mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
[HRP] Fixed interface position for smaller resolution (640x480)
[HRP] Fixed main menu position when MAIN_MENU_SIZE=0
This commit is contained in:
@@ -63,6 +63,7 @@ enum ProtoID : unsigned long
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PID_LEATHER_ARMOR_MK_II = 379,
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PID_METAL_ARMOR_MK_II = 380,
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PID_COMBAT_ARMOR_MK_II = 381,
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PID_BRIDGEKEEPERS_ROBE = 524,
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/******************************************************************
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*************** Weapons ***************
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@@ -161,11 +162,18 @@ enum ProtoID : unsigned long
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PID_PLASMA_PISTOL_EXT_CART = 406,
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PID_MEGA_POWER_FIST = 407,
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PID_HOLY_HAND_GRENADE = 421, // Special don't use this
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PID_GOLD_NUGGET = 423,
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PID_URANIUM_ORE = 426,
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PID_FLAME_BREATH = 427,
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PID_RING_BOXING_GLOVES = 496,
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PID_RING_PLATED_BOXING_GLOVES = 497,
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PID_REFINED_ORE = 486,
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PID_SPECIAL_BOXING_GLOVES = 496, // DO NOT USE, SPECIAL, VERY VERY SPECIAL, GOT IT?
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PID_SPECIAL_PLATED_BOXING_GLOVES = 497, // NO YOU CANNOT USE THIS, NO I SAID
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PID_GUN_TURRET_WEAPON = 498,
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PID_FN_FAL_HPFA = 500,
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PID_TYPHON_TREASURE = 519,
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PID_LIL_JESUS_WEAPON = 517,
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PID_DUAL_MINIGUN = 518,
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PID_HEAVY_DUAL_MINIGUN = 520,
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PID_WAKIZASHI_BLADE = 522,
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/******************************************************************
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*************** Ammo ***************
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@@ -272,8 +280,20 @@ enum ProtoID : unsigned long
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PID_LF_GRAVESITE_1 = 374,
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PID_LF_GRAVESITE_2 = 375,
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PID_LF_GRAVESITE_3 = 376,
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PID_STONE_HEAD = 425,
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PID_WAGON_RED = 434,
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PID_WAGON_GREY = 435,
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PID_CAR_TRUNK = 455,
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PID_JESSE_CONTAINER = 467, // Engine item
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PID_WALL_SAFE = 501,
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PID_FLOOR_SAFE = 502,
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PID_POOL_TABLE_1 = 510,
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PID_POOL_TABLE_2 = 511,
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PID_POOL_TABLE_3 = 512,
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PID_POOL_TABLE_4 = 513,
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PID_POOL_TABLE_5 = 514,
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PID_POOL_TABLE_6 = 515,
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PID_POOR_BOX = 521,
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/******************************************************************
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*************** Books ***************
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@@ -297,13 +317,14 @@ enum ProtoID : unsigned long
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PID_DYNAMITE = 51,
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PID_GEIGER_COUNTER = 52,
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PID_STEALTH_BOY = 54, // Disabled FO2
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PID_STEALTH_BOY = 54,
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PID_MOTION_SENSOR = 59,
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PID_MULTI_TOOL = 75,
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PID_ELECTRONIC_LOCKPICKS = 77,
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PID_LOCKPICKS = 84,
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PID_PLASTIC_EXPLOSIVES = 85,
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PID_ROPE = 127,
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PID_SUPER_TOOL_KIT = 308,
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PID_EXP_LOCKPICK_SET = 410,
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PID_ELEC_LOCKPICK_MKII = 411,
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@@ -360,7 +381,6 @@ enum ProtoID : unsigned long
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PID_BOX_OF_NOODLES = 226,
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PID_FROZEN_DINNER = 227,
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PID_MOTIVATOR = 229,
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PID_JAIL_KEY = 456,
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PID_ANNA_GOLD_LOCKET = 252,
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PID_CAR_FUEL_CELL_CONTROLLER = 253,
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PID_CAR_FUEL_INJECTION = 254,
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@@ -395,7 +415,6 @@ enum ProtoID : unsigned long
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PID_YELLOW_REACTOR_KEYCARD = 305,
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PID_RED_REACTOR_KEYCARD = 306,
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PID_PLASMA_TRANSFORMER = 307,
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PID_SUPER_TOOL_KIT = 308,
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PID_TALISMAN = 309,
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PID_GAMMA_GULP_BEER = 310,
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PID_ROENTGEN_RUM = 311,
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@@ -436,17 +455,11 @@ enum ProtoID : unsigned long
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PID_MINE_PART = 419, // DO NOT USE THIS IN YOUR SCRIPTS, THIS IS SPECIAL CASE
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PID_MORNING_STAR_MINE = 420,
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PID_EXCAVATOR_CHIP = 422,
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PID_GOLD_NUGGET = 423,
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PID_STONE_HEAD = 425,
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PID_URANIUM_ORE = 426,
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PID_FIRE_GECKO_FLAME_WEAPON = 427,
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PID_GOLD_TOOTH = 429,
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PID_HOWITZER_SHELL = 430,
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PID_RAMIREZ_BOX_CLOSED = 431,
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PID_RAMIREZ_BOX_OPEN = 432,
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PID_MIRROR_SHADES = 433,
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PID_WAGON_RED = 434,
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PID_WAGON_GREY = 435,
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PID_DECK_OF_CARDS = 436,
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PID_MARKED_DECK_OF_CARDS = 437,
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PID_TEMPLE_KEY = 438,
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@@ -466,7 +479,6 @@ enum ProtoID : unsigned long
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PID_TORN_PAPER_3 = 452,
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PID_PASSWORD_PAPER = 453,
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PID_EXPLOSIVE_SWITCH = 454,
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PID_CAR_TRUNK = 455,
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PID_CELL_DOOR_KEY = 456,
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PID_ELRON_FIELD_REP = 457,
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PID_ENCLAVE_HOLODISK_5 = 458,
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@@ -482,21 +494,19 @@ enum ProtoID : unsigned long
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PID_ROT_GUT = 469,
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PID_BALL_GAG = 470,
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PID_BECKY_BOOK = 471,
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PID_NAV_COMPUTER_PARTS = 479,
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PID_ELRON_MEMBER_HOLO = 472,
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PID_MUTATED_TOE = 473,
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PID_DAISIES = 474,
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PID_ENLIGHTENED_ONE_LETTER = 476,
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PID_BROADCAST_HOLODISK = 477,
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PID_SIERRA_MISSION_HOLODISK = 478,
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PID_NAVCOM_PARTS = 479,
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PID_NAV_COMPUTER_PARTS = 479,
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PID_KITTY_SEX_DRUG_AGILITY = 480, // + 1 agility for 1 hr
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PID_KITTY_SEX_DRUG_INTELLIGENCE = 481, // + 1 iq for 1 hr
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PID_KITTY_SEX_DRUG_STRENGTH = 482, // + 1 strength for 1 hr
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PID_FALLOUT_2_HINTBOOK = 483, // no touchy
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PID_PLAYERS_EAR = 484,
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PID_MASTICATORS_EAR = 485,
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PID_REFINED_ORE = 486,
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PID_MEMO_FROM_FRANCIS = 487,
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PID_K9_MOTIVATOR = 488,
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PID_SPECIAL_BOXER_WEAPON = 489,
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@@ -506,34 +516,17 @@ enum ProtoID : unsigned long
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PID_ELRON_TEACH_HOLO = 493,
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PID_KOKOWEEF_MINE_SCRIP = 494,
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PID_PRES_ACCESS_KEY = 495,
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PID_SPECIAL_BOXING_GLOVES = 496, // DO NOT USE, SPECIAL, VERY VERY SPECIAL, GOT IT?
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PID_SPECIAL_PLATED_BOXING_GLOVES = 497, // NO YOU CANNOT USE THIS, NO I SAID
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PID_GUN_TURRET_WEAPON = 498,
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PID_DERMAL_PIP_BOY_DISK = 499, // AGAIN, VERY SPECIAL, NOT FOR YOU
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PID_WALL_SAFE = 501,
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PID_FLOOR_SAFE = 502,
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PID_BLUE_MEMORY_MODULE = 503,
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PID_GREEN_MEMORY_MODULE = 504,
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PID_RED_MEMORY_MODULE = 505,
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PID_YELLOW_MEMORY_MODULE = 506,
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PID_MEM_CHIP_BLUE = 503,
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PID_MEM_CHIP_GREEN = 504,
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PID_MEM_CHIP_RED = 505,
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PID_MEM_CHIP_YELLOW = 506,
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PID_DECOMPOSING_BODY = 507,
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PID_BLOW_UP_DOLL = 508,
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PID_POPPED_BLOW_UP_DOLL = 509,
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PID_POOL_TABLE_1 = 510,
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PID_POOL_TABLE_2 = 511,
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PID_POOL_TABLE_3 = 512,
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PID_POOL_TABLE_4 = 513,
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PID_POOL_TABLE_5 = 514,
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PID_POOL_TABLE_6 = 515,
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PID_PIP_BOY_MEDICAL_ENHANCER = 516,
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PID_LIL_JESUS_WEAPON = 517,
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PID_DUAL_MINIGUN = 518,
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PID_REAL_BOTTLE_CAPS = 519,
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PID_HEAVY_DUAL_MINIGUN = 520,
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PID_POOR_BOX = 521,
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PID_WAKIZASHI_BLADE = 522,
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PID_TYPHON_TREASURE = 519,
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PID_SURVEY_MAP = 523,
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PID_BRIDGEKEEPERS_ROBE = 524,
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/******************************************************************
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*************** Active Items ***************
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@@ -24,6 +24,8 @@ static long __fastcall CharacterWinAdd(long height, long yPos, long xPos, long w
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yPos += (Setting::ScreenHeight() - height) / 2;
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xPos += (Setting::ScreenWidth() - width) / 2;
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if (yPos < 0) yPos = 0;
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xPosition = xPos;
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yPosition = yPos;
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@@ -50,6 +52,7 @@ static void __declspec(naked) CharacterInputWinAddHook() {
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static long __fastcall DialogBoxWinAdd(long height, long yPos, long xPos, long width, long color, long flags) {
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yPos = (Setting::ScreenHeight() - height) / 2;
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xPos = (Setting::ScreenWidth() - width) / 2;
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if (sf::IsGameLoaded()) yPos -= 50;
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return fo::func::win_add(xPos, yPos, width, height, color, flags);
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@@ -40,10 +40,12 @@ static long __fastcall CreateWinDialog(long height, long yPos, long xPos, long c
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long mapWinW = fo::var::getInt(FO_VAR_buf_width_2) / 2;
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long mapWinH = fo::var::getInt(FO_VAR_buf_length_2) / 2;
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yPos += mapWinH - (height / 2); // yPos:0 = 480 - art_frame_length
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xPos += mapWinW - (width / 2); // xPos:0
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xPosition = xPos;
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yPos += mapWinH - (height / 2); // yPos:0 = 480 - art_frame_length
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if (yPos < 0) yPos = 0;
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yPosition = yPos;
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xPosition = xPos;
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// item move window
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fo::var::iscr_data[4].x = xPos + 185;
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+1
-1
@@ -118,7 +118,7 @@ void Image::ScaleText(BYTE* dstSurf, const char* text, long txtWidth, long dstWi
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int fontHeight = *((DWORD*)&font->fieldC + 2 * charText) >> 16;
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BYTE* dstPixels = &surface[dstWidth * (font->field0 - fontHeight)]; //
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BYTE* fontPixels = (BYTE*) (*(DWORD*)&font->eUnkArray[8 * charText + 2] + font->field80C);
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BYTE* fontPixels = (BYTE*)(*(DWORD*)&font->eUnkArray[8 * charText + 2] + font->field80C);
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fontHeight = std::lround(fontHeight * scaleFactor);
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float fh = 0.0f;
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@@ -19,11 +19,13 @@ static long xPosition;
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static long yPosition;
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static long __fastcall LoadSaveWinAdd(long height, long yPos, long xPos, long width, long color, long flags) {
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if (sf::IsGameLoaded()) yPos -= 50;
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yPos += (Setting::ScreenHeight() - height) / 2;
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xPos += (Setting::ScreenWidth() - width) / 2;
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yPos += (Setting::ScreenHeight() - height) / 2;
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if (sfall::IsGameLoaded()) {
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yPos -= 50;
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if (yPos < 0) yPos = 0;
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}
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xPosition = xPos;
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yPosition = yPos;
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@@ -138,8 +138,8 @@ static long __fastcall main_menu_create_hook_add_win(long h, long y, long color,
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mainmenuWidth = w;
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} else {
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// centering
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x += (Setting::ScreenWidth() - w) / 2;
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y += (Setting::ScreenHeight() - h) / 2;
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x = (Setting::ScreenWidth() - w) / 2;
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y = (Setting::ScreenHeight() - h) / 2;
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}
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// set scaling factor
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@@ -21,8 +21,11 @@ static long yPosition;
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static long __fastcall CommonWinAdd(long height, long width, long color, long flags) {
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xPosition = (Setting::ScreenWidth() - width) / 2;
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yPosition = (Setting::ScreenHeight() - height) / 2;
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if (sf::IsGameLoaded()) yPosition -= 50;
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if (sf::IsGameLoaded()) {
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yPosition -= 50;
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if (yPosition < 0) yPosition = 0;
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}
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return fo::func::win_add(xPosition, yPosition, width, height, color, flags);
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}
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