Changed the character portrait on the char screen

* now it's always in ANIM_stand instead of current action frame.
This commit is contained in:
NovaRain
2026-05-17 16:57:30 +08:00
parent d8ae063298
commit b4495f01e9
+1 -1
View File
@@ -548,7 +548,7 @@ static void DrawPCConsole() {
fo::Window *WinInfo = fo::func::GNW_find(WinRef);
//DWORD critNum = fo::var::art_vault_guy_num; // pointer to current base hero critter FrmId
DWORD critNum = fo::var::obj_dude->artFid; // pointer to current armored hero critter FrmId
DWORD critNum = fo::var::obj_dude->artFid & 0xFF00FFFF; // current armored hero critter FrmId (in ANIM_stand)
surface_draw(70, 102, 640, 338, 78, charScrnBackSurface, WinInfo->width, 338, 78, WinInfo->surface); // restore background image
DrawBody(critNum, WinInfo->surface, 338, 78, WinInfo->width);