.6 to 3.3.9 in /docs
2024-10-29 06:40:45 +08:00
dependabot[bot] and GitHub
999c2aab4d
Bump rexml from 3.3.6 to 3.3.9 in /docs
...
Bumps [rexml](https://github.com/ruby/rexml ) from 3.3.6 to 3.3.9.
- [Release notes](https://github.com/ruby/rexml/releases )
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md )
- [Commits](https://github.com/ruby/rexml/compare/v3.3.6...v3.3.9 )
---
updated-dependencies:
- dependency-name: rexml
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2024-10-28 18:40:55 +00:00
NovaRain
00108e23c2
[HRP] Fixed IFACE_BAR_WIDTH for Chinese version
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(wasn't disabled correctly in commit 0622a899 )
2024-10-18 10:46:37 +08:00
NovaRain
2c1ae1bf27
Removed unnecessary selfrun file creation
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* autoplay was disabled in 4.3 (commit 460bc045 )
Updated version number.
2024-10-14 10:52:41 +08:00
NovaRain
6f8b06e738
Updated version number and changelog
2024-09-15 12:45:07 +08:00
NovaRain
63965923a9
Fixed the behavior of game_loaded script function
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(always returned 1 when called from normal scripts, closes #567 )
- Revert the changes to ScriptExtender.cpp in commit 191beb8 , and use
unordered_set instead of vector for caching script program pointers.
2024-09-10 09:49:43 +08:00
NovaRain
58b645a108
Fixed issues with picking Tag! or Mutate! perk if there are unused perks
...
* their windows keep reappearing when picking other perks, can cause
various issues or even crashes.
2024-09-01 12:21:34 +08:00
NovaRain and GitHub
edb7673045
Merge pull request #566 from sfall-team/dependabot/bundler/docs/rexml-3.3.6
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Bump rexml from 3.3.3 to 3.3.6 in /docs
2024-08-23 06:41:38 +08:00
dependabot[bot] and GitHub
4618afa404
Bump rexml from 3.3.3 to 3.3.6 in /docs
...
Bumps [rexml](https://github.com/ruby/rexml ) from 3.3.3 to 3.3.6.
- [Release notes](https://github.com/ruby/rexml/releases )
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md )
- [Commits](https://github.com/ruby/rexml/compare/v3.3.3...v3.3.6 )
---
updated-dependencies:
- dependency-name: rexml
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2024-08-22 20:47:05 +00:00
NovaRain
c62aa261af
Fixed object_fix_weapon_ammo_ engine function
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(was incorrectly checking Misc "object" type instead of item subtype.)
2024-08-14 14:41:34 +08:00
NovaRain and GitHub
02a25a0e52
Merge pull request #563 from sfall-team/dependabot/bundler/docs/rexml-3.3.3
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Bump rexml from 3.3.2 to 3.3.3 in /docs
2024-08-02 11:26:57 +08:00
dependabot[bot] and GitHub
bf930d438a
Bump rexml from 3.3.2 to 3.3.3 in /docs
...
Bumps [rexml](https://github.com/ruby/rexml ) from 3.3.2 to 3.3.3.
- [Release notes](https://github.com/ruby/rexml/releases )
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md )
- [Commits](https://github.com/ruby/rexml/compare/v3.3.2...v3.3.3 )
---
updated-dependencies:
- dependency-name: rexml
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2024-08-02 02:04:44 +00:00
NovaRain
cfdb441dc4
Fixed the return value of using_skill script function
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* if the arguments are not the player and SKILL_SNEAK, it returned
garbage values due to the uninitialized variable.
2024-07-31 20:12:29 +08:00
NovaRain
130eb7db77
Merge branch 'feature/restore-sneak-between-maps'
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Minor edit to documents.
2024-07-31 08:21:41 +08:00
NovaRain
2c5e044296
Prevent RegisterHook() from registering placeholder hooks
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Minor edits to code and documents.
2024-07-19 19:46:12 +08:00
Vlad and GitHub
9fdbacf4ca
Added new HOOK_BUILDSFXWEAPON ( #560 )
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* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
2024-07-19 19:36:04 +08:00
phobos2077
87202bb124
Scripting headers: add material-related constants, minor lib extensions
2024-07-18 00:29:37 +02:00
NovaRain
ec8f64a6cd
Added a tweak to restore the sneak state when switching between maps
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(can be overridden with map_enter/exit_p_proc in global scripts)
2024-07-16 23:20:27 +08:00
NovaRain
3d1de2c74a
Fixed gh-pages build error
2024-07-16 20:50:34 +08:00
NovaRain
190ebc417b
Prevent unnecessary toggling of the tags in show/hide_iface_tag
2024-07-16 10:43:45 +08:00
NovaRain
9dce219eb1
Updated version number
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Minor code cosmetic edits.
2024-07-08 10:52:31 +08:00
phobos2077
f53fc1f751
Fix dangling pointer when using USE_HIRES_IMAGES and returning to main menu
2024-07-06 20:56:00 +02:00
phobos2077
92aab86b20
Don't use cache for loading HeroApp skilldex art ( closes #555 )
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- It uses the same path every time but swaps dat files...
2024-07-06 20:36:10 +02:00
phobos2077
2daf5b8190
mf_string_format: fix inconsistent behavior of escaped percent character
2024-07-06 15:24:54 +02:00
NovaRain
dc3537747f
Reverted GameReset in LoadGameHook.cpp to pre-4.1.4 behavior
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(when the engine's game_reset is called, sfall will reset modules as
well for consistency, closes #553 )
2024-06-29 17:35:43 +08:00
phobos2077
d9b59107af
Add v4.4.4 ru changelog
2024-06-29 11:30:34 +02:00
NovaRain
b852d6f168
Added checks for OutlineColorContainers/Corpses in gl_highlighting
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(same as OutlineColor, in case player set them to negative values.)
Updated resource files.
2024-06-28 21:12:54 +08:00
phobos2077
abd62dd834
gl_highlighting: separate colors for containers and corpses
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- Items and corpses blending together can be an issue
2024-06-27 23:25:25 +02:00
NovaRain
a8163b6b0c
Updated changelog and readme
2024-06-19 20:40:22 +08:00
NovaRain
e2e33f07c0
Updated sslc doc for documentation site
2024-06-18 11:27:43 +08:00
NovaRain
2d20de66fc
Corrected proto pid offset in define_extra.h
2024-06-17 15:21:36 +08:00
NovaRain and GitHub
a2ae42fa8f
Merge pull request #552 from wipe2238/github-action
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Updated GitHub Actions setup
2024-06-17 08:22:24 +08:00
Wipe
a6839cf8a4
Updated GitHub Actions setup
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- enabled running build on pull requests
- simplified action inputs
- updated/removed outdated comments
2024-06-16 16:16:15 +02:00
NovaRain
eb8febf347
Further simplification of the previous commit
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Updated sslc_readme.md.
2024-06-15 19:06:38 +08:00
NovaRain
a35bc8882a
Minor edits to combat_begin_anim_stop_hook
2024-06-09 14:10:45 +08:00
NovaRain
24058c5fb5
Merge branch 'feature/dont-stop-anim-forever'
2024-06-09 14:07:21 +08:00
NovaRain
929be4f7b3
Changed the game mode check in gl_highlighting
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* now opening other interfaces (inventory, options, etc.) will also
turn off highlight.
2024-06-09 12:05:07 +08:00
NovaRain
f12f39bef0
Fixed crash on game save (due to commit 13e0348c)
2024-06-09 06:26:10 +08:00
phobos2077
e90edf8f42
anim_stop: if called from combat_begin, skip ending sequences where current animation is forever
2024-06-08 13:26:09 +02:00
NovaRain
fd0bd975fd
Fixed page build error
2024-06-07 08:23:45 +08:00
NovaRain
faca95a77b
Expanded show/hide_iface_tag functions to work with tag value 0 (sneak)
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Updated documents.
2024-06-07 08:06:26 +08:00
NovaRain
13e0348cc3
Minor code edits: replace some push/pop in ASM with pushadc/popadc pair
2024-06-06 21:55:27 +08:00
NovaRain
497973d259
Code edits to ItemMoveSkipDragKey
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(slightly reduced the number of variables.)
2024-06-06 21:38:53 +08:00
Vlad and GitHub
0323e0c407
Inventory Ctrl+Click instant move ( #546 )
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* Instantly move items without dragging (closes #526 )
* In the player's inventory, items from the main inven list will go to appropriate slots.
2024-06-06 19:59:13 +08:00
NovaRain
b3ec9f1faa
Cosmetic edits: unified the placement of __declspec keyword
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* it's recommended to place __declspec before the return type.
(ref: https://stackoverflow.com/q/13613864 )
2024-06-04 20:46:04 +08:00
NovaRain
1a844e4e7d
Fixed possible crash in BoxBarCount
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Edits to ddraw.ini and comments in Message.cpp.
2024-06-03 09:28:36 +08:00
NovaRain and GitHub
657ae595b1
Merge pull request #543 from sfall-team/feature/fallback-language-by-line
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Fallback to english by individual message in MSG files
2024-06-03 08:52:47 +08:00
phobos2077
281e79585c
Rename PartyMemberNonRandomLevelUp
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- Hopefully this name is easier to understand for users
2024-06-02 11:14:31 +02:00
phobos2077
85d2d2e24d
message_exit__mem_free_hook: save eax register
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- Otherwise ReleaseXP build messes it up in MessageExitHook
2024-06-02 10:25:18 +02:00
NovaRain
18487103d4
Edits to documents
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Minor code edits to PartyMemberNoEarlyLevelUp.
2024-06-02 08:39:05 +08:00
phobos2077
f7bf341d78
Add PAUSEWIN (Ctrl+P) to LoadGameHook game modes
2024-06-01 22:14:11 +02:00
phobos2077
ca5012b227
add gett_interface_id, fix crash in interface_draw, add doc for get_window_under_mouse
2024-06-01 22:05:07 +02:00
phobos2077
c610499c29
Fix assert fail when calling sfall_func7+
2024-06-01 20:28:27 +02:00
phobos2077
6b8613a91f
Fix ExpandBarter and DIALOG_SCRN_BACKGROUND conflict ( closes #544 )
2024-06-01 20:27:57 +02:00
phobos2077
ecb6dd2b78
Fallback to english my individual message in MSG files ( closes #542 )
2024-05-31 19:34:32 +02:00
phobos2077
002dfa61cb
Fix NPCAutoLevel and set_npc_level opcode
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- Now properly doesn't shift first level up too early and doesn't set "early" flag
- Fixed using set_npc_level without disabling engine leveling logic
- Renamed to PartyMemberNoEarlyLevelUpPatch to match behavior
2024-05-31 17:28:16 +02:00
NovaRain
a8ac1f8402
Updated documents for the encounter hook changes
2024-05-31 15:11:27 +08:00
phobos2077
f9faa73b9c
Add args to ENCOUNTER hook to determine which encounter is being loaded, not just map ID
2024-05-31 00:53:17 +02:00
NovaRain
0ba74de616
Changed the world map healing rate patch to be enabled by default
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* default 3 hrs according to Fallout v1.2 manual errata.
Changed AIDrugUsePerfFix to be enabled by default (UPU/RPU have it
enabled for years, and F2:CE also implemented a similar fix.)
Updated version number.
2024-05-28 21:29:11 +08:00
NovaRain
0631f97b1f
Added 'DontMoveTop' flag to the interface bar
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* originally only for built-in HRP, now it's a generic patch to prevent
the interface bar from obscuring the barter/trade interface.
2024-05-27 22:24:51 +08:00
NovaRain
5803dc6606
Edited the documents for set_world_map_heal_time
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Minor code edits to Worldmap.cpp.
2024-05-27 21:48:51 +08:00
Vlad and GitHub
d21225bd92
WorldMapHealingRatePatch & set_world_map_heal_time metarule ( #539 )
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Fixes bug: healing time on worldmap is tied to real time clock, instead of game time.
2024-05-27 21:35:25 +08:00
phobos2077
6d5b08f761
Healing skill mod: fix inaccurate behavior and refactoring
2024-05-24 17:54:20 +02:00
NovaRain
bc962aca9c
Reverted speed patch/keys behavior to pre-4.1.5
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* Enable in [Speed] is the master switch for all Speed* settings.
* SpeedMultiInitial requires Enable=1, not a standalone setting.
* SpeedModKey=0 allows players to use only numpad keys to change speed.
2024-05-24 21:36:50 +08:00
NovaRain
6d432163ca
Added "item" type to the party member protos patch
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(for the car trunk)
2024-05-24 08:50:32 +08:00
phobos2077
18e976ded9
Healing skills implementation in SSL, v2
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- Got rid of duplicate code with one function instead of switch/case, while keeping logic (hopefully) unchanged
2024-05-24 02:36:00 +02:00
phobos2077
c986298fe0
Healing skills implementation in SSL
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- (almost) exact copy of engine logic in script, for making healign mods
2024-05-24 00:59:14 +02:00
NovaRain
48916137ae
Minor edits to ItemCounterAutoCaps
2024-05-23 17:01:21 +08:00
NovaRain and GitHub
08a5f86cd8
Merge pull request #537 from sfall-team/feature/barter-auto-calc-money
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Added ItemCounterAutoCaps that would pre-fill money count box with "correct" amount when in barter.
2024-05-23 16:56:09 +08:00
phobos2077
522219d72b
Code cleanup and better comments
2024-05-21 16:06:33 +02:00
phobos2077
22aed0e663
Auto balance barter tables when dragging caps around
2024-05-21 15:31:37 +02:00
phobos2077
6b818e797e
Header lib: refactor inven_as_array and add proper jsdoc defs to all comments
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- inven_as_array was allocating blocks of 100 items which was unnecessary
2024-05-20 12:41:02 +02:00
phobos2077
037269c940
Add useful comments to most header lib procs and macros
2024-05-19 00:15:57 +02:00
NovaRain
a4298bb6ee
Fixed the missing hotkeys for additional elevators derived from the original elevator types
...
(ref. BGforgeNet/Fallout2_Restoration_Project#290 )
2024-05-18 15:13:44 +08:00
NovaRain
20c32714b2
Edits to Cautious Nature setting in perk.ini
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* Rename the setting to CautiousNatureBonus.
* Lower the bonus cap to 20 (too high of values would result in empty
encounters or game crash for high PE players).
2024-05-17 21:03:11 +08:00
phobos2077
6dafb3e8c6
CautiousNatureDistanceBonus
2024-05-17 00:17:22 +02:00
NovaRain and GitHub
975f9a6514
Merge pull request #536 from sfall-team/dependabot/bundler/docs/rexml-3.2.8
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Bump rexml from 3.2.5 to 3.2.8 in /docs
2024-05-17 06:01:17 +08:00
dependabot[bot] and GitHub
d93834227b
Bump rexml from 3.2.5 to 3.2.8 in /docs
...
Bumps [rexml](https://github.com/ruby/rexml ) from 3.2.5 to 3.2.8.
- [Release notes](https://github.com/ruby/rexml/releases )
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md )
- [Commits](https://github.com/ruby/rexml/compare/v3.2.5...v3.2.8 )
---
updated-dependencies:
- dependency-name: rexml
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2024-05-16 19:48:29 +00:00
NovaRain
bc05a00d1e
Changed DebugWindowFont to a toggle option
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(because other fonts are not practical for displaying debug ouput)
Minor edits/simplification to ASM code in DebugEditor.cpp.
2024-05-14 21:26:07 +08:00
NovaRain and GitHub
39dbe4fa48
Merge pull request #534 from sfall-team/feature/bigger-debug-window-v2
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- Add options to adjust internal debug window size and text font.
- Also prevents mixed fonts from showing inside the window, just like in F2: CE.
2024-05-14 20:54:41 +08:00
NovaRain and GitHub
b5636e9c6c
Merge pull request #535 from sfall-team/dependabot/bundler/docs/nokogiri-1.16.5
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Bump nokogiri from 1.16.2 to 1.16.5 in /docs
2024-05-14 08:22:03 +08:00
dependabot[bot] and GitHub
ff4a1391d7
Bump nokogiri from 1.16.2 to 1.16.5 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.16.2 to 1.16.5.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.16.2...v1.16.5 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2024-05-13 23:38:31 +00:00
phobos2077
15432e15f4
Debug window patch: minor refactoring
2024-05-12 10:53:49 +02:00
phobos2077
09b9982a67
Settings to ddraw.ini
2024-05-12 10:00:36 +02:00
phobos2077
5bb108d0e2
Add options to adjust internal debug window size and text font
2024-05-12 10:00:36 +02:00
NovaRain
d6dc179df7
Removed duplicate implementation in round() script function
...
* C++11 lroundf can do the same thing.
2024-05-12 13:53:45 +08:00
NovaRain
44aafc757a
Updated INVBOX_E.frm for Russian and Chinese
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Removed duplicate FRMs from repo.
Rename all interface FRMs to lowercase.
Updated resource files.
2024-05-12 13:35:03 +08:00
NovaRain
b9fade9732
Removed the version check of external HRP for ActionPointsBar
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(tested on v4.1.7 and v3.0.6)
2024-05-12 11:22:22 +08:00
NovaRain and GitHub
2d7c49a1fb
Merge pull request #532 from sfall-team/feature/apbarpatch-small-frm
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ActionPointsBar: language agnostic FRM
2024-05-12 10:51:22 +08:00
phobos2077
44e7a67cea
Remove IFACE frms
2024-05-11 11:15:51 +02:00
phobos2077
9a7a795b82
ActionPointsBar: language agnostic FRM
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- Use one small FRM with just AP bar background instead of having 2 big FRMs per language (for HRP and not)
- It works by simply writing into iface window buffer right after it was written with iface.frm contents
- Uses position relative to right edge of the iface panel
2024-05-11 11:11:58 +02:00
phobos2077
08efe382e4
Small INVBOX_E.frm tweak to remove visible seams
2024-05-11 11:11:25 +02:00
NovaRain
cc2b79d107
Removed unnecessary error message when AutoSearchSFX is enabled
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Removed leftover from devlog_f() in release builds.
2024-05-11 00:22:31 +08:00
NovaRain
0281797d26
Renamed the inventory/barter slot extension options
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Edited their logging messages and description in ddraw.ini
Added Chinese FRMs
Corrected the size directives in ASM code in Inventory.cpp
2024-05-10 23:59:49 +08:00
NovaRain
73356d9dd5
Cosmetic edits: alignment and tab/space chars
2024-05-10 23:48:12 +08:00
NovaRain and GitHub
b25a622281
Merge pull request #531 from sfall-team/feature/inventory-slot-extensions
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Added inventory/barter slot extensions
2024-05-10 23:32:26 +08:00
phobos2077
fa8a42eff3
Expanded UI bug fixes (2)
...
- HRP compatibility: add support for the current HRP version by patching window Y value directly to it's code
- Barter Window: fixed mouse wheel scrolling not working over extended areas of 2 central tables
2024-05-09 16:04:18 +02:00
phobos2077
b5af3b04fc
Expanded UI bug fixes
...
- HRP compatibility: disable ExpandedBarter patch with external HRP due to hack conflict leading to crash (fixes_dialog.cpp:904)
- Main inventory: fix dropping items from armor/hand slots into expanded area not registering
- Loot/barter: fix mouse wheel scroll feature not registering expanded area of target windows
2024-05-09 11:54:14 +02:00
phobos2077
cc12986d2f
Code review fix + Russian expanded FRM's
...
- GetUnlistedFrmPath: remove unused path parameter
- Add RU FRM's (by NovaRain)
2024-05-09 09:33:06 +02:00
phobos2077
ab9844ccdd
Fix usage of unloaded FRM's
2024-05-09 01:27:04 +02:00
phobos2077
c850c2ec4f
Final preparations for extended UI patches
...
- Reduced inventory UI height by 8 pixels and moved all Done buttons down
- Renamed all extra FRM files
- Added checks that all required FRMs exist before applying patch
- Add final FRM files (EN versions)
- Minor refactoring
2024-05-08 20:48:11 +02:00
phobos2077
ed44706c9f
ExtendedBarter: fix crashes when scrolling in/out
2024-05-08 20:44:33 +02:00
phobos2077
bf3f5d2930
Replace all usage of LoadUnlisted with fo::FrmFile
...
- Move cached FRM/PCX loading to new ExtraArt module
- Use the same FRM cache for all unlisted FRM needs
- Minor refactoring
2024-05-08 20:44:33 +02:00
phobos2077
344a64f9d2
Split one expanded UI patch into 2 and add minimum resolution check
...
- Rename and split patch into 2: inventory and barter
- Add instructions for inventory patch
- Minor patch code cleanup
2024-05-08 20:42:40 +02:00
phobos2077
31713022db
Extend all 6-slot inventory windows to 8 slots
2024-05-08 20:41:01 +02:00
phobos2077
0150c8f42d
Barter extra slots: polishing
...
- Make windows transparent to allow for non-square art
- Use correct art when scrolling window down
2024-05-08 20:41:01 +02:00
phobos2077
a43186df7a
Barter extra slots: Make optional by using LoadUnlistedFrm to replace default FRM
2024-05-08 20:41:01 +02:00
phobos2077
625e424d4a
Proof of concept: extend barter screen inventory windows to 4 slots each
2024-05-08 20:41:01 +02:00
NovaRain
e435e1d614
Updated docs for art_frame_data script function
...
Minor code edits: type name, indentation/alignment, unified messages
2024-05-07 21:05:42 +08:00
phobos2077 and NovaRain
8f10169661
Add docs and macro for new opcode
2024-05-07 20:35:57 +08:00
phobos2077 and NovaRain
76f198e567
New metarule to read art size + DrawImage refactoring
...
- Fix inconsistent and duplicate FRM-related struct definitions
- Clean up code, especially around using PCX files
- When FID is used, read FRM directly from ArtCache instead of unnecessary loading from disk
- When path is used, cache loaded FRM/PCX files
- Add art_frame_data to read FRM/PCX size by FID/filename
2024-05-07 20:35:57 +08:00
NovaRain
b2bac4ee2a
Tweaked the check for stretch to fit of AVI movies
2024-05-06 23:37:45 +08:00
NovaRain
41394bfb9d
Fix build workflow
2024-05-05 11:30:55 +08:00
NovaRain
44942e188f
Changed ExpandWorldMap to be compatible with older HRP
...
(tested v4.1.7 and v3.0.6)
Minor code edits.
2024-05-05 11:02:10 +08:00
NovaRain
f89684029c
Added sfall.dat content (except global scripts)
2024-05-05 10:09:56 +08:00
NovaRain
6d276cceca
Fixed PlayIdleAnimOnReload causing critters to lose highlights in combat
...
* happens when the Target Highlight pref is set to "targeting only".
(closes #528 )
2024-05-02 09:38:32 +08:00
NovaRain
d4ca2b9ff1
Added a check for NPC being dead to NPCsTryToSpendExtraAP ( closes #524 )
2024-05-02 08:46:30 +08:00
7b650bfc0f
Bump peaceiris/actions-gh-pages from 3 to 4 ( #525 )
...
Bumps [peaceiris/actions-gh-pages](https://github.com/peaceiris/actions-gh-pages ) from 3 to 4.
- [Release notes](https://github.com/peaceiris/actions-gh-pages/releases )
- [Changelog](https://github.com/peaceiris/actions-gh-pages/blob/main/CHANGELOG.md )
- [Commits](https://github.com/peaceiris/actions-gh-pages/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: peaceiris/actions-gh-pages
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-01 09:34:48 +08:00
NovaRain
c7dfa793ac
Fixed page build error
2024-04-24 15:16:16 +08:00
NovaRain
01ab4cfef7
Added signal_close_game script function
...
Updated documents and version number.
2024-04-24 08:54:35 +08:00
NovaRain
a5e7a77588
Updated changelog
2024-04-19 08:41:54 +08:00
NovaRain
a19f9d0b83
Reverted ScriptValue DataType from long to short
...
* for reasons unknown, it was the cause of random hang/crash when
running certain script sequences. (closes #517 )
Updated version number.
2024-04-18 22:21:41 +08:00
NovaRain
7dc0681b4c
Text edits to INI files
2024-04-18 20:47:45 +08:00
NovaRain
b066e9d533
Updated changelog
2024-04-04 22:50:46 +08:00
NovaRain
6e8f2c6c36
Removed SpeedInterfaceCounterAnims=3 (now default behavior)
2024-04-01 17:20:04 +08:00
NovaRain
0044af0362
Fixed xp exploit from canceling Here and Now perk
...
(when the player has Swift Learner perk)
Removed DisplaySwiftLearnerExp from ddraw.ini (always enabled)
2024-03-29 16:55:00 +08:00
NovaRain
ce0e950884
Minor code edits
2024-03-28 08:34:21 +08:00
NovaRain
a66ff8d252
Edits to gl_partycontrol and main.h
...
* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
2024-03-27 11:18:53 +08:00
NovaRain
9bd9837a7d
Added a new example mod gl_molotov
2024-03-26 12:14:24 +08:00
NovaRain
a89e672355
Fixed add_extra_msg_file loading the same msg file more than once ( #467 )
...
Minor code edits.
Updated version number.
2024-03-22 12:07:26 +08:00
NovaRain
b32c358a77
Added a new example mod gl_static_books
2024-03-14 10:20:03 +08:00
NovaRain
1b98bedd6f
Edits to sslc documents
...
* edited the description of command line options.
* removed old references of dos4gw.exe (only for pre-2.10) and FSE.
2024-03-11 10:08:31 +08:00
NovaRain
596b485d9c
Fixed the clickability issue of the "Use Inventory Item On" action
...
* the game would execute the default action for the overlapped object
instead of the player using the item.
(ref. BGforgeNet/Fallout2_Restoration_Project#271 )
2024-03-05 10:40:10 +08:00
NovaRain
ae53c9586a
Updated npcarmor.ini based on new NPC armor mod
...
(ref. BGforgeNet/Fallout2_NPC_Armor@ca93bb6 )
2024-03-05 10:31:16 +08:00
NovaRain
7b53814c82
Updated npcarmor.ini based on newer RPU (v27+)
...
(ref. BGforgeNet/Fallout2_NPC_Armor#5 )
2024-03-04 11:52:52 +08:00
NovaRain
e9b40f5491
Tweaked the log for loading global scripts
...
* it should be after the game scripts check.
2024-03-03 00:01:07 +08:00
NovaRain
71a7545445
Added additional check to AI weapon switching fix
2024-02-29 13:19:30 +08:00
NovaRain
42ab38a333
Minor edits to ddraw.ini
2024-02-26 09:27:21 +08:00
NovaRain
c540ce8e72
Fixed unnecessary path searching for loading external wrapper
...
(ref. https://github.com/sfall-team/sfall/issues/504#issuecomment-1962314458 )
2024-02-24 20:47:31 +08:00
NovaRain
3db8ed3381
Cosmetic edits: unified indentation of switch-case
2024-02-22 08:39:25 +08:00
NovaRain
de009eec4e
Added support for an external DirectDraw wrapper
...
(#504 )
2024-02-22 08:36:27 +08:00
NovaRain
9268776736
Added a note about external wrapper to ddraw.ini
2024-02-22 08:35:58 +08:00
NovaRain
c09ed0565b
Further attempt to keep DD7+no windowed for external wrapper
2024-02-20 10:40:27 +08:00
NovaRain
e57f9b5503
Disallowed DX9 mode when using external wrapper
2024-02-19 22:07:44 +08:00
NovaRain
39ed1d313f
Code correction to the previous commit
2024-02-18 01:04:51 +08:00
NovaRain
510bd6ddeb
Added a basic loading process for external ddraw wrapper
...
Changed sfall to DD7 if bult-in HRP is enabled but f2_res.ini is
missing.
2024-02-17 19:00:56 +08:00
NovaRain
c0f11b7a46
Fixed critical hit message for super mutants
...
* judging from combat.msg, the fix has been applied to a wrong
bodypart since 2.8b.
2024-02-17 07:52:03 +08:00
NovaRain
1cb1284787
Fixed the game disappearing from the taskbar after using Alt+Tab
...
Code change to the input patch.
Updated version number.
2024-02-16 09:26:01 +08:00
NovaRain
af2fdb5153
Updated changelog
2024-02-12 20:45:09 +08:00
NovaRain
22fbac8b9f
Added a fix to prevent integer overflow for inven item stacks
...
* This is more of a preventive fix because now it's easier to cause
integer overflow with add_mult_objs_to_inven. Also in case people
use save editor and set silly values to their items.
2024-02-12 09:51:05 +08:00
8bd0861b01
Bump nokogiri from 1.14.3 to 1.16.2 in /docs ( #503 )
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.14.3 to 1.16.2.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.14.3...v1.16.2 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-06 12:45:53 +08:00
NovaRain
b8fe8cb4e3
Fixed the modulo operator for negative integers
...
* this changes the behavior of vanilla modulo operator to use signed
integer division to match how the fixed division operator works.
2024-01-25 10:19:23 +08:00
NovaRain
4f786f3302
Changed the fix for add_mult_objs_to_inven
...
(to allow adding more than 99999 instances of an object in one go)
2024-01-24 09:40:59 +08:00
NovaRain
ff650d8007
Added missing level cap to XPTable (fixed a hang)
2024-01-15 14:29:47 +08:00
NovaRain
9e4ac57775
Fixed log entry for PatchFileXX options
...
(also allow using ".\\", as it cannot escape the game folder.)
2024-01-11 21:38:58 +08:00
NovaRain
bfbbc339d0
Updated version number and year
2024-01-02 10:28:17 +08:00
5ff5bc647e
Bump actions/upload-artifact from 3 to 4 ( #500 )
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-02 00:26:35 +08:00
89ffc619d3
Bump actions/setup-python from 4 to 5 ( #499 )
...
Bumps [actions/setup-python](https://github.com/actions/setup-python ) from 4 to 5.
- [Release notes](https://github.com/actions/setup-python/releases )
- [Commits](https://github.com/actions/setup-python/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/setup-python
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-02 00:26:26 +08:00
NovaRain
ea9a701f51
Fixed functions.yml
2023-12-27 13:25:19 +08:00
NovaRain
7e47607781
Added reg_anim_animate_and_move script function ( closes #497 )
2023-12-27 13:18:52 +08:00
NovaRain
cfcc66ad1a
Fixed right arm critical hit messages for some critter types
...
(BGforgeNet/Fallout2_Restoration_Project#256 )
2023-12-19 21:01:36 +08:00
NovaRain
ff5c9c9cfc
Tweaked the condition check for instadeath fix
2023-12-15 20:44:29 +08:00
NovaRain
dcbe6c9c7e
Fixed 0 dmg instadeath crits with HOOK_COMBATDAMAGE
2023-12-15 09:17:19 +08:00
NovaRain
96bfe13939
Fixed skipping to lv99 when leveling up from lv97
...
(mentioned in Per's guide)
Minor code edits.
2023-12-04 21:52:03 +08:00
NovaRain
b5a9679c6c
Use proper size directives in ASM code
2023-12-02 18:22:16 +08:00
NovaRain
71e43cb890
Engine now uses 'English' as the fallback language for the credits
...
Updated version number.
2023-11-30 22:42:22 +08:00
NovaRain
4bc981dbc1
Updated changelog for better clarity
2023-11-20 21:28:06 +08:00
NovaRain
34a81e4f54
Updated changelog
2023-11-20 10:19:04 +08:00
NovaRain
584e026624
Fixed create_object_sid when passing 0 as the script index number
...
* would result in a crash. Now it allows creating an object with no
script (different from -1, which just doesn't touch default script).
2023-11-14 21:48:36 +08:00
NovaRain
1cca798b80
Tweaked the position of the ammo bar
...
Tweaked the alternative ammo bar to exactly match Mash's.
2023-10-30 21:31:21 +08:00
NovaRain
47d9bb1627
[HRP] Fixed the clickability issue of the file list in the char screen
2023-10-28 23:43:58 +08:00
NovaRain
2b8b797920
Fixed incorrect data for saved arrays
...
Updated version number.
2023-10-27 22:41:58 +08:00
NovaRain
b1ce08a78f
Fixed crash when calling start_gdialog outside talk_p_proc
...
(the fix was embedded in StartGDialogFix, now it works regardless of
the option.)
2023-10-19 15:13:37 +08:00
NovaRain
143ec750cf
Updated documents (mainly array functions)
2023-10-16 11:32:52 +08:00
NovaRain
e2b5a0652d
Enabled build workflow for master branch
2023-10-07 21:15:16 +08:00
NovaRain
c6635f65e5
Changed the "best armor" score calc to exclude EMP
...
(gameplay mod friendly)
2023-10-07 19:34:11 +08:00
NovaRain
daf9e57d36
Updated NPC combat control mod for player's Jinxed trait/perk
...
* controlled critters will now be "Jinxed" as well (closes #492 )
2023-10-05 09:24:34 +08:00
NovaRain
59f1ed0233
Removed AdditionalWeaponAnims from ddraw.ini (always enabled)
...
Updated version number.
2023-10-05 09:10:44 +08:00
NovaRain
7c8d2d6269
Merge branch 'develop'
2023-10-05 09:03:35 +08:00
NovaRain
75019a5546
Bump actions/checkout from 3 to 4
...
Set dependabot for the main branch
2023-10-02 08:49:15 +08:00
1b3530e702
Bump actions/checkout from 3 to 4 ( #493 )
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-10-01 21:04:56 +08:00
NovaRain
deee6fc521
Corrected the description of CALCAPCOST hook
2023-09-30 17:17:53 +08:00
brussell1 and GitHub
e703a82c8b
Fixed German translation ( #491 )
2023-08-26 01:39:08 +08:00
NovaRain
5769843b89
Bump activesupport to 6.1.7.5 in /docs
2023-08-24 21:56:52 +08:00
NovaRain
7e2eaf0724
Fixed crash on startup on WinXP/2003
...
Moved the LoadLibrary call out of DllMain entry point.
Updated version number and changelog.
2023-08-24 21:27:54 +08:00
NovaRain
b6a4c8d476
Tried fixing in-page subcategory links
2023-08-22 15:28:24 +08:00
NovaRain
1524c7daa0
Fixed functions.yml
2023-08-22 10:10:41 +08:00
NovaRain
228f8966f2
Release 4.4
2023-08-22 08:54:41 +08:00
NovaRain
e923fa801b
Updated changelog and other documents
2023-08-21 14:23:59 +08:00
NovaRain
16dacee0e0
Fixed UpdateHPStat() for not properly capping HP
...
* when a critter has modified base value of max HP in its proto.
2023-08-09 10:29:22 +08:00
b4fe9b3e57
Bump commonmarker from 0.23.9 to 0.23.10 in /docs ( #490 )
...
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker ) from 0.23.9 to 0.23.10.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases )
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/v0.23.10/CHANGELOG.md )
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.9...v0.23.10 )
---
updated-dependencies:
- dependency-name: commonmarker
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-08-09 08:24:32 +08:00
phobos2077
553c7cc195
Renamed string_pos back to string_find to make meaning more obvious
2023-08-07 20:01:21 +02:00
NovaRain
61f3a2ac13
Fixed the backward compatibility of get_npc_level
...
(broken in commit 438bc6f )
2023-08-04 09:13:55 +08:00
NovaRain
aca6c92d86
Reordered the engine perk entries in perks.ini
...
(sorted by their perk IDs)
2023-07-31 20:52:43 +08:00
phobos2077
5d7015bbb5
Headers update
...
- Synced a small number of defines from RPU headers
- Removed duplicate defines from define_lite
2023-07-30 22:24:44 +02:00
phobos2077
f0ec82923d
EnginePerks: fixes
...
- Remove duplicate Salesman tweak
- Decoupled hacks for multi-perk-level support for Salesman and Demolition Expert from the bonus value change
- Renamed settings for consistency ("<PerkName>Bonus" when it has only one effect)
2023-07-30 22:00:04 +02:00
phobos2077
cd5c803386
EnginePerks: rewritten and expanded
...
- Got rid of unused and repeated code
- Added all perk skill bonuses
2023-07-30 19:58:34 +02:00
NovaRain
c95d872f77
Added build instructions to readme
2023-07-26 15:08:41 +08:00
phobos2077
5c3c1ca4db
Header fixes
...
- Fix conflict with RPU command_extra.h
- Fix undefined debug_array_str error
2023-07-24 00:56:01 +02:00
NovaRain
cb1a3dd764
Reverted the ASM change for StealCheckHook in commit 53c294c
2023-07-23 07:42:16 +08:00
phobos2077
4c441d5852
Fix incorrect int->float conversion in op_sub ( closes #488 )
2023-07-22 21:22:27 +02:00
NovaRain
53c294cf98
Edited ASM code and documents for HOOK_STEAL
2023-07-22 20:46:26 +08:00
phobos2077
5394352bf0
HOOK_STEAL: add ret0 value 2 to fail "silently"
2023-07-22 13:43:23 +02:00
phobos2077
f267224428
HOOK_STEAL: return value improvements
...
- Allow to use vanilla handler but only override experience in case of success
- Treat both return values less than -1 the same as -1
2023-07-22 10:43:18 +02:00
phobos2077
b189fe9252
HOOK_STEAL: ret1 to override experience for successful stealing
2023-07-22 04:21:05 +02:00
phobos2077
b2c9b1cc23
HOOK_STEAL: add arg4 - quantity of items stolen
2023-07-22 03:29:31 +02:00
NovaRain
0e8b6efe49
Re-added the check for valid objs to get/set_object_data
...
* disabled in combat for the combat data.
2023-07-19 20:56:12 +08:00
NovaRain
6d66bfffb0
Edited function and sslc docs
2023-07-17 20:53:50 +08:00
NovaRain
6eeb674641
Minor code edits to BugFixes.cpp
...
Minor edits to some comments.
2023-07-14 09:46:02 +08:00
NovaRain
b94993d756
Minor edits to error msg for some script functions
...
Edits to function notes.
2023-07-11 11:19:29 +08:00
phobos2077
a2ea1910f5
Minor header and readme edits
2023-07-10 23:56:58 +02:00
NovaRain
ddb3cf9b6e
Added upper/lower limits to the hit chance value
...
Edited hookscript docs.
2023-07-09 15:22:56 +08:00
NovaRain
321f8e1ab2
Changed string_pos to return -1 on arg error
...
Added a check to PartyControl::OrderAttackPatch().
Updated function documents.
2023-07-05 22:14:04 +08:00
phobos2077
66559812bd
Updated headers
...
- Add a bunch of array-related procs to unlock basic functional programming
- Fix error with FUNC_SELECTOR_7
2023-07-05 02:31:47 +02:00
phobos2077
f968dea5e7
string_pos: use negative pos value how it works in substr
2023-07-05 01:47:47 +02:00
phobos2077
664fb84dc5
string_find renamed to string_pos + header update
...
- Renamed get_clamped to math_clamp for consistency (libs should use namespace prefixes)
- Nuked above/below macros and renamed unsigned_comp to insigned_int_compare, because it doesn't work with floats
- Replaced sprintf2 and string_pos with macros (due to new metarules)
- Add a few entries to functions.yml
2023-07-04 21:06:35 +02:00
phobos2077
74ef65335d
Add string_find metarule
...
- lib.inven.h: Updated remove_items_pid to return actually removed quantity
2023-07-04 20:19:38 +02:00
NovaRain
9f6ca9d55d
Updated some documents
2023-07-03 15:39:56 +08:00
NovaRain
f42b232e19
Moved sfall-mod.ini into mods\ folder
...
Packed item highlighting and NPC combat control mods into sfall.dat.
2023-07-02 20:40:35 +08:00
NovaRain
0926ace899
Use explicit GetFileAttributesA function
2023-07-02 08:28:15 +08:00
NovaRain
b2023b7e51
Removed capping of console window position and size
...
* for multi-monitor setup, leaving only minimum size of 640x480.
2023-06-29 21:32:32 +08:00
NovaRain
1f962458cd
Added file check for books/drugs/enginetweaks ini files
...
Fixed possible array index out of bound error in BarBoxes.
Added trimming to custom unarmed attack names.
Edits to ddraw.ini and function docs.
2023-06-27 21:19:36 +08:00
phobos2077
0bb5941c98
IniReader: Remove bufSize argument when it's not used ( closes #485 )
...
- Fix return value of getString with buffer argument
- Increase max line length to 2048
2023-06-27 00:14:00 +02:00
phobos2077
3e4e9ff4e6
Console window improvements
...
- Retain maximized/minimized state
- Save normal position when closing in maximized/minized state
- Allow to move window in negative x direction
- Disable close button
- Save position if game was closed by pressing Alt+F4 in console window
2023-06-26 23:31:06 +02:00
NovaRain
ece95a95e9
Updated docs for improved string_format
...
Edited error messages for a few functions.
ConsoleWindow: disallowed negative window position.
2023-06-25 16:16:23 +08:00
phobos2077
5f38744a2e
De-shittify string_format ( closes #482 )
2023-06-25 00:24:24 +02:00
phobos2077
c0aac45b0c
ConsoleWindow: attempt to fix position jumping
2023-06-24 13:12:38 +02:00
NovaRain
d7a974c50b
Fixed the display after switching back in NPC combat control mod
...
* player's active "sneak" notification box wasn't shown when switching
back after the combat.
Replaced numbers with defines in item highlighting mod.
2023-06-24 14:17:38 +08:00
phobos2077 and NovaRain
3f8d322697
Fix container highlight condition
2023-06-24 07:59:16 +08:00
phobos2077 and NovaRain
50b51fc1a3
Highlighting mod update
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- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
2023-06-24 07:59:16 +08:00
phobos2077
e1aebb21e4
op_create_spatial: fix spatial object having no scriptIndex upon creation
2023-06-24 01:58:17 +02:00
phobos2077
a5075734cc
ConsoleWindow: prevent user from messing up window position & size
2023-06-24 01:57:27 +02:00
phobos2077
4adb6dffe2
get_ini_config - reset array cache to prevent wrong arrays being returned!
2023-06-21 23:32:33 +02:00
NovaRain
3b29088818
Edited the log messages in LoadOrder.cpp
...
Cleaned up some module headers.
Updated version number in documents.
Updated changelog in sslc document, and removed the mention about
empty statements (it never worked).
2023-06-21 22:21:12 +08:00
phobos2077
3a3760704c
Load order: more informative logging
2023-06-20 20:44:57 +02:00
NovaRain
b619ea3fba
Updated function docs for get_ini_config
2023-06-19 12:15:17 +08:00
NovaRain
ae7921fe26
Some format/textual edits to code
...
* line indents.
* remove trailing spaces.
* use nullptr instead of NULL for pointers.
Edited the error messages of get_ini_config.
2023-06-19 12:14:31 +08:00
NovaRain and GitHub
14f6de0329
Merge pull request #481 from sfall-team/feature/fo-ini-reader
...
INI Config reader:
- Replaced GetPrivateProfile* functions for reading ini with vanilla-based INI reader.
- Changed IniReader classes to read INI files once using new Config class and cache results until GameReset (going to main menu).
- Added metarule to read entire INI file in one operation and return as two-dimensional map array.
- Increased limits for INI strings to 1021.
2023-06-19 11:22:27 +08:00
phobos2077
e33a025c62
get_ini_config: sanitize and validate INI path
2023-06-18 15:01:25 +02:00
phobos2077
20088ffcb1
Save window positions in OnBeforeGameClose
...
- This way we can guarantee sfall has not started to "destruct" yet, so we don't have to rely on the order of destructor calls
2023-06-18 00:41:45 +02:00
phobos2077
cec091bda2
IniReader: Remove ini file from cache when it's changed by SetString
...
- Had to reorganize some code to make this work. Changed how some singletons are created to guarantee destructor calls in correct order (IniReader is constructed first and destructed last, after every other module).
2023-06-17 23:33:37 +02:00
NovaRain
97c2b111ff
Updated the description of ConsoleWindow
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Simplified ASM code in Premade.cpp a bit.
2023-06-17 21:40:11 +08:00
Vlad and GitHub
1e4bbaedbd
Merge branch 'develop' into feature/fo-ini-reader
2023-06-16 18:13:12 +02:00
NovaRain and GitHub
fce35c7e14
Merge pull request #480 from sfall-team/feature/debug-log-overflow-fix
...
Fixed buffer overflow when DebugMode is enabled and printing messages longer than 259 via script.
2023-06-16 23:37:59 +08:00
phobos2077
4d19fa2d60
Use single function for all string-to-integer conversions for consistent behavior
...
- Reading INI from within sfall as well as get_ini_setting opcode
- calling atoi opcode
- Support auto-detecting 0x, 0 and 0b for hex, octal and binary representations respectively
2023-06-16 16:06:24 +02:00
phobos2077
0a6a604abc
Add support for using 0b prefix in INI files to denote binary base (consistent with GetPrivateProfile*)
2023-06-16 15:10:25 +02:00
phobos2077
2cef5310e2
Rewrite console writing
...
- Separate debug_msg and display_msg as separate Source
- Merge writing to one function with proper filtering
2023-06-16 14:57:41 +02:00
phobos2077
fe7aa9ae04
Removed unused code
2023-06-16 02:16:25 +02:00
phobos2077
b36771da48
Increase maximum size of one INI line to 1023 and fix potential crash in IniReader::getString()
...
- Now can read strings up to 1021 from INI files using all available functions (get_ini_string, get_ini_section, get_ini_config)
2023-06-16 00:53:03 +02:00
phobos2077
ad6491d61e
Increase array string limit to 1024 bytes
...
- Because it is now safe to log longer stuff
2023-06-16 00:16:36 +02:00
phobos2077
4de5de6a0c
Restore code page option from NovaRain
2023-06-16 00:02:55 +02:00
phobos2077
347b4a3ecb
Fix buffer overflow when DebugMode is enabled and printing messages longer than 259 via script
...
- Refactoring: moved ConsoleWindow into separate file
2023-06-15 23:57:41 +02:00
phobos2077
0b161c7374
Rename metarule for consistency with other ini-related functions, add to functions.yml
2023-06-15 21:48:06 +02:00
phobos2077
7bbc15ab0b
Made Config queries case-insensitive for both section names and keys to match GetPrivateProfile* behavior
2023-06-15 21:01:24 +02:00
phobos2077
ac02971d61
get_ini_section(s): switched to using Config class
...
- Load configs via IniReader to take advantage of it's cache
2023-06-15 19:28:52 +02:00
phobos2077
e4ea3645d6
Add config_load metarule to efficiently load INI into array and also load INI from DAT
...
- Refactoring: moved all ini-related handlers into new cpp
- Moved modified_ini opcode to C++
2023-06-15 19:01:07 +02:00
NovaRain
f9dc7a3e25
Added code page setting for the console window
2023-06-15 23:27:07 +08:00
phobos2077
3f7ce8c412
Custom Config parser based on Vanilla & Fallout CE
2023-06-15 15:30:46 +02:00
phobos2077
6d3afd4e7d
Attempt to fix config reader memory allocation issues (unsuccessful)
2023-06-15 15:30:46 +02:00
phobos2077
2fcf81cb78
Read all ini's using built-in FO config parser
2023-06-15 15:30:46 +02:00
phobos2077
b8c52304eb
Add precise time measurements for: Sfall Init, Game Init, New Game start and Save game load.
2023-06-15 15:30:24 +02:00
NovaRain
23d1e3b9c8
Updated the description in [ExtraPatches] for mods_order.txt
...
Tweaked the error log entry for mods_order.txt.
Removed unnecessary Inject_SwitchHandHook (unused since 4.2.1)
2023-06-15 13:38:04 +08:00
NovaRain
7baa6de014
Reduced buffer flush in Logging.cpp
...
Edited some description in ddraw.ini.
2023-06-15 13:24:02 +08:00
NovaRain and GitHub
7bf562338c
Merge pull request #477 from sfall-team/feature/console-window-v2
...
Console Window output (closes #474 )
2023-06-15 13:14:46 +08:00
phobos2077
5f38a934ca
Console improvements
...
- Save & restore window position
- Fix display_msg not mirrored to console
- Fix log prefixes showing up mid line
2023-06-14 21:34:57 +02:00
phobos2077
3c40518e87
Make sfall logs a little prettier
2023-06-14 20:01:13 +02:00
NovaRain
7939924257
Removed debug message about missing critter art from displaying in-game
...
* to prevent unnecessary annoyance to generic players.
Added a safeguard to get_tile_fid.
2023-06-14 09:26:28 +08:00
phobos2077
dc665cb741
Debugging.ConsoleWindow option
2023-06-13 23:09:21 +02:00
phobos2077
d7127a4deb
Fix crash in debug mode due to __stdcall not being explicitly specified for C++ function ( closes #476 )
2023-06-13 19:45:11 +02:00
NovaRain
46a80fdb6a
Added get_tile_fid and macros to function notes
...
Some misc edits to documents.
2023-06-13 12:32:49 +08:00
NovaRain
492e31410c
Fixed the mode 2 of get_tile_fid
...
Minor code/comment/format edits.
2023-06-13 10:15:02 +08:00
phobos2077
f5e7235a80
get_tile_fid: take FRM Limit patch into account by extending FRM mask from 12 to 14 bits
2023-06-13 01:10:23 +02:00
phobos2077
0fef6f1f8c
mods_order: remove comments before other checks, to prevent valid paths being ignored
2023-06-12 19:55:33 +02:00
phobos2077
4b9008d53c
get_tile_fid correct for backwards compatibility and flexibility
...
- Allow to pass elevation using the free bits of the tileNum value to access elevations 1 and 2 (instead of defaulting to dude_elevation, which is not how it worked before)
- Access roof FID and raw data using mode flags in the top 4 bits
2023-06-12 18:26:28 +02:00
phobos2077
0d960ca326
Fix get_tile_fid function to work on elevations 1 and 2
...
- Since it has no second argument, assume dude elevation
- Rewrite into new opcode system
2023-06-12 16:44:07 +02:00
Vlad and GitHub
c95d074f44
Merge pull request #470 from sfall-team/feature/load_order
...
load_order.txt per #469
2023-06-12 14:47:27 +02:00
Vlad and GitHub
4b88bfad10
Merge pull request #473 from sfall-team/hook_return_string_v2
...
Allow passing string directly to set_sfall_return in HOOK_DESCRIPTIONOBJ (v2)
2023-06-12 14:46:59 +02:00
phobos2077
94388d3470
LoadOrder update
...
- Rename to "mods_order.txt"
- Create "mods" folder if it doesn't exist before creating an empty mods_order.txt
- Trim space and tab characters
- Allow comments after file names with ; or # (INI-style)
2023-06-12 11:59:10 +02:00
phobos2077
208cacc4dd
load_order.txt per #469
2023-06-12 11:59:10 +02:00
phobos2077
f222348b25
Update docs, remove deprecated macro
2023-06-12 11:55:06 +02:00
phobos2077
49cf0e6726
Allow passing string directly to set_sfall_return in HOOK_DESCRIPTIONOBJ
...
- HookScripts: track return types in addition to values
- Set allowNonIntReturn in hook code to allow non-int return values to be accepted
- Moved get_sfall_arg and set_sfall_return opcodes to the new table
2023-06-12 11:52:12 +02:00
phobos2077
d107edbb23
invenWieldFunc fix for putting non-armor, non-weapon items into hand slot
2023-06-11 20:12:11 +02:00
phobos2077
e9f8984819
Script Headers: fix remove_items_pid function and fix naming
...
- It didn't take different stacks of items into account as well as cases where one item is in the backback and other in the slot and you need to remove both
2023-06-11 14:07:44 +02:00
NovaRain
ab0c373a9b
Minor edits to code and documents
...
Commented out unused combat related functions.
2023-06-09 11:20:47 +08:00
phobos2077
1c34f85789
Add get_combat_free_move for better mod compatibility
2023-06-08 21:36:09 +02:00
NovaRain
b317ed71ce
Added options to override the names of sound files for game modes
...
Remove the worldmap/credits music override from Fallout1Behavior.
(was added in commit 00b85be )
Minor edits to ddraw.ini.
2023-06-05 11:37:58 +08:00
NovaRain
9197966993
Some grammar correction in function document
2023-06-05 10:54:36 +08:00
phobos2077
21fe99a297
Docs: Clarification about get_ini_* function return values
...
- Also updated lib.strings.h
2023-06-04 20:32:43 +02:00
phobos2077
ac1abf71f8
Corrected hook documentation
2023-06-04 12:02:11 +02:00
phobos2077
bfc9fd4d88
Add set_combat_free_move metarule and 2 arguments to STDPROCEDURE to make it more useful
2023-06-04 11:59:13 +02:00
phobos2077
f755e0a1dc
Header update
2023-06-04 11:59:13 +02:00
NovaRain
3d88304777
Added a new example mod gl_rest_encounter
...
Added a burst control example script.
2023-06-02 15:14:25 +08:00
NovaRain
4e37fb0228
Fixed crash when using NumbersInDialogue
...
(revert commit a4d6687 )
Added more accurate description for div function in DamageMod.cpp.
2023-06-01 15:56:43 +08:00
NovaRain
0de7614c53
Minor edits to ddraw.ini and define_extra.h
2023-05-29 15:21:21 +08:00
phobos2077
d5268f3fbc
Small update to headers
2023-05-25 02:37:51 +02:00
NovaRain
19db722948
Decoupled hook type 2 of HOOK_AMMOCOST from CheckWeaponAmmoCost
...
Edits to documents to reflect the hook change.
Changed CheckWeaponAmmoCost to be enabled by default.
Updated version number.
2023-05-20 10:56:39 +08:00
NovaRain
c2dde7485a
Added back postbuild.cmd for github action
2023-05-19 10:35:59 +08:00
NovaRain
c73f311b22
Randomized one extra bullet for side groups in burst attacks
...
* idea from phobos2077.
Added minimum value check to multipliers.
2023-05-19 09:45:15 +08:00
NovaRain
000816acb5
Merge branch 'scriptable-burst' into develop
2023-05-19 08:27:46 +08:00
NovaRain
37e7af2a17
Added documentation for set_spray_settings
2023-05-18 22:52:00 +08:00
NovaRain
befea69909
Fixed "divided by zero" error when returning 0 in AMMOCOST hook
...
* with CheckWeaponAmmoCost=1
Added a value check to the return value of AMMOCOST hook.
Updated hookscripts.md to reflect this change.
2023-05-18 10:01:49 +08:00
phobos2077
a3cfc481a5
Remove postbuild.cmd from git
2023-05-16 18:50:13 +02:00
NovaRain
c9034f917b
Added "set_spray_settings" function for scriptable burst ( #36 )
...
* Current implementation works similar to metarule2_explosions.
documentation will come later.
2023-05-17 00:14:44 +08:00
NovaRain
5b9e90100d
Changed AttackSubType enum "GUNS" to "RANGED"
...
* to be in line with define_extra.h, the naming is from RE/CE.
Minor textual edits to code.
2023-05-15 12:06:53 +08:00
phobos2077
427a978bb4
Implemented YAAM damage formula in script
2023-05-14 23:31:40 +02:00
phobos2077
e6e941e14c
Updated gl_compute_damage example script to work as 1:1 reflection of vanilla damage formula
...
- In hope that this will make it easier for someone to write his own damage formula
2023-05-14 22:50:33 +02:00
phobos2077
493003af54
Updated some defines
...
- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 01:44:15 +02:00
phobos2077
1683678657
Revert adding RMOBJ to avoid duplication from devine_extra.h
2023-05-08 10:38:35 +02:00
phobos2077
a05207cc83
Add some missing script defines
2023-05-08 02:53:31 +02:00
NovaRain
00b85bec49
Expanded the functionality of Fallout1Behavior
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* change the world map music and the credits music to match FO1 files.
Increased the maximum value of the combat speed slider.
Some minor code edits.
2023-04-30 09:18:51 +08:00
NovaRain
571955fbcb
Tweaked set_pc/critter_base/extra_stat script functions
...
* before they didn't update derived stats when setting SPECIAL, for
the player it requires accessing the char screen to update.
Replaced some proto_ptr() usages with GetProto().
2023-04-22 23:45:57 +08:00
NovaRain
f4e3049a0f
Code edits to PartyControl.cpp
...
* use roll_random function from the engine instead of making a new one.
Updated version number.
2023-04-19 10:41:20 +08:00
NovaRain
184af43928
Attempt for reproducible builds
...
* ducible.exe is built with v140_xp toolset and /arch:SSE.
2023-04-17 10:06:46 +08:00
NovaRain
32e9642f90
Replaced deprecated set-output command in action
...
Removed Debug Directory "coffgrp" from PE header of release builds.
2023-04-14 14:04:41 +08:00
59310dec6d
Bump nokogiri from 1.13.10 to 1.14.3 in /docs ( #462 )
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.13.10 to 1.14.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.10...v1.14.3 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-12 14:29:01 +08:00
55c5c815f8
Bump commonmarker from 0.23.7 to 0.23.9 in /docs ( #461 )
...
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker ) from 0.23.7 to 0.23.9.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases )
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/main/CHANGELOG.md )
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.7...v0.23.9 )
---
updated-dependencies:
- dependency-name: commonmarker
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-12 14:28:50 +08:00
NovaRain
a4d6687aab
Minor code edits to MiscPatches.cpp
2023-04-12 10:02:26 +08:00
NovaRain
99de222605
Release 4.3.8
2023-03-31 22:10:41 +08:00
NovaRain
29ad2bf3b8
Recompressed sfall resource files
2023-03-31 21:54:55 +08:00
NovaRain
4fc282fa61
Minor edit to the changelog
2023-03-29 14:31:50 +08:00
NovaRain
5b4e165368
Fixed assorted typos in documents
...
Added an example ini to Ammo INI Loader mod.
Updated the changelog.
2023-03-27 20:30:36 +08:00
NovaRain and GitHub
43a261bd27
Bump activesupport to 6.1.7.3 in /docs
2023-03-20 10:04:46 +08:00
NovaRain
b69e4e0eeb
Fixed being able to call multiple exit msg boxes with Alt+F4
2023-03-16 10:44:58 +08:00
NovaRain
254473cf1c
Added support for closing the game by Alt+F4 ( #457 )
2023-03-15 12:09:52 +08:00
NovaRain
c4efe78661
Updated readme and added changelog ( #451 )
2023-03-13 14:22:35 +08:00
NovaRain
656b122f3e
Removed deprecated "register" keyword
...
Minor edits to documents.
2023-03-10 21:01:21 +08:00
NovaRain
30802e8e21
Changed the copyright text format in the credits
2023-03-06 22:41:37 +08:00
NovaRain
56150d572a
Renamed some object flags
2023-03-05 10:18:59 +08:00
NovaRain
a75886a020
Added a tweak to the ammo info for Glovz's/YAAM
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* to display correct ammo stats based on the formulas w/o editing
proto.msg manually.
Updated translation ini files.
Set the maximum number of screenshots to 10k (was 100k)
* 100k is impractical because the max files per directory on FAT32 is
65535 (only if all files are in 8.3 format) when the game came out.
2023-03-01 09:13:48 +08:00
NovaRain
64dc30d922
Removed CreditsAtBottom from ddraw.ini
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* sfall built-in credits will be shown at the beginning when from the
main menu and at the end during the ending.
2023-02-26 23:29:17 +08:00
NovaRain
a6a2285ffe
Fixed incorrect death endings being shown
...
* can happen in vanilla FO2 when the player is lv10 or higher,
with a low chance.
2023-02-15 21:05:25 +08:00
NovaRain
381032a246
Removed redundant "Done" strings from sfall log
...
* only when there are alternative states or for graphics/sound/scripting
2023-02-10 08:42:02 +08:00
NovaRain
b6ee7bebf2
Tweaked how disabled unsafe opcodes work
...
* now disabled opcodes will just do nothing instead of causing the
script terminated.
2023-02-09 15:04:41 +08:00
NovaRain
dd73cbea9c
Removed StackEmptyWeapons from ddraw.ini (always enabled)
2023-02-02 12:38:33 +08:00
NovaRain
d3960cbebb
Bump activesupport to 6.1.7.1 in /docs (again)
2023-01-25 18:25:55 +08:00
a93eee9849
Bump commonmarker from 0.23.6 to 0.23.7 in /docs ( #454 )
...
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker ) from 0.23.6 to 0.23.7.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases )
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/main/CHANGELOG.md )
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.6...v0.23.7 )
---
updated-dependencies:
- dependency-name: commonmarker
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-25 18:23:49 +08:00
NovaRain
e954b34676
Try to bump activesupport to 6.1.7.1 in /docs
2023-01-22 09:13:55 +08:00
NovaRain
5c5df4ef64
Added a tweak to allow premade characters to have less than two traits
...
Fixed the player's traits not being displayed in certain unusual cases.
(with save editing or hex-edited GCD file)
2023-01-10 10:31:35 +08:00
NovaRain
ad137896c9
Increased the upper limit of ProcessorIdle
2023-01-07 23:06:07 +08:00
NovaRain
9bdd633fcd
Cosmetic edits: updated/unified the copyright header years
2022-12-31 10:13:41 +08:00
NovaRain
48e2a63cdf
Edits to sfall_ver_* script functions
...
* they take no arguments and only return constants, simpler structure
in ASM is enough.
2022-12-26 08:43:40 +08:00
NovaRain
33e6cb0cb8
Fixed broken read_string script function
...
* actually it has never worked.
2022-12-22 09:34:52 +08:00
NovaRain
52e796815a
Fixed a crash bug in FullItemDescInBarter
...
* when weapon/ammo has no description, it'd trigger UB from strncpy_s.
2022-12-17 10:35:39 +08:00
6c7bbb5a58
Bump nokogiri from 1.13.9 to 1.13.10 in /docs ( #449 )
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.13.9 to 1.13.10.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.9...v1.13.10 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-08 12:17:40 +08:00
NovaRain
05f2fb4001
Minor edits to Functions_def.h
2022-12-03 13:18:06 +08:00
NovaRain
024a13c6a8
Minor edits to code and documents
2022-12-01 08:40:39 +08:00
NovaRain
9ecd598544
Fixed args for HOOK_RESTTIMER
2022-11-26 09:58:13 +08:00
NovaRain
8521c1772b
Minor edits to a few ASM hacks
...
(Changed 2-bytes null jcc to just 2 nop)
2022-11-16 12:19:04 +08:00
NovaRain
f7d94e16c9
Tweaked HOOK_INVENTORYMOVE for dropping caps
...
* before the amount was set in the dropped object only after the hook.
Edits to hook script documents.
2022-10-29 11:32:25 +08:00
NovaRain
3b8d2a4527
Edited the format for window title
...
Reorganized RMOBJ_* defines in define_extra.h.
2022-10-27 17:20:41 +08:00
NovaRain
db7419a2f7
Some format edits to documents
...
Updated version number.
2022-10-25 21:23:21 +08:00
e93ca6fcab
Bump nokogiri from 1.13.6 to 1.13.9 in /docs ( #447 )
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.13.6 to 1.13.9.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.6...v1.13.9 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-10-21 11:12:22 +08:00
NovaRain
6181140954
Minor edit to hook script document
2022-10-18 09:07:31 +08:00
NovaRain
007fa7314b
Minor edit to hookscripts.md
2022-10-18 08:58:51 +08:00
NovaRain
87f5a5f081
Fixed incorrect critter names for corpses
...
* happens when multiple critters based on the same proto with
different scripts attached are killed.
Tweaked the fix for create_object_sid function.
2022-10-09 23:25:15 +08:00
NovaRain
5d5da0a471
Code correction to LoadOrder.cpp
...
Updated version number.
2022-09-28 10:17:11 +08:00
NovaRain
bd15cf2b9e
Fixed the order of autoloaded dat files on FAT file system
2022-09-27 16:14:38 +08:00
NovaRain
ea2a4bfdfa
Edited [ExtraPatches] description in ddraw.ini
2022-09-22 10:49:16 +08:00
8ad4f86e1d
Bump commonmarker from 0.23.4 to 0.23.6 in /docs ( #444 )
...
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker ) from 0.23.4 to 0.23.6.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases )
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/main/CHANGELOG.md )
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.4...v0.23.6 )
---
updated-dependencies:
- dependency-name: commonmarker
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-09-22 10:46:18 +08:00
NovaRain
c4b55734d1
Release 4.3.7
2022-08-27 21:15:14 +08:00
NovaRain
ec5874a3c4
Fixed HOOK_REMOVEINVENOBJ to match RMOBJ_* defines
...
Edits to define_extra.h for RMOBJ_* defines
2022-08-14 11:04:17 +08:00
NovaRain
8b3a2bcead
Expanded set_pipboy_available function for mode 2
2022-08-11 21:24:47 +08:00
NovaRain
13cf81e151
Code edits to SpeedInventoryPCRotation
...
Updated version number.
2022-08-09 21:32:59 +08:00
NovaRain
efdd6afa34
Fixed the lighting of critters in gl_partycontrol
2022-08-09 08:43:39 +08:00
NovaRain
c878d17a2b
Added support for editor.msg to message_str_game
...
Edits to header files.
2022-08-09 08:12:54 +08:00
NovaRain
050af07b3b
Corrected the language path for loading art files
2022-08-08 22:08:24 +08:00
NovaRain
1e5fd7fd13
Combined AllowDShowSound=2 with mode 1
...
Removed MoreTiles from ddraw.ini (always enabled)
Minor edits to documents.
2022-08-08 09:08:05 +08:00
NovaRain
c1475ba453
Dropped support for old pre-SSE processors
...
Changed buf_to_buf function to SSE implementation.
* affected old processors:
Intel - Pentium II, older Celeron (Covington/Mendocino)
AMD - older K7 (Athlon Classic/Thunderbird)
2022-07-30 00:41:07 +08:00
NovaRain
85862d1599
Corrected comments in Functions.cpp
2022-07-27 22:11:42 +08:00
NovaRain
be2af4a3a2
Changed the default number of sound buffers
...
Updated version number.
2022-07-26 08:23:47 +08:00
NovaRain
d0fa304035
Minor edits to sslc document
2022-07-22 22:22:48 +08:00
e49922d438
Bump tzinfo from 1.2.9 to 1.2.10 in /docs ( #442 )
...
Bumps [tzinfo](https://github.com/tzinfo/tzinfo ) from 1.2.9 to 1.2.10.
- [Release notes](https://github.com/tzinfo/tzinfo/releases )
- [Changelog](https://github.com/tzinfo/tzinfo/blob/master/CHANGES.md )
- [Commits](https://github.com/tzinfo/tzinfo/compare/v1.2.9...v1.2.10 )
---
updated-dependencies:
- dependency-name: tzinfo
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-07-22 19:50:32 +08:00
burner1024 and GitHub
f29720effa
Switch default Cat Jules appearance to leather jacket
...
* The original default/naked appearance (`nmprmb`) in RP only has very limited weapon anims.
2022-07-18 16:17:58 +08:00
NovaRain
543198cc89
Release 4.3.6
2022-07-08 21:00:59 +08:00
NovaRain
c869080d91
Correction to previous commit
2022-07-07 08:28:03 +08:00
NovaRain
f5f1f5ec70
Fixed NPC stuck in a loop of reloading the solar scorcher
...
(happens when out of ammo and it's dark.)
2022-07-06 20:05:17 +08:00
NovaRain
0b3be17839
Edits to document about set_self function
...
Updated version number.
2022-07-02 20:03:21 +08:00
NovaRain and GitHub
08f19e63e1
Merge pull request #439 from sfall-team/dependabot/github_actions/develop/actions/setup-python-4
...
Bump actions/setup-python from 3 to 4
2022-07-01 09:21:23 +08:00
dependabot[bot] and GitHub
abbdc36eb8
Bump actions/setup-python from 3 to 4
...
Bumps [actions/setup-python](https://github.com/actions/setup-python ) from 3 to 4.
- [Release notes](https://github.com/actions/setup-python/releases )
- [Commits](https://github.com/actions/setup-python/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/setup-python
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-07-01 01:09:07 +00:00
NovaRain
8c71953eed
Fixed float_msg script function
...
* didn't set purple/black text color correctly (was always grey)
2022-06-30 21:51:34 +08:00
NovaRain
dee28843ae
Changed the mode 1 of NPC combat control mod
...
* now requires sfall debugging mode to control all critters.
2022-06-24 09:36:45 +08:00
NovaRain
cd91355896
Added a warning pop-up for the open file limit
2022-06-17 22:47:27 +08:00
NovaRain
85e5da660b
Added "get_terrain_name" script function
...
Updated documents for the function.
Minor edits to other code.
2022-06-14 21:04:51 +08:00
NovaRain
7015db2414
Changed HiResMode to not always be read from ddraw.ini
...
Minor edits to Perks.ini (120 CPL)
2022-06-10 09:04:17 +08:00
NovaRain
a415fc2e7f
Added ladder climbing action to UseWalkDistance
...
Added notes to MainMenuFontColour description in ddraw.ini.
Updated version number.
2022-06-07 10:24:52 +08:00
NovaRain
0516aabcc1
Added GainReputation to NPC combat control mod
2022-06-06 12:54:02 +08:00
NovaRain
1d8004623a
Minor code edits
...
* read FastShotFix setting only once.
2022-06-02 14:22:05 +08:00
NovaRain
5d1c63ab08
Replaced item_w_curr_ammo_ engine function
...
* a simplified one, without calling proto_ptr_ unnecessarily.
Related code edits to Combat.cpp & Inventory.cpp.
2022-06-01 12:51:42 +08:00
NovaRain and GitHub
8527e17fa1
Merge pull request #438 from sfall-team/dependabot/github_actions/develop/actions/setup-python-3
...
Bump actions/setup-python from 2 to 3
2022-05-30 21:04:42 +08:00
NovaRain and GitHub
3782d548d8
Merge pull request #437 from sfall-team/dependabot/github_actions/develop/actions/upload-artifact-3
...
Bump actions/upload-artifact from 2 to 3
2022-05-30 21:04:06 +08:00
dependabot[bot] and GitHub
f3e6c244be
Bump actions/setup-python from 2 to 3
...
Bumps [actions/setup-python](https://github.com/actions/setup-python ) from 2 to 3.
- [Release notes](https://github.com/actions/setup-python/releases )
- [Commits](https://github.com/actions/setup-python/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/setup-python
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-05-30 12:59:24 +00:00
dependabot[bot] and GitHub
c449c72556
Bump actions/upload-artifact from 2 to 3
...
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-05-30 12:59:21 +00:00
NovaRain
6b97ad4bcf
Release 4.3.5
2022-05-30 20:56:17 +08:00
NovaRain
a4230c3bad
Added a function to EngineUtils.cpp
...
Minor edits to ddraw.ini.
2022-05-28 21:40:34 +08:00
NovaRain
9667b522a8
Tweaked how the graphics mode setting is read
...
Added a couple of notes to ddraw.ini.
Minor code edits.
2022-05-27 13:18:09 +08:00
NovaRain
73ec85b01d
Code edits to gl_npcarmor script
2022-05-26 22:55:08 +08:00
NovaRain
e8652ca17b
Some edits to documents
2022-05-25 21:52:24 +08:00
NovaRain
8bad934279
Removed ComputeSprayMod from ddraw.ini
...
Updated version number.
2022-05-25 21:17:06 +08:00
NovaRain
fddb71e88a
Added support for SPLASH_SCRN_TIME option to sfall HRP
2022-05-24 22:49:40 +08:00
NovaRain
a51bd676e0
Fixed being able to push knocked down team members in combat
2022-05-23 12:00:20 +08:00
NovaRain
02b25c325f
Simplified the fix in commit 4e3d8a6
2022-05-22 14:45:21 +08:00
NovaRain
05cd041e79
Code edits to Stats::UpdateHPStat()
2022-05-20 15:36:15 +08:00
NovaRain and GitHub
c8cd9ef4db
Merge pull request #436 from phobos2077/dependabot/bundler/docs/nokogiri-1.13.6
...
Bump nokogiri from 1.13.4 to 1.13.6 in /docs
2022-05-19 11:41:26 +08:00
dependabot[bot] and GitHub
f40e9be2a1
Bump nokogiri from 1.13.4 to 1.13.6 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.13.4 to 1.13.6.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.4...v1.13.6 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-05-19 03:39:32 +00:00
NovaRain
7ab89200d7
Tweaked interface bar redraw in gl_partycontrol
2022-05-12 21:58:03 +08:00
NovaRain
7057e044d0
Changed Stats::UpdateHPStat() to update the current HP as well
...
Updated German translation file.
2022-05-11 21:55:50 +08:00
NovaRain and GitHub
51035958a3
Merge pull request #435 from wipe2238/dependabot
...
Add dependabot configuration for GitHub Actions
2022-05-10 21:40:23 +08:00
Wipe
2cbc026b72
Dependabot will make PRs against develop branch
2022-05-10 12:01:54 +02:00
Wipe
4ad77cebc1
Added dependabot configuration for GitHub Actions
2022-05-10 11:29:25 +02:00
NovaRain
64f6647fb0
Fixed crash when the player equips an "overloaded" weapon
...
Fixed a bug in ReloadWeaponKey that could cause a hang.
(only triggerable due to the crash fix for overloaded weapons)
2022-05-05 10:40:47 +08:00
NovaRain
b24df4caad
Removed DivisionOperatorFix from ddraw.ini (always enabled)
2022-04-29 08:09:24 +08:00
NovaRain
9a6022d923
Moved FO1 worldmap sfx code to Interface.cpp
...
Removed extra button release sfx for markers on the world map.
(to match the exact FO1 behavior)
2022-04-21 19:53:15 +08:00
Markus and GitHub
f985af96db
Fallout 1 worldmap sfx implementation ( #434 )
...
Implemented FO1 worldmap sfx (#373 )
Added obj_drop call definition.
2022-04-21 19:49:48 +08:00
NovaRain
e9581cd92b
Corrected placeholders for obsolete opcodes
...
Minor edit to documents.
2022-04-20 09:51:40 +08:00
NovaRain
144d57243c
[HRP] Disabled scaling of main menu buttons/text for Chinese version
...
* to prevent garbled text from Image::ScaleText()
2022-04-18 14:22:08 +08:00
NovaRain and GitHub
3a9121fb8e
Merge pull request #432 from phobos2077/dependabot/bundler/docs/nokogiri-1.13.4
...
Bump nokogiri from 1.13.3 to 1.13.4 in /docs
2022-04-12 19:51:28 +08:00
dependabot[bot] and GitHub
758162b3e0
Bump nokogiri from 1.13.3 to 1.13.4 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.13.3 to 1.13.4.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/v1.13.4/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.3...v1.13.4 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-04-12 10:02:30 +00:00
NovaRain
e5f7d29a03
[HRP] Fixed movie subtitles not showing up when setting MOVIE_SIZE=1
...
* happens with certain combinations of screen and movie aspect ratios.
Minor edit to Credits.cpp.
Updated version number.
2022-04-11 09:56:35 +08:00
NovaRain
d3255277d7
Copy GitHub pages fixes
2022-04-07 21:24:49 +08:00
NovaRain
824780db88
Fix to GitHub pages
2022-04-07 21:16:16 +08:00
NovaRain
0a5a4e569e
Release 4.3.4
2022-04-07 20:46:58 +08:00
NovaRain
69461516fe
Edited code comment in the previous commit
...
Code format edits to BugFixes.cpp.
2022-04-07 20:42:33 +08:00
NovaRain
4e3d8a62ca
Fixed item planting for non-biped critters with the "barter" flag set
...
(BGforgeNet/Fallout2_Unofficial_Patch#95 )
Updated version number.
2022-04-04 21:31:51 +08:00
NovaRain
c3f6b0ebb6
Removed FadeBackgroundMusic option
...
Removed unused "type" parameter from Tilemap::make_path_func.
Edits to documents and README.md.
2022-03-28 14:35:15 +08:00
NovaRain
93b53081a7
Edits to hookscripts.md and hooks.yml
...
Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:49:42 +08:00
NovaRain
4af68b612b
Code edits to the fix for FadeBackgroundMusic
2022-03-21 08:42:45 +08:00
NovaRain
1f44428fd6
Updated Ammo INI Loader example script mod
...
Updated version number.
2022-03-15 12:59:19 +08:00
NovaRain
b486b58dd1
Added .gitattributes with ssl syntax highlighting
...
Added game debug project info to ddraw.sln.
2022-03-11 20:23:57 +08:00
NovaRain
1b579ad1d4
Bumped checkout to v3 for GitHub Action
...
Bumped nokogiri from 1.12.5 to 1.13.3 in /docs
2022-03-03 16:51:24 +08:00
NovaRain and GitHub
454c8d2a6d
Merge pull request #430 from phobos2077/dependabot/bundler/docs/nokogiri-1.13.3
...
Bump nokogiri from 1.12.5 to 1.13.3 in /docs
2022-02-26 19:44:38 +08:00
dependabot[bot] and GitHub
c609d79841
Bump nokogiri from 1.12.5 to 1.13.3 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.12.5 to 1.13.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.12.5...v1.13.3 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-02-26 11:33:23 +00:00
NovaRain
a392e5620a
Added support for LocalMapXLimit/LocalMapYLimit options to sfall HRP
2022-02-20 08:39:02 +08:00
NovaRain
15c512ff7b
Fixed some problems with the main menu in sfall HRP
...
Minor edits to other code.
2022-02-20 08:05:27 +08:00
NovaRain
4b6bc75814
Changed the build OS to Windows Server 2019
...
* for keeping Visual Studio 2017.
2022-02-17 11:34:14 +08:00
NovaRain
3f2f3560ad
Release 4.3.3.1
2022-02-17 10:38:06 +08:00
NovaRain
29cd430b17
Moved 24-bit BMP code refs to HRP\Image.cpp
...
Minor edits to code/documents.
Updated version number.
2022-02-17 10:20:56 +08:00
NovaRain
e84376351b
Reverted the palette update method for DX9 mode to pre-4.3.1
...
* moving the processing to GPU (commit edbfc05 )
Improved the functionality of AllowDShowMovies:
now can take screenshots and press any key to skip AVI movies.
Code edits to Logging.cpp.
2022-02-14 12:03:21 +08:00
NovaRain
2d97d24a39
Reverted the limit on hit chance (commit 71bc271)
...
* reason: the text length is depend on the frm.
2022-02-13 07:37:11 +08:00
NovaRain
4f89788dbd
Fixed the game printing an incorrect item name in some cases
...
Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 02:06:56 +08:00
NovaRain
6df9dacc5f
Code correction on DX9 initialization for built-in HRP
...
Some minor code edits.
2022-02-12 10:48:07 +08:00
NovaRain
71bc2719c4
Added minimum and maximum limits to the hit chance
...
* to prevent display glitches (BGforgeNet/Fallout2_Unofficial_Patch#85 )
Lowered the max number of PNG screenshots to 10K.
2022-02-11 15:06:07 +08:00
NovaRain
1c9866a693
[HRP] Fixed the screenshot for sfall DX9 mode
...
* Now the screenshots are saved in PNG format.
[HRP] Adjusted the position of movie subtitles.
[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 12:13:26 +08:00
NovaRain
a7e6365d84
[HRP] Fixed possible crash in combat for EXTRA_WIN_MSG_CHECKS ( #425 )
2022-02-05 09:08:24 +08:00
NovaRain
0622a89978
[HRP] Fixed the main menu still being stretched when MAIN_MENU_SIZE=0
...
[HRP] Fixed broken console messages when using ConsoleOutputPath (#424 )
[HRP] Disabled IFACE_BAR_WIDTH for Chinese version.
Fixed the copyright line in the credits.
2022-02-01 09:37:27 +08:00
NovaRain
41b4b773a3
Release 4.3.3
2022-01-20 13:41:56 +08:00
NovaRain
0807a4ea02
Updated Translations.ini and Russian/Chinese files
2022-01-20 12:53:01 +08:00
NovaRain
a9f03544d5
Fixed movie scale pitch size for CPU palette conversion
2022-01-20 10:29:00 +08:00
NovaRain
03676d09ee
Fixed the music not playing after loading a saved game ( #422 )
...
* if the save is on the same map, and while in the game.
2022-01-20 07:11:51 +08:00
NovaRain
e17ad5d11b
Minor code edits
2022-01-19 09:41:37 +08:00
NovaRain
b66cc42fbc
[HRP] Added missing movie scaling implementation for GPUBlt=2
...
Reverted the previous commit.
2022-01-18 08:52:00 +08:00
NovaRain
6cf41401aa
Disabled compiling HLSL shader files at build-time
...
* use existed files in the HLSL folder instead.
2022-01-17 21:25:25 +08:00
NovaRain
45e2037082
Added HLSL source files and compiled shader files
...
* this should remove the hidden dependency on d3dcompiler_xx.dll.
2022-01-17 21:14:01 +08:00
NovaRain
fc5863ac46
Added a new warning message on shader effects to Graphics.cpp
2022-01-17 12:12:08 +08:00
NovaRain
0a5ec8c70f
Added a redraw timer to the debug editor
...
* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:51:24 +08:00
NovaRain
937cff235e
Updated the year for version info
2022-01-17 08:53:48 +08:00
NovaRain
6bf967e877
Code correction to DebugEditor.cpp
2022-01-15 11:59:13 +08:00
NovaRain
f839c8374a
Increased the width of the mouse drop area for inv on the barter screen
...
Removed HRP's BARTER_PC_INV_DROP_FIX.
2022-01-15 09:56:55 +08:00
NovaRain
3301ace580
[HRP] Fixed interface position for smaller resolution (640x480)
...
[HRP] Fixed main menu position when MAIN_MENU_SIZE=0
2022-01-15 08:57:51 +08:00
NovaRain
247d4fae6c
Edits to the arrays document
2022-01-13 21:29:24 +08:00
NovaRain
f30558b091
Fixed a bug in 4.3.1 that caused AI to be unable to use some weapons
...
Code edits regarding AIpref in Enums.h.
Added GamePids.h (derived from ItemPid.h in mapper scripts)
2022-01-13 10:14:25 +08:00
NovaRain
7c0adc558a
Updated documents for the removal of ArraysBehavior option
...
Some other minor edits to documents.
2022-01-12 09:40:18 +08:00
NovaRain
5493ed38d3
Redid the idle implementation for ProcessorIdle
...
[HRP] Added support for CPU_USAGE_FIX option.
[HRP] Code changes to DirectDraw.cpp for DD7 performance.
2022-01-11 10:03:11 +08:00
NovaRain
16ad57806f
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
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* both are now always enabled
2022-01-07 06:46:28 +08:00
NovaRain
adadf608e7
Changed the "Radiated" on the char screen to be highlighted in gray
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* when the player still has an impending radiation effect
[HRP] Fixed the clickability issue for SCALE_BUTTONS_AND_TEXT_MENU.
Moved some code related to HRP.
Unified the naming style for color variables.
2022-01-06 14:19:05 +08:00
NovaRain
6faf71da66
Code edits to Graphics.cpp for device lost state
2022-01-04 07:03:50 +08:00
NovaRain
40fa4a1336
Fixed black screen after restoring DX9 device
2022-01-03 23:58:17 +08:00
NovaRain
8427ad657a
Fixed Tilemap::make_path_func and DrawAlternateAmmoMetre functions
2022-01-03 07:07:08 +08:00
NovaRain
5fbbeeb328
[HRP] Code correction
2021-12-29 07:06:56 +08:00
NovaRain
a30f640eb9
[HRP] Added support for reading .rix images larger than 640x480
2021-12-29 06:20:20 +08:00
NovaRain
921db36478
Improved the message box for CRC mismatch
...
Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:44:20 +08:00
NovaRain
74455db5a9
Removed SkipSizeCheck from ddraw.ini
...
* the executable file size check is also removed (mostly).
2021-12-27 10:15:41 +08:00
NovaRain
437e6bfaea
Code correction/edits to the previous commit
...
Added a debug message for the open file limit being exceeded.
2021-12-26 11:33:15 +08:00
NovaRain
eb0bd4dfd0
Fixed the broken fix for addicted party members
...
(BGforgeNet/Fallout2_Restoration_Project#131, #420 )
Improved the duplicate path removal in LoadOrder.cpp.
Code edits to the fix in previous commit for system compatibility.
2021-12-25 20:40:09 +08:00
NovaRain
b0cc4352f7
Added additional fixes to FadeBackgroundMusic
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* fixes not closing sound files after fading, which led to unable to
load the game anymore due to the the open files limit.
Code edits to CRC.cpp for displayed messages.
2021-12-24 13:47:22 +08:00
NovaRain
df15a147d9
Renamed ShowMapGridKey to MapGridToggleKey
2021-12-21 09:47:59 +08:00
NovaRain
680284d785
Fixed crashes in HRP code
...
Reverted the version string on the main menu.
2021-12-20 12:16:18 +08:00
NovaRain
3cc98fc15d
Added a debug option to toggle the hex grid
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Added HiResMode option to ddraw.ini, along with some edits.
Fixed db_init function wrapper.
Some edits to HRP code.
2021-12-20 12:00:45 +08:00
NovaRain
317c462918
Edited action.yml for additional library
2021-12-19 09:06:20 +08:00
NovaRain
c7e46a6b84
Merge branch 'HRP-integration' into develop
...
# Conflicts:
# sfall/Game/GUI/Text.cpp
# sfall/Modules/Interface.cpp
2021-12-19 09:01:48 +08:00
NovaRain
92a24a6112
Code cleanup and edits before merging
2021-12-19 08:42:36 +08:00
NovaRain
da5286eaa9
Code cleanup and correction
2021-12-19 08:40:12 +08:00
NovaRain
3022e96809
Merge branch 'develop' into HRP-integration
2021-12-18 12:58:03 +08:00
NovaRain
6ff73a513e
Fixed the load order of f2_res.dat & sfall.dat
...
Changed the default graphics mode back to 0 (now DD7).
2021-12-18 11:39:05 +08:00
NovaRain
53be017f0b
Added fixed call point for sfall initialization
2021-12-17 09:56:52 +08:00
NovaRain
095dfae544
Fixed broken object descriptions for Chinese version
...
Minor code edits.
2021-12-16 12:38:14 +08:00
NovaRain
3145d4e5dc
Added missing functions (was causing errors)
...
Added an improvement to prevent the player from running outside the
cropped part of the map.
Added an improvement for the list of action icons when enabling
IFACE_BAR_MODE (the list is no longer created under the interface).
2021-12-16 12:28:26 +08:00
NovaRain
5a18570bd9
Code changes to Graphics.cpp & main.cpp
...
* from HRP test branch
2021-12-12 10:28:35 +08:00
NovaRain
fb8ca5317f
Added SCALE_2X option, and minor fixes
2021-12-12 09:26:23 +08:00
NovaRain
bc8665b131
Added a limit on path nodes for NPCs to NumPathNodes option
2021-12-11 10:36:26 +08:00
NovaRain
fee4720ef5
Added ALTERNATE_AMMO_METRE and NumPathNodes options
2021-12-11 09:19:00 +08:00
NovaRain
7553b7bfc0
Fixed a crash bug in FadeBackgroundMusic
...
(when trying to mute the master audio volume in the preferences screen)
Minor code edits.
2021-12-10 09:58:22 +08:00
NovaRain
26b3fac1e0
Code fixes/edits to the previous commit
2021-12-10 09:12:44 +08:00
NovaRain
0ba69166b9
Added FADE_TIME_RECALCULATE_ON_FADE and EXTRA_WIN_MSG_CHECKS options
2021-12-09 09:47:59 +08:00
NovaRain
d94e68ba73
Finished the code for DirectDraw graphics mode
2021-12-08 12:59:02 +08:00
NovaRain
69cd1461f1
Updated the code for DirectDraw graphics mode
2021-12-07 08:43:02 +08:00
NovaRain
6ca5644e99
(WIP) Added DirectDraw graphics mode for built-in HRP
...
Moved some code from Graphics.cpp to WinProc.cpp
2021-12-05 09:29:48 +08:00
NovaRain
70da19e49b
Added code for game movies and edited other code
2021-12-02 12:26:23 +08:00
NovaRain
aa6f1cabec
Edit to the previous commit
2021-11-28 19:02:24 +08:00
NovaRain
0a42db619d
Added a tweak to allow printing new floating messages when their limit is exceeded ( #388 )
...
Fixed incorrect value of the limit number of floating messages.
2021-11-28 12:35:14 +08:00
NovaRain
ccaacd72e4
Updated code for deactivating the external HRP
2021-11-28 09:31:13 +08:00
NovaRain
6f08a50f9a
Removed UseCommandLine from ddraw.ini (always enabled)
...
Updated version number.
2021-11-27 06:42:19 +08:00
NovaRain
98cc168288
Added CreditsScreen.cpp/h
2021-11-26 09:32:55 +08:00
NovaRain
81912b47ed
Added optimization for the save/load game screens
...
Edited the description of args for HOOK_TOHIT.
2021-11-23 20:43:19 +08:00
NovaRain
5acdf37c80
Added DeathScreen.cpp/h and SlidesScreen.cpp/h
...
Added optimization for the save/load game screens.
2021-11-23 10:04:05 +08:00
NovaRain
f76c0dfe91
Added HelpScreen.cpp/h and Worldmap.cpp/h
2021-11-20 08:45:09 +08:00
NovaRain
ba7773223a
Added Character, LoadSave, and MiscInterface files
2021-11-19 08:54:42 +08:00
NovaRain
809cba44e8
Minor code edits to Graphics.cpp from HRP branch
2021-11-17 10:05:33 +08:00
NovaRain
1c3f3dbbd5
Changed the namespace for HRP modules
...
Moved some functions to the HRP namespace.
2021-11-17 10:03:45 +08:00
NovaRain
5265dd8ded
Updated code
2021-11-17 06:42:12 +08:00
NovaRain
7e65aa2c64
Fixed the redrawing of windows with "DontMoveTop" flag
...
* if one is not topmost, it's not redrawn after calling show function.
2021-11-16 15:03:41 +08:00
NovaRain
be4978324c
Fixed minor bugs in HeroAppearance & CritterStats
...
Fixed incorrect display of name and damage values for unarmed attacks
in some cases.
Minor code edits.
2021-11-15 10:55:52 +08:00
NovaRain
1834fa3d18
Updated code for the interface bar
2021-11-15 09:02:23 +08:00
NovaRain
ae05feee8c
Updated code for the interface bar (WIP)
2021-11-14 09:36:29 +08:00
NovaRain
e7add0d1b4
Added inventory code
2021-11-12 00:48:06 +08:00
NovaRain
5a61bb8fc3
Added code for Dialog/Barter interface
...
Added support for Continuum's dialog graphic.
2021-11-10 10:43:15 +08:00
NovaRain
281823e97d
Release 4.3.2
2021-11-10 08:45:54 +08:00
NovaRain
32924db37c
Reverted Worldmap.cpp changes in commit c19137b
2021-11-10 08:45:12 +08:00
NovaRain
cd3c220ef8
Changed the option name of grave containers fix
...
Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
Updated web document.
2021-11-09 10:01:17 +08:00
NovaRain
09813aeb86
Code edits to ScriptExtender.cpp/SpeedPatch.cpp
...
Minor edits to some files.
2021-11-08 13:45:35 +08:00
NovaRain
f75214056e
Updated map view code
2021-11-08 10:24:59 +08:00
NovaRain
d4f011913c
Changed the fix in commit 583105a to an option ( #412 )
2021-11-06 22:44:14 +08:00
NovaRain
a543cd934c
Updated the code for map edge clipping
2021-11-06 01:16:04 +08:00
NovaRain
eb7aca6595
Added map edge clipping (partial)
2021-11-04 06:57:46 +08:00
NovaRain
49cfe39038
Updated code in EdgeBorder/ViewMap.
2021-11-03 09:02:37 +08:00
NovaRain
163b9ed5d3
Simplified the calculation loop in Glovz's formula
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Changed the title bar text for DX9 windowed mode.
2021-11-02 09:39:47 +08:00
NovaRain
3846ec9b9d
Updated/Corrected code
...
Added InterfaceBar.cpp/h.
2021-11-02 09:15:11 +08:00
NovaRain
e35745353c
Improvements for the windowed game mode
...
Some changes in the implementation of HRP code.
2021-10-31 09:57:18 +08:00
NovaRain
d7647bca18
Optimized the calculation loop in YAAM code
2021-10-30 09:16:39 +08:00
NovaRain
53278a090b
Some edits to YAAM code
...
Changed OverrideArtCacheSize to set the art cache size to 261.
Fixed typo in ddraw.ini.
2021-10-27 22:02:09 +08:00
NovaRain
a533943200
Cosmetic edit: alignment of GPL text in some files
2021-10-27 22:01:15 +08:00
NovaRain
4385807cd3
Added code for the previous commit
2021-10-27 10:03:42 +08:00
NovaRain
17c73a81da
Added ViewMap.cpp/h and EdgeBorder.cpp/h
2021-10-26 09:02:32 +08:00
NovaRain
f2bc04001e
Changed the description of CheckWeaponAmmoCost in ddraw.ini
...
Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
2021-10-25 10:18:16 +08:00
NovaRain
f1c087b3a3
Improved the division function in previous commit
...
Rewrote the text hook for main_menu_create_ in C++ (from HRP branch)
Updated version number.
2021-10-25 09:52:18 +08:00
NovaRain
3dea47c467
Rewrote Glovz's damage formula code in C++ ( #355 )
2021-10-24 11:12:56 +08:00
NovaRain
c5075aa478
Finished the implementation of the main menu
...
* requires testing and correction of minor inaccuracies.
2021-10-23 07:34:39 +08:00
NovaRain
8d58e6e3bb
Misc code edits
2021-10-22 00:23:58 +08:00
NovaRain
be4c73fd50
Continue implementing the main menu section
...
Misc code edits.
2021-10-22 00:19:36 +08:00
NovaRain
a19baedb96
[HRP] Implementation: MAINMENU, STATIC_SCREENS
2021-10-18 21:24:41 +08:00
NovaRain
43a8e84dee
Updated define_extra.h
2021-10-16 07:24:58 +08:00
NovaRain
c9ce0aa0ce
Release 4.3.1 (with updated doc)
2021-10-15 10:52:35 +08:00
NovaRain
6c6f0be11b
Updated web document
2021-10-15 10:51:44 +08:00
NovaRain
2d54e376c6
Release 4.3.1
2021-10-15 10:39:27 +08:00
NovaRain
f48fce3274
Fixed a rounding error in Glovz's damage formula
...
Minor edit to gl_partycontrol script.
Updated Russian and Germen translations.
2021-10-15 10:06:02 +08:00
NovaRain
b475bf91fb
Updated Polish translation
...
Added char* variant functions to Logging.cpp.
2021-10-14 09:25:15 +08:00
NovaRain
ecd574063a
Minor code edits, now sfall will always create sfall-log.txt
...
* still won't write any unless debug options are enabled in ddraw.ini.
2021-10-13 13:47:22 +08:00
NovaRain
101238e125
Improved the party control and fixed mod related bugs
...
Updated gl_partycontrol script.
2021-10-13 13:01:24 +08:00
NovaRain
2e97fe38ff
Fixed JetWithdrawal in Drugs.ini conflict with fix in commit dfd810c
...
Simplified the code in the previous commit.
2021-10-10 07:19:46 +08:00
NovaRain
583105a76a
Fixed the execution of use_p_proc handler for grave type containers
...
* "grave type" is a container with only two frames (open/closed)
* in vanilla code, using a grave type container in the open state does
not execute use_p_proc in its script like other containers do.
2021-10-08 10:46:57 +08:00
NovaRain
ac1bc19faa
Reverted the previous commit and added "obj_is_openable" function
...
* the previous commit conflicts with BIS document.
2021-10-08 09:16:05 +08:00
NovaRain
692e28262d
Fixed the return value of obj_is_open function
...
* for containers with only one frame (e.g. shelves)
2021-10-07 13:43:33 +08:00
NovaRain
e62803837b
Minor edit to sfall function notes
2021-10-06 21:15:45 +08:00
NovaRain
c19137bd1a
Fixed crash at the end of DS sound playback
...
* revert to the previous implementation.
Made sure sfall only loads a localized resource file with valid name.
Some code edits.
2021-10-05 13:36:58 +08:00
NovaRain
5df3d7230f
Improved set_scr_name function
...
Some code correction.
2021-10-04 12:04:46 +08:00
NovaRain
113324097c
Updated the site doc as well
2021-10-03 09:56:44 +08:00
NovaRain
e725445ce9
Added the description of set_scr_name function
2021-10-03 09:43:54 +08:00
NovaRain
9a5b38dfc3
Added "set_scr_name" script function
...
* not documented yet.
2021-10-02 22:44:15 +08:00
NovaRain
edbfc055d0
Improved the rendering performance of DX9 modes
...
Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
Code edits and preparation.
2021-10-01 12:25:18 +08:00
NovaRain
dbe24d3ebd
Updated translation ini files
2021-09-30 21:46:11 +08:00
NovaRain and GitHub
10a6176da2
Merge pull request #410 from phobos2077/dependabot/bundler/docs/nokogiri-1.12.5
...
Bump nokogiri from 1.11.6 to 1.12.5 in /docs
2021-09-28 17:23:24 +08:00
dependabot[bot] and GitHub
7524aeba9b
Bump nokogiri from 1.11.6 to 1.12.5 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.11.6 to 1.12.5.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.11.6...v1.12.5 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-09-28 05:56:39 +00:00
NovaRain
debbda0b3b
Added the ability to set custom names for unarmed attacks
...
Updated Translations.ini template.
Commented out empty exit() in some modules.
2021-09-27 10:37:28 +08:00
NovaRain
2fe3ccd01d
Minor code edits to the previous commit
2021-09-26 07:28:19 +08:00
NovaRain
770fd7e63c
Correction to the previous commit
2021-09-25 20:13:54 +08:00
NovaRain
827b96a7e0
[WIP] Added the display of actual damage for unarmed attacks in inven
2021-09-25 08:46:15 +08:00
NovaRain
d661067f2c
Corrected stat requirements of Jab in Unarmed.cpp
...
Code edits to EngineUtils.
2021-09-23 10:36:17 +08:00
NovaRain
e5687247f8
Fixed setting basic punch and kick in Unarmed.ini
...
Minor edits to code and misc files.
2021-09-22 11:18:13 +08:00
NovaRain
249815efd9
Added Unarmed.ini example file
2021-09-21 22:59:31 +08:00
NovaRain
b46d1ab47b
Added a tweak to update unarmed attacks after leveling up
...
Changed the artifact package name.
2021-09-21 09:19:37 +08:00
NovaRain
4a32aaf80e
Added a tweak to keep the selected attack mode for unarmed attacks
...
* was reset when the inventory is closed or the combat ends.
2021-09-20 11:16:43 +08:00
NovaRain
858a6c5343
Added new Unarmed module and UnarmedFile option
...
* example INI file not yet.
Replaced item_w_mp_cost_ function with the sfall implementation.
Disabled some code in various modules due to new implementations.
2021-09-19 23:14:08 +08:00
NovaRain
c219ce183f
Changed the encoding of polish.ini
2021-09-17 21:56:12 +08:00
burner1024 and GitHub
1f6dbccb3d
Added Polish translation ( #409 )
...
* added partial Polish translation from https://trzynasty-schron.net/forum/index.php?topic=8221.0
* complete Polish translation (from JaidenIsPink)
2021-09-17 21:34:18 +08:00
NovaRain
deae07ffec
Some code edits and preparation
2021-09-17 10:48:42 +08:00
NovaRain
bb88830a5b
Added a fix to display the color index 255 of the palette correctly
...
* in DX9 mode when using the hi-res patch
Some minor code corrections.
2021-09-12 13:59:58 +08:00
NovaRain
f6c1e0f908
Code corrections
2021-09-07 06:37:57 +08:00
NovaRain
6c3dd72ea7
Added missing sounds for the buttons on the world map interface ( #373 )
...
Changed the game speed tweak to be active only during the game.
2021-09-06 10:54:47 +08:00
NovaRain
c5e226a279
Fixed key repeat delay/rate for game speed tweak ( #406 )
...
Removed AffectPlayback option.
2021-09-06 07:52:41 +08:00
NovaRain
0a8a28b80c
Moved some functions from AI.cpp to AIHelpers.cpp
2021-09-06 07:44:38 +08:00
NovaRain
c047402dc9
Code edits to gl_npcarmor script
...
Added some line breaks in hookscripts.md.
2021-09-03 10:36:33 +08:00
NovaRain
569bde5fab
Code changes to the previous commit
...
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain
428cf42c7d
Added an additional '"Can't Use" flag to misc flags in item objects
...
* it makes the weapon object unusable in combat.
Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain
dfd810c9e4
Fixed the Jet addiction was not removed when using the antidote ( #405 )
...
(BGforgeNet/Fallout2_Restoration_Project#118 )
2021-08-29 10:20:01 +08:00
NovaRain
d9b7a714ec
Moved some patches/functions between Interface.cpp and MiscPatches.cpp
...
* And Graphics.cpp and InputFuncs/Input.cpp
Tweaked the buffer flush (actually print to file) rate in Console.cpp.
2021-08-27 21:00:15 +08:00
NovaRain
888269af92
Renamed the var inline functions
2021-08-27 20:45:53 +08:00
NovaRain
a275fff434
Replaced *(TYPE*)FO_VAR with new inline functions
2021-08-26 10:03:47 +08:00
NovaRain
3f0216d49b
Fixed broken ConsoleOutputPath due to the line break support
2021-08-25 11:33:58 +08:00
NovaRain
ce64f5d352
Moved render.cpp/h files to GUI folder/namespace
2021-08-25 10:14:53 +08:00
NovaRain
110facfada
Added support for the newline character '\n' in pro_*.msg files ( #401 )
2021-08-25 09:52:05 +08:00
NovaRain
bb55b97d12
Some code edits and preparation
2021-08-24 14:12:32 +08:00
NovaRain
40538e26d3
Changed SingleCore to set CPU affinity to the second core if available
2021-08-23 16:07:29 +08:00
NovaRain
3bc49e05d5
Replaced HRP addresses with the define values
2021-08-23 10:24:27 +08:00
NovaRain
a6417069ad
Internal fix for HOOK_REMOVEINVENOBJ
2021-08-21 11:35:41 +08:00
NovaRain
c6f17c5b7d
Fixed ai_check_drugs for AIDrugUsePerfFix=1
2021-08-21 07:50:04 +08:00
NovaRain
cf028bcdfe
Added "util" namespace to EngineUtils.cpp
2021-08-20 21:34:14 +08:00
NovaRain
478a522463
Code fixes to ai_check_drugs_hack in combatAI.cpp
2021-08-20 07:15:11 +08:00
NovaRain
a186014895
Added new EngineTweaks module and TweaksFile option
2021-08-19 23:09:03 +08:00
NovaRain
3129e27737
Fixed a crash when opening a file whose name contains the '%' char
...
Corrected the code in the previous commit.
2021-08-19 13:33:52 +08:00
NovaRain
94dd41f7ac
Relocated some functions in the previous commit
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Added an additional 'Healing Item' flag to ext flags for item protos.
* indicates the item is a healing drug when AI needs to heal itself.
2021-08-18 12:03:58 +08:00
NovaRain
e55db2b4da
Added a fixed implementation of ai_check_drugs_ function
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* which has all fixes/hook built-in.
Disabled old fixes for vanilla ai_check_drugs_ in AI.cpp/BugFixes.cpp.
2021-08-17 12:22:57 +08:00
NovaRain
3a0e64e3ce
Added FadeBackgroundMusic option
2021-08-13 20:10:08 +08:00
NovaRain
638499b106
Code edits to ExtraSaveSlots.cpp
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* the page numbering is now 0-indexed, to better align with the macros.
Re-numbered save slot control metarules.
2021-08-13 10:54:57 +08:00
NovaRain
5ef12b60c5
Changed the implementation of AutoQuickSave
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* now it sets the number of pages used for quick saving.
Added related macros for controlling the save slot with scripts.
2021-08-12 15:07:24 +08:00
NovaRain
34ae106fa5
Improved the page control for ExtraSaveSlots
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Minor edits to ddraw.ini.
2021-08-11 14:09:39 +08:00
NovaRain
a34aa64ced
Added AutoSearchSFX option for automatic search of SFX files
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Excluded ANIM_walk from the debug log about missing critter art files.
2021-08-08 22:40:49 +08:00
NovaRain
a26b7931a6
Minor edits to the previous commit
2021-08-06 00:54:20 +08:00
NovaRain
865adb7ee8
Fixed the main menu music stopped when entering load game screen
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Added the ability to continuously play the music when moving to another
map that uses the same music.
Updated version number.
2021-08-05 14:18:02 +08:00
NovaRain
d9bcad0a11
Removed the extra AP check when AI reloads a weapon
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(reloading is possible if there are not enough action points.)
2021-08-01 07:12:47 +08:00
NovaRain and GitHub
b744dfeb1b
Merge pull request #399 from phobos2077/dependabot/bundler/docs/addressable-2.8.0
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Bump addressable from 2.6.0 to 2.8.0 in /docs
2021-08-01 06:45:14 +08:00
dependabot[bot] and GitHub
42f909fcb4
Bump addressable from 2.6.0 to 2.8.0 in /docs
...
Bumps [addressable](https://github.com/sporkmonger/addressable ) from 2.6.0 to 2.8.0.
- [Release notes](https://github.com/sporkmonger/addressable/releases )
- [Changelog](https://github.com/sporkmonger/addressable/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sporkmonger/addressable/compare/addressable-2.6.0...addressable-2.8.0 )
---
updated-dependencies:
- dependency-name: addressable
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-07-13 18:08:13 +00:00
NovaRain
6a95cdf3ca
Updated the documents in the previous commit
2021-07-07 09:26:41 +08:00
NovaRain
da3cdd4698
Added markdown version of compiler documents
2021-07-05 10:01:48 +08:00
NovaRain
6402d616fa
Merge branch 'master' into develop
2021-07-05 09:58:27 +08:00
NovaRain
bd121c1dcd
Attempted to fix the document website
2021-07-03 09:30:53 +08:00
NovaRain
f9fa332b23
Added Brazilian Portuguese translation
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(from Felipefpl)
2021-06-28 12:16:07 +08:00
NovaRain
ec6d25da3d
Release 4.3.0.2
2021-06-26 23:09:39 +08:00
NovaRain
fc15a17d99
Updated french.ini (from HawK-EyE)
2021-06-26 23:08:32 +08:00
NovaRain
0a89ab4ceb
Fixed the algorithm for sorting the quest list ( #397 )
2021-06-21 06:08:37 +08:00
NovaRain
ecb113fd54
Fixed black screen after starting a new game w/o HRP ( #395 )
2021-06-20 08:37:42 +08:00
NovaRain
e03d3f5963
Fixed item duplication bug in HOOK_INVENTORYMOVE ( #396 )
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Code edits to Animations.cpp regarding locking anim slots.
Updated version number.
2021-06-20 02:05:29 +08:00
NovaRain
dec97f22c7
Re-release 4.3.0.1
2021-06-10 08:44:55 +08:00
NovaRain
5682d9b12a
Fixed code in Animations.cpp for commit 7c55d37 ( #393 , #394 )
2021-06-10 08:40:05 +08:00
NovaRain
3177977927
Release 4.3.0.1
2021-06-10 00:39:24 +08:00
NovaRain
44c988f306
Minor code edits to BugFixes.cpp
2021-06-09 21:07:27 +08:00
NovaRain
f8dee32c16
Code edits to tilemap.cpp and engine defines
2021-06-09 11:14:10 +08:00
NovaRain
f96b1776b5
Fixed chem_primary_desire values not being saved correctly for PMs
2021-06-08 12:16:05 +08:00
NovaRain
38abea7fc1
Fixed infinite loop in combat with AIDrugUsePerfFix
2021-06-08 07:05:07 +08:00
NovaRain
ff324c304f
Fixed friendly fire check not running for unset area_attack_mode
2021-06-07 06:57:24 +08:00
NovaRain
7c55d37e57
Disabled the improved implementation of animation registration
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(for release build)
Updated version number and Russian translation file.
2021-06-06 09:04:59 +08:00
NovaRain and GitHub
069020da85
Merge pull request #387 from wipe2238/github-action
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Enabled autobuilds with GitHub Actions
2021-06-06 08:09:40 +08:00
Wipe
cf67e182b3
Excluded DevXP build from artifact
2021-06-06 02:01:59 +02:00
NovaRain and GitHub
fb74f37372
Merge pull request #384 from phobos2077/dependabot/bundler/docs/rubyzip-2.3.0
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Bump rubyzip from 1.2.3 to 2.3.0 in /docs
2021-06-01 12:20:15 +08:00
NovaRain and GitHub
96de6c0bfd
Merge pull request #383 from phobos2077/dependabot/bundler/docs/nokogiri-1.11.6
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Bump nokogiri from 1.10.3 to 1.11.6 in /docs
2021-06-01 12:20:05 +08:00
dependabot[bot] and GitHub
415b3a8b17
Bump rubyzip from 1.2.3 to 2.3.0 in /docs
...
Bumps [rubyzip](https://github.com/rubyzip/rubyzip ) from 1.2.3 to 2.3.0.
- [Release notes](https://github.com/rubyzip/rubyzip/releases )
- [Changelog](https://github.com/rubyzip/rubyzip/blob/master/Changelog.md )
- [Commits](https://github.com/rubyzip/rubyzip/compare/v1.2.3...v2.3.0 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-06-01 04:15:27 +00:00
dependabot[bot] and GitHub
7b02efad58
Bump nokogiri from 1.10.3 to 1.11.6 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.10.3 to 1.11.6.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.10.3...v1.11.6 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-06-01 04:14:13 +00:00
NovaRain
a19a9eae10
Release 4.3
2021-06-01 12:00:50 +08:00
NovaRain
443a423081
Some edits to documents
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Removed txt version of arrays, hookscripts, and function notes.
2021-06-01 11:05:38 +08:00
NovaRain
b665c904f1
Minor code edits
2021-06-01 09:51:59 +08:00
NovaRain
a9a8088775
Added a debug message about missing combat object
2021-05-30 11:49:13 +08:00
NovaRain
dbe2de310c
Fixed incorrect object type search when loading a game saved in combat
2021-05-29 10:36:00 +08:00
NovaRain
1a40aceea3
Added markdown version of function notes and opcode list
2021-05-28 21:38:10 +08:00
NovaRain
09ab715687
Code edits to various modules
2021-05-28 11:35:26 +08:00
NovaRain
5e3f1eeaad
Removed "proto_exists" function in previous commit
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Added macro for checking pid.
2021-05-26 06:58:18 +08:00
NovaRain
1b37ed5d7c
Added "proto_exists" script function
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Updated gl_auto_closebox example script.
2021-05-25 12:55:11 +08:00
NovaRain
0b242a770d
Changed the placement algorithm for multihex critters
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(Rewrote the fix in the previous commit.)
2021-05-23 09:10:37 +08:00
NovaRain
4d1371b540
Fixed the placement of multihex critters in the player's party
2021-05-23 08:07:22 +08:00
NovaRain
cb70bc78a3
Fixed infinite loop in ObjCanSeeObj_ShootThru_Fix ( #365 )
2021-05-22 08:04:11 +08:00
NovaRain
e8abb99d0e
Corrected code for initializing attached script (create_object_sid, #378 )
2021-05-19 10:19:00 +08:00
NovaRain
aee6ed1195
Rewrote the fix for clearing floating text messages ( #377 )
2021-05-19 06:22:37 +08:00
NovaRain
6b368e6a69
Updated files for online documents
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Fixed typos in hookscripts.md & sslc_readme.txt.
2021-05-18 11:31:20 +08:00
NovaRain
9ce3a42102
Corrected code in Animations.cpp
2021-05-17 10:43:43 +08:00
NovaRain
73a9128369
Implemented an improved animation registration process
2021-05-16 13:05:38 +08:00
NovaRain
dd4ad75e4e
Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
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Minor code & document edits.
2021-05-15 21:54:59 +08:00
NovaRain
9497fae442
Code edits to Animations.cpp to prepare new implementation
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Added fill area truncation to win_fill_color.
2021-05-13 12:03:23 +08:00
NovaRain
16f8f1b92b
Fixed setting the last script window when the mouse leaves ( #376 )
2021-05-12 10:30:38 +08:00
NovaRain
6b7e83ab15
Rewrote the code in Animations.cpp
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Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:06 +08:00
NovaRain
fc53df5a16
Added a new hook: HOOK_CANUSEWEAPON
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Updated NPC armor appearance mod script.
2021-05-09 20:17:40 +08:00
Wipe
35649839cf
Added composite GitHub action and simple workflow using it
2021-05-09 06:48:20 +02:00
NovaRain
4f22b5a9fa
Code correction to two previous commits
2021-05-09 08:42:28 +08:00
NovaRain
f3f8321415
Enabled AI to use unarmed attack when switching weapons
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Added build folders to gitignore.
2021-05-08 23:11:37 +08:00
NovaRain
183b74a8fa
Moved item_count function fix to Game\items.cpp
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Finished the code of item_weapon_mp_cost replacement.
2021-05-08 12:42:53 +08:00
NovaRain
6d88f21028
Added a tweak to play "magic hands" anim when using items on objs
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* for issues with scripted animations not playing (#356 )
2021-05-07 15:48:40 +08:00
NovaRain
db0b8eddba
Set idle(Sleep) function for losing window focus
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Some code correction.
2021-05-06 10:36:06 +08:00
NovaRain
2985c2866b
Added additional code to "duplicate obj_dude script data" fix
2021-05-04 12:39:07 +08:00
NovaRain
eeab5065da
Reverted the change of obj_under_cursor in 4.2.9 (commit 1684395)
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The game window position is now also saved when dragging the window by
the title bar.
2021-05-02 12:06:53 +08:00
NovaRain
2e337d246b
Adjusted how the fix for create_object_sid works
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Added CreateObjectSidFix option.
2021-05-02 10:34:16 +08:00
NovaRain
7df0407798
Rewrote the score calculation in AIBestWeaponFix ( #370 )
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Changed FastShotFix to be disabled by default.
2021-04-29 11:54:20 +08:00
NovaRain
52af67ad3d
Added DisableSpecialAreas option
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Added a new "fonts" folder for language specific fonts.
2021-04-25 11:49:02 +08:00
NovaRain
b72b26d292
Added language path for loading fonts ( #368 )
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Some code fixes to support the language path.
2021-04-24 10:25:51 +08:00
NovaRain
99c95b2154
Code correction regarding string length
2021-04-23 10:50:34 +08:00
NovaRain
0cd2aa4f83
Added language path for sfall translations.ini
2021-04-22 11:45:21 +08:00
NovaRain
460bc045b9
Added language path for premade files ( #368 )
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Added AppIface.msg file support to Hero Appearance mod.
2021-04-21 11:28:48 +08:00
NovaRain
83eee2ba1e
Code correction to the previous commit
2021-04-19 11:19:07 +08:00
NovaRain
c855c6db19
Fixed and improved AllowLargeTiles option ( #367 )
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Removed the unspent skill points limit.
2021-04-18 13:09:06 +08:00
NovaRain
edd60379c5
Added a new value to AIDrugUsePerfFix
2021-04-14 16:18:33 +08:00
NovaRain
45faa184d8
Reorganized/renamed the functions in IniReader
2021-04-13 13:37:23 +08:00
NovaRain
fbd997e8bc
Fixed cur_town function on new game start ( #366 )
2021-04-13 12:08:45 +08:00
NovaRain
df45450394
Fixed AI behavior to prevent the unnecessary use of healing drugs
2021-04-13 12:02:39 +08:00
NovaRain
ea9037e38a
Moved all ini functions inside "IniReader" class
2021-04-11 21:24:33 +08:00
NovaRain
2eefeb4f23
Improved the "order to attack" function for party members
2021-04-11 19:33:38 +08:00
NovaRain
278bfdc841
Added markdown version of hookscripts.txt
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Some edits to documents.
2021-04-07 21:09:55 +08:00
NovaRain
acf859bebf
Cosmetic edits: alignment of multi-line ternary
2021-04-07 21:05:55 +08:00
NovaRain
0fbc29e8fd
Added a new hook: HOOK_BESTWEAPON
2021-04-05 12:43:11 +08:00
NovaRain
990587b145
Code changes to the previous commit
2021-04-04 09:56:31 +08:00
NovaRain
4dc5012ea5
Added a few fixes for knockout/down issues
2021-04-03 12:35:42 +08:00
NovaRain
16faac8cad
Cosmetic edits to the code:
...
* tabs for indentation, spaces for alignment.
* reduced the length of some separation comment lines.
* changed some variable names ('exist' is a verb).
2021-04-03 11:01:37 +08:00
NovaRain
69633e96d5
Added DL_FIX for logging
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Edits to ddraw.ini and arrays.md.
2021-04-02 01:19:29 +08:00
NovaRain
f90c613107
Improved some combat-related fixes
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Changed the search of localized res file to two letter-code.
2021-04-01 13:40:00 +08:00
NovaRain
4244ebd8c5
Improved the implementation of tile_num_beyond function
2021-03-29 11:54:56 +08:00
NovaRain
b37b5a2e76
Corrected the code in the previous commit
2021-03-28 08:43:26 +08:00
NovaRain
454e9bde73
Added a fixed implementation of the tile_num_beyond_ function
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Removed the code of multihex critter self-hit fix from BugFixes.cpp.
(now fixed properly with the aforementioned implementation)
2021-03-28 00:54:04 +08:00
NovaRain
59a1332af5
Removed DataLoadOrderPatch from ddraw.ini (always enabled)
2021-03-26 12:16:20 +08:00
NovaRain
a7b95e0948
Added a fix for multihex critter self-hit issue
2021-03-25 21:28:56 +08:00
NovaRain
78d8f46af6
Added "set_quest_failure_value" script function
2021-03-24 12:52:00 +08:00
NovaRain
d56de64913
Added a search for localized sfall resource files
2021-03-23 11:03:20 +08:00
NovaRain
561632fdca
Code correction to the previous commit
2021-03-23 09:44:17 +08:00
NovaRain
1cc978c0b1
Added a fix to the sorting of the quest list ( #361 )
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Added a cosmetic to the dialog review interface.
Fixed a crash introduced in commit d95e439 .
2021-03-22 14:24:45 +08:00
NovaRain
438bc6f78f
Code edits to the weapon switching fix in AI.cpp
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Added more struct defines and corrected related code.
2021-03-19 11:24:15 +08:00
NovaRain
9657731441
Fixed the error handling in create_object_sid
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* also added a debug message about the missing pid.
2021-03-17 09:44:42 +08:00
NovaRain
a343e5d6e1
Fixed a possible crash in commit d76f513
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* when the proto does not exist, leading to null object pointer.
2021-03-16 09:20:53 +08:00
NovaRain
bdebed85b7
Added a tweak to prevent NPC aggression ( #357 )
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* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:56:44 +08:00
NovaRain
d76f513873
Fixed the script attached to an object not running upon object creation ( #359 )
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Minor code style edits.
2021-03-14 11:01:03 +08:00
NovaRain
e99fe09137
Moved INI reading functions from main.cpp to IniReader.cpp
2021-03-13 13:47:27 +08:00
NovaRain
21ff9238a0
Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
2021-03-12 09:34:57 +08:00
NovaRain
4d04cae5a6
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost ( #360 )
2021-03-11 14:39:21 +08:00
NovaRain
d95e43956d
Fixed set_critter_burst_disable script function
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* now applies only to weapons with burst attack as the secondary mode.
Minor edits to code comments.
2021-03-10 11:52:09 +08:00
NovaRain
6b49c0dbaf
Added markdown version of arrays.txt (test)
2021-03-05 23:44:38 +08:00
NovaRain
f8447ba3b1
Added fixes for the AP cost for AI
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* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:07:34 +08:00
NovaRain
af90444f9b
Some code edits regarding BodyPart enums
2021-03-03 10:38:32 +08:00
NovaRain
db94b8e6a7
Added a fix for AI weapon validation before attack
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* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:10:14 +08:00
NovaRain
1f5871fdb7
Removed the fix added in commit 2efa4a9
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reason: supposedly a minor issue affecting the initial movement of an
NPC, requires further verification before implementation due to
potential harm to the AI behavior.
2021-02-26 10:30:56 +08:00
burner1024 and GitHub
5f0c5ae1fa
Better docs ( #241 )
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* website skeleton
* updated bunder to 2.0, added caching
* fix missing plugins?
* enable deploy for the branch, try to save cache
* need to use relative path?
* fix missing css
* use doc theme
* really enable doc theme?
* mayeb this time
* come on baby
* how about now
* please ?
* pretty please
* ehhh
* working theme
* added hooks
* formatting
* formatting 2
* added doc yaml from bgforge mls 1.0.7
* no need for nav order
* link reference
* hooks on top
* added global scripts
* pages are generated, exclude them
* generate site
* pip3 ?
* maybe now
* hooks page is generated automatically
* added table of contents to pages
* don't waste so much space
* switch highlight classes
* mark functions as code in description
* more formatting
* reformat doc with python
* loaded offsets
* opcode is loaded into yaml, txt no longer necessary
* mark unsafe functions
* restore hooks page
* clarification
* deduplicated hooks doc
* saner TOC
* typo
* move more docs
* hook scripts doc is now in md
* arrays doc is now in md
* added data types page
* added more info about old behaviour
* minor formatting issues
* moved more function docs to yaml
* all sfall functions docs are transpiled to yaml format
* formatting
* fix format
* add subcategory support
* simplified yaml format, added structure doc
* simplified structure and added clarification
* generated a separate page for hook types
* formatting
* disambiguation
* format clarification
* move get_map* to subcategory: doc is not relevant for other functions
* simple permalink
* fix links
* included more info on the main page
* more clarification
* rename offset > opcode
* try to get more sensible baseurl
* added best practices page
* what's up with the slashes
* allow parent pages with no content
* separate docs for direct memory access functions
* added latest functions
* fixed hook types link
* move get_explosion_damage to macros
* removed duplicated comment
* removed old comments
* added hook ids
* lowercase sfall
* more sfall lowercasing
* added proper permalinks
* changes from mr.stalin
* fix typos
* clarification
* fix direct memory access page
* fixed top navlink
* fixed urls
* checked sfallgv.sav, it's really not bloating much
* format clarification
* shorter name
* add mixed data type, sort
* add proc type, link hooks functions
* use same terminology
* added bool
* rearranged index
* added unsafe label
* move to root
* add stats
* more upper/lowercase
* should work now
* added build status
* added combat category, added description for modified_ini, moved global script functions into a subcat
* special note for set_self
* typo
* enable children
* cleanup
* move lists to arrays
* show header filename for macro instead
* rearrange more items to be more intuitive
* build on bionic
* separate object manipulation
* added object manipulation link to home
* typo
* formatting
* Added a note about charges
* punctuation
* formatting
* moved floor2 to math
* changed label color
* moved art and appearance to animations
* name too long
* search note
* moved exex_map_update to maps category
* moved more functions from other to skills
* too much blue
* formatting
* moved art_cache_clear to art section
* empathize that var name must be exactly 8 characters long
* update usages for inc_npc_level
* separate objects, scripts and variables
* updated url
* moved get_string_pointer to strings
* updated add_extra_msg_file doc
* typo
* latest doc updates from develop
* updated default layout from upstream
* applied local changes: subcategory list
* remove unnecessary backticks
* added new functions
* fix STD_PROCEDURE_END display
* formatting
* don't fail on missing hook id
* formatting
* updated doc from upstream
* added optimization and sslc pages
* order ssl and optimization pages below home
* really order optimization on top
* merge objects_in_radius variants
* updated from upstream
* tone down link color
* fixed formatting for updated theme
* updated travis for ruamel
* added favicon
* restored separator between functions
* updated functions.yml
* updated sfall functions
* rearranged some window and object function
* hook updates, pre-arg renaming
* hook args renumbering
* merged upstream
* added new hooks and functions from upstream
* remove the long-winded note about macro
* switch to gha for jekyll deployment
* sudo for deps
* try to fix ruamel missing
* switch build to master only, ref https://github.com/phobos2077/sfall/pull/241#discussion_r580365212
* update status badge for https://github.com/phobos2077/sfall/pull/241
2021-02-24 11:40:24 +03:00
NovaRain
5b3a83df91
Edits to hookscripts.txt
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Added weapon argument to HOOK_CALCAPCOST.
2021-02-24 11:59:04 +08:00
NovaRain
797de4bc0e
Fixed gl_auto_closebox for gravesites
2021-02-24 10:41:27 +08:00
NovaRain
cf8981b267
Added more checks to weapon ammo script functions
2021-02-24 10:40:01 +08:00
NovaRain
146cf4e08b
Moved some script function handlers to new files
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Reorganized some script functions.
2021-02-24 10:37:54 +08:00
NovaRain
9d640de1ca
Code correction related to GetProto usage
2021-02-20 10:16:23 +08:00
NovaRain
80a0c410e1
Removed "using namespace fo" from the global definition in .cpp files
2021-02-20 09:46:04 +08:00
NovaRain
da9432a33a
Added a tweak to restore combat flags for NPC after fleeing
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Added item_weapon_range game function.
Improved the range check in previous commit.
2021-02-19 12:22:06 +08:00
NovaRain
5bd820f357
Code edits to a couple of fixes in AI.cpp
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Renamed some hook functions.
2021-02-16 11:28:26 +08:00
NovaRain
95174b238e
Fixed broken GetProto() function (again)
2021-02-10 23:51:42 +08:00
NovaRain
2efa4a91fb
Fixed broken GetProto() function
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Added a fix to prevent NPCs from wasting their AP to pick up
unreachable items.
2021-02-10 08:33:34 +08:00
NovaRain
fb84e557fe
Code edits in EngineUtils.cpp
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Added comments to some defines in Enums.h.
2021-02-09 22:07:35 +08:00
NovaRain
3567ec791c
Removed unnecessary code
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Added some function/variable defines.
2021-02-09 10:39:41 +08:00
NovaRain
7e82313cf2
Added some tweaks for debug log
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Code edits in SpeedPatch.cpp
2021-02-08 11:31:52 +08:00
NovaRain
fe33dc2834
Rewrote ASM code of WorldMapFPSPatch in C++
2021-02-07 21:11:12 +08:00
NovaRain
7c6f9df404
Moved the custom implementations of is_within_perception_ and correctFidForRemovedItem_ functions to separate files
2021-02-07 08:47:54 +08:00
NovaRain
c86d816119
Preparing the code (part 1)
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Moved item_w_mp_cost with hook to new items.cpp.
Updated struct/variable/function defines.
2021-02-06 11:00:31 +08:00
NovaRain
4b7d901275
Added OnCombatStart, OnCombatEnd delegates
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Updated version number.
2021-02-06 10:51:23 +08:00
NovaRain
51864eaf6a
Merge branch 'develop'
2021-02-04 10:21:36 +08:00
NovaRain
cd828b9717
Minor code format edits in ScriptExtender/LoadGameHook.cpp
2021-02-04 10:11:48 +08:00
NovaRain
030533207f
Code edits to ScriptExtender/HookScripts
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Updated Structs.h
2021-02-02 11:36:03 +08:00
NovaRain
1d42a2242c
Separated the loading and initialization of global scripts
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* now the loading occurs before the start of a new game.
2021-02-01 11:55:21 +08:00
NovaRain
191beb8e0c
Small optimization for game_loaded script function
2021-01-31 10:30:18 +08:00
NovaRain
c27d1468ec
Minor edits to code and document
2021-01-31 00:48:04 +08:00
NovaRain
0941b4684c
Moved GNW_win_refresh and related functions to new render.cpp
2021-01-30 09:52:05 +08:00
NovaRain
866c95599d
Updated Structs.h and some other files
2021-01-30 08:24:59 +08:00
NovaRain
c14966f0b9
Fixed the "Leave" event of the window region
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* the event procedure was not triggered when the cursor moves to
a non-scripted window.
2021-01-29 12:42:40 +08:00
NovaRain
23d50410e2
Added SmallFrameFix option
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Code style edit: use !boolean instead of (boolean == false) for some
checks.
2021-01-29 12:02:40 +08:00
NovaRain
9e250aeebb
Removed unnecessary hack in Perks.cpp
2021-01-28 12:52:20 +08:00
NovaRain
f2efc1978a
Moved trait_adjust_stat and trait_adjust_skill functions
2021-01-28 11:13:39 +08:00
NovaRain
30cabcff2d
Forgot to commit vcxproj for the previous commit
2021-01-27 11:39:44 +08:00
NovaRain
939cf8a089
Moved the code of item_total_size and adjust_fid functions
2021-01-27 11:26:39 +08:00
NovaRain
c5ed504c62
Code edits
2021-01-27 10:44:42 +08:00
NovaRain
f9157bee6d
Changed the script name search algorithm from linear to binary
2021-01-25 12:39:33 +08:00
NovaRain
16843956b5
Changed "obj_under_cursor" for the movement cursor
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* the function is not designed for use with it.
Code correction in Stats.cpp.
2021-01-25 11:34:03 +08:00
NovaRain
15564dc0ab
Added an option about max HP calculation to the stats ini file
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Added an update to the HP stats when the map is loaded first time.
Minor code edits.
2021-01-24 12:07:40 +08:00
NovaRain
be6347ba9b
Updated language translation files
2021-01-22 22:24:47 +08:00
NovaRain
671065baed
Updated the code for party order attack
2021-01-22 14:18:55 +08:00
NovaRain
9e403e0e6b
Added a new mode to NPC combat control mod (WIP)
2021-01-21 12:59:45 +08:00
NovaRain
88050850f7
Added a new example mod gl_auto_closebox
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Updated engine structs/functions/variables for future use.
2021-01-20 10:17:01 +08:00
NovaRain
4618776322
Fixed flag setting/unsetting for non-door objects
2021-01-15 08:36:01 +08:00
NovaRain
ef89748eda
Fixed the format of some debug messages ( #195 )
2021-01-14 11:36:35 +08:00
NovaRain
a1c038846a
Changed HOOK_DESCRIPTIONOBJ to run for all types of objects ( #293 )
2021-01-14 10:44:47 +08:00
NovaRain
ef0bdf1e3b
Added a new hook: HOOK_ROLLCHECK
2021-01-13 23:26:19 +08:00
NovaRain
bde6b94855
Added a new hook: HOOK_ADJUSTRADS
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Fixed a crash bug in ScriptExtender.cpp from commit c736e39 .
Some adjustments to the hook injection mechanism.
2021-01-13 11:11:32 +08:00
NovaRain
4535ec9e20
Added TagSkillMode option to the skills ini file
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Added a fix to the radiation handling in the engine when an NPC is under
the player's control.
Code correction in Graphics.cpp.
2021-01-12 11:52:59 +08:00
NovaRain
c736e39f9e
Fixed the display issue in DX9 mode
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* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.
ASM code correction in ScriptExtender.cpp.
2021-01-08 13:27:36 +08:00
NovaRain
83a91638c2
Fixed the ID assignment for script objects and party member's items
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when saving the map
2021-01-08 10:01:12 +08:00
NovaRain
97c48909c0
Added TagSkillBonus option to the skills ini file
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Fixed a crash in the previous commit.
2021-01-06 11:30:29 +08:00
NovaRain
dfeafc3058
Added more options for tweaking some engine perks to the perks ini file
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Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:09:59 +08:00
NovaRain
1219571367
Added sfx volume reduction for objects located on a different map elev
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Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:45:52 +08:00
NovaRain
19f6d64e5b
Added a new hook: HOOK_ADJUSTPOISON
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Added a fix to the poison handling in the engine when an NPC is under
the player's control.
2020-12-30 22:11:02 +08:00
NovaRain
45a523f6ca
Fix for previous commit
2020-12-27 09:27:46 +08:00
NovaRain
3798247a68
Added support for panning sfx sounds
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Removed the tweak that adds the city name in the description for empty
save slots (commit b0a35ee )
2020-12-26 21:57:18 +08:00
NovaRain
279f91274e
Modified some of the mechanics of "interface_overlay" function
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Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:46:47 +08:00
NovaRain
9d5bfaa059
Added "interface_overlay" script function
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* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:46:17 +08:00
NovaRain
2bc94e8036
Added sfall_func7 and sfall_func8 new opcodes
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Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 16:55:17 +08:00
NovaRain
d82db3f572
Added stereo support for SFX and speech ACM files
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(for files at 44.1 kHz sample rate)
SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 14:26:33 +08:00
NovaRain
b24b5124d2
Added support for ACM files at 44.1kHz sample rate
2020-12-17 16:39:18 +08:00
NovaRain
db5704f653
Renamed MPClient folder to DebugEditor
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Renamed FalloutClient.exe to FalloutDebug.exe
2020-12-13 12:51:24 +08:00
NovaRain
2764d2c9bc
Updated some code
2020-12-13 09:37:22 +08:00
NovaRain
66058dd975
Corrected code of some hook scripts
2020-12-13 08:45:29 +08:00
NovaRain
3550289ea6
Reverted support for the D3DFMT_A8 texture format
2020-12-10 07:19:50 +08:00
NovaRain
02fba6eda1
Removed unnecessary code in Graphics.cpp
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Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
2020-12-09 10:44:57 +08:00
NovaRain
ac233c710d
Changed the numbering of args in hookscripts.txt ( #345 )
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* because arg numbers are 0-indexed for related functions.
2020-11-16 09:15:26 +08:00
NovaRain
be5447729e
Re-ordered critical table fixes in Criticals.cpp.
2020-11-03 15:16:46 +08:00
NovaRain
adb159c10d
Reformatted critical table fixes in Criticals.cpp
2020-11-01 09:23:34 +08:00
NovaRain
324f4d5939
Fixed the "uncalled" critical tables for some critter types
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ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 21:53:58 +08:00
NovaRain
50755832e3
Merge branch 'develop'
2020-10-27 00:57:16 +08:00
NovaRain
f04442d4b7
Reverted the change to Message module in the previous commit
2020-10-27 00:11:31 +08:00
NovaRain
dcbd6b5a23
Cleaned up define_lite.h and command_lite.h
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Commented out the empty exit() in Message module.
Minor code edits.
2020-10-26 11:20:26 +08:00
NovaRain
f8aa6c449a
Fixed the error handling in win_fill_color
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Some code fixes.
2020-10-25 08:05:20 +08:00
NovaRain
65c4cf644a
Added "win_fill_color" script function
2020-10-24 12:56:26 +08:00
NovaRain
97fde2950c
Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
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Fixed bug in TalkingHeads.cpp.
2020-10-23 23:23:09 +08:00
NovaRain
a488e9fc5b
Fixed the macro guard in command_lite.h and added two macros
2020-10-21 22:36:26 +08:00
NovaRain
914c653d69
Merge branch 'develop'
2020-10-18 07:22:34 +08:00
NovaRain
6d412e97fc
Minor edits to PartyControl.cpp
2020-10-18 07:16:39 +08:00
NovaRain
1141348efe
Added the ability for controlled critters to use Sneak skill in combat
2020-10-15 10:36:11 +08:00
NovaRain
5c9d512d12
Fixed and improved the code in Graphics module
2020-10-15 09:30:04 +08:00
NovaRain
d36031613d
Added the ability to change the poison level for critters
2020-10-12 20:45:39 +08:00
NovaRain
cf277efc85
Corrected code in Arrays.cpp
2020-10-12 11:01:25 +08:00
NovaRain
9a3b770182
Code optimization for array expression
2020-10-11 10:13:52 +08:00
NovaRain
fa9aa6dc6f
Moved some code from Graphics.cpp to the new submodule GameRender.cpp
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Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:08:59 +08:00
NovaRain
3d99f6ea66
Code correction in Functions.cpp
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Updated global shader example files.
2020-10-09 08:52:14 +08:00
NovaRain
a02d90a52e
Updated define_extra.h
2020-10-08 15:38:24 +08:00
NovaRain
ce5e9cd990
Updated example mod scripts
2020-10-08 15:33:37 +08:00
NovaRain
c71ca95665
Added "combat_data" script function
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Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
2020-10-08 13:49:58 +08:00
NovaRain
2f750a8a4b
Fixed broken Print() script function
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Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain
ac28d7293b
Added "print_text" script function
2020-10-05 14:38:53 +08:00
NovaRain
51dfee26d3
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
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Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain
cbe6be6c46
Added support for transparent interface windows ( #25 )
2020-10-03 11:45:25 +08:00
NovaRain
349d217257
Fixed FrmFile struct in the previous commit
2020-09-29 09:02:56 +08:00
NovaRain
4e9d4f2f37
Some code refactoring
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Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain
5eac185bfe
Minor edits to the document in previous commit
2020-09-26 22:14:18 +08:00
NovaRain
e696db4b7b
Added "interface_art_draw" script function
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Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain
88d9126b18
Changed the behavior of saving/restoring hook arguments
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(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain
a1d18983e4
Added the ability to get Automap window pointer
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Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain
8179583160
Correction to the hooks code
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Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain
876616fc7d
Added a new argument to HOOK_TOHIT ( #339 )
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Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain
008692bec7
Fixed the MMX buf_to_buf_ for warning C4799
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Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain
0dd8ea5335
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain
bf9deabded
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 09:58:55 +08:00
NovaRain
11bcbe2013
Moved some engine function defines from Functions.cpp to Functions_def.h
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Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain
806e09e501
Corrected talking heads code of Use32BitHeadGraphics
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Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain
2eb1c64bc3
Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
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Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain
a9cde5757f
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
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Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain
f16ba16d21
Graphics: improved the performance of DX9 mode
2020-09-15 10:21:35 +08:00
NovaRain
0ce02e2a12
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:10:44 +08:00
NovaRain
96447ca1d3
Updated Ammo INI Loader example script mod
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* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain
a7355ad937
Added the original Fallout 1 behavior to FastShotFix ( #335 )
2020-09-06 08:30:20 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00
NovaRain
43fcaf41e1
Fixed EncounterTableSize option ( #333 )
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* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain
3df322b80e
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain
0945382369
Added support for ACM audio file playback to soundplay script function
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(with volume control, #331 )
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain
69ccc1cfab
Merge branch 'develop'
2020-08-22 13:15:50 +08:00
NovaRain
ac4e4c7868
Minor edits to Interface.cpp and ddraw.ini
2020-08-22 10:48:46 +08:00
NovaRain
d46bb42efd
Reorganized hooks related code
2020-08-21 12:55:18 +08:00
NovaRain
aa132d9951
Moved DeathScreenFontPatch code to Interface.cpp
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Added a note about DeathScreenFontPatch in ddraw.ini.
Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:36:41 +08:00
NovaRain
dfb7779e87
Reorganized the code related to the core functions of hooks
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Added DeathScreenFontPatch option to use the normal font for death
screen subtitles (was using bitmap font).
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:32:40 +08:00
NovaRain
19df2f9eec
Updated global.fx and withinperception example script
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Fixed some code.
2020-08-19 15:19:11 +08:00
NovaRain
e6d30d7def
Added a fix to limit the maximum distance for knockback animation
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* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
2020-08-18 13:07:25 +08:00
NovaRain
c657a9ef86
Added a fix to prevent the player from leaving the map during death anim
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* when the death animation causes the player to cross an exit grid.
Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.
Added MakeJumps method to SafeWrite.cpp and devlog_f to Logging.cpp.
2020-08-17 15:07:41 +08:00
NovaRain
cbccc7de4e
Fixed the use of #pragma pack() directives for structures
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Corrected HookFile struct in the previous commit.
2020-08-16 11:09:31 +08:00
NovaRain
8fa54d8255
Changed hs_* hook script to be searched only once on game start
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* in the same fashion as global scripts, affected by AlwaysFindScripts.
2020-08-15 22:19:45 +08:00
NovaRain
46a5616b34
Fixed and improved the behavior of nested timer events in global scripts
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Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:23:08 +08:00
NovaRain
ff4757d529
Fixed the playback of additional movies defined in the MovieXX options ( #330 )
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Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:20:30 +08:00
NovaRain
b0a35eec49
Added the city name in the description of a save slot by default
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Corrected some code.
2020-08-13 14:38:09 +08:00
NovaRain
d553e9cbdd
Added a fix to remove floating text after moving to another elevation
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* also update black edges of the map (HRP bug, #282 )
2020-08-09 12:17:32 +08:00
NovaRain
d2b1cdec46
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
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* now the critter can only see through objects in front of it.
2020-08-08 11:50:12 +08:00
NovaRain
37b4a18770
Added a patch to allow setting custom colors for object outlines
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Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Corrected some code.
2020-08-05 16:10:28 +08:00
NovaRain
fd1067373a
Changed the behavior for replacing art aliases for critters
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Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323 )
Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
2020-08-03 14:28:01 +08:00
NovaRain
82b75f4ea2
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295 )
2020-08-02 19:43:51 +08:00
NovaRain
435180d157
Rewrote several fixes for attack_complex in C++ and merged them
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Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:22:30 +08:00
NovaRain
694d97e123
Added more fixes for the arguments of attack_complex function:
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* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:35:58 +08:00
NovaRain
a27f020edc
Added support for delayed speech playback to AllowDShowSound
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(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:29:06 +08:00
NovaRain
da5484668c
Added a new value 2 to AllowDShowMovies
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* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
2020-07-29 14:16:45 +08:00
NovaRain
600360638e
Added volume control support for avi movies
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Fixed implementation bugs when playing avi movies.
Added a couple of engine variable defines.
2020-07-28 15:21:47 +08:00
NovaRain
19be167c19
Further implementation of speech playback for alternative sound files
2020-07-26 08:46:16 +08:00
NovaRain
deaaf6a137
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:20:48 +08:00
NovaRain
29da941582
WIP: Fixed sfx/speech playback for alternative sound files
2020-07-22 12:24:20 +08:00
NovaRain
b178e15b31
Implemented CodeType enums in some SafeWrite8
...
Replaced some SafeWriteX with SafeWriteBatch.
Minor edits to documents.
2020-07-21 12:28:15 +08:00
NovaRain
2491cb22af
Removed some redundant code
2020-07-19 08:38:48 +08:00
NovaRain
85afa1e4d8
Fixed the default values for the MovieXX options
...
Added some comments to elevators.ini & other codes.
Updated version number.
2020-07-18 22:13:54 +08:00
NovaRain
64da4dce6c
Uploaded language translation files to repo
...
Updated German (#326 ) and Russian translations.
2020-07-08 09:55:30 +08:00
NovaRain
e10b7ca718
Merge branch 'develop'
2020-07-03 21:37:11 +08:00
NovaRain
586d41cce8
Minor edit to ddraw.ini
2020-07-03 21:36:51 +08:00
NovaRain
30d249f02e
Fixed NPC stuck in an animation loop in combat ( #321 )
...
* this happens when trying to move close to a multihex critter.
2020-07-01 09:47:02 +08:00
NovaRain
467d895ba6
Removed AutoSearchPath from ddraw.ini
...
* the folder path for auto-loading custom files is now constant.
2020-06-30 22:02:21 +08:00
NovaRain
bfaed2eb68
Fixed ASM error in the previous commit
2020-06-30 15:49:32 +08:00
NovaRain
a43a28fe8b
Fixed broken PlayIdleAnimOnReload option ( #320 )
...
(in commit af049ea )
Improved the fix for incorrect positioning after exiting small/medium
locations.
2020-06-30 12:26:56 +08:00
NovaRain
5dd8c441b9
Fixed the code for "display_stats" script function
...
Minor edit to Perks.cpp.
2020-06-29 23:02:45 +08:00
NovaRain
440cfbd72c
Added a fix to prevent showing an empty perk selection window
2020-06-29 12:47:57 +08:00
NovaRain
1db8988368
Added "get_stat_max/min" script functions ( #307 )
...
Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:53:12 +08:00
NovaRain
6ecc1fcd1f
Corrected the code for multihex retargeting tile
...
Small optimization to sfall function code.
2020-06-28 23:11:51 +08:00
NovaRain
6c8bbea764
Re-fix for the previous commit
2020-06-28 09:51:29 +08:00
NovaRain
d947150dc1
Corrected the fix from the previous commit
2020-06-27 10:12:34 +08:00
NovaRain
f5ecaa8bd2
Fixed the hang/freeze in combat (from commit d888161)
...
Added a fix for retargeting tile for multihex critters.
2020-06-27 09:46:43 +08:00
NovaRain
e389bb0dc5
Fixed bugs in the hero appearance mod:
...
* gender was not reset properly when creating a new character (#309 )
* the player was missing some fire/electrical death animations (#310 )
2020-06-14 09:25:57 +08:00
NovaRain
94296b40d8
Moved static addresses into respective funcs in Stats.cpp
2020-06-13 00:24:13 +08:00
NovaRain
fab5aa2f2f
Fixed Auto Doors example script mod
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Cosmetic changes to the text descriptions in Perks.ini.
2020-06-13 00:14:44 +08:00
NovaRain
703073e255
Increased the max width of the player name on the char screen ( #305 )
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Updated version number.
2020-06-04 06:38:48 +08:00
NovaRain
d888161128
Some bug fixes regarding multihex critters in shoot blocking
2020-05-24 11:30:32 +08:00
NovaRain
ea921aabbd
Merge branch 'develop'
2020-05-21 09:42:23 +08:00
NovaRain
b263b69fa3
Renamed all script opcode handlers with op_ prefix
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Renamed all metarule functions with mf_ prefix.
2020-05-20 11:30:25 +08:00
NovaRain
6bb56b0f95
Minor code fixes in AI.cpp:
...
* Fixed NPCs being unable to select a burst attack mode if the line of
fire was blocked.
* Changed the return point of combat_ai_hook_FleeFix to run
ai_check_drugs_ first.
Changed the debug message about missing art file for critters to be
displayed in game only when in sfall debugging mode.
2020-05-19 09:48:46 +08:00
NovaRain
9a4f0c7505
Merge branch 'develop'
2020-05-11 09:35:28 +08:00
NovaRain
c89a18522d
Fixed ai_move_away_ engine function
...
Some minor fixes.
2020-05-10 09:56:11 +08:00
NovaRain
c7ccb7f2c2
Edited the msg for SkipLoadingGameSettings a bit
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Added a few more defines.
2020-05-08 10:44:37 +08:00
NovaRain
b25ca683f3
Cosmetic changes to the code:
...
Use double underscore for stdcall and "asm" keyword.
2020-05-07 12:27:53 +08:00
NovaRain
e28b3a5796
Minor code edits to Combat.cpp
...
Added some function defines.
2020-05-07 12:13:28 +08:00
NovaRain
a9c74501df
Added checking AP cost to ai_pick_hit_mode_ engine function
2020-05-07 09:47:57 +08:00
NovaRain
b03b93d6fc
Added a tweak for finding new targets for PMs
...
* before they would "forget" their current target when trying to find
new ones (only 3), now the current target is included as one of
potential targets.
Tweaked the code of MultiHexPathingFix.
2020-05-05 12:13:11 +08:00
NovaRain
1f696b9f12
Added internal implementation of engine functions with hooks:
...
* item_w_mp_cost_ with CALCAPCOST
* is_within_perception_ with WITHINPERCEPTION
2020-05-01 10:27:05 +08:00
NovaRain
3d2d1cdf2a
Added combat rating check to "Snipe" distance preference fix
2020-05-01 08:00:49 +08:00
NovaRain
42347ac062
Added a fix to reduce friendly fire in burst attacks (experimental)
2020-04-30 16:01:57 +08:00
NovaRain
007b415740
Changed the priority of files in AutoSearchPath
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* now they have higher priority than the PatchFileXX options.
Minor code edits/fixes.
2020-04-30 10:13:44 +08:00
NovaRain
35d2491bcb
Added a fix for AI behavior for "Snipe" distance preference
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Added a check for for the weapon range and the distance to the target
when AI is choosing weapon attack modes.
2020-04-28 10:55:56 +08:00
NovaRain
ece76ee726
Changed the fix for AI target selection in commit f731de7
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* NPCs will reload the weapon in the same turn (and attack if have
enough AP left) if weapon is empty while selecting targets.
Misc code edits.
2020-04-27 14:25:40 +08:00
NovaRain
d6f4a23527
Fixed AllowDShowSound=2 not working
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Limited NumSoundBuffers to the max of 32.
Fixed replacing Body_Torso with Body_Uncalled (from commit 7e31713 )
Corrected the code in the previous commit.
2020-04-23 12:33:00 +08:00
NovaRain
045ad2f5d7
Added a tweak to the miss message in combat
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* if the main target has Flat flag set, remove the message about hitting
another object.
Minor code edits to DebugEditor.cpp & MiscPatches.cpp.
2020-04-22 11:32:03 +08:00
NovaRain
13703f1a3b
Improved the fix for placing PID_CORPSE_BLOOD obj on the lower layer
...
(didn't work correctly after re-entering the map.)
Fixed CorpseDeleteTime not setting the timer correctly.
2020-04-21 10:54:35 +08:00
NovaRain
58bb77d79f
Fixed GvarID option behavior in Drugs.ini
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Reverted incorrect code change of SpeedPatch.cpp in previous commit.
Some code edits to Explosions.cpp and Perks.cpp.
2020-04-19 09:58:47 +08:00
NovaRain
229371e4ab
Added use_item_on_dude macro to sfall.h
...
Various code edits:
* Implemented more HookCalls/MakeCalls/SafeWriteBatch in code.
* Moved return/jump address consts into their respective functions.
* Changed for-loop with iterators to use pre-increment.
2020-04-18 21:19:22 +08:00
NovaRain
1884e279c7
Fixed ReloadWeaponKey for using any non-weapon item ( #84 )
2020-04-18 10:44:17 +08:00
NovaRain
e81d79e43e
Fixed "loot_obj" script function
2020-04-18 08:57:02 +08:00
NovaRain
f731de7a25
Fixed AI target selection for no ammo or target out of range cases
2020-04-18 08:33:08 +08:00
NovaRain
0d6bc33279
Re-fixed automatically ending combat
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Updated version number.
2020-04-18 07:28:00 +08:00
NovaRain
3377516f67
Merge branch 'develop'
2020-04-05 22:14:57 +08:00
NovaRain
359c79a854
Fixed NPCs not fully reloading a weapon sometimes
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* NPCs use only one box per reload. If the weapon has more ammo
capacity than a box of ammo (e.g. miniguns and BB gun), it'll take
several tries for them to fully reload it.
2020-04-05 08:19:31 +08:00
NovaRain
41652ec459
Moved static addresses into respective funcs in BugFixes & MiscPatches
2020-04-03 23:14:23 +08:00
NovaRain
ca4e506f1d
Some code correction in BugFixes
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Minor edits to documents.
2020-04-03 12:16:09 +08:00
NovaRain
6e05ca65fd
Some code/document edits
2020-04-02 11:32:22 +08:00
NovaRain
873d9f81c2
Edited the description of RadEffectsRemovalMsg option
2020-04-01 22:09:46 +08:00
NovaRain
0978769dfc
Fixed loading savegame for "NPC turns into a container" bug fix
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Added RadEffectsRemovalMsg option for radiation fixes.
Some code/document correction.
2020-03-31 21:51:41 +08:00
NovaRain
29608bb51c
Added ActiveGeigerMsgs option and radiation fixes
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Changed "Radiated" to be highlighted in red color when the player is
under the influence of negative effects of radiation.
2020-03-30 21:06:11 +08:00
NovaRain
ba911375a9
Fixed a crash when using older versions of HRP
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Fixed potential crash/bug when alt-tab out of game and get back.
Edited OnDeath hook code to minimize its hook points to the engine.
Minor edits to ddraw.ini.
2020-03-26 14:06:46 +08:00
NovaRain
ce5c65d37f
Fixed stuttering when playing avi movies
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Fixed a crash when playing mve movies without the hi-res patch.
Minor edits to ddraw.ini and function notes.txt.
2020-03-24 10:53:00 +08:00
NovaRain
ffd397d9aa
Added performance patches, some code moved to MiscPathes module
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Minor edits to ddraw.ini.
2020-03-22 09:00:25 +08:00
NovaRain
349cffac0c
Added a new "fullscreen windowed" DX9 mode
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Added saving the position of the game window to ddraw.ini
2020-03-20 12:24:48 +08:00
NovaRain
dfdcd86134
Refactored ASM code of script opcode handlers
...
Included call_offset_xx functions for AllowUnsafeScripting=2 (#288 )
2020-03-19 12:55:01 +08:00
NovaRain
accdeae6ad
Added a new value to AllowUnsafeScripting
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* for disabling the memory address check in unsafe functions (#288 )
2020-03-17 13:26:02 +08:00
NovaRain
288a8fedfd
Improved and fixed the playback of alternative sound files
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Added a new mode to play_sfall_sound script function.
Minor code corrections.
2020-03-17 13:06:34 +08:00
NovaRain
eb777e6d19
Fixed the return value of play_sfall_sound function
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* before it returned a raw pointer instead of the ID number of the
played sound.
2020-03-12 11:53:45 +08:00
NovaRain
dd2469b78f
Moved allowDShowSound code from Movies to Sound module
2020-03-12 10:03:43 +08:00
NovaRain
8d375dd81a
Refactored ASM code of script handlers in Misc.cpp
...
Minor code edits.
2020-03-07 14:21:12 +08:00
NovaRain
7f087d1c30
Minor code edits to AI module
2020-02-29 18:58:38 +08:00
NovaRain
e7e5da866a
Added a new value to the 'mark_state' arg of mark_area_known function
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* 3 - uncovers locations without highlighting their sub-tiles.
(Fallout 1 behavior)
2020-02-29 08:36:30 +08:00
NovaRain
ac0b0ef7ef
Fixed Fill_W not uncovering all tiles to the left ( #287 )
2020-02-28 07:41:49 +08:00
NovaRain
c2626de4fa
Fixed a crash or animation glitch of the critter in combat (beta fix)
...
* when an explosion from explosives and the AI attack animation are
performed simultaneously.
2020-02-25 11:38:03 +08:00
NovaRain
e4d395224a
Minor code fix for Graphics.cpp
...
Added notes/correction to hookscripts.txt.
2020-02-22 15:49:13 +08:00
NovaRain
4487bbfeba
Fixed the player's money not being displayed after barter ( #286 )
...
Restored TownMapHotkeysFix option.
Updated version number.
2020-02-22 15:31:17 +08:00
NovaRain
e5eb5cc275
Minor code improvement in Graphics.cpp
2020-02-09 09:23:50 +08:00
NovaRain
76b0528e7f
Merge branch 'develop'
2020-02-08 20:08:34 +08:00
NovaRain
87c4dd34f1
Updated stdafx.h and other code/doc files
2020-02-08 08:41:04 +08:00
NovaRain
7848e1612b
Reverted part of changes in the previous commit
2020-02-07 19:16:37 +08:00
NovaRain
537bea45c0
Edited some wording in ddraw.ini and Enums.h
2020-02-07 10:03:16 +08:00
NovaRain
a3f22b67d8
Fixed trying to loot corpses with the "NoSteal" flag ( #280 )
2020-02-06 10:45:40 +08:00
NovaRain
c079d69291
Added the description for 'div' operator to notes.txt
2020-02-05 23:19:36 +08:00
NovaRain
fc78983f77
Replaced all MAXINT with INT_MAX in QuestList.cpp ( #279 )
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Added WINVER and _WIN32_WINNT defines to stdafx.h.
2020-02-05 16:15:40 +08:00
NovaRain
9122fcaf0c
Fixed playing game movies with width less than 640px in DX9 mode
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Fixed palette updating.
2020-02-05 09:46:24 +08:00
NovaRain
aeb7ab4e32
Some code edits to ExtraSaveSlots.cpp
2020-02-04 10:58:14 +08:00
NovaRain
1f1c39a4bd
Simplified the code in HeroAppearance.cpp
2020-02-03 11:21:43 +08:00
NovaRain
53b407b8a5
Added DivisionOperatorFix option for signed integer division ( #278 )
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* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.
Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from Utils.cpp to new Math.cpp.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:02:06 +08:00
NovaRain
eb204f0a04
Fixed the barter button on the dialog window (from rotators repo)
...
* when first entering the dialog, it didn't animate on click.
2020-02-02 15:41:09 +08:00
NovaRain
b5b2ef3b97
Reverted part of changes in previous commit
2020-02-02 13:49:32 +08:00
NovaRain
c61fe596b1
Fixed palette in DX9 mode
2020-02-01 14:07:38 +08:00
NovaRain
1ac911a7c9
Fixed the timer event execution in global scripts
2020-01-31 01:14:00 +08:00
NovaRain
19f4901328
Small optimization for receiving/passing script arguments
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* combined related engine interpreter functions into a single function
for aligning the compiled ASM code better.
Minor changes to some other code and documents.
2020-01-31 00:24:58 +08:00
NovaRain
90b547a472
Rewrote and rename "dialog_box" to "message_box"
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Added support for '\n' control character to create_message_window.
Fix the playback of the speech sound file for the death screen.
2020-01-28 13:01:32 +08:00
NovaRain
d812059030
Added "dialog_box" script function
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Added a new attrType value to "get_window_attribute" function.
2020-01-27 20:41:21 +08:00
NovaRain
fd11a5736e
Fixed the timing of setting some game mode flags
...
* now WORLDMAP, PIPBOY, INVENTORY, INTFACEUSE, and INTFACELOOT are
toggled after creating/before deleting their corresponding interface
windows, same goes for triggering GameModeChange hook. (#276 )
Fixed the array out of bounds bug in Skills.cpp.
2020-01-27 10:38:47 +08:00
NovaRain
863a232703
Added "set_town_title" script function
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* for displaying custom title in floating text over a town.
Corrected some code.
2020-01-25 15:47:57 +08:00
NovaRain
869b3cf4bd
Added some engine variables as fo::var constants
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Removed redundant PlayAcm() from HeroAppearance.cpp.
2020-01-24 09:54:02 +08:00
NovaRain
27233d19a2
Removed TownMapHotkeysFix from ddraw.ini (always enabled)
...
Also move its code from Worldmap.cpp to BugFixes.cpp.
2020-01-23 23:13:50 +08:00
NovaRain
b69640f09a
Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
...
Minor edits to some code and documents.
2020-01-23 20:31:58 +08:00
NovaRain
d387e009ee
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:13:22 +08:00
NovaRain
56f2ea46c2
Added a flashing icon to the Horrigan encounter
...
Minor edits to some code and documents.
2020-01-22 10:20:32 +08:00
NovaRain
f57564c9ed
Expanded the functionality of Fallout1Behavior
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* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
2020-01-21 10:14:03 +08:00
NovaRain
dc4c4c2524
Added a blinking icon to force_encounter/with_flags functions
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* currently an icon is always shown for scripted force encounters.
2020-01-20 11:50:00 +08:00
NovaRain
957ed92498
Added a new hook: HOOK_ENCOUNTER
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Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:18:14 +08:00
NovaRain
bf4c47d1c0
Added "set_terrain_name" script function
...
Fixed minor bugs in WorldMapTerrainInfo, TravelMarkerStyles features.
Minor edits to Console.cpp, Logging.cpp.
2020-01-18 17:28:05 +08:00
NovaRain
160a5b6053
Simplified the code of travel markers and string_to_case function
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Added new addrs to CheckAddress.cpp.
Minor edits to some code and documents.
2020-01-17 21:53:41 +08:00
NovaRain
201fa1da0c
Improved the avi playback function
2020-01-17 21:42:01 +08:00
NovaRain
d1868d2eaf
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:33:36 +08:00
NovaRain
dd7613c910
Added "tolower", "toupper" script functions
...
Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain
14e2ee2064
Fixed crashes in previous commit
...
* entering worldmap after teleport between maps.
* when clicking on worldmap when camera is away from player indicator.
2020-01-13 10:15:39 +08:00
NovaRain
39a89d50a1
Implemented TravelMarkerDots to replace TravelMarkerLength/Spaces
...
(from Rotators repo)
2020-01-12 20:22:38 +08:00
NovaRain
9dea6911a6
Moved the Combat Block patch from AI.cpp to new CombatBlocked.cpp
...
Added filter folders for the project files.
Updated credits.
Correction on ddraw.ini.
2020-01-10 10:42:06 +08:00
NovaRain
fece180f0b
Fixed duplicate critters being added to the target list for AI
...
Edited hookscripts.txt to mention the fix.
Tweaked the default settings for world map travel markers.
Some code correction.
2020-01-09 11:38:44 +08:00
NovaRain
af049eaa38
Added WorldMapTerrainInfo option for toggling the display
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Minor code refactoring in MiscPatches/PlayerModel modules.
Updated compiler document.
2020-01-08 16:50:49 +08:00
NovaRain
e0305983de
Added sslc documents to repo
...
Updated credits.
Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain
323738f584
Rewrote DialogGenderWords option to allow more than one word ( #274 )
...
Re-fixed setting DIALOG game mode flag.
2020-01-06 00:20:22 +08:00
NovaRain
310a0df8f6
Fixed the timing of setting DIALOG game mode flag
...
(also fixed the issue of DialogGenderWords mentioned in previous commit)
Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain
db4652c105
Added DialogGenderWords option to specify gender words for dialog msg
...
* they will be displayed depending on the player's gender.
* currently does not work for messages constructed with message_str.
2020-01-04 22:59:11 +08:00
NovaRain
5d9d11b4f5
Changed terrain type to not be displayed when in a location circle
...
Minor code correction.
2020-01-04 10:23:38 +08:00
NovaRain
756356dbf2
Added displaying terrain types on the world map
...
(from Rotators repo)
2020-01-03 10:12:03 +08:00
NovaRain
fad2928fbf
Added customization options to WorldTravelMarkers
2020-01-02 11:09:47 +08:00
NovaRain
85e70fe056
Implemented drawing red dots while traveling on the world map
...
(from rotators/Fo1in2#3 by ghost22238)
2020-01-02 00:38:01 +08:00
NovaRain
1af1eb2c70
Reverted the change on x offset in previous commit
2019-12-29 08:41:02 +08:00
NovaRain
3a4a9d7240
Increased the width of the total weight display in the inventory
...
(moved from the CritterInvSizeLimitMode option)
Updated version number and year.
Minor format edits to some code and README.md.
2019-12-29 01:55:59 +08:00
NovaRain
cd674fede2
Removed redundant copies of version.h
2019-12-25 21:24:04 +08:00
NovaRain
5200be19c9
Merge branch 'develop'
2019-12-25 09:29:35 +08:00
NovaRain
b984568b32
Added StrNormalizePath() to Utils.cpp.
2019-12-25 09:15:35 +08:00
NovaRain
71803ff06c
Added a comment to Handlers\Utils.cpp
2019-12-24 20:50:52 +08:00
NovaRain
7cef7e8e54
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:55:31 +08:00
NovaRain
7990d230f2
Fixed the return value/object for HOOK_TARGETOBJECT
2019-12-23 23:41:11 +08:00
NovaRain
cb9f759d71
Replaced _stricmp in previous commit with strcmp.
...
Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain
7ed8dd286c
Fixed the path to load global shaders in the previous commit
...
* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain
9f3299b47a
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain
a68498453c
Edited the description of hook/functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain
0bf9a322c1
Corrected code and renamed hook/functions from the previous commit
2019-12-13 10:49:24 +08:00
NovaRain
a325dd18ea
WIP - Added a new hook: HOOK_TARGETOBJ
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Added "get_tile" and "get_objects_at_radius" script functions.
* their names are not final and documents are missing.
2019-12-11 15:52:03 +08:00
NovaRain
439de4aecc
Re-fixed the return value of get_script function
2019-12-09 10:18:29 +08:00
NovaRain
702e62e610
Rewrote remove_script/set_script functions in C++
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Fixed the return value of get_script function.
2019-12-08 23:16:56 +08:00
NovaRain
ddf0ec7085
Added missing code for commit b149aaa
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Some edits to script related namesapce in Enums.h.
2019-12-08 07:30:14 +08:00
NovaRain
b539cab67d
Change container from Map to Array for sfall opcodes
2019-12-07 09:54:40 +08:00
NovaRain
b149aaa00c
Changed the behavior of IniConfigFolder option
2019-12-07 09:41:06 +08:00
NovaRain
a5bcfa8a6b
Re-fixed the previous commit
2019-12-05 09:38:37 +08:00
NovaRain
80cf1a9ca7
Fix for printing game messages to debug log
2019-12-04 13:04:57 +08:00
NovaRain
4cffc455e2
Code refactoring for opcodes/functions
2019-12-04 10:39:35 +08:00
NovaRain
1bb04a6d45
Improved handling of incorrect formatting for "string_format" script function
...
Rewrote ASM code of opcode handlers in Memory.cpp.
2019-12-03 10:48:30 +08:00
NovaRain
2a2849537c
Added "string_format" script function
...
Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
84076a2586
Refactored the code for "substr" script function
...
* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain
11fee91f2f
Changed the error msg due to missing critter frame
...
* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:17:22 +08:00
NovaRain
6d12481754
Refactored script function handlers
2019-11-28 14:05:36 +08:00
NovaRain
04d4a8dc5b
Minor code refactoring for opcodes/metarules
...
Added separate settable value of return error for invalid arguments of
script functions.
2019-11-27 12:31:45 +08:00
NovaRain
d1851cbde1
Added set/unset Special game mode flag when a party member joins/leaves in dialog
...
Re-fixed commit 227a062 (correct variant)
2019-11-26 07:43:58 +08:00
NovaRain
accf564e6e
Re-fixed GAMEMODECHANGE hook being triggered unexpectedly in dialog
...
(undo fix in commit 5053ab5 )
Restored calling original engine functions from HRP hacks.
2019-11-25 07:28:08 +08:00
NovaRain
977e6a5ad7
Added "get_text_width" and "string_compare" script functions
...
Fixed the return value of charcode script function for characters in
the extended ASCII character set.
Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain
0c42f6447d
Restored and fixed RemoveWindowRounding option
...
Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain
5053ab564d
Added a new argument to HOOK_GAMEMODECHANGE
...
* now the previous game mode can be checked with arg2 (#211 )
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain
f0f134d077
Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7)
2019-11-19 14:19:58 +08:00
NovaRain
199502782b
Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7, #270 )
...
Updated version number for hotfix.
2019-11-19 14:02:17 +08:00
NovaRain
e93d878d1d
Added a new hook: HOOK_STDPROCEDURE_END
...
* as an extension to HOOK_STDPROCEDURE hook script.
Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain
18c10d8911
Added four new script functions:
...
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain
996dd293c0
Tweaked/fixed reg_anim_callback function
2019-11-15 09:57:31 +08:00
NovaRain
9904423641
Added "reg_anim_callback" script function(opcode) ( #257 )
...
Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain
534bc3e5cd
Implemented executing timed_event_p_proc in sfall global scripts
...
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain
227a062fa6
Added a fix for scripted interface windows ( #25 )
...
* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain
09d97464c8
Merge branch 'develop'
2019-11-07 09:50:16 +08:00
NovaRain
b8de20d455
Fixed gl_partycontrol change in commit 9fab4b3
2019-11-07 09:45:57 +08:00
NovaRain
4ae09522f0
Merge branch 'develop'
2019-11-05 09:28:03 +08:00
NovaRain
76cc0471d6
Minor edits to Structs.h and HookScripts.cpp
...
Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain
2e39325521
Updated define_extra.h
...
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain
f3abea3462
Updated script mods.
2019-11-03 10:05:55 +08:00
NovaRain
d0c4bc3b78
Added "get_inven_ap_cost" script function
...
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain
2e655945c0
Added support for displaying item AP cost up to 19 ( #228 )
...
* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain
521b6c7e08
Fixed the previous commit (conflict with INVENWIELD hook)
...
Moved some option codes from MiscPatches.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain
c348925c95
Fixed PM's weapon being misplaced after level up
2019-10-30 21:13:46 +08:00
NovaRain
0d023c32db
Improved and moved the address conflict checking to CheckAddress.cpp/h
...
Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain
0570062123
Renamed AnimationsAtOnceLimit module to Animations
2019-10-28 09:44:32 +08:00
NovaRain
a6c09d4d5c
Added a debug message about missing art file for critters
...
Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain
20119daf3d
Minor code edit to previous commit
2019-10-23 09:36:13 +08:00
NovaRain
3553d45e5c
Engine now uses 'English' as the fallback language for all msg files ( #256 )
2019-10-22 15:42:25 +08:00
NovaRain
fc9c260a9f
Cleanup in solution files
2019-10-22 09:44:17 +08:00
NovaRain
9f27c160ff
Added "add_trait" script function
2019-10-20 19:29:19 +08:00
NovaRain
1f156d39ae
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 09:38:28 +08:00
NovaRain
3d9febecb9
Replaced GetPrivateProfileInt/String with wrapper functions
...
Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain
9fab4b32ee
Fixed inherited perks in gl_partycontrol
2019-10-15 22:17:08 +08:00
NovaRain
d762f57cbc
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain
e13a27469f
Refactored CritterStats.cpp
...
Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain
ab2283f0e3
Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
...
Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain
882a601b0c
Added optional options to the perks ini file
...
* to toggle modification sections for perks and traits.
Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.
Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain
85dfb35f01
Updated NPC armor appearance mod script
...
Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain
614caded92
Fixed art_change_fid_num when the hero appearance mod is enabled
...
* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain
1b6d6179a1
Added "unwield_slot" script function
...
Re-fixed obj_art_fid for player's FID (commit 50f4885 )
2019-10-08 10:53:47 +08:00
NovaRain
6ede19ceec
Fixed inven_unwield script function
...
* now it updates the interface slot for the player properly.
Fixed some code in PartyControl module.
2019-10-07 13:30:49 +08:00
NovaRain
172495bdc5
Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
...
Moved critter stats code from Stats.cpp to a new CritterStats module.
Moved CRC files from Modules folder to the root folder of the project.
Moved get/set_proto_data functions from Misc to Objects handler.
2019-10-05 07:47:17 +08:00
NovaRain
2187854bf2
Improved the implementation of HOOK_INVENWIELD ( #266 )
...
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Fixed incorrect PIDs for RP new party members in npcarmor.ini.
2019-10-04 20:23:49 +08:00
NovaRain
8d29e04712
Fixed move_obj_inven_to_obj script function
...
* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.
Added a check for valid objects to get/set_object_data functions.
Some code edits to HeroAppearance.cpp.
2019-09-30 07:45:49 +08:00
NovaRain
8468fee7b4
Improved file searching for hero appearance mod ( #251 )
...
* now it will search files in .dat files and folders simultaneously.
* files in folders have higher priority than .dat files.
2019-09-28 10:45:36 +08:00
NovaRain
000b116895
Removed NPCStage6Fix from ddraw.ini (always enabled)
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Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
2019-09-27 20:50:20 +08:00
NovaRain
98199b4e7e
Refactored code in Arrays.cpp and fixed save_array() script function.
...
* related to "corrupted" savegames in #265 .
2019-09-24 12:30:02 +08:00
NovaRain
a17471b624
Some minor changes:
...
* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.
Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain
7f474bcb6d
Merge branch 'develop'
2019-09-15 07:19:08 +08:00
NovaRain
91ac51d3ff
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:16:38 +08:00
NovaRain
ffe9d4c8cf
Removed duplicate code from intface_redraw_ engine function
...
Minor edits to code/documents.
2019-09-14 08:50:54 +08:00
NovaRain
affb7c4020
Updated UI hotkeys example mod.
2019-09-12 22:59:51 +08:00
NovaRain
2bdd469919
Added "register_hook_proc_spec" script function
...
Updated documents to address the new function.
2019-09-12 22:16:17 +08:00
NovaRain
e23c224535
Excluded timed_event_p_proc from HOOK_STDPROCEDURE
2019-09-12 19:38:30 +08:00
NovaRain
693b78f9db
Added a new hook: HOOK_STDPROCEDURE
...
Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain
e55a4f95d2
Fixed AllowLargeTiles option (broken in 4.1.8)
...
(due to commit d2cf728 )
2019-09-10 09:37:46 +08:00
NovaRain
66d4db10ad
Fixed some non-critical memory address conflicts
...
Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:57:21 +08:00
NovaRain
4afde14f04
Added F1EngineBehavior option to change some of F2 engine funcs to F1
...
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from MiscPatches to other
modules.
2019-09-09 14:46:54 +08:00
NovaRain
4975177c34
Added printing a list of all mem addrs in the log for debug version
...
* for checking hidden memory conflicts.
2019-09-09 12:55:24 +08:00
NovaRain
fee142342c
Added a call to load f2_res.dll library from sfall code
...
Fixed some code that depends on HRP addresses.
2019-09-08 10:43:16 +08:00
NovaRain
28cd8f6f43
Changed CriticalOverrides.ini to be parsed only once at game start
...
* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 20:59:38 +08:00
NovaRain
7e317134dc
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:03:29 +08:00
NovaRain
19252ba507
Added options for tweaking some engine perks to the perks ini file
...
Added some engine function defines & util func for possible later use.
2019-09-06 13:11:27 +08:00
NovaRain
694b3995ef
Added a compute damage example script.
...
Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain
fb718e6fad
Increased the width of the car fuel gauge to 2px
2019-09-01 09:00:27 +08:00
NovaRain
241f174bae
Tweaked reordering the execution of functions before exiting the map
...
Added event clearing for active explosives before exiting the map.
Minor code edit to BARTERPRICE hook.
2019-08-31 19:38:59 +08:00
NovaRain
5e693aa955
Fixed some args in HOOK_BARTERPRICE hook when trading with PM
...
And added a new argument to indicate trading with a party member.
2019-08-27 22:24:30 +08:00
NovaRain
b2fa359e3c
Replaced 'Take All' hotkey mod with UI hotkeys mod
...
Minor edits to documents.
2019-08-26 21:47:52 +08:00
NovaRain
ab5d7fdf97
Fixed player stuck at "climbing" frame after ladder climbing animation
...
Removed the previous fix about player's direction.
Some code format edits.
2019-08-25 10:09:17 +08:00
NovaRain
7f59d7a7fd
Added MainMenuBigFontColour option to change button text color
...
Changed the fix for player's direction after climbing ladder (9fea480 )
2019-08-23 10:32:07 +08:00
NovaRain
477ff9668c
Added a new argument to HOOK_ADJUSTFID.
...
Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262 )
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261 )
Code correction in main.cpp.
2019-08-22 13:12:32 +08:00
NovaRain
9fea48093e
Fixed player's position if entrance tile is blocked when entering a map
...
Fixed player's direction after leaving a map via ladder/stairs.
Other minor fixes in sfall code.
2019-08-22 11:32:33 +08:00
NovaRain
09e282cd65
Corrected/edited some code.
2019-08-20 14:53:33 +08:00
NovaRain
5c4eb31bc3
Added IniConfigFolder option to override the path of all scripted ini
...
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
2019-08-20 00:26:35 +08:00
NovaRain
9d0b061d1b
Added OverrideCriticalFile option for specifying alternative crit file
...
Added code for preparing clearing map_update_event in queue.
2019-08-19 14:12:03 +08:00
NovaRain
2b93bf6045
Added new game mode COUNTERWIN.
...
Improved add_extra_msg_file function to use "English" as the fallback
language for loading msg files (#256 )
2019-08-17 20:44:41 +08:00
NovaRain
2dfbe903e7
Added an additional 'Energy Weapon' flag to ext flags in weapon protos
...
* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:02:14 +08:00
NovaRain
cce9697dfd
Set DAM_BACKWASH_ flag for attacker before calling combat damage ( #246 )
2019-08-14 11:48:45 +08:00
NovaRain
8855326e41
Fixed the lost car bug with using the Town/World button
...
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/ )
2019-08-13 13:53:41 +08:00
NovaRain
da864c9789
Rewrote the code of force_encounter functions
...
Added a new flag to force_encounter_with_flags.
2019-08-12 12:06:45 +08:00
NovaRain
50f4885407
Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled
2019-08-11 23:46:26 +08:00
NovaRain
f59d104975
Fixed create_message_window script function
...
* prevent it from creating multiple message windows.
Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 10:58:32 +08:00
NovaRain
744213dea1
Fixed unable to reach the specified max level in XPTable
...
Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
2019-08-09 11:47:33 +08:00
NovaRain
7c23bb2dc2
Merge branch 'develop'
2019-07-18 09:33:44 +08:00
NovaRain
839e8d2636
Minor edits to ddraw.ini
2019-07-18 09:26:47 +08:00
NovaRain
01bbd111d3
Fixed elevation check in get/set_can_rest_on_map
...
Changed DebugMode to not require enabling sfall debugging mode.
Changed version to 4.1.9.1 as maintenance release.
2019-07-17 10:02:20 +08:00
NovaRain
16fbc0f93f
Changed "add_extra_msg_file" script function ( #249 )
...
* added auto ID assignment for the message file.
2019-07-16 12:45:22 +08:00
NovaRain
2bfb886ece
Fixed two issues in party control code
...
* perks picked in combat disappeared after switching control to other
critters.
* player's selected weapon mode was not saved.
2019-07-16 10:51:26 +08:00
NovaRain
b33277c35a
Fixed the error handling on loading sfallgv.sav
...
* to improve backward compatibility with older saved games.
2019-07-15 20:49:55 +08:00
NovaRain
e127be29e8
Fixed key_pressed function not working in KEYPRESS hook ( #248 )
...
Minor text edits to CombatHs.cpp.
Updated version number.
2019-07-15 09:54:41 +08:00
NovaRain
361ebbe939
Added PerksList option to gl_partycontrol
2019-07-14 10:38:17 +08:00
NovaRain
2cdf0dcf48
Merge branch 'develop'
2019-07-12 07:37:09 +08:00
NovaRain
b41a870f3b
Fixed flickering when switching control in gl_partycontrol
2019-07-12 07:36:47 +08:00
NovaRain
cccdd4cb16
Merge branch 'develop'
2019-07-11 09:25:06 +08:00
NovaRain
9a5ea216c4
Excluded barter mode for ItemCounterDefaultMax
...
Minor edits to document/code.
2019-07-10 10:47:25 +08:00
NovaRain
8d1b959f20
Added assignment of unique IDs to items/critters for event queue
...
* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:47:27 +08:00
NovaRain
c3080a2db9
Changed the implementation of the bug fix in commit 02a3bbd
...
Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:45:53 +08:00
NovaRain
32ecdcfdd9
Fixed bugs related to knockout/knockdown critters
...
Fixed knocked down critters not playing stand up animation after the
combat ends.
Fixed dead NPCs reloading their weapons after the combat ends.
2019-07-06 22:27:06 +08:00
NovaRain
914655085a
Fixed the execution of functions before exiting map in commit 045926c
2019-07-06 01:53:46 +08:00
NovaRain
cde3157153
Added KnockoutTime option to change the duration of the knockout effect.
...
Renamed WorldMapInterface option to ExpandWorldMap.
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 13:49:11 +08:00
NovaRain
e2865b751b
Added reassignment of IDs for critters upon first loading a map
...
* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:08:26 +08:00
NovaRain
274e141277
Added a check for the DAM_KNOCKED_OUT flag
...
to wield_obj_critter/inven_unwield script functions.
Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:09:39 +08:00
NovaRain
d8d3bade94
Fixed XP stealing bug in gl_partycontrol.
...
* if the combat ends automatically after a controlled critter's turn,
it would get the player's combat xp and "level up".
2019-07-01 13:06:32 +08:00
NovaRain
ff2ebdc82a
Added "combat ends normally" event to HOOK_COMBATTURN
...
Fixed a crash in COMBATTURN hook when loading in combat mode while
controlling critters.
Fixed critter control algorithm in PartyControl.cpp and set_dude_obj
not accepting a null argument.
2019-07-01 12:15:32 +08:00
NovaRain
2ffdc43869
Added a memory conflict warning to the log.
2019-07-01 06:34:00 +08:00
NovaRain
9f585ba7e6
Added SkipOpeningMovies=2 to also skip the splash screen
2019-06-29 20:01:41 +08:00
NovaRain
3f96e42730
Added ActionPointsBar option to [Interface] in INI
...
Added a new Interface module.
Moved WorldMapInterface to the new [Interface] section.
Moved some code from Worldmap.cpp to Interface.cpp.
Updated sfall.dat with new IFACE_E.frm and HR_IFACE_800E.frm files.
2019-06-28 21:40:57 +08:00
NovaRain
d3f7e2a79a
Moved unlisted FRM functions and structure from HeroAppearance.cpp to EngineUtils.cpp/Structs.h.
...
Tweaked the formate of some text in sfall log.
2019-06-28 07:33:47 +08:00
NovaRain
f9ca201741
Fixed combat not ending automatically when there are no hostiles.
2019-06-26 06:10:47 +08:00
NovaRain
06a115070b
Added AutoSearchPath option to [ExtraPatches].
...
* this provides a simpler way to load assorted .dat files without the
need of adding/editing PatchFileXX options in ddraw.ini.
2019-06-25 22:53:15 +08:00
NovaRain
56764c86c7
Changed DataLoadOrderPatch to be 1 by default.
2019-06-24 12:18:00 +08:00
NovaRain
b8b16d5449
Fixed get/set_critter_*_stat not accepting a pointer to the player.
...
* for the compatibility with earlier versions.
2019-06-23 08:18:34 +08:00
NovaRain
1020851bcd
Corrected the position of entrances on town maps for WorldMapInterface.
2019-06-19 10:56:14 +08:00
NovaRain
e790178e66
Fixed fade in/out of the screen in DX9 mode.
2019-06-18 09:25:53 +08:00
NovaRain
28059ce890
Fixed Scout perk being taken into account for mark_area_known function.
...
* technically it should only effect the visibility of tiles when you're
exploring on the world map.
Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228 )
Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:19:40 +08:00
NovaRain
04d06a8167
Added viewing and modifying local vars for critters to the debug editor.
2019-06-15 09:57:14 +08:00
NovaRain
ddda559898
Added "add_extra_msg_file" and "metarule_exist" script functions.
2019-06-14 11:05:42 +08:00
NovaRain
88438edbc5
Code correction to previous two commits.
2019-06-12 09:10:29 +08:00
NovaRain
1e9dd57224
Party Control: added saving selected weapon mode.
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* before weapon mode got reset when switching control between critters.
2019-06-11 10:10:00 +08:00
NovaRain
7826a937db
Rewrote get_attack_type script function in C++.
2019-06-11 09:37:49 +08:00
NovaRain
480de50f88
Fixed the interrupted player's movement in combat.
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* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.
Replaced calling db_dir_entry_ with db_access_ in some code.
2019-06-10 09:43:49 +08:00
NovaRain
a64268a88a
Fixed the position of the target maker for location circles.
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Improved WorldMapInterface option, now the game won't crash when
WorldMap.frm is not found.
2019-06-09 11:33:04 +08:00
NovaRain
fcd5e8475b
Fixed the reserve movement fix in commit 02a3bbd.
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* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:22:47 +08:00
NovaRain
808ba05a0b
Added WorldMapInterface option to expand the world map interface.
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Fixed the up/down button images in the world map interface.
Added loading sfall.dat resource file, which contains new WorldMap.frm
and AppHeroWin.frm.
2019-06-08 23:53:56 +08:00
NovaRain
02a3bbd536
Fixed anim_move_to_tile_ ignoring the distance argument.
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* this also fixes the broken "reserve movement" feature.
2019-06-08 09:45:01 +08:00
NovaRain
137644aa72
Fixed a few bugs in WorldMapSlots option.
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Updated version number.
2019-06-06 10:18:10 +08:00
NovaRain
250e7bef8a
Merge branch 'develop'
2019-06-03 09:15:05 +08:00
NovaRain
229911336b
Fixed a bug in knockback modifier functions that could crash the game ( #237 )
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Updated version number.
Improved compatibility with older processors (pre-SSE2)
2019-06-03 09:14:45 +08:00