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Added options to override the names of sound files for game modes
Remove the worldmap/credits music override from Fallout1Behavior.
(was added in commit 00b85be)
Minor edits to ddraw.ini.
This commit is contained in:
+14
-6
@@ -85,7 +85,7 @@ TextureFilter=1
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GPUBlt=0
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;Set to 1 to allow using 32-bit textures for talking heads
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;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (w/o extension)
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;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (without extension)
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;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
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;See the text file in the modders pack for a detailed description
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;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
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@@ -150,6 +150,15 @@ OverrideMusicDir=1
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;This will slightly increase the startup time of the game on older computers
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AutoSearchSFX=1
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;Uncomment these lines to override the names of sound files for game modes
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;Filenames are limited to 8 characters (without extension)
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;MainMenuMusic=07desert
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;WorldMapMusic=23world
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;WorldMapCarMusic=20car
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;EndGameMovieMusic0=akiss
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;EndGameMovieMusic1=10labone
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;MapLoadingSound=wind2
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Input]
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;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
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@@ -230,7 +239,6 @@ DebugEditorKey=0
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;- disables playing the final movie/credits after the endgame slideshow
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;- disables halving the weight for power armor items
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;- endgame_movie script function plays movie 10 or 11 based on the player's gender before the credits
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;- changes the world map music to '03wrldmp.acm' and the credits music to 'maybe.acm'
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Fallout1Behavior=0
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;Time limit in years. Must be between -3 and 13
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@@ -294,15 +302,15 @@ FemaleDialogMsgs=0
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DialogGenderWords=0
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;To change the default and starting player models, uncomment the next four lines.
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;The default models can also be changed ingame via script
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;The default models can also be changed in-game via script
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;MaleStartModel=hmwarr
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;MaleDefaultModel=hmjmps
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;FemaleStartModel=hfprim
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;FemaleDefaultModel=hfjmps
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;To change the various ingame movies, modify the next 17 lines
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;To change the various in-game movies, modify the next 17 lines
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;You can also define additional movies by adding Movie18 - Movie32 lines
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;Most of these can also be changed ingame via script
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;Most of these can also be changed in-game via script
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Movie1=iplogo.mve
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Movie2=intro.mve
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Movie3=elder.mve
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@@ -742,7 +750,7 @@ AIBestWeaponFix=1
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;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as a preference list when using drugs in their inventory
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;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
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;Note: chem_primary_desire w/o fixes prevents the specified item PID from being consumed if all three values in the list are the same PID
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;Note: chem_primary_desire without fixes prevents the specified item from being consumed if all three values in the list are the same PID
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;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
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AIDrugUsePerfFix=0
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@@ -761,8 +761,6 @@ static void F1EngineBehaviorPatch() {
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BlockCall(0x4A4343); // disable playing the final movie/credits after the endgame slideshow
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SafeWrite8(0x477C71, CodeType::JumpShort); // disable halving the weight for power armor items
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HookCall(0x43F872, endgame_movie_hook); // play movie 10 or 11 based on the player's gender before the credits
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SafeWrite32(0x4C2361, (DWORD)&"03wrldmp"); // change the world map music to 03wrldmp.acm
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SafeWriteStr(0x501A40, "maybe"); // change the credits music to maybe.acm
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}
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}
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@@ -267,8 +267,7 @@ void mf_set_spray_settings(OpcodeContext& ctx) {
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void mf_set_combat_free_move(OpcodeContext& ctx) {
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long value = ctx.arg(0).rawValue();
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if (value < 0)
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value = 0;
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if (value < 0) value = 0;
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fo::var::combat_free_move = value;
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if (fo::var::main_ctd.attacker == fo::var::obj_dude) {
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@@ -977,6 +977,13 @@ static void __declspec(naked) sfxl_init_hook() {
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constexpr int SampleRate = 44100; // 44.1kHz
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static char mainMenuMusic[12] = {};
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static char worldMapMusic[12] = {};
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static char worldMapCarMusic[12] = {};
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static char endGameMovieMusic0[12] = {};
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static char endGameMovieMusic1[12] = {};
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static char mapLoadingSound[12] = {};
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void Sound::init() {
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// Set the 44.1kHz sample rate for the primary sound buffer
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SafeWrite32(0x44FDBC, SampleRate);
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@@ -1054,6 +1061,25 @@ void Sound::init() {
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if (IniReader::GetConfigInt("Sound", "AutoSearchSFX", 1)) {
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HookCalls(sfxl_init_hook, {0x4A9999, 0x4A9B34});
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}
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if (IniReader::GetConfigString("Sound", "MainMenuMusic", "", mainMenuMusic, 9)) {
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SafeWrite32(0x480A04, (DWORD)&mainMenuMusic);
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}
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if (IniReader::GetConfigString("Sound", "WorldMapMusic", "", worldMapMusic, 9)) {
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SafeWrite32(0x4C2361, (DWORD)&worldMapMusic);
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}
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if (IniReader::GetConfigString("Sound", "WorldMapCarMusic", "", worldMapCarMusic, 9)) {
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SafeWrite32(0x4C236D, (DWORD)&worldMapCarMusic);
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}
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if (IniReader::GetConfigString("Sound", "EndGameMovieMusic0", "", endGameMovieMusic0, 9)) {
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SafeWrite32(0x43F853, (DWORD)&endGameMovieMusic0);
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}
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if (IniReader::GetConfigString("Sound", "EndGameMovieMusic1", "", endGameMovieMusic1, 9)) {
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SafeWrite32(0x440750, (DWORD)&endGameMovieMusic1);
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}
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if (IniReader::GetConfigString("Sound", "MapLoadingSound", "", mapLoadingSound, 9)) {
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SafeWrite32(0x482B9C, (DWORD)&mapLoadingSound);
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}
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}
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void Sound::exit() {
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