Rewrote and rename "dialog_box" to "message_box"

Added support for '\n' control character to create_message_window.

Fix the playback of the speech sound file for the death screen.
This commit is contained in:
NovaRain
2020-01-28 13:01:32 +08:00
parent d812059030
commit 90b547a472
8 changed files with 73 additions and 36 deletions
+1 -1
View File
@@ -274,7 +274,6 @@
#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
#define dialog_box(text) sfall_func1("dialog_box", text)
#define dialog_message(text) sfall_func1("dialog_message", text)
#define dialog_obj sfall_func0("dialog_obj")
#define display_stats sfall_func0("display_stats")
@@ -312,6 +311,7 @@
#define item_weight(obj) sfall_func1("item_weight", obj)
#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
#define loot_obj sfall_func0("loot_obj")
#define message_box(text) sfall_func1("message_box", text)
#define metarule_exist(metaruleName) sfall_func1("metarule_exist", metaruleName)
#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
+6 -5
View File
@@ -717,12 +717,13 @@ optional argument:
- sets a floating text for a town on the world map when hovering the cursor over the player's marker
- areaID: the ID number of the town from city.txt
> int sfall_func1("dialog_box", string text1)
> int sfall_func2("dialog_box", string text1, string text2)
> int sfall_func3("dialog_box", string text1, string text2, string text3)
- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes
- text1/text2/text3: corresponding text in the dialog box for the first, second, and third lines
> int sfall_func4("message_box", string message, int flags, int color1, int color2)
- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes/Done
- returns -1 if for some reason the dialog box cannot be created
- message: the text in the dialog box. Use the \n control character to move text to a new line (example: "Hello\nWorld!")
optional arguments:
- flags: mode flags (see DIALOGOUT_* constants in define_extra.h). Pass -1 to skip setting the flags (default flags are DIALOGOUT_NORMAL|DIALOGOUT_YESNO)
- color1/2: the color index in Fallout palette. color1 sets the text color for the first line, and color2 for all subsequent lines of text (default color is 145)
------------------------
------ MORE INFO -------
+14 -12
View File
@@ -402,35 +402,37 @@ long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long widt
}
}
void __stdcall DialogOut(const char* text) {
void __fastcall DialogOut(const char* text, const char** textEx, long lines) {
__asm {
push 1; // DIALOGOUT_NORMAL flag
xor eax, eax;
push eax; // ColorMsg
push eax; // DisplayMsg (unknown)
mov al, byte ptr ds:[0x6AB718];
push eax; // ColorMsg
push 0; // DisplayMsg (unknown)
push eax; // ColorIndex
mov eax, ecx; // DisplayText
push 116; // y
mov ecx, 192; // x
mov eax, text; // DisplayText
xor ebx, ebx;
xor edx, edx;
mov ebx, lines; // count text lines 0-5
call fo::funcoffs::dialog_out_;
}
}
long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags) {
long __fastcall DialogOutEx(const char* text, const char** textEx, long lines, long flags, long colors) {
__asm {
mov eax, 145; // Color index
xor eax, eax;
mov ebx, colors;// Color index
mov al, bh;
push flags; // flag
and ebx, 0xFF
push eax; // ColorMsg2
push 0; // DisplayMsg (unknown)
push eax; // ColorMsg1
mov eax, ecx; // DisplayText first line
push 116; // y
push ebx; // ColorMsg1
mov ecx, 192; // x
mov ebx, count; // count text lines 0-2
call fo::funcoffs::dialog_out_; // edx - DisplayText second/third line
push 116; // y
mov ebx, lines; // count text lines 0-5
call fo::funcoffs::dialog_out_; // edx - DisplayText second and later lines
}
}
+2 -2
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@@ -206,9 +206,9 @@ long __stdcall stat_level(GameObject* critter, long statId);
// pictureUp/pictureDown - pointers to a surface
long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long width, long height, long hoverOn, long hoverOff, long buttonDown, long buttonUp, BYTE* pictureUp, BYTE* pictureDown, long arg12, long buttonType);
void __stdcall DialogOut(const char* text);
void __fastcall DialogOut(const char* text, const char** textEx, long lines);
long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags);
long __fastcall DialogOutEx(const char* text, const char** textEx, long lines, long flags, long colors);
// draws an image to the buffer without scaling and with transparency display toggle
void __fastcall windowDisplayBuf(long x, long width, long y, long height, void* data, long noTrans);
+11
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@@ -2487,6 +2487,14 @@ endLoop:
}
}
static void __declspec(naked) main_death_scene_hook() {
__asm {
mov eax, 100;
call fo::funcoffs::block_for_tocks_;
jmp fo::funcoffs::get_time_;
}
}
void BugFixes::init()
{
#ifndef NDEBUG
@@ -3134,6 +3142,9 @@ void BugFixes::init()
// Fix for party member's equipped weapon being placed in the incorrect item slot after leveling up
MakeCall(0x495FD9, partyMemberCopyLevelInfo_hack, 1);
// Fix the playback of the speech sound file for the death screen
HookCall(0x481409, main_death_scene_hook);
}
}
+36 -13
View File
@@ -127,6 +127,20 @@ void __declspec(naked) op_resume_game() {
}
}
// copy and split
static void SplitToBuffer(const char* str, const char** str_ptr, long &lines) {
size_t i = 0;
do {
if (str[i] == '\n' && lines < 4) {
ScriptExtender::gTextBuffer[i] = '\0';
str_ptr[lines++] = &ScriptExtender::gTextBuffer[++i];
} else {
ScriptExtender::gTextBuffer[i] = str[i++];
}
} while (str[i]);
ScriptExtender::gTextBuffer[i] = '\0';
}
void sf_create_message_window(OpcodeContext &ctx) {
static bool dialogShow = false;
if (dialogShow) return;
@@ -134,28 +148,37 @@ void sf_create_message_window(OpcodeContext &ctx) {
const char* str = ctx.arg(0).strValue();
if (!str || str[0] == 0) return;
long lines = 0;
const char* str_ptr[4];
SplitToBuffer(str, str_ptr, lines);
dialogShow = true;
fo::func::DialogOut(str);
fo::func::DialogOut(ScriptExtender::gTextBuffer, str_ptr, lines);
dialogShow = false;
}
void sf_dialog_box(OpcodeContext &ctx) {
const char* str = ctx.arg(0).strValue();
if (!str || str[0] == 0) return;
void sf_message_box(OpcodeContext &ctx) {
static u_short dialogShowCount = 0;
const char* str2[2];
long lines = 0;
if (ctx.numArgs() > 1) {
++lines;
str2[0] = ctx.arg(1).strValue();
}
const char* str_ptr[4];
SplitToBuffer(ctx.arg(0).asString(), str_ptr, lines);
long colors = 0x9191, flags = fo::DIALOGOUT_NORMAL | fo::DIALOGOUT_YESNO;
if (ctx.numArgs() > 1 && ctx.arg(1).rawValue() != -1) flags = ctx.arg(1).rawValue();
if (ctx.numArgs() > 2) {
++lines;
str2[1] = ctx.arg(2).strValue();
colors &= 0xFF00;
colors |= (ctx.arg(2).rawValue() & 0xFF);
}
if (ctx.numArgs() > 3) {
colors &= 0xFF;
colors |= (ctx.arg(3).rawValue() & 0xFF) << 8;
}
dialogShowCount++;
*(DWORD*)FO_VAR_script_engine_running = 0;
long result = fo::func::DialogOutEx(str, str2, lines, fo::DIALOGOUT_NORMAL | fo::DIALOGOUT_YESNO);
*(DWORD*)FO_VAR_script_engine_running = 1;
long result = fo::func::DialogOutEx(ScriptExtender::gTextBuffer, str_ptr, lines, flags, colors);
if (--dialogShowCount == 0) *(DWORD*)FO_VAR_script_engine_running = 1;
ctx.setReturn(result);
}
+1 -1
View File
@@ -59,7 +59,7 @@ void __declspec() op_resume_game();
//Create a message window with given string
void sf_create_message_window(OpcodeContext&);
void sf_dialog_box(OpcodeContext&);
void sf_message_box(OpcodeContext&);
void __declspec() op_get_viewport_x();
@@ -70,7 +70,6 @@ static const SfallMetarule metarules[] = {
{"car_gas_amount", sf_car_gas_amount, 0, 0},
{"create_win", sf_create_win, 5, 6, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
{"critter_inven_obj2", sf_critter_inven_obj2, 2, 2, 0, {ARG_OBJECT, ARG_INT}},
{"dialog_box", sf_dialog_box, 1, 3, -1, {ARG_STRING, ARG_STRING, ARG_STRING}},
{"dialog_message", sf_dialog_message, 1, 1, -1, {ARG_STRING}},
{"dialog_obj", sf_get_dialog_object, 0, 0},
{"display_stats", sf_display_stats, 0, 0}, // refresh
@@ -93,7 +92,7 @@ static const SfallMetarule metarules[] = {
{"get_sfall_arg_at", sf_get_sfall_arg_at, 1, 1, 0, {ARG_INT}},
{"get_string_pointer", sf_get_string_pointer, 1, 1, 0, {ARG_STRING}},
{"get_text_width", sf_get_text_width, 1, 1, 0, {ARG_STRING}},
{"get_window_attribute", sf_get_window_attribute, 1, 2, 0, {ARG_INT, ARG_INT}},
{"get_window_attribute", sf_get_window_attribute, 1, 2, -1, {ARG_INT, ARG_INT}},
{"has_fake_perk_npc", sf_has_fake_perk_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
{"has_fake_trait_npc", sf_has_fake_trait_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
{"hide_window", sf_hide_window, 0, 1, -1, {ARG_STRING}},
@@ -106,6 +105,7 @@ static const SfallMetarule metarules[] = {
{"item_weight", sf_item_weight, 1, 1, 0, {ARG_OBJECT}},
{"lock_is_jammed", sf_lock_is_jammed, 1, 1, 0, {ARG_OBJECT}},
{"loot_obj", sf_get_loot_object, 0, 0},
{"message_box", sf_message_box, 1, 4, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT}},
{"metarule_exist", sf_metarule_exist, 1, 1}, // no arg check
{"npc_engine_level_up", sf_npc_engine_level_up, 1, 1},
{"obj_under_cursor", sf_obj_under_cursor, 2, 2, 0, {ARG_INT, ARG_INT}},