Updated web document

This commit is contained in:
NovaRain
2021-10-15 10:51:44 +08:00
parent f48fce3274
commit 6c6f0be11b
+6 -1
View File
@@ -1908,5 +1908,10 @@
Overrides the name of the script object that was set from `scrname.msg`.
- The changed name will be reset each time the player leaves the map or reloads the game
- Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files
- __NOTE:__ this function is intended for use in normal game scripts
- __NOTE:__ this function is intended for use in normal game scripts and overrides the name only once for the same object until reset
macro: sfall.h
- name: obj_is_openable
detail: bool obj_is_openable(object obj)
doc: Returns True if the object is openable (i.e. has an opening/closing animation)
macro: sfall.h