Minor edits to ddraw.ini and define_extra.h

This commit is contained in:
NovaRain
2023-05-29 15:21:21 +08:00
parent d5268f3fbc
commit 0de7614c53
2 changed files with 3 additions and 1 deletions
+1 -1
View File
@@ -532,7 +532,7 @@ DisplayBonusDamage=0
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
AnimationsAtOnceLimit=64
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
RemoveCriticalTimelimits=0
;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text
@@ -147,6 +147,7 @@
#define RMOBJ_ITEM_DESTROYED 4543215 // (op_destroy_object_)
#define RMOBJ_ITEM_DESTROY_MULTI 4571599 // (op_destroy_mult_objs_)
#define RMOBJ_ITEM_MOVE 4683293 // (item_move_func_)
#define RMOBJ_ITEM_REPLACE 4686256 // (item_replace_)
#define RMOBJ_CONSUME_DRUG 4666772 // (inven_action_cursor_)
#define RMOBJ_USE_OBJ 4666865 // (inven_action_cursor_)
#define RMOBJ_EQUIP_ARMOR 4658121 // (inven_pickup_)
@@ -455,6 +456,7 @@
// critters
#define OBJ_DATA_COMBAT_STATE (0x3C) // flags: 1 - combat, 2 - target is out of range, 4 - flee
#define OBJ_DATA_CUR_ACTION_POINT (0x40)
#define OBJ_DATA_DAMAGE_FLAGS (0x44)
#define OBJ_DATA_DAMAGE_LAST_TURN (0x48)
#define OBJ_DATA_WHO_HIT_ME (0x54) // current target of the critter