Changed the implementation of ProcessorIdle

* now the same as CPU_USAGE_FIX in Mash's HRP, with a simpler toggle
setting.

* also avoids slowdowns if the player happens to enable both of them.
This commit is contained in:
NovaRain
2025-04-05 17:37:57 +08:00
parent 114e9d8ae6
commit 503e25a92a
5 changed files with 15 additions and 26 deletions
+3 -6
View File
@@ -1,5 +1,5 @@
;sfall configuration settings
;v4.4.6
;v4.4.6.1
[Main]
;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
@@ -455,11 +455,8 @@ PlayIdleAnimOnReload=0
;Default is 6. Set to 0 for a 12-hour timer
CorpseDeleteTime=6
;Set a number of milliseconds to idle each input loop
;Set to -1 to disable
;Set to 0 to idle only if other processes are waiting for processor time (WinXP/2000: if processes have equal priority)
;Set to 1 (or some higher number if needed) to prevent 100% CPU use. The maximum is 50
ProcessorIdle=-1
;Set to 1 to allow the game to go idle during each input loop, preventing 100% CPU usage
ProcessorIdle=0
;Set to 1 if using the hero appearance mod
;Set to 2 for backward compatibility with scripts that manually fix obj_art_fid/art_change_fid_num script functions for dude_obj
+1 -1
View File
@@ -63,7 +63,7 @@ static long __fastcall CreateWinDialog(long height, long yPos, long xPos, long c
static __declspec(naked) void gdCreateHeadWindow_hook_win_add() {
__asm {
pop ebx; // ret addr
pop ebx; // ret addr
push eax; // xPos
push ebx;
jmp CreateWinDialog;
+2 -11
View File
@@ -155,15 +155,7 @@ static __declspec(naked) void gmouse_bk_process() {
jmp fo::funcoffs::gmouse_bk_process_;
}
}
/*
static __declspec(naked) void GNW95_process_message_hack() {
__asm {
call sfall::WinProc::WaitMessageWindow;
xor eax, eax;
retn
}
}
*/
void Setting::init(const char* exeFileName, std::string &cmdline) {
ViewMap::RedrawFix();
@@ -306,8 +298,7 @@ void Setting::init(const char* exeFileName, std::string &cmdline) {
});
}
if (sf::IniReader::GetInt("OTHER_SETTINGS", "CPU_USAGE_FIX", 1, f2ResIni) != 0) {
//sf::MakeCall(0x4C9DA9, GNW95_process_message_hack, 11); // implementation by Mash
if (sf::IniReader::GetInt("OTHER_SETTINGS", "CPU_USAGE_FIX", 1, f2ResIni)) {
sf::MiscPatches::SetIdle(1);
}
+7 -8
View File
@@ -20,6 +20,7 @@
#include "..\FalloutEngine\Fallout2.h"
#include "..\SimplePatch.h"
#include "..\Translate.h"
#include "..\WinProc.h"
#include "LoadGameHook.h"
@@ -37,11 +38,10 @@ static char versionString[65] = {};
static int* scriptDialog = nullptr;
static __declspec(naked) void GNW95_process_message_hack() {
static const DWORD GNW95_process_message_Ret = 0x4C9DE6;
__asm {
push idle;
call Sleep;
cmp dword ptr ds:[FO_VAR_GNW95_isActive], 0;
retn;
call WinProc::WaitMessageWindow;
jmp GNW95_process_message_Ret;
}
}
@@ -894,7 +894,7 @@ static void EngineOptimizationPatches() {
}
void MiscPatches::SetIdle(int value) {
idle = (value > 50) ? 50 : value;
idle = value;
}
void MiscPatches::init() {
@@ -949,9 +949,8 @@ void MiscPatches::init() {
fo::var::idle_func = reinterpret_cast<void*>(Sleep);
SafeWrite16(0x4C9F12, 0x7D6A); // push 125 (ms)
int ms = IniReader::GetConfigInt("Misc", "ProcessorIdle", -1);
if (ms > idle) SetIdle(ms);
if (idle >= 0) MakeCall(0x4C9CF8, GNW95_process_message_hack, 2);
if (idle <= 0) idle = IniReader::GetConfigInt("Misc", "ProcessorIdle", -1);
if (idle > 0) MakeJump(0x4C9DA9, GNW95_process_message_hack, 3); // replace hack function from HRP by Mash
BlockCall(0x4425E6); // Patch out ereg call
+2
View File
@@ -39,6 +39,7 @@ static bool isClosing = false;
static bool cCursorShow = true;
static bool bkgndErased = false;
// Implementation from HRP by Mash
void __stdcall WinProc::MessageWindow() {
MSG msg;
while (PeekMessageA(&msg, 0, 0, 0, 0)) {
@@ -49,6 +50,7 @@ void __stdcall WinProc::MessageWindow() {
}
}
// Implementation from HRP by Mash
void __stdcall WinProc::WaitMessageWindow() {
MsgWaitForMultipleObjectsEx(0, 0, 1, 0xFF, 0);
MessageWindow();