Fixed the macro guard in command_lite.h and added two macros

This commit is contained in:
NovaRain
2020-10-21 22:36:26 +08:00
parent 6d412e97fc
commit a488e9fc5b
+5 -3
View File
@@ -2,8 +2,8 @@
Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
#ifndef COMMAND_H
#define COMMAND_H
#ifndef COMMAND_LITE_H
#define COMMAND_LITE_H
#define critter_is_armed(x) (((obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_RIGHT_HAND))) == item_type_weapon) or \
@@ -26,6 +26,8 @@
#endif
#define dude_age (get_critter_stat(dude_obj,STAT_age))
#define dude_weight critter_weight(dude_obj)
#define dude_cur_carry who_carry_amount(dude_obj)
#define dude_max_carry who_max_carry(dude_obj)
#define dude_moron_not_vegetable (((get_critter_stat(dude_obj,STAT_iq)) > 1) and ((get_critter_stat(dude_obj,STAT_iq)) < 3) )
@@ -564,4 +566,4 @@
#define set_is_click set_lvar_bit_off(LVAR_Flags, is_float_bit)
#endif // COMMAND_H
#endif // COMMAND_LITE_H