mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Cosmetic edits: renamed some return addr variables in hacks
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@@ -49,7 +49,7 @@ static __declspec(naked) void ai_try_attack_hook_FleeFix() {
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}
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static __declspec(naked) void combat_ai_hook_FleeFix() {
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static const DWORD combat_ai_hook_flee_Ret = 0x42B206;
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static const DWORD combat_ai_flee_Ret = 0x42B206;
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using namespace fo;
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__asm {
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test byte ptr [ebp], ReTarget; // CombatStateFlag flag (critter.combat_state)
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@@ -60,7 +60,7 @@ reTarget:
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xor edi, edi;
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mov dword ptr [esi + whoHitMe], edi;
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add esp, 4;
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jmp combat_ai_hook_flee_Ret;
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jmp combat_ai_flee_Ret;
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}
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}
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@@ -74,14 +74,14 @@ static __declspec(naked) void ai_try_attack_hook_runFix() {
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}
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static __declspec(naked) void combat_ai_hack() {
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static const DWORD combat_ai_hack_Ret = 0x42B204;
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static const DWORD combat_ai_Ret = 0x42B204;
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__asm {
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mov edx, [ebx + 0x10]; // cap.min_hp
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cmp eax, edx;
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jl tryHeal; // curr_hp < min_hp
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end:
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add esp, 4;
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jmp combat_ai_hack_Ret; // jump to call ai_check_drugs_
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jmp combat_ai_Ret; // jump to call ai_check_drugs_
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tryHeal:
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push ecx;
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push esi; // mov eax, esi;
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@@ -383,7 +383,7 @@ static long __fastcall item_weapon_reload_cost_fix(fo::GameObject* source, fo::G
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}
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static __declspec(naked) void ai_try_attack_hook_cost_reload() {
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static const DWORD ai_try_attack_hook_goNext_Ret = 0x42A9F2;
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static const DWORD ai_try_attack_goNext_Ret = 0x42A9F2;
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__asm {
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push ebx; // ammoObj ref
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mov ecx, eax; // source
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@@ -394,7 +394,7 @@ static __declspec(naked) void ai_try_attack_hook_cost_reload() {
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//noAPs: // not enough action points
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// add esp, 4; // destroy ret
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// mov edi, 10;
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// jmp ai_try_attack_hook_goNext_Ret; // end ai_try_attack_
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// jmp ai_try_attack_goNext_Ret; // end ai_try_attack_
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}
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}
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@@ -484,7 +484,7 @@ skipMove:
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}
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static __declspec(naked) void ai_move_away_hook() {
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static const DWORD ai_move_away_hook_Ret = 0x4289DA;
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static const DWORD ai_move_away_Ret = 0x4289DA;
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__asm {
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test ebx, ebx;
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jl fix; // distance arg < 0
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@@ -495,7 +495,7 @@ fix:
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cmp ebx, eax;
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cmovg ebx, eax; // if (distance > ap) dist = ap
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add esp, 4;
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jmp ai_move_away_hook_Ret;
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jmp ai_move_away_Ret;
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}
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}
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@@ -47,8 +47,8 @@ static sBook* __fastcall FindBook(DWORD pid) {
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return 0;
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}
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static __declspec(naked) void obj_use_book_hook() {
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static const DWORD obj_use_book_hook_back = 0x49BA5A;
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static __declspec(naked) void obj_use_book_hack() {
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static const DWORD obj_use_book_Ret = 0x49BA5A;
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__asm {
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mov edi, -1;
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mov ecx, eax;
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@@ -58,7 +58,7 @@ static __declspec(naked) void obj_use_book_hook() {
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mov edi, [eax + 4]; // msgID
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mov ecx, [eax + 8]; // skill
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skip:
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jmp obj_use_book_hook_back;
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jmp obj_use_book_Ret;
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}
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}
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@@ -116,7 +116,7 @@ void Books::init() {
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}
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BooksCount--; // set to last index
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MakeJump(0x49B9FB, obj_use_book_hook);
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MakeJump(0x49B9FB, obj_use_book_hack);
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}
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dlog_f(" (%d/%d books)\n", DL_INIT, n, count);
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}
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@@ -2171,13 +2171,13 @@ skip:
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// when there are no more items in the inventory
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static __declspec(naked) void ai_check_drugs_hack_break() {
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static const DWORD ai_check_drugs_hack_Ret = 0x42878B;
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static const DWORD ai_check_drugs_break_Ret = 0x42878B;
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__asm {
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mov eax, -1;
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cmp firstItemDrug, eax;
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jne useDrugs; // pid != -1
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add esp, 4;
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jmp ai_check_drugs_hack_Ret; // break loop
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jmp ai_check_drugs_break_Ret; // break loop
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useDrugs: // use the first found item
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mov dword ptr [esp + 4], eax; // slot set -1
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mov edi, firstItemDrug;
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@@ -2203,7 +2203,7 @@ checkDrugs:
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}
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static __declspec(naked) void ai_check_drugs_hack_use() {
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static const DWORD ai_check_drugs_hack_Loop = 0x428675;
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static const DWORD ai_check_drugs_use_Loop = 0x428675;
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__asm {
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cmp eax, 3; // counter
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jge beginLoop;
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@@ -2214,7 +2214,7 @@ beginLoop:
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mov firstItemDrug, edi; // keep first found drug item
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skip:
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add esp, 4;
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jmp ai_check_drugs_hack_Loop; // goto begin loop, search next item
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jmp ai_check_drugs_use_Loop; // goto begin loop, search next item
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}
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}*/
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@@ -462,12 +462,12 @@ static __declspec(naked) void win_debug_win_draw_hook() {
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static long debugWndWidth;
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static __declspec(naked) void win_debug_pitch_calc_hack() {
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static const DWORD win_debug_pitch_calc_hack_back = 0x4DC542;
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static const DWORD win_debug_pitch_calc_Ret = 0x4DC542;
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__asm {
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mov eax, debugWndWidth;
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imul esi;
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mov ebp, eax;
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jmp win_debug_pitch_calc_hack_back;
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jmp win_debug_pitch_calc_Ret;
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}
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}
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@@ -98,7 +98,7 @@ static long __fastcall op_metarule3_ext(long metafunc, long* args) {
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}
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static __declspec(naked) void op_metarule3_hack() {
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static const DWORD op_metarule3_hack_Ret = 0x45732C;
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static const DWORD op_metarule3_Ret = 0x45732C;
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__asm {
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cmp ecx, 111;
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jnz extended;
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@@ -112,7 +112,7 @@ extended:
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//
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call op_metarule3_ext; // ecx - metafunc arg
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add esp, 4;
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jmp op_metarule3_hack_Ret;
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jmp op_metarule3_Ret;
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}
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}
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@@ -93,12 +93,12 @@ static __declspec(naked) void register_object_take_out_hack() {
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}
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static __declspec(naked) void gdAddOptionStr_hack() {
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static const DWORD gdAddOptionStr_hack_Ret = 0x4458FA;
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static const DWORD gdAddOptionStr_Ret = 0x4458FA;
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__asm {
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mov ecx, ds:[FO_VAR_gdNumOptions];
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add ecx, '1';
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push ecx;
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jmp gdAddOptionStr_hack_Ret;
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jmp gdAddOptionStr_Ret;
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}
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}
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@@ -51,7 +51,7 @@ const char* __stdcall ObjectName::GetName(fo::GameObject* object) {
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}
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static __declspec(naked) void critter_name_hack() {
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static DWORD critter_name_hack_Ret = 0x42D125;
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static DWORD critter_name_Ret = 0x42D125;
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using namespace fo::Fields;
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__asm {
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push ebx; // object
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@@ -62,12 +62,12 @@ static __declspec(naked) void critter_name_hack() {
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retn;
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override:
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add esp, 4;
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jmp critter_name_hack_Ret;
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jmp critter_name_Ret;
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}
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}
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static __declspec(naked) void critter_name_hack_check() {
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static DWORD critter_name_hack_Ret = 0x42D12F;
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static DWORD critter_name_check_Ret = 0x42D12F;
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using namespace fo::Fields;
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__asm {
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mov ecx, [ebx + scriptId];
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@@ -77,7 +77,7 @@ static __declspec(naked) void critter_name_hack_check() {
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jne default;
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add esp, 4;
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mov eax, ds:[FO_VAR_name_critter];
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jmp critter_name_hack_Ret;
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jmp critter_name_check_Ret;
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checkScrIdx:
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mov ecx, [ebx + scriptIndex];
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cmp ecx, -1; // no inherited script index
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@@ -86,7 +86,7 @@ checkScrIdx:
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jne end;
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add esp, 4;
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mov eax, ds:[FO_VAR_name_critter];
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jmp critter_name_hack_Ret;
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jmp critter_name_check_Ret;
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default:
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mov ecx, [ebx + scriptIndex];
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end:
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@@ -309,7 +309,7 @@ static long __fastcall get_unarmed_damage(fo::GameObject* source, fo::AttackType
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}
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static __declspec(naked) void item_w_damage_hack() {
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static DWORD item_w_damage_hack_Ret = 0x478553;
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static DWORD item_w_damage_Ret = 0x478553;
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__asm {
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lea eax, [esp + 4]; // min_DMG
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lea edx, [esp + 0]; // max_DMG
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@@ -320,7 +320,7 @@ static __declspec(naked) void item_w_damage_hack() {
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call get_unarmed_damage;
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mov ebx, eax; // bonus
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pop ecx;
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jmp item_w_damage_hack_Ret;
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jmp item_w_damage_Ret;
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}
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}
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