Fixed move_obj_inven_to_obj script function

* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.

Added a check for valid objects to get/set_object_data functions.

Some code edits to HeroAppearance.cpp.
This commit is contained in:
NovaRain
2019-09-30 07:45:49 +08:00
parent 8468fee7b4
commit 8d29e04712
4 changed files with 124 additions and 72 deletions
+82 -39
View File
@@ -10,6 +10,7 @@ namespace sfall
{
using namespace fo;
using namespace Fields;
using namespace ObjectFlag;
static DWORD critterBody = 0;
static DWORD sizeOnBody = 0;
@@ -388,30 +389,66 @@ static void __declspec(naked) queue_clear_type_mem_free_hook() {
static void __declspec(naked) partyMemberCopyLevelInfo_hook_stat_level() {
__asm {
nextArmor:
mov eax, esi
call fo::funcoffs::inven_worn_
test eax, eax
jz noArmor
and byte ptr [eax+0x27], 0xFB // Unset the flag of equipped armor
jmp nextArmor
mov eax, esi;
call fo::funcoffs::inven_worn_;
test eax, eax;
jz noArmor;
and byte ptr [eax + flags+3], ~Worn >> 24; // Unset the flag of equipped armor
jmp nextArmor;
noArmor:
mov eax, esi
jmp fo::funcoffs::stat_level_
mov eax, esi;
jmp fo::funcoffs::stat_level_;
}
}
static void __declspec(naked) correctFidForRemovedItem_hook_adjust_ac() {
__asm {
call fo::funcoffs::adjust_ac_
call fo::funcoffs::adjust_ac_;
nextArmor:
mov eax, esi
call fo::funcoffs::inven_worn_
test eax, eax
jz end
and byte ptr [eax+0x27], 0xFB // Unset flag of equipped armor
jmp nextArmor
mov eax, esi;
call fo::funcoffs::inven_worn_;
test eax, eax;
jz end;
and byte ptr [eax + flags+3], ~Worn >> 24; // Unset flag of equipped armor
jmp nextArmor;
end:
retn
retn;
}
}
static void __declspec(naked) op_move_obj_inven_to_obj_hook() {
__asm {
jz skip; // source == dude
mov eax, edx;
call fo::funcoffs::isPartyMember_;
test eax, eax; // is source a party member?
jnz skip;
retn; // must be eax = 0
skip:
mov eax, edx;
call fo::funcoffs::inven_worn_;
cmp edx, ecx; // source(edx) == dude(ecx)
jz dudeFix;
test eax, eax;
jz end;
mov ecx, edx;
xor ebx, ebx; // new armor
xchg eax, edx; // set: eax - source, edx - removed armor
call fo::funcoffs::adjust_ac_; // fix for party member
mov edx, ecx;
xor eax, eax;
end:
retn; // must be eax = 0
dudeFix:
test eax, eax;
jz equipped; // no armor
// additionally check flag of equipped armor for dude
test byte ptr [eax + flags+3], Worn >> 24;
jnz equipped;
xor eax, eax;
equipped:
or cl, 1; // reset ZF
retn;
}
}
@@ -825,7 +862,7 @@ static void __declspec(naked) op_wield_obj_critter_adjust_ac_hook() {
static const DWORD partyMember_init_End = 0x493D16;
static void __declspec(naked) NPCStage6Fix1() {
__asm {
imul eax, edx, 204; // necessary memory = number of NPC records in party.txt * record size
imul eax, edx, 204; // multiply record size 204 bytes by number of NPC records in party.txt
mov ebx, eax; // copy total record size for later memset
call fo::funcoffs::mem_malloc_; // malloc the necessary memory
jmp partyMember_init_End; // call memset to set all malloc'ed memory to 0
@@ -1646,16 +1683,16 @@ end:
static void __declspec(naked) op_obj_can_hear_obj_hack() {
__asm {
mov eax, [esp + 0x28 - 0x28 + 4]; // target
mov edx, [esp + 0x28 - 0x24 + 4]; // source
mov eax, [esp + 0x28 - 0x28 + 4]; // target
mov edx, [esp + 0x28 - 0x24 + 4]; // source
retn;
}
}
static void __declspec(naked) ai_best_weapon_hook() {
__asm {
mov eax, [esp + 0xF4 - 0x10 + 4]; // prev.item
jmp fo::funcoffs::item_w_perk_;
mov eax, [esp + 0xF4 - 0x10 + 4]; // prev.item
jmp fo::funcoffs::item_w_perk_;
}
}
@@ -1676,11 +1713,11 @@ static void __declspec(naked) wmSetupRandomEncounter_hook() {
static void __declspec(naked) inven_obj_examine_func_hack() {
__asm {
mov edx, dword ptr ds:[0x519064]; // inven_display_msg_line
cmp edx, 2; // 2 or more lines
cmp edx, 2; // >2
ja fix;
retn;
fix:
cmp edx, 9; // 8 lines (half of the display window)
cmp edx, 5; // 4 lines
ja limit;
dec edx;
sub eax, 3;
@@ -1688,7 +1725,7 @@ fix:
add eax, 3;
retn;
limit:
mov eax, 57;
mov eax, 30;
retn;
}
}
@@ -1894,9 +1931,9 @@ skip:
static void __declspec(naked) op_attack_hook() {
__asm {
mov esi, dword ptr [esp + 0x3C + 4]; // free_move
mov ebx, dword ptr [esp + 0x40 + 4]; // add amount damage to target
jmp fo::funcoffs::gdialogActive_;
mov esi, dword ptr [esp + 0x3C + 4]; // free_move
mov ebx, dword ptr [esp + 0x40 + 4]; // add amount damage to target
jmp fo::funcoffs::gdialogActive_;
}
}
@@ -1964,8 +2001,8 @@ isLoad:
static void __declspec(naked) JesseContainerFid() {
__asm {
dec edx; // set fid to -1
jmp fo::funcoffs::obj_new_;
dec edx; // set fid to -1
jmp fo::funcoffs::obj_new_;
}
}
@@ -2053,11 +2090,11 @@ static void __declspec(naked) obj_load_dude_hook1() {
static void __declspec(naked) PrintAMList_hook() {
__asm {
cmp ebp, 20; // max line count
jle skip;
mov ebp, 20;
cmp ebp, 20; // max line count
jle skip;
mov ebp, 20;
skip:
jmp fo::funcoffs::qsort_;
jmp fo::funcoffs::qsort_;
}
}
@@ -2323,9 +2360,9 @@ void BugFixes::init()
// Missing game initialization
LoadGameHook::OnGameInit() += MusicVolInitialization;
// fix vanilla negate operator on float values
// Fix vanilla negate operator on float values
MakeCall(0x46AB68, NegateFixHack);
// fix incorrect int-to-float conversion
// Fix incorrect int-to-float conversion
// op_mult:
SafeWrite16(0x46A3F4, 0x04DB); // replace operator to "fild 32bit"
SafeWrite16(0x46A3A8, 0x04DB);
@@ -2397,6 +2434,10 @@ void BugFixes::init()
dlog("Applying fix for armor reducing NPC original stats when removed.", DL_INIT);
HookCall(0x495F3B, partyMemberCopyLevelInfo_hook_stat_level);
HookCall(0x45419B, correctFidForRemovedItem_hook_adjust_ac);
// Fix for move_obj_inven_to_obj function
HookCall(0x45C49A, op_move_obj_inven_to_obj_hook);
SafeWrite16(0x45C496, 0x9090);
SafeWrite8(0x45C4A3, 0x75); // jmp > jnz
dlogr(" Done", DL_INIT);
//}
@@ -2512,19 +2553,21 @@ void BugFixes::init()
// Fix for op_lookup_string_proc_ engine function not searching the last procedure in a script
SafeWrite8(0x46C7AC, 0x76); // jb > jbe
// Update the AC counter
//if (GetConfigInt("Misc", "WieldObjCritterFix", 1)) {
dlog("Applying wield_obj_critter fix.", DL_INIT);
SafeWrite8(0x456912, 0x1E);
SafeWrite8(0x456912, 0x1E); // jnz 0x456931
HookCall(0x45697F, op_wield_obj_critter_adjust_ac_hook);
dlogr(" Done", DL_INIT);
//}
// Enable party members with level 6 protos to reach level 6
//if (GetConfigInt("Misc", "NPCStage6Fix", 1)) {
dlog("Applying NPC Stage 6 Fix.", DL_INIT);
MakeJump(0x493CE9, NPCStage6Fix1);
SafeWrite8(0x494063, 6); // loop should look for a potential 6th stage
MakeJump(0x493CE9, NPCStage6Fix1); // partyMember_init_
MakeJump(0x494224, NPCStage6Fix2); // partyMemberGetAIOptions_
SafeWrite8(0x494063, 6); // loop should look for a potential 6th stage (partyMember_init_)
SafeWrite8(0x4940BB, 204); // move pointer by 204 bytes instead of 200
MakeJump(0x494224, NPCStage6Fix2);
dlogr(" Done", DL_INIT);
//}
+26 -27
View File
@@ -45,7 +45,7 @@ BYTE *charScrnBackSurface = nullptr;
DWORD charRotTick = 0;
DWORD charRotOri = 0;
bool raceButtions = false, styleButtions = false;
bool raceButtons = false, styleButtons = false;
int currentRaceVal = 0, currentStyleVal = 0; // holds Appearance values to restore after global reset in NewGame2 function in LoadGameHooks.cpp
DWORD critterListSize = 0, critterArraySize = 0; // Critter art list size
@@ -198,7 +198,7 @@ static __declspec(noinline) int _stdcall LoadHeroDat(unsigned int race, unsigned
}
const char sex = GetSex();
bool folderIsExist = false, datIsExist = false;
bool folderIsExist = false, heroDatIsExist = false;
// check if folder exists for selected appearance
sprintf_s(heroPathPtr[0]->path, 64, appearancePathFmt, sex, race, style, "");
if (GetFileAttributes(heroPathPtr[0]->path) != INVALID_FILE_ATTRIBUTES) {
@@ -213,17 +213,17 @@ static __declspec(noinline) int _stdcall LoadHeroDat(unsigned int race, unsigned
heroPathPtr[1]->isDat = 1;
}
if (folderIsExist) heroPathPtr[0]->next = heroPathPtr[1];
datIsExist = true;
heroDatIsExist = true;
} else if (!folderIsExist) {
return -1; // no .dat files and folder
}
heroPathPtr[1]->next = nullptr;
//heroPathPtr[1]->next = nullptr;
tempPathPtr = &heroPathPtr[1 - folderIsExist]; // set path for selected appearance
heroPathPtr[0 + datIsExist]->next = &fo::var::paths[0]; // heroPathPtr[] >> foPaths
heroPathPtr[0 + heroDatIsExist]->next = &fo::var::paths[0]; // heroPathPtr[] >> foPaths
if (style != 0) {
datIsExist = false, folderIsExist = false;
bool raceDatIsExist = false, folderIsExist = false;
// check if folder exists for selected race base appearance
sprintf_s(racePathPtr[0]->path, 64, appearancePathFmt, sex, race, 0, "");
if (GetFileAttributes(racePathPtr[0]->path) != INVALID_FILE_ATTRIBUTES) {
@@ -238,14 +238,13 @@ static __declspec(noinline) int _stdcall LoadHeroDat(unsigned int race, unsigned
racePathPtr[1]->isDat = 1;
}
if (folderIsExist) racePathPtr[0]->next = racePathPtr[1];
datIsExist = true;
raceDatIsExist = true;
} else if (!folderIsExist) {
return 0;
}
long i = 0 + (heroPathPtr[1]->next != nullptr);
heroPathPtr[i]->next = racePathPtr[1 - folderIsExist]; // set path for selected race base appearance
racePathPtr[0 + datIsExist]->next = &fo::var::paths[0]; // insert racePathPtr in chain path: heroPathPtr[] >> racePathPtr[] >> foPaths
heroPathPtr[0 + heroDatIsExist]->next = racePathPtr[1 - folderIsExist]; // set path for selected race base appearance
racePathPtr[0 + raceDatIsExist]->next = &fo::var::paths[0]; // insert racePathPtr in chain path: heroPathPtr[] >> racePathPtr[] >> foPaths
}
return 0;
}
@@ -356,13 +355,13 @@ static long _stdcall AddHeroCritNames() { // art_init_
critterListSize = critterArt.total / 2;
critterArraySize = critterListSize * 13;
char *CritList = critterArt.names; // critter list offset
char *HeroList = CritList + critterArraySize; // set start of hero critter list after regular critter list
char *CritList = critterArt.names; // critter list offset
char *HeroList = CritList + critterArraySize; // set start of hero critter list after regular critter list
memset(HeroList, 0, critterArraySize);
for (DWORD i = 0; i < critterListSize; i++) { // copy critter name list to hero name list
*HeroList = '_'; // insert a '_' char at the front of new hero critt names. fallout wont load the same name twice
for (DWORD i = 0; i < critterListSize; i++) { // copy critter name list to hero name list
*HeroList = '_'; // insert a '_' char at the front of new hero critt names. fallout wont load the same name twice
memcpy(HeroList + 1, CritList, 11);
HeroList += 13;
CritList += 13;
@@ -442,11 +441,11 @@ void _stdcall SetNewCharAppearanceGlobals() {
void _stdcall SetHeroStyle(int newStyleVal) {
if (!HeroAppearance::appModEnabled || newStyleVal == currentStyleVal) return;
if (LoadHeroDat(currentRaceVal, newStyleVal, true) != 0) { // if new style cannot be set
if (LoadHeroDat(currentRaceVal, newStyleVal, true) != 0) { // if new style cannot be set
if (currentRaceVal == 0 && newStyleVal == 0) {
currentStyleVal = 0; // ignore error if appearance = default
currentStyleVal = 0; // ignore error if appearance = default
} else {
LoadHeroDat(currentRaceVal, currentStyleVal); // reload original style
LoadHeroDat(currentRaceVal, currentStyleVal); // reload original style
}
} else {
currentStyleVal = newStyleVal;
@@ -459,10 +458,10 @@ void _stdcall SetHeroStyle(int newStyleVal) {
void _stdcall SetHeroRace(int newRaceVal) {
if (!HeroAppearance::appModEnabled || newRaceVal == currentRaceVal) return;
if (LoadHeroDat(newRaceVal, 0, true) != 0) { // if new race fails with style at 0
if (LoadHeroDat(newRaceVal, 0, true) != 0) { // if new race fails with style at 0
if (newRaceVal == 0) {
currentRaceVal = 0;
currentStyleVal = 0; // ignore if appearance = default
currentStyleVal = 0; // ignore if appearance = default
} else {
LoadHeroDat(currentRaceVal, currentStyleVal); // reload original race & style
}
@@ -1104,7 +1103,7 @@ static void __declspec(naked) AddCharScrnButtons() {
fo::func::win_register_button(WinRef, 332, 0, 82, 32, -1, -1, 0x501, -1, 0, 0, 0, 0);
fo::func::win_register_button(WinRef, 332, 226, 82, 32, -1, -1, 0x502, -1, 0, 0, 0, 0);
if (fo::var::glblmode == 1 && (styleButtions || raceButtions)) { // equals 1 if new char screen - equals 0 if ingame char screen
if (fo::var::glblmode == 1 && (styleButtons || raceButtons)) { // equals 1 if new char screen - equals 0 if ingame char screen
if (newButtonSurface == nullptr) {
newButtonSurface = new BYTE [20 * 18 * 4];
@@ -1129,11 +1128,11 @@ static void __declspec(naked) AddCharScrnButtons() {
frmSurface = nullptr;
}
if (raceButtions) { // race selection buttons
if (raceButtons) { // race selection buttons
fo::func::win_register_button(WinRef, 348, 37, 20, 18, -1, -1, -1, 0x511, newButtonSurface, newButtonSurface + (20 * 18), 0, 0x20);
fo::func::win_register_button(WinRef, 374, 37, 20, 18, -1, -1, -1, 0x513, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20);
}
if (styleButtions) { // style selection buttons
if (styleButtons) { // style selection buttons
fo::func::win_register_button(WinRef, 348, 199, 20, 18, -1, -1, -1, 0x512, newButtonSurface, newButtonSurface + (20 * 18), 0, 0x20);
fo::func::win_register_button(WinRef, 374, 199, 20, 18, -1, -1, -1, 0x514, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20);
}
@@ -1222,10 +1221,10 @@ static void __declspec(naked) FixCharScrnBack() {
fo::func::art_ptr_unlock(FrmObj);
// frm background for char screen Appearance button
if (fo::var::glblmode == 1 && (styleButtions || raceButtions)) {
if (fo::var::glblmode && (styleButtons || raceButtons)) {
FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 174), 0, 0, &FrmObj); // Pickchar frm
if (raceButtions) sub_draw(69, 20, 640, 480, 281, 319, FrmSurface, 640, 480, 337, 36, charScrnBackSurface, 0); // button backround top
if (styleButtions) sub_draw(69, 20, 640, 480, 281, 319, FrmSurface, 640, 480, 337, 198, charScrnBackSurface, 0); // button backround bottom
if (raceButtons) sub_draw(69, 20, 640, 480, 281, 319, FrmSurface, 640, 480, 337, 36, charScrnBackSurface, 0); // button backround top
if (styleButtons) sub_draw(69, 20, 640, 480, 281, 319, FrmSurface, 640, 480, 337, 198, charScrnBackSurface, 0); // button backround bottom
fo::func::art_ptr_unlock(FrmObj);
}
FrmSurface = nullptr;
@@ -1388,12 +1387,12 @@ static void EnableHeroAppearanceMod() {
// check if Data exists for other races male or female, and if so enable race selection buttons
if (GetFileAttributes("Appearance\\hmR01S00") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR01S00") != INVALID_FILE_ATTRIBUTES ||
GetFileAttributes("Appearance\\hmR01S00.dat") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR01S00.dat") != INVALID_FILE_ATTRIBUTES) {
raceButtions = true;
raceButtons = true;
}
// check if Data exists for other styles male or female, and if so enable style selection buttons
if (GetFileAttributes("Appearance\\hmR00S01") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR00S01") != INVALID_FILE_ATTRIBUTES ||
GetFileAttributes("Appearance\\hmR00S01.dat") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR00S01.dat") != INVALID_FILE_ATTRIBUTES) {
styleButtions = true;
styleButtons = true;
}
// Check if new Appearance char scrn button pushed (editor_design_)
+2 -2
View File
@@ -156,7 +156,7 @@ void sArrayVar::clearRange( int from, int to /*= -1*/ )
void sArrayVar::clearAll()
{
for (auto it = val.begin(); it != val.end(); ++it) {
for (std::vector<sArrayElement>::iterator it = val.begin(); it != val.end(); ++it) {
it->clearData();
}
}
@@ -586,7 +586,7 @@ static void MapSort(sArrayVar& arr, int type) {
arr.val.clear();
arr.keyHash.clear();
for (size_t i = 0; i < vmap.size(); ++i) {
auto el = arr.val.size();
size_t el = arr.val.size();
if (sortByValue) {
arr.val.emplace_back(vmap[i].second); // map value > key
arr.val.emplace_back(vmap[i].first); // map key > value
+14 -4
View File
@@ -435,13 +435,23 @@ void sf_get_loot_object(OpcodeContext& ctx) {
}
void sf_get_object_data(OpcodeContext& ctx) {
BYTE* object_ptr = (BYTE*)ctx.arg(0).asObject();
ctx.setReturn(*(long*)(object_ptr + ctx.arg(1).asInt()), DataType::INT);
DWORD result = 0;
DWORD* object_ptr = (DWORD*)ctx.arg(0).rawValue();
if (*(object_ptr - 1) != 0xFEEDFACE) {
ctx.printOpcodeError("%s() - invalid object pointer.", ctx.getMetaruleName());
} else {
result = *(long*)((BYTE*)object_ptr + ctx.arg(1).rawValue());
}
ctx.setReturn(result, DataType::INT);
}
void sf_set_object_data(OpcodeContext& ctx) {
BYTE* object_ptr = (BYTE*)ctx.arg(0).asObject();
*(long*)(object_ptr + ctx.arg(1).asInt()) = ctx.arg(2).asInt();
DWORD* object_ptr = (DWORD*)ctx.arg(0).rawValue();
if (*(object_ptr - 1) != 0xFEEDFACE) {
ctx.printOpcodeError("%s() - invalid object pointer.", ctx.getMetaruleName());
} else {
*(long*)((BYTE*)object_ptr + ctx.arg(1).rawValue()) = ctx.arg(2).rawValue();
}
}
void sf_get_object_ai_data(OpcodeContext& ctx) {