mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window. (document WIP)
This commit is contained in:
@@ -355,6 +355,9 @@
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#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
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#define objects_in_radius(tile, radius, elev, type) sfall_func4("objects_in_radius", tile, radius, elev, type)
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#define outlined_object sfall_func0("outlined_object")
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#define overlay_create(winType) sfall_func2("interface_overlay", winType, 1)
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#define overlay_clear(winType) sfall_func2("interface_overlay", winType, 2)
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#define overlay_clear_rectangle(winType, x, y, w, h) sfall_func6("interface_overlay", winType, 2, x, y, w, h)
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#define real_dude_obj sfall_func0("real_dude_obj")
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#define remove_all_timer_events sfall_func0("remove_timer_event")
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#define remove_timer_event(fixedParam) sfall_func1("remove_timer_event", fixedParam)
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@@ -738,28 +738,28 @@ struct ScriptListInfoItem {
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//for holding window info
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struct Window {
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long wID;
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long wID; // window position in the _window_index array
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long flags;
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union {
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RECT wRect;
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BoundRect rect;
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};
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long width;
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long height;
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long clearColour;
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long randX;
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long randY;
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BYTE *surface; // bytes frame data ref to palette
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long *buttonsList;
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long buttonT1; // buttonptr?
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long buttonT2;
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long *menuBar;
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void (__cdecl *drawFunc)(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width); // trans_buf_to_buf_
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long width;
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long height;
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long clearColour;
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long randX; // not used by engine
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long* randY; // used by sfall for additional surfaces
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BYTE* surface; // bytes frame data ref to palette
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long* buttonsList;
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long buttonT1; // buttonptr?
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long buttonT2;
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long* menuBar;
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void (__cdecl *drawFunc)(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width); // trans_buf_to_buf_
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};
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struct sWindow {
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char name[32];
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long wID;
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long wID; // window position in the _window_index array
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long width;
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long height;
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long region1;
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@@ -32,6 +32,24 @@ extern IDirect3DDevice9* d3d9Device;
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extern IDirectDrawSurface* primaryDDSurface;
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extern bool DeviceLost;
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/*
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static void DDSurfaceToDXTexture(BYTE* src, long width, long height, long src_width, DWORD* dst, long dst_width) {
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if (width <= 0 || height <= 0) return;
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dst_width /= 4;
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size_t s_pitch = src_width - width;
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size_t d_pitch = dst_width - width;
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while (height--) {
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while (width--) {
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*dst++ = *src++ << 24; // write palette color index to texture alpha channel
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}
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dst += d_pitch;
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src += s_pitch;
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}
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}
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*/
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class Graphics : public Module {
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public:
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const char* name() { return "Graphics"; }
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@@ -66,13 +84,32 @@ public:
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static void RefreshGraphics();
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static __forceinline void UpdateDDSurface(BYTE* surface, int width, int height, int widthFrom, RECT* rect) {
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long x = rect->left;
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long y = rect->top;
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if (Graphics::mode == 0) {
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__asm {
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xor eax, eax;
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push y;
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push x;
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push height;
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push width;
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push eax; // yFrom
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push eax; // xFrom
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push eax; // heightFrom
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push widthFrom;
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push surface;
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call ds:[FO_VAR_scr_blit]; // GNW95_ShowRect_(int from, int widthFrom, int heightFrom, int xFrom, int yFrom, int width, int height, int x, int y)
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add esp, 9*4;
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}
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return;
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}
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if (!DeviceLost) {
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DDSURFACEDESC desc;
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RECT lockRect = { rect->left, rect->top, rect->right + 1, rect->bottom + 1 };
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RECT lockRect = { x, y, rect->right + 1, rect->bottom + 1 };
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primaryDDSurface->Lock(&lockRect, &desc, 0, 0);
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if (Graphics::GPUBlt == 0) desc.lpSurface = (BYTE*)desc.lpSurface + (desc.lPitch * rect->top) + rect->left;
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if (Graphics::GPUBlt == 0) desc.lpSurface = (BYTE*)desc.lpSurface + (desc.lPitch * y) + x;
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fo::func::buf_to_buf(surface, width, height, widthFrom, (BYTE*)desc.lpSurface, desc.lPitch);
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primaryDDSurface->Unlock(desc.lpSurface);
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@@ -29,6 +29,8 @@
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#include "..\..\HookScripts\InventoryHs.h"
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#include "..\..\SubModules\GameRender.h"
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#include "Interface.h"
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namespace sfall
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@@ -582,7 +584,7 @@ void mf_draw_image_scaled(OpcodeContext& ctx) {
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ctx.setReturn(DrawImage(ctx, true));
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}
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static long InterfaceDrawImage(OpcodeContext& ctx, fo::Window* interfaceWin) {
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static long InterfaceDrawImage(OpcodeContext& ctx, fo::Window* ifaceWin) {
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const char* file = nullptr;
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bool useShift = false;
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long direction = -1, w = -1, h = -1;
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@@ -628,12 +630,14 @@ static long InterfaceDrawImage(OpcodeContext& ctx, fo::Window* interfaceWin) {
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int width = (w >= 0) ? w : framePtr->width;
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int height = (h >= 0) ? h : framePtr->height;
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BYTE* surface = (ifaceWin->randY) ? GameRender::GetOverlaySurface(ifaceWin) : ifaceWin->surface;
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fo::func::trans_cscale(((frmPtr->id == 'PCX') ? frmPtr->pixelData : framePtr->data), framePtr->width, framePtr->height, framePtr->width,
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interfaceWin->surface + (y * interfaceWin->width) + x, width, height, interfaceWin->width
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surface + (y * ifaceWin->width) + x, width, height, ifaceWin->width
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);
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if (!(ctx.arg(0).rawValue() & 0x1000000)) {
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fo::func::GNW_win_refresh(interfaceWin, &interfaceWin->rect, 0);
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fo::func::GNW_win_refresh(ifaceWin, &ifaceWin->rect, 0);
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}
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FreeArtFile(frmPtr);
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@@ -785,12 +789,21 @@ void mf_interface_print(OpcodeContext& ctx) { // same as vanilla PrintRect
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__asm call fo::funcoffs::windowGetTextColor_; // set from SetTextColor
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__asm mov byte ptr color, al;
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}
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BYTE* surface;
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if (win->randY) { // if a surface was created, the engine will draw on it
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surface = win->surface;
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win->surface = GameRender::GetOverlaySurface(win); // replace the surface for the windowWrapLineWithSpacing_ function
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}
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if (color & 0x10000) { // shadow (textshadow)
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fo::func::windowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, 0x201000F, 0, 0);
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color ^= 0x10000;
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}
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ctx.setReturn(fo::func::windowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, color, 0, 0)); // returns count of lines printed
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if (win->randY) win->surface = surface;
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// no redraw (textdirect)
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if (!(color & 0x1000000)) fo::func::GNW_win_refresh(win, &win->rect, 0);
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}
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@@ -814,5 +827,39 @@ void mf_win_fill_color(OpcodeContext& ctx) {
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}
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}
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void mf_interface_overlay(OpcodeContext& ctx) {
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fo::Window* win = nullptr;
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long winType = ctx.arg(0).rawValue();
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if (ctx.arg(1).rawValue()) {
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win = Interface::GetWindow(winType);
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if (!win || (int)win == -1) return;
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}
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switch (ctx.arg(1).rawValue()) {
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case 1:
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GameRender::CreateOverlaySurface(win, winType);
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break;
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case 2: // clear
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if (ctx.numArgs() > 2) {
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long w = ctx.arg(4).rawValue();
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long h = ctx.arg(5).rawValue();
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if (w <= 0 || h <= 0) return;
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long x = ctx.arg(2).rawValue();
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long y = ctx.arg(3).rawValue();
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if (x < 0 || y < 0) return;
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Rectangle rect = { x, y, w, h };
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GameRender::ClearOverlay(win, rect);
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} else {
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GameRender::ClearOverlay(win);
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}
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break;
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//case 0: // unused (reserved)
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// GameRender::DestroyOverlaySurface(winType);
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}
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}
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}
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}
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@@ -121,5 +121,7 @@ void mf_interface_print(OpcodeContext&);
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void mf_win_fill_color(OpcodeContext&);
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void mf_interface_overlay(OpcodeContext&);
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}
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}
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@@ -102,6 +102,7 @@ static const SfallMetarule metarules[] = {
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{"has_fake_trait_npc", mf_has_fake_trait_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
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{"hide_window", mf_hide_window, 0, 1, -1, {ARG_STRING}},
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{"interface_art_draw", mf_interface_art_draw, 4, 6, -1, {ARG_INT, ARG_INTSTR, ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
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{"interface_overlay", mf_interface_overlay, 2, 6, -1, {ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
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{"interface_print", mf_interface_print, 5, 6, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
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{"intface_hide", mf_intface_hide, 0, 0},
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{"intface_is_hidden", mf_intface_is_hidden, 0, 0},
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@@ -25,10 +25,125 @@
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namespace sfall
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{
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class OverlaySurface
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{
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private:
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long size = 0;
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long surfWidth;
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long allocSize;
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BYTE* surface = nullptr;
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public:
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//long winType = -1;
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BYTE* Surface() { return surface; }
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void CreateSurface(fo::Window* win, long winType) {
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//this->winType = winType;
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this->surfWidth = win->width;
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this->size = win->height * win->width;
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if (surface != nullptr) {
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if (size <= allocSize) {
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std::memset(surface, 0, size);
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return;
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}
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delete[] surface;
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}
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this->allocSize = size;
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surface = new BYTE[size]();
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}
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void ClearSurface() {
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if (surface != nullptr) std::memset(surface, 0, size);
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}
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void ClearSurface(Rectangle &rect) {
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if (surface != nullptr) {
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if (rect.width > surfWidth || rect.height > (size / surfWidth)) return; // going beyond the surface size
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BYTE* surf = surface + (surfWidth * rect.y) + rect.x;
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size_t sizeD = rect.width >> 2;
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size_t sizeB = rect.width & 3;
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size_t stride = sizeD << 2;
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long height = rect.height;
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while (height--) {
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if (sizeD) {
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__stosd((DWORD*)surf, 0, sizeD);
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surf += stride;
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}
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if (sizeB) {
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__stosb(surf, 0, sizeB);
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surf += sizeB;
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}
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};
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}
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}
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/*void DestroySurface() {
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delete[] surface;
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surface = nullptr;
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}*/
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~OverlaySurface() {
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delete[] surface;
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}
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} overlaySurfaces[5];
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static long indexPosition = 0;
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void GameRender::CreateOverlaySurface(fo::Window* win, long winType) {
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overlaySurfaces[indexPosition].CreateSurface(win, winType);
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win->randY = reinterpret_cast<long*>(&overlaySurfaces[indexPosition]);
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if (++indexPosition == 5) indexPosition = 0;
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};
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BYTE* GameRender::GetOverlaySurface(fo::Window* win) {
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return reinterpret_cast<OverlaySurface*>(win->randY)->Surface();
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};
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void GameRender::ClearOverlay(fo::Window* win) {
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if (win->randY) reinterpret_cast<OverlaySurface*>(win->randY)->ClearSurface();
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};
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void GameRender::ClearOverlay(fo::Window* win, Rectangle &rect) {
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if (win->randY) reinterpret_cast<OverlaySurface*>(win->randY)->ClearSurface(rect);
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};
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/*void GameRender::DestroyOverlaySurface(long winType) {
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for (size_t i = 0; i < 5; i++) {
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if (overlaySurfaces[i].winType == winType) {
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overlaySurfaces[i].DestroySurface();
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overlaySurfaces[i].winType = -1;
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//break;
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}
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}
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};*/
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static BYTE* GetBuffer() {
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return (BYTE*)*(DWORD*)FO_VAR_screen_buffer;
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}
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static void Draw(fo::Window* win, BYTE* surface, long width, long height, long widthFrom, BYTE* toBuffer, long toWidth, RECT &rect, RECT* updateRect) {
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auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf;
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if (toBuffer) {
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drawFunc(surface, width, height, widthFrom, &toBuffer[rect.left - updateRect->left] + ((rect.top - updateRect->top) * toWidth), toWidth);
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} else {
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drawFunc(surface, width, height, widthFrom, &GetBuffer()[rect.left] + (rect.top * toWidth), toWidth); // copy to buffer instead of DD surface (buffering)
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}
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if (!win->randY) return;
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surface = &GameRender::GetOverlaySurface(win)[rect.left - win->rect.x] + ((rect.top - win->rect.y) * win->width);
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if (toBuffer) {
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fo::func::trans_buf_to_buf(surface, width, height, widthFrom, &toBuffer[rect.left - updateRect->left] + ((rect.top - updateRect->top) * toWidth), toWidth);
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} else {
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fo::func::trans_buf_to_buf(surface, width, height, widthFrom, &GetBuffer()[rect.left] + (rect.top * toWidth), toWidth);
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}
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}
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static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYTE* toBuffer) {
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if (win->flags & fo::WinFlags::Hidden) return;
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fo::RectList* rects;
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@@ -74,9 +189,9 @@ static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYT
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Graphics::UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
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fo::RectList* next = rects->nextRect;
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fo::sf_rect_free(rects);
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rects = next;
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fo::RectList* free = rects;
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rects = rects->nextRect;
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fo::sf_rect_free(free);
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}
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}
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return;
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@@ -89,18 +204,17 @@ static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYT
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rects->rect = { updateRect->left, updateRect->top, updateRect->right, updateRect->bottom };
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rects->nextRect = nullptr;
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RECT &rect = rects->wRect;
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/*
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If the border of the updateRect rectangle is located outside the window, then assign to rects->rect the border of the window rectangle
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Otherwise, rects->rect contains the borders from the update rectangle (updateRect)
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*/
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if (win->wRect.left >= rect.left) rect.left = win->wRect.left;
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if (win->wRect.top >= rect.top) rect.top = win->wRect.top;
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if (win->wRect.right <= rect.right) rect.right = win->wRect.right;
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if (win->wRect.bottom <= rect.bottom) rect.bottom = win->wRect.bottom;
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if (rects->wRect.left < win->wRect.left) rects->wRect.left = win->wRect.left;
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if (rects->wRect.top < win->wRect.top) rects->wRect.top = win->wRect.top;
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if (rects->wRect.right > win->wRect.right) rects->wRect.right = win->wRect.right;
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if (rects->wRect.bottom > win->wRect.bottom) rects->wRect.bottom = win->wRect.bottom;
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if (rect.right < rect.left || rect.bottom < rect.top) {
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if (rects->wRect.right < rects->wRect.left || rects->wRect.bottom < rects->wRect.top) {
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fo::sf_rect_free(rects);
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return;
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}
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@@ -112,9 +226,8 @@ static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYT
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fo::RectList* currRect = rects;
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while (currRect) {
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RECT &crect = currRect->wRect;
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int width = (crect.right - crect.left) + 1; // for current rectangle
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int height = (crect.bottom - crect.top) + 1;; // for current rectangle
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int width = (currRect->wRect.right - currRect->wRect.left) + 1; // for current rectangle
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int height = (currRect->wRect.bottom - currRect->wRect.top) + 1;; // for current rectangle
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BYTE* surface;
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if (win->wID > 0) {
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@@ -123,20 +236,14 @@ static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYT
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mov edx, currRect;
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call fo::funcoffs::GNW_button_refresh_;
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}
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surface = &win->surface[crect.left - win->rect.x] + ((crect.top - win->rect.y) * win->width);
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surface = &win->surface[currRect->wRect.left - win->rect.x] + ((currRect->wRect.top - win->rect.y) * win->width);
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} else {
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surface = new BYTE[height * width](); // black background
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widthFrom = width; // replace with rectangle
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}
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auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf;
|
||||
if (toBuffer) {
|
||||
drawFunc(surface, width, height, widthFrom, &toBuffer[crect.left - updateRect->left] + ((crect.top - updateRect->top) * toWidth), toWidth);
|
||||
} else {
|
||||
// copy to buffer instead of DD surface (buffering)
|
||||
drawFunc(surface, width, height, widthFrom, &GetBuffer()[crect.left] + (crect.top * toWidth), toWidth);
|
||||
//Graphics::UpdateDDSurface(surface, width, height, widthFrom, crect);
|
||||
}
|
||||
Draw(win, surface, width, height, widthFrom, toBuffer, toWidth, currRect->wRect, updateRect);
|
||||
|
||||
if (win->wID == 0) delete[] surface;
|
||||
|
||||
currRect = currRect->nextRect;
|
||||
@@ -201,17 +308,21 @@ void GameRender::init() {
|
||||
MakeJump(0x4D3704, fo::func::trans_buf_to_buf); // trans_buf_to_buf_
|
||||
|
||||
// Enable support for transparent interface windows
|
||||
SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer)
|
||||
SafeWriteBatch<WORD>(0x9090, {
|
||||
0x4D5D46, // win_init_ (create screen_buffer)
|
||||
0x4D75E6 // win_clip_ (remove _buffering checking)
|
||||
});
|
||||
SafeWrite8(0x42F869, fo::WinFlags::MoveOnTop | fo::WinFlags::OwnerFlag); // addWindow_ (remove Transparent flag)
|
||||
if (Graphics::mode) {
|
||||
// custom implementation of the GNW_win_refresh function
|
||||
MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
|
||||
SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking)
|
||||
SafeWrite32(0x4C8FD1, FO_VAR_screen_buffer); // replace screendump_buf
|
||||
} else { // for default or HRP graphics mode
|
||||
SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering)
|
||||
BlockCall(0x431076); // dialogMessage_
|
||||
}
|
||||
|
||||
// Custom implementation of the GNW_win_refresh function
|
||||
MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
|
||||
// Replace _screendump_buf with _screen_buffer for creating screenshots
|
||||
SafeWriteBatch<DWORD>(FO_VAR_screen_buffer, {0x4C8FD1, 0x4C900D});
|
||||
|
||||
// Disable unused code for the RandX and RandY window structure fields (these fields can now be used for other purposes)
|
||||
SafeWrite32(0x4D630C, 0x9090C031); // xor eax, eax
|
||||
SafeWrite8(0x4D6310, 0x90);
|
||||
BlockCall(0x4D6319);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -24,6 +24,12 @@ namespace sfall
|
||||
class GameRender {
|
||||
public:
|
||||
static void init();
|
||||
|
||||
static void CreateOverlaySurface(fo::Window* win, long winType);
|
||||
// static void DestroyOverlaySurface(long winType);
|
||||
static void ClearOverlay(fo::Window* win);
|
||||
static void ClearOverlay(fo::Window* win, Rectangle &rect);
|
||||
static BYTE* GetOverlaySurface(fo::Window* win);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -80,6 +80,13 @@ namespace sfall
|
||||
#define pushadc __asm push eax __asm push edx __asm push ecx
|
||||
#define popadc __asm pop ecx __asm pop edx __asm pop eax
|
||||
|
||||
struct Rectangle {
|
||||
long x, y, width, height;
|
||||
|
||||
long right() { return x + width; }
|
||||
long bottom() { return y + height; }
|
||||
};
|
||||
|
||||
// Gets the integer value from given INI file.
|
||||
int iniGetInt(const char* section, const char* setting, int defaultValue, const char* iniFile);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user