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vkd3d-shader/hlsl: Parse and store state blocks on variables.
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parent
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commit
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Notes:
Alexandre Julliard
2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
@ -134,6 +134,26 @@ struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name)
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return hlsl_get_var(scope->upper, name);
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}
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static void free_state_block_entry(struct hlsl_state_block_entry *entry)
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{
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vkd3d_free(entry->name);
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vkd3d_free(entry->args);
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hlsl_block_cleanup(entry->instrs);
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vkd3d_free(entry->instrs);
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vkd3d_free(entry);
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}
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void hlsl_free_state_block(struct hlsl_state_block *state_block)
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{
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unsigned int k;
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assert(state_block);
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for (k = 0; k < state_block->count; ++k)
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free_state_block_entry(state_block->entries[k]);
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vkd3d_free(state_block->entries);
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vkd3d_free(state_block);
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}
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void hlsl_free_var(struct hlsl_ir_var *decl)
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{
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unsigned int k;
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@ -142,6 +162,11 @@ void hlsl_free_var(struct hlsl_ir_var *decl)
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hlsl_cleanup_semantic(&decl->semantic);
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for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
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vkd3d_free((void *)decl->objects_usage[k]);
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if (decl->state_block)
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{
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hlsl_free_state_block(decl->state_block);
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decl->state_block = NULL;
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}
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vkd3d_free(decl);
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}
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@ -3659,6 +3684,20 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
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rb_destroy(&ctx->functions, free_function_rb, NULL);
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/* State blocks must be free before the variables, because they contain instructions that may
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* refer to them. */
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LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
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{
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LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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if (var->state_block)
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{
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hlsl_free_state_block(var->state_block);
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var->state_block = NULL;
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}
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}
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}
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LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
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{
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LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
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@ -423,6 +423,10 @@ struct hlsl_ir_var
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/* Scope that contains annotations for this variable. */
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struct hlsl_scope *annotations;
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/* The state block on the variable's declaration, if any.
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* These are only really used for effect profiles. */
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struct hlsl_state_block *state_block;
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/* Indexes of the IR instructions where the variable is first written and last read (liveness
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* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
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* means function entry. */
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@ -458,6 +462,38 @@ struct hlsl_ir_var
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uint32_t is_separated_resource : 1;
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};
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/* This struct is used to represent assignments in state block entries:
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* name = {args[0], args[1], ...};
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* - or -
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* name = args[0]
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* - or -
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* name[lhs_index] = args[0]
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* - or -
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* name[lhs_index] = {args[0], args[1], ...};
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*/
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struct hlsl_state_block_entry
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{
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/* For assignments, the name in the lhs. */
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char *name;
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/* Whether the lhs in the assignment is indexed and, in that case, its index. */
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bool lhs_has_index;
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unsigned int lhs_index;
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/* Instructions present in the rhs. */
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struct hlsl_block *instrs;
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/* For assignments, arguments of the rhs initializer. */
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struct hlsl_ir_node **args;
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unsigned int args_count;
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};
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struct hlsl_state_block
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{
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struct hlsl_state_block_entry **entries;
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size_t count, capacity;
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};
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/* Sized array of variables representing a function's parameters. */
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struct hlsl_func_parameters
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{
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@ -1216,6 +1252,7 @@ void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
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void hlsl_free_attribute(struct hlsl_attribute *attr);
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void hlsl_free_instr(struct hlsl_ir_node *node);
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void hlsl_free_instr_list(struct list *list);
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void hlsl_free_state_block(struct hlsl_state_block *state_block);
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void hlsl_free_type(struct hlsl_type *type);
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void hlsl_free_var(struct hlsl_ir_var *decl);
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@ -77,6 +77,8 @@ struct parse_variable_def
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struct hlsl_type *basic_type;
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uint32_t modifiers;
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struct vkd3d_shader_location modifiers_loc;
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struct hlsl_state_block *state_block;
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};
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struct parse_function
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@ -114,6 +116,12 @@ struct parse_attribute_list
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const struct hlsl_attribute **attrs;
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};
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struct state_block_index
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{
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bool has_index;
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unsigned int index;
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};
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}
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%code provides
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@ -931,6 +939,8 @@ static void free_parse_variable_def(struct parse_variable_def *v)
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vkd3d_free(v->arrays.sizes);
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vkd3d_free(v->name);
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hlsl_cleanup_semantic(&v->semantic);
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if (v->state_block)
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hlsl_free_state_block(v->state_block);
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vkd3d_free(v);
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}
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@ -2347,6 +2357,9 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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free_parse_variable_def(v);
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continue;
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}
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var->state_block = v->state_block;
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v->state_block = NULL;
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type = var->data_type;
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if (v->initializer.args_count)
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@ -5252,6 +5265,16 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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hlsl_release_string_buffer(ctx, string);
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}
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static bool state_block_add_entry(struct hlsl_state_block *state_block, struct hlsl_state_block_entry *entry)
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{
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if (!vkd3d_array_reserve((void **)&state_block->entries, &state_block->capacity, state_block->count + 1,
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sizeof(*state_block->entries)))
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return false;
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state_block->entries[state_block->count++] = entry;
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return true;
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}
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}
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%locations
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@ -5292,6 +5315,8 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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struct parse_attribute_list attr_list;
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struct hlsl_ir_switch_case *switch_case;
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struct hlsl_scope *scope;
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struct hlsl_state_block *state_block;
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struct state_block_index state_block_index;
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}
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%token KW_BLENDSTATE
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@ -5493,6 +5518,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%type <name> var_identifier
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%type <name> name_opt
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%type <parameter> parameter
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%type <parameters> param_list
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@ -5505,6 +5531,10 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%type <semantic> semantic
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%type <state_block> state_block
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%type <state_block_index> state_block_index_opt
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%type <switch_case> switch_case
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%type <type> field_type
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@ -6649,22 +6679,54 @@ variable_decl:
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$$->reg_reservation = $3.reg_reservation;
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}
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state:
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any_identifier '=' expr ';'
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{
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vkd3d_free($1);
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destroy_block($3);
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}
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state_block_start:
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%empty
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{
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ctx->in_state_block = 1;
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}
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state_block_index_opt:
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%empty
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{
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$$.has_index = false;
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$$.index = 0;
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}
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| '[' C_INTEGER ']'
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{
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if ($2 < 0)
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{
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hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX,
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"State block array index is not a positive integer constant.");
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YYABORT;
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}
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$$.has_index = true;
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$$.index = $2;
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}
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state_block:
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%empty
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| state_block state
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{
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if (!($$ = hlsl_alloc(ctx, sizeof(*$$))))
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YYABORT;
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}
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| state_block any_identifier state_block_index_opt '=' complex_initializer ';'
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{
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struct hlsl_state_block_entry *entry;
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if (!(entry = hlsl_alloc(ctx, sizeof(*entry))))
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YYABORT;
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entry->name = $2;
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entry->lhs_has_index = $3.has_index;
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entry->lhs_index = $3.index;
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entry->instrs = $5.instrs;
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entry->args = $5.args;
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entry->args_count = $5.args_count;
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$$ = $1;
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state_block_add_entry($$, entry);
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}
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variable_def:
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variable_decl
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@ -6676,6 +6738,7 @@ variable_def:
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| variable_decl '{' state_block_start state_block '}'
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{
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$$ = $1;
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$$->state_block = $4;
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ctx->in_state_block = 0;
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}
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@ -380,7 +380,7 @@ float4 main() : sv_target { return 0; }
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% State block entries may have indexes.
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[pixel shader todo]
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[pixel shader]
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sampler sam
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{
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dogs[3] = 5;
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