Increased the width of the total weight display in the inventory

(moved from the CritterInvSizeLimitMode option)

Updated version number and year.

Minor format edits to some code and README.md.
This commit is contained in:
NovaRain
2019-12-29 01:55:59 +08:00
parent b984568b32
commit 3a4a9d7240
6 changed files with 17 additions and 12 deletions
+4 -4
View File
@@ -1,8 +1,8 @@
# sfall
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
Engine modifications include:
**Engine modifications include:**
- Better support for modern operating systems
- Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc.
- Bug fixes
@@ -10,7 +10,7 @@ Engine modifications include:
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)
Original author: timeslip
Original author: timeslip
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
+1 -1
View File
@@ -317,7 +317,7 @@ long __stdcall message_exit(MessageList *msgList) {
long __fastcall tile_num(long x, long y) {
__asm push ebx; // don't delete (bug in tile_num_)
WRAP_WATCOM_FCALL2(tile_num_, x, x);
WRAP_WATCOM_FCALL2(tile_num_, x, y)
__asm pop ebx;
}
+1 -1
View File
@@ -34,7 +34,7 @@ static const char* ExtraLines[] = {
"#SFALL " VERSION_STRING,
"",
"sfall is free software, licensed under the GPL",
"Copyright 2008-2019 The sfall team",
"Copyright 2008-2020 The sfall team",
"",
"@Author",
"Timeslip",
+5 -1
View File
@@ -86,6 +86,7 @@ static void __declspec(naked) load_page_offsets(void) {
//------------------------------------------
static void CreateButtons() {
DWORD winRef = fo::var::lsgwin;
// left button -10 | X | Y | W | H |HOn |HOff |BDown |BUp |PicUp |PicDown |? |ButType
fo::func::win_register_button(winRef, 100, 60, 24, 20, -1, 0x500, 0x54B, 0x14B, 0, 0, 0, 32);
// left button -100
@@ -379,7 +380,7 @@ void EnableSuperSaving() {
// load saved page and list positions from file
MakeCalls(load_page_offsets, {0x47B82B});
// Add Load/Save page offset to Load/Save folder number/////////////////
// Add Load/Save page offset to Load/Save folder number
MakeCalls(AddPageOffset01, {
0x47B929, 0x47D8DB, 0x47D9B0, 0x47DA34, 0x47DABF, 0x47DB58, 0x47DBE9,
0x47DC9C, 0x47EC77, 0x47F5AB, 0x47F694, 0x47F6EB, 0x47F7FB, 0x47F892,
@@ -422,17 +423,20 @@ static long autoQuickSave = 0;
static long quickSavePage = 0;
static FILETIME ftPrevSlot;
static DWORD __stdcall QuickSaveGame(fo::DbFile* file, char* filename) {
long currSlot = fo::var::slot_cursor;
if (file) { // This slot is not empty
fo::func::db_fclose(file);
FILETIME ftCurrSlot;
GetSaveFileTime(filename, &ftCurrSlot);
if (currSlot == 0 || ftCurrSlot.dwHighDateTime > ftPrevSlot.dwHighDateTime
|| (ftCurrSlot.dwHighDateTime == ftPrevSlot.dwHighDateTime && ftCurrSlot.dwLowDateTime > ftPrevSlot.dwLowDateTime)) {
ftPrevSlot.dwHighDateTime = ftCurrSlot.dwHighDateTime;
ftPrevSlot.dwLowDateTime = ftCurrSlot.dwLowDateTime;
if (++currSlot > autoQuickSave) {
currSlot = 0;
} else {
+3 -2
View File
@@ -737,8 +737,6 @@ void Inventory::init() {
SafeWrite8(0x47260F, 0x20);
SafeWrite32(0x4725F9, 0x9C + 0x0C);
SafeWrite8(0x472606, 0x10 + 0x0C);
SafeWrite32(0x472632, 150); // width
SafeWrite8(0x472638, 0); // x offset position
// Display item size when examining
HookCall(0x472FFE, inven_obj_examine_func_hook);
@@ -755,6 +753,9 @@ void Inventory::init() {
SafeWrite8(0x449150, 0x10 + 0x08);
}
}
// Adjust the max text width of the total weight display in the inventory
SafeWrite32(0x472632, 150);
SafeWrite8(0x472638, 0); // x offset position
if (GetConfigInt("Misc", "SuperStimExploitFix", 0)) {
superStimMsg = Translate("sfall", "SuperStimExploitMsg", "You cannot use a super stim on someone who is not injured!");
+3 -3
View File
@@ -20,11 +20,11 @@
#define TARGETVERSION "Fallout 2 v1.02 US"
#define LEGAL_COPYRIGHT "Copyright (C) 2006-2019, sfall team"
#define LEGAL_COPYRIGHT "Copyright (C) 2006-2020, sfall team"
#define VERSION_MAJOR 4
#define VERSION_MINOR 2
#define VERSION_BUILD 2
#define VERSION_BUILD 3
#define VERSION_REV 0
#define VERSION_STRING "4.2.2"
#define VERSION_STRING "4.2.3"