Commit Graph

578 Commits

Author SHA1 Message Date
Nikolay Sivov
48ff7de8ef vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Victor Chiletto
27414ef928 vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
This is a fxc quirk. In most cases, this throws an error, but for global
variables it's completely ignored.
2024-07-03 17:09:16 -03:00
Victor Chiletto
b5b3c8b9ff vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.
This is a fxc quirk that was fixed for SM >= 5.1 only.
2024-07-03 14:34:45 -03:00
Victor Chiletto
8fb3b604bf vkd3d-shader/hlsl: Pass a pointer to struct hlsl_reg_reservation in parse_reservation_index.
Instead of passing the struct components individually.
2024-07-03 14:05:58 -03:00
Victor Chiletto
e13eb64d4c vkd3d-shader/hlsl: Support expressions as register offsets. 2024-07-03 14:05:58 -03:00
Yuxuan Shui
ccb6150aab vkd3d-shader/hlsl: Implement storing to a swizzled matrix. 2024-06-20 12:39:46 +02:00
Elizabeth Figura
2f88442d7d vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string.
This avoids spurious errors like "row_major and column_major are mutually
exclusive" when an invalid modifier is used.

Fixes: cf7c05f431
2024-06-11 15:54:10 +02:00
Nikolay Sivov
1124ea46ee vkd3d-shader/hlsl: Store original semantic name.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:53:19 +02:00
Nikolay Sivov
ccbe36fb8d vkd3d-shader/hlsl: Implement tex2Dbias().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56701
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Elizabeth Figura
558320b52f vkd3d-shader/hlsl: Add a hlsl_fixme() for 5.1 resource arrays.
These are a bit trickier to handle, and need more tests.
2024-06-11 15:49:30 +02:00
Francisco Casas
f5bfa728eb vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
Default value initializers behave differently than regular initializers
for matrices on SM4 profiles.

While regular initializers assign the rhs elements in reading-order
(completing one row at the time), default initializers assing the rhs
elements in Chinese reading-order (completing one column at the time).

So after lowering a default value to a constant, the index of the
component to which this default value is stored is computed to meet
this expectation. This can be done because the default values.

For reference, compiling this shader:

    row_major int2x3 m = {1, 2, 3, 4, 5, 6};

    float4 main() : sv_target
    {
        return float4(m[0][0], 99, 99, 99);
    }

gives the following buffer definition:

    // cbuffer $Globals
    // {
    //
    //   row_major int2x3 m;                // Offset:    0 Size:    28
    //      = 0x00000001 0x00000003 0x00000005 0x00000000
    //        0x00000002 0x00000004 0x00000006
    //
    // }

Given that the matrix is column-major, m's default value is actually
{{1, 3, 5}, {2, 4, 6}}, unlike the {{1, 2, 3}, {4, 5, 6}} one would
expect in a regular initializer.

SM1 profiles assign the elements in regular reading order.
2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2 vkd3d-shader/hlsl: Initialize default values with braceless initializers.
It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2 vkd3d-shader/hlsl: Record default values for uniforms and constant buffers. 2024-06-11 15:46:40 +02:00
Nikolay Sivov
ea177a7750 vkd3d-shader/hlsl: Handle "unsigned int" type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Francisco Casas
0d252f894a vkd3d-shader/hlsl: Run more constant passes on static expressions eval. 2024-05-15 21:17:50 +02:00
Victor Chiletto
c9af34ab28 vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
destroy_block() is called with a NULL block from:

* create_loop, through the loop rules for while and do-while loops.
* The selection_statement rule, in the case $6.else_block is NULL.
* free_parse_initializer.
2024-05-14 20:43:48 +02:00
Francisco Casas
68483d070f vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:57 +02:00
Zebediah Figura
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
Zebediah Figura
e904b4596a vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type(). 2024-05-06 22:12:33 +02:00
Francisco Casas
aa35b2cecb vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind). 2024-04-23 22:38:03 +02:00
Zebediah Figura
833c897aac vkd3d-shader/hlsl: Parse register space reservations. 2024-04-22 23:13:15 +02:00
Zebediah Figura
29f6a7e5f7 vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
"opt" seems to imply "optional", but the optional aspect of these reservations
is not (and never has been) encoded into these rules.
2024-04-22 23:13:13 +02:00
Zebediah Figura
171e097268 vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class. 2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785 vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class. 2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class. 2024-04-19 22:23:18 +02:00
Petrichor Park
1fb9e7526b vkd3d-shader/hlsl: Implement tanh. 2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272 vkd3d-shader/hlsl: Implement hyperbolic sin and cos. 2024-04-15 21:32:56 +02:00
Nikolay Sivov
8d78e3a821 vkd3d-shader/hlsl: Support refract() intrinsic.
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Giovanni Mascellani
ecad299ba4 vkd3d-shader/hlsl: Emit half results when operating on half arguments. 2024-04-10 08:55:24 -05:00
Francisco Casas
e9559c394b vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs. 2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0 vkd3d-shader/hlsl: Store state block on pass variables. 2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196 vkd3d-shader/hlsl: Parse list of state blocks. 2024-04-10 08:54:23 -05:00
Francisco Casas
80320f6129 vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant. 2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b vkd3d-shader/hlsl: Parse and store state blocks on variables. 2024-04-10 08:54:23 -05:00
Francisco Casas
5ab1ef1cad vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
vkd3d_string_buffer_cleanup() doesn't do the same as
hlsl_release_string_buffer(). The former only frees the char array
inside the string buffer and not the string buffer itself.
2024-04-09 12:28:03 -05:00
Zebediah Figura
ce50c3a186 vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
Not all objects can be unbounded descriptors.
2024-04-09 12:27:51 -05:00
Zebediah Figura
843968cd63 vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
6.x also allows them.
2024-04-09 12:27:45 -05:00
Zebediah Figura
5fbd2708c0 vkd3d-shader/hlsl: Move shader version helpers to hlsl.h. 2024-04-09 12:27:43 -05:00
Francisco Casas
62bb12f322 vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all(). 2024-04-09 12:27:09 -05:00
Francisco Casas
53e4d6eedb vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
2024-04-09 12:27:07 -05:00
Francisco Casas
19fd43214b vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
2024-04-09 12:26:59 -05:00
Nikolay Sivov
4b0a328a2b vkd3d-shader/hlsl: Allow 'export' modifier on functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-03 22:24:15 +02:00
Nikolay Sivov
c509c85f63 vkd3d-shader/hlsl: Allow annotations on constant buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:40 +02:00
Zebediah Figura
106cbc02de vkd3d-shader/hlsl: Use hlsl_is_numeric_type() in type_has_object_components(). 2024-04-02 23:09:38 +02:00
Zebediah Figura
54f2dfe403 vkd3d-shader/hlsl: Simplify type_has_object_components().
The extra argument is not very easy to intuit. Since all we're trying to do here is check whether the type is a struct with object components in it, write that out explicitly.
2024-04-02 23:09:36 +02:00
Zebediah Figura
675d7b8cb6 vkd3d-shader/hlsl: Remove a redundant type check.
We already perform an implicit cast per component in initialize_var_components().
2024-04-02 23:09:33 +02:00
Zebediah Figura
6b6e4bc212 vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.

Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.

We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
2024-03-27 22:37:34 +01:00
Francisco Casas
a838f97e3f vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
Before this commit, it is possible for one of the tests of
cf-cond-types.shader_test to pass a non-bool to LOGIC_NOT, which should
not be allowed.
2024-03-27 22:37:07 +01:00
Nikolay Sivov
e0ef45c0a3 vkd3d-shader: Parse a 'single' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
cf7c05f431 vkd3d-shader: Remove a token for 'precise' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
7f1fdd447c vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:40 +01:00
Nikolay Sivov
75c019074a vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:40 +01:00
Nikolay Sivov
b13d60d805 vkd3d-shader/hlsl: Add determinant() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00
Nikolay Sivov
dd5e42d347 vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
Such techniques are ignored later, but do not cause compilation errors.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:18 +01:00
Nikolay Sivov
5edbccd33b vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:16 +01:00
Nikolay Sivov
371be3b60a vkd3d-shader/hlsl: Add DepthStencilView object type. 2024-02-22 22:45:26 +01:00
Nikolay Sivov
c2b1714c5c vkd3d-shader/hlsl: Add RenderTargetView object type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-22 22:45:21 +01:00
Petrichor Park
02a3667822 vkd3d-shader/hlsl: Implement atan and atan2.
Also narrows some more todos on the tests.
2024-02-21 23:23:13 +01:00
Petrichor Park
69294c290b vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
Tests have already been implemented in 92044d5e; this commit also reduces
the scope of some of the todos (because now they're implemented!).

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55154
2024-02-21 23:23:11 +01:00
Henri Verbeet
d4223a03c8 vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag. 2024-02-21 23:23:08 +01:00
Henri Verbeet
49d14613a5 vkd3d-shader/hlsl: Introduce hlsl_type.e.resource. 2024-02-21 23:23:06 +01:00
Francisco Casas
8df34fce62 vkd3d-shader/hlsl: Emit fixme on non-direct resource stores.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>

These may happen when storing to structured buffers, and we are not
handling them properly yet. The included test reaches unreacheable code
before this patch.

Storing to buffers is complicated since we need to split the index
chain in two paths:
- The path within the variable where the resource is.
- The subpath to the part of the resource element that is being stored
  to.

For now, we will emit a fixme when the index chain in the lhs is not a
direct resource access.
2024-02-19 21:12:14 +01:00
Francisco Casas
c249461e97 vkd3d-shader/hlsl: Parse Buffer types. 2024-02-19 21:11:55 +01:00
Francisco Casas
e1c759e1c9 vkd3d-shader/hlsl: Record valid methods in object_methods[].
Also, call hlsl_sampler_dim_count() and hlsl_offset_dim_count() after
type checking, to avoid reaching unreacheable cases.
2024-02-19 21:11:46 +01:00
Evan Tang
ee867bd470 vkd3d-shader/hlsl: Parse rasteriser-ordered view types. 2024-02-15 23:29:46 +01:00
Giovanni Mascellani
5905489b7f vkd3d-shader/hlsl: Free the selector in postfix_expr (Valgrind). 2024-02-09 22:47:46 +01:00
Giovanni Mascellani
a10de1b239 vkd3d-shader/hlsl: Free the individual attributes in func_prototype (Valgrind). 2024-02-09 22:47:45 +01:00
Giovanni Mascellani
049327a270 vkd3d-shader/hlsl: Free the parse initializer in attribute (Valgrind). 2024-02-09 22:47:44 +01:00
Giovanni Mascellani
521082afbe vkd3d-shader/hlsl: Free variable identifiers in primary_expr (Valgrind). 2024-02-09 22:47:42 +01:00
Zebediah Figura
a8b0c03912 vkd3d-shader/hlsl: Always cast to bool in if() statements.
We emit sm4 if_nz for these, but that does a bitwise comparison to zero, which is wrong for floats.
2024-01-23 20:26:46 +01:00
Zebediah Figura
183172eff4 vkd3d-shader/hlsl: Validate that condition expressions are numeric. 2024-01-23 20:26:45 +01:00
Zebediah Figura
09220edd21 vkd3d-shader/hlsl: Validate the condition data type for loops as well. 2024-01-23 20:26:44 +01:00
Nikolay Sivov
2c1905b780 vkd3d-shader/hlsl: Allow annotations on techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:19 +01:00
Nikolay Sivov
76a689d43f vkd3d-shader/hlsl: Allow annotations on passes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:18 +01:00
Nikolay Sivov
e72f8f9a30 vkd3d-shader/hlsl: Add passes variables to the techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:16 +01:00
Nikolay Sivov
fe8881747b vkd3d-shader/hlsl: Add initial support for parsing annotations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:15 +01:00
Zebediah Figura
9ad48f16ea vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries. 2024-01-18 23:15:44 +01:00
Zebediah Figura
275901557c vkd3d-shader/hlsl: Handle scalar values in ternaries. 2024-01-18 23:15:43 +01:00
Zebediah Figura
11112798c8 vkd3d-shader/hlsl: Handle scalar conditions in ternaries. 2024-01-18 23:15:42 +01:00
Zebediah Figura
2c8751478f vkd3d-shader/hlsl: Forbid objects in ternary conditions. 2024-01-18 23:15:41 +01:00
Zebediah Figura
16962ac6f1 vkd3d-shader/hlsl: Allow non-numeric types in the ternary operator. 2024-01-17 22:28:51 +01:00
Zebediah Figura
46bd099341 vkd3d-shader/hlsl: Separate an add_ternary() helper. 2024-01-17 22:28:50 +01:00
Nikolay Sivov
e1dca9b27a vkd3d-shader/hlsl: Add a scope for technique variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-15 19:57:39 +01:00
Nikolay Sivov
0a6d842ed1 vkd3d-shader/hlsl: Rename the rule for an optional name.
Names are optional for both techniques and passes.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-15 19:57:37 +01:00
Nikolay Sivov
e527d7c1e7 vkd3d-shader/hlsl: Handle effect group statement.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:46 +01:00
Nikolay Sivov
f7a02a5da2 vkd3d-shader/hlsl: Add variables for techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:45 +01:00
Nikolay Sivov
8494342fa0 vkd3d-shader/hlsl: Rename rule for top-level techniques.
Only technique10 and technique11 types could be nested in groups.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:43 +01:00
Nikolay Sivov
c3af1f9989 vkd3d-shader/hlsl: Add 'fxgroup' token.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Henri Verbeet
3344c4e93d vkd3d-shader/hlsl: Store modifier flags as a uint32_t. 2024-01-08 21:45:26 +01:00
Henri Verbeet
fafe2a1dba vkd3d-shader/hlsl: Store swizzles as a uint32_t. 2024-01-08 21:45:24 +01:00
Zebediah Figura
98a02ceffb vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex(). 2023-12-07 21:57:31 +01:00
Zebediah Figura
a102e99897 vkd3d-shader/hlsl: Avoid shadowing "block" in resolve_loop_continue(). 2023-12-07 21:57:30 +01:00
Nikolay Sivov
6a4a9a4518 vkd3d-shader/hlsl: Handle 'linear centroid' modifier. 2023-11-28 00:10:12 +01:00
Francisco Casas
4e1bf5e163 vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing. 2023-11-22 22:08:05 +01:00
Nikolay Sivov
e55b6a7fa1 vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins. 2023-11-20 22:07:24 +01:00
Akihiro Sagawa
aed2d142cf vkd3d-shader/hlsl: Add degrees() function. 2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130 vkd3d-shader/hlsl: Add radians() function. 2023-11-20 22:07:17 +01:00
Nikolay Sivov
88caf87789 vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
Nikolay Sivov
418c177a1b vkd3d-shader/hlsl: Implement texCUBEproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:44 +01:00
Nikolay Sivov
81ff57e07c vkd3d-shader/hlsl: Implement tex3Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:43 +01:00