Disabled compiling HLSL shader files at build-time

* use existed files in the HLSL folder instead.
This commit is contained in:
NovaRain
2022-01-17 21:25:25 +08:00
parent 45e2037082
commit 6cf41401aa
+8
View File
@@ -642,12 +642,20 @@
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gpuEffectA8</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">gpuEffectA8</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">gpuEffectA8</VariableName>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="HLSL\L8PixelShader.hlsl">
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">gpuEffectL8</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">gpuEffectL8</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">gpuEffectL8</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">gpuEffectL8</VariableName>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />