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Changed the character portrait on the char screen
* now it's always in ANIM_stand instead of current action frame.
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@@ -548,7 +548,7 @@ static void DrawPCConsole() {
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fo::Window *WinInfo = fo::func::GNW_find(WinRef);
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//DWORD critNum = fo::var::art_vault_guy_num; // pointer to current base hero critter FrmId
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DWORD critNum = fo::var::obj_dude->artFid; // pointer to current armored hero critter FrmId
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DWORD critNum = fo::var::obj_dude->artFid & 0xFF00FFFF; // current armored hero critter FrmId (in ANIM_stand)
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surface_draw(70, 102, 640, 338, 78, charScrnBackSurface, WinInfo->width, 338, 78, WinInfo->surface); // restore background image
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DrawBody(critNum, WinInfo->surface, 338, 78, WinInfo->width);
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