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Fixed slightly misaligned buttons in the pipboy
(ref. fallout2-ce/fallout2-ce#147)
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@@ -255,6 +255,23 @@ skip:
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}
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}
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static __declspec(naked) void StartPipboy_hack() {
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__asm { // esi - button index (0-4), edi - y offset
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cmp esi, 3;
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jl end;
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je archives;
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jg close; // esi == 4
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archives:
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add edi, 3;
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close:
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dec edi;
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end: // overwritten engine code
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add edi, 27;
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cmp esi, 5;
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retn;
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}
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}
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// corrects saving script blocks (to *.sav file) by properly accounting for actual number of scripts to be saved
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static __declspec(naked) void scr_write_ScriptNode_hook() {
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__asm {
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@@ -3643,7 +3660,7 @@ void BugFixes::init() {
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SafeWrite8(0x424527, CodeType::JumpShort); // in detemine_to_hit_func_()
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//}
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// Fixes for clickability issue in Pip-Boy and exploit that allows resting in places where you shouldn't be able to
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// Fixes for clickability issue in the pipboy and exploit that allows resting in restricted areas
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dlogr("Applying fix for Pip-Boy clickability issues and rest exploit.", DL_FIX);
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MakeCall(0x4971C7, pipboy_hack);
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MakeCall(0x499530, PipAlarm_hack);
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@@ -3656,6 +3673,10 @@ void BugFixes::init() {
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// Fix for the duplicate click sound when selecting a location in the Status section
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BlockCall(0x497F52); // block gsound_play_sfx_file_ (PipStatus_)
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// Fix for slightly misaligned buttons in the pipboy
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SafeWrite32(0x4974E0, 340); // initial y offset (was 341)
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MakeCall(0x49753C, StartPipboy_hack, 1);
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// Fix for "Too Many Items" bug
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// http://fforum.kochegarov.com/index.php?showtopic=29288&view=findpost&p=332242
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//if (IniReader::GetConfigInt("Misc", "TooManyItemsBugFix", 1)) {
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