mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Changed the implementation of ProcessorIdle
* now the same as CPU_USAGE_FIX in Mash's HRP, with a simpler toggle setting. * also avoids slowdowns if the player happens to enable both of them.
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+3
-6
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.4.6
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;v4.4.6.1
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -455,11 +455,8 @@ PlayIdleAnimOnReload=0
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;Default is 6. Set to 0 for a 12-hour timer
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CorpseDeleteTime=6
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;Set a number of milliseconds to idle each input loop
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;Set to -1 to disable
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;Set to 0 to idle only if other processes are waiting for processor time (WinXP/2000: if processes have equal priority)
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;Set to 1 (or some higher number if needed) to prevent 100% CPU use. The maximum is 50
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ProcessorIdle=-1
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;Set to 1 to allow the game to go idle during each input loop, preventing 100% CPU usage
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ProcessorIdle=0
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;Set to 1 if using the hero appearance mod
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;Set to 2 for backward compatibility with scripts that manually fix obj_art_fid/art_change_fid_num script functions for dude_obj
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@@ -63,7 +63,7 @@ static long __fastcall CreateWinDialog(long height, long yPos, long xPos, long c
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static __declspec(naked) void gdCreateHeadWindow_hook_win_add() {
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__asm {
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pop ebx; // ret addr
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pop ebx; // ret addr
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push eax; // xPos
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push ebx;
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jmp CreateWinDialog;
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+2
-11
@@ -155,15 +155,7 @@ static __declspec(naked) void gmouse_bk_process() {
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jmp fo::funcoffs::gmouse_bk_process_;
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}
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}
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/*
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static __declspec(naked) void GNW95_process_message_hack() {
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__asm {
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call sfall::WinProc::WaitMessageWindow;
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xor eax, eax;
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retn
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}
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}
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*/
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void Setting::init(const char* exeFileName, std::string &cmdline) {
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ViewMap::RedrawFix();
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@@ -306,8 +298,7 @@ void Setting::init(const char* exeFileName, std::string &cmdline) {
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});
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}
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if (sf::IniReader::GetInt("OTHER_SETTINGS", "CPU_USAGE_FIX", 1, f2ResIni) != 0) {
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//sf::MakeCall(0x4C9DA9, GNW95_process_message_hack, 11); // implementation by Mash
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if (sf::IniReader::GetInt("OTHER_SETTINGS", "CPU_USAGE_FIX", 1, f2ResIni)) {
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sf::MiscPatches::SetIdle(1);
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}
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@@ -20,6 +20,7 @@
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#include "..\FalloutEngine\Fallout2.h"
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#include "..\SimplePatch.h"
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#include "..\Translate.h"
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#include "..\WinProc.h"
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#include "LoadGameHook.h"
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@@ -37,11 +38,10 @@ static char versionString[65] = {};
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static int* scriptDialog = nullptr;
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static __declspec(naked) void GNW95_process_message_hack() {
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static const DWORD GNW95_process_message_Ret = 0x4C9DE6;
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__asm {
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push idle;
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call Sleep;
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cmp dword ptr ds:[FO_VAR_GNW95_isActive], 0;
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retn;
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call WinProc::WaitMessageWindow;
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jmp GNW95_process_message_Ret;
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}
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}
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@@ -894,7 +894,7 @@ static void EngineOptimizationPatches() {
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}
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void MiscPatches::SetIdle(int value) {
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idle = (value > 50) ? 50 : value;
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idle = value;
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}
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void MiscPatches::init() {
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@@ -949,9 +949,8 @@ void MiscPatches::init() {
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fo::var::idle_func = reinterpret_cast<void*>(Sleep);
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SafeWrite16(0x4C9F12, 0x7D6A); // push 125 (ms)
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int ms = IniReader::GetConfigInt("Misc", "ProcessorIdle", -1);
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if (ms > idle) SetIdle(ms);
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if (idle >= 0) MakeCall(0x4C9CF8, GNW95_process_message_hack, 2);
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if (idle <= 0) idle = IniReader::GetConfigInt("Misc", "ProcessorIdle", -1);
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if (idle > 0) MakeJump(0x4C9DA9, GNW95_process_message_hack, 3); // replace hack function from HRP by Mash
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BlockCall(0x4425E6); // Patch out ereg call
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@@ -39,6 +39,7 @@ static bool isClosing = false;
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static bool cCursorShow = true;
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static bool bkgndErased = false;
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// Implementation from HRP by Mash
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void __stdcall WinProc::MessageWindow() {
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MSG msg;
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while (PeekMessageA(&msg, 0, 0, 0, 0)) {
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@@ -49,6 +50,7 @@ void __stdcall WinProc::MessageWindow() {
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}
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}
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// Implementation from HRP by Mash
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void __stdcall WinProc::WaitMessageWindow() {
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MsgWaitForMultipleObjectsEx(0, 0, 1, 0xFF, 0);
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MessageWindow();
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