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Edits to function documents
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@@ -940,7 +940,7 @@
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- name: inc_npc_level
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detail: void inc_npc_level(int party_member_pid)
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opcode: 0x81a5
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doc: Takes a party member PID or an NPC name (deprecated, for compatibility with sfall 4.1.5/3.8.15 or earlier) as an argument. The NPC must be in your party. This function ignores player level requirements and the minimum 3 player level delay between NPC level gains. It also ignores the random element, regardless of sfall's `NPCAutoLevel` setting.
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doc: Takes a party member PID or an NPC name (deprecated, for compatibility with sfall 4.1.5/3.8.15 or earlier) as an argument. The NPC must be in your party. This function ignores player level requirements and the minimum 3 player level delay between NPC level gains. It also ignores the random element, regardless of sfall's `NPCAutoLevel` or `PartyMemberNonRandomLevelUp` setting.
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- name: get_npc_level
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detail: int get_npc_level(string npc)
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opcode: 0x8241
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@@ -1654,7 +1654,7 @@
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- name: set_spray_settings
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detail: void set_spray_settings(int centerMult, int centerDiv, int targetMult, int targetDiv)
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doc: |
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Allows changing the multipliers and divisors for the bullet distribution of burst attacks dynamically. All settings are automatically reset to default values (**ComputeSpray_\*** settings in ddraw.ini) after each attack action
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Allows changing the multipliers and divisors for the bullet distribution of burst attacks dynamically. All settings are automatically reset to default values (i.e. **ComputeSpray_\*** settings in ddraw.ini) after each attack action
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- Should be called before the calculation of the bullet distribution (e.g. in `HOOK_TOHIT` or `HOOK_AMMOCOST`)
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- `centerDiv/targetDiv`: the minimum value of divisor is 1
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- `centerMult/targetMult`: multiplier values are capped at divisor values
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@@ -111,7 +111,7 @@ FUNCTION REFERENCE
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-----
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##### `void inc_npc_level(int pid/string name)`
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- Takes a party member PID or an NPC name (deprecated, for compatibility with sfall 4.1.5/3.8.15 or earlier) as an argument. The NPC must be in your party.
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- This function ignores player level requirements and the minimum 3 player level delay between NPC level gains. It also ignores the random element, regardless of sfall's **NPCAutoLevel** setting.
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- This function ignores player level requirements and the minimum 3 player level delay between NPC level gains. It also ignores the random element, regardless of sfall's **NPCAutoLevel** or **PartyMemberNonRandomLevelUp** setting.
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-----
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##### `int get_npc_level(int pid/string name)`
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@@ -1090,7 +1090,7 @@ sfall_funcX metarule functions
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##### set_spray_settings
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`void sfall_func4("set_spray_settings", int centerMult, int centerDiv, int targetMult, int targetDiv)`
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- Allows changing the multipliers and divisors for the bullet distribution of burst attacks dynamically. All settings are automatically reset to default values (**ComputeSpray_\*** settings in **ddraw.ini**) after each attack action
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- Allows changing the multipliers and divisors for the bullet distribution of burst attacks dynamically. All settings are automatically reset to default values (i.e. **ComputeSpray_\*** settings in **ddraw.ini**) after each attack action
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- Should be called before the calculation of the bullet distribution (e.g. in `HOOK_TOHIT` or `HOOK_AMMOCOST`)
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- `centerDiv/targetDiv`: the minimum value of divisor is 1
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- `centerMult/targetMult`: multiplier values are capped at divisor values
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