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Code correction to DebugEditor.cpp
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@@ -3,6 +3,7 @@
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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;The required settings will be read from f2_res.ini configuration file from the original hi-res patch
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HiResMode=1
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;Set to 1 if you want to use command line args to tell sfall to use another ini file
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@@ -21,7 +21,7 @@
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#include "..\main.h"
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#include "..\FalloutEngine\Fallout2.h"
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#include "..\InputFuncs.h"
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#include "Graphics.h"
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//#include "Graphics.h"
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#include "LoadGameHook.h"
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#include "ScriptExtender.h"
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#include "Scripting\Arrays.h"
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@@ -61,10 +61,6 @@ struct sArray {
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long flag;
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};
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static void DEGameWinRedraw() {
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if (Graphics::mode != 0) fo::func::process_bk(); // test for mode 1/2 (from built-in HRP)
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}
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static bool SetBlocking(SOCKET s, bool block) {
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DWORD d = !block;
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ioctlsocket(s, FIONBIO, &d);
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@@ -226,7 +222,7 @@ static void RunEditorInternal(SOCKET &s) {
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}
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break;
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}
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DEGameWinRedraw();
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__asm call fo::funcoffs::GNW95_process_message_;
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}
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SetGlobals(sglobals);
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@@ -1013,10 +1013,10 @@ static void InterfaceWindowPatch() {
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SafeWriteBytes(0x470971, code, 11); // calculates the offset in the pixel array for x/y coordinates
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// Increase the max text width of the player name on the character screen
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SafeWriteBatch<BYTE>(127, {0x435160, 0x435189}); // 100
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SafeWriteBatch<BYTE>(127, {0x435160, 0x435189}); // 100 (PrintBigname_)
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// Increase the max text width of the information card on the character screen
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SafeWriteBatch<BYTE>(145, {0x43ACD5, 0x43DD37}); // 136, 133
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SafeWriteBatch<BYTE>(145, {0x43ACD5, 0x43DD37}); // 136, 133 (DrawCard_, DrawCard2_)
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// Increase the width of the mouse drop area from 64px to 80px for the PC's and NPC's inventory on the barter screen
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// barter_move_from_table_inventory_
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