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Reverted part of the optimization for the save/load game screens
(commit 81912b47, as it could cause the cursor to become unresponsive.)
Updated version number.
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@@ -882,15 +882,11 @@ static void EngineOptimizationPatches() {
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SafeWrite8(0x4D6310, 0x90);
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BlockCall(0x4D6319);
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// Reduce excessive delays in the save/load game screens
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SafeWriteBatch<BYTE>(16, { // 41 to 16 ms
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// Reduce delays in the save/load game screens
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SafeWriteBatch<BYTE>(33, { // 41 to 33 ms
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0x47D00D, // LoadGame_
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0x47C1FD // SaveGame_
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});
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// LoadGame_
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SafeWrite8(0x47CF0D, 195 + 10); // jz 0x47CFDE
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// SaveGame_
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SafeWrite8(0x47C135, 140 + 10); // jz 0x47C1CF
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}
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void MiscPatches::SetIdle(int value) {
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+2
-2
@@ -25,6 +25,6 @@
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#define VERSION_MAJOR 4
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#define VERSION_MINOR 4
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#define VERSION_BUILD 6
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#define VERSION_REV 0
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#define VERSION_REV 1
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#define VERSION_STRING "4.4.6"
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#define VERSION_STRING "4.4.6.1"
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