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Added ladder climbing action to UseWalkDistance
Added notes to MainMenuFontColour description in ddraw.ini. Updated version number.
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+5
-2
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.3.5
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;v4.3.5.1
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -536,8 +536,11 @@ AnimationsAtOnceLimit=120
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;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
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RemoveCriticalTimelimits=0
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;Change the colour of the font used on the main menu for the Fallout/sfall version number and copyright text
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;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text
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;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
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;1 - change the colour for the version string only
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;2 - underline text for the version string
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;4 - use monospace font for the version string
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;MainMenuFontColour=0x00003C
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;Change the colour of the font used on the main menu for the button text
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;MainMenuBigFontColour=0x3C
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@@ -769,7 +769,7 @@ static void UseWalkDistancePatch() {
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int distance = IniReader::GetConfigInt("Misc", "UseWalkDistance", 3) + 2;
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if (distance > 1 && distance < 5) {
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dlog("Applying walk distance for using objects patch.", DL_INIT);
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SafeWriteBatch<BYTE>(distance, {0x411FF0, 0x4121C4, 0x412475, 0x412906}); // default is 5
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SafeWriteBatch<BYTE>(distance, {0x411E41, 0x411FF0, 0x4121C4, 0x412475, 0x412906}); // default is 5
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dlogr(" Done", DL_INIT);
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}
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}
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+2
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@@ -25,6 +25,6 @@
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#define VERSION_MAJOR 4
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#define VERSION_MINOR 3
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#define VERSION_BUILD 5
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#define VERSION_REV 0
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#define VERSION_REV 1
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#define VERSION_STRING "4.3.5"
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#define VERSION_STRING "4.3.5.1"
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