vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.

This commit is contained in:
Zebediah Figura 2024-01-16 18:45:29 -06:00 committed by Alexandre Julliard
parent 275901557c
commit 9ad48f16ea
Notes: Alexandre Julliard 2024-01-18 23:20:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/571
2 changed files with 20 additions and 4 deletions

View File

@ -4120,6 +4120,22 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
common_type = hlsl_get_numeric_type(ctx, cond_type->class,
common_type->base_type, cond_type->dimx, cond_type->dimy);
}
else if (cond_type->dimx != common_type->dimx || cond_type->dimy != common_type->dimy)
{
/* This condition looks wrong but is correct.
* floatN is compatible with float1xN, but not with floatNx1. */
struct vkd3d_string_buffer *cond_string, *value_string;
cond_string = hlsl_type_to_string(ctx, cond_type);
value_string = hlsl_type_to_string(ctx, common_type);
if (cond_string && value_string)
hlsl_error(ctx, &first->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Ternary condition type '%s' is not compatible with value type '%s'.",
cond_string->buffer, value_string->buffer);
hlsl_release_string_buffer(ctx, cond_string);
hlsl_release_string_buffer(ctx, value_string);
}
if (!(first = add_implicit_conversion(ctx, block, first, common_type, &first->loc)))
return false;

View File

@ -124,7 +124,7 @@ probe all rgba (5.0, 6.0, 7.0, 1.0)
% * the result operands are scalar;
% * one is a typeN and the other is a type1xN
[pixel shader fail todo]
[pixel shader fail]
uniform float4 cond;
uniform float2x2 a, b;
@ -135,7 +135,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
uniform float2x2 cond;
uniform float4 a, b;
@ -162,7 +162,7 @@ draw quad
probe all rgba (1.0, 6.0, 7.0, 4.0)
[pixel shader fail todo]
[pixel shader fail]
uniform float3 cond;
uniform float4 a, b;
@ -174,7 +174,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
uniform float4 cond;
uniform float4x1 a, b;