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Updated documents for the encounter hook changes
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@@ -731,7 +731,7 @@
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int arg0 - event type: 0 - when a random encounter occurs, 1 - when the player enters from the world map
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int arg1 - the map ID that the encounter will load (see MAPS.h or Maps.txt)
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int arg2 - 1 when the encounter occurs is a special encounter, 0 otherwise
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int arg3 - encounter table index or -1 if not an encounter
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int arg3 - encounter table number, or -1 if not an encounter
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int arg4 - encounter index in the table, or -1 if not an encounter
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int ret0 - overrides the map ID, or pass -1 for event type 0 to cancel the encounter and continue traveling
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@@ -842,6 +842,8 @@ You can override the map for loading or the encounter.
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int arg0 - event type: 0 - when a random encounter occurs, 1 - when the player enters from the world map
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int arg1 - the map ID that the encounter will load (see MAPS.h or Maps.txt)
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int arg2 - 1 when the encounter occurs is a special encounter, 0 otherwise
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int arg3 - encounter table number, or -1 if not an encounter
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int arg4 - encounter index in the table, or -1 if not an encounter
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int ret0 - overrides the map ID, or pass -1 for event type 0 to cancel the encounter and continue traveling
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int ret1 - pass 1 to cancel the encounter and load the specified map from the ret0 (only for event type 0)
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