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vkd3d-shader/hlsl: Emit half results when operating on half arguments.
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Alexandre Julliard
2024-04-11 17:05:13 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/769
@ -2682,12 +2682,14 @@ static bool elementwise_intrinsic_convert_args(struct hlsl_ctx *ctx,
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static bool elementwise_intrinsic_float_convert_args(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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enum hlsl_base_type base_type;
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struct hlsl_type *type;
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if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
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return false;
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type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
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base_type = type->base_type == HLSL_TYPE_HALF ? HLSL_TYPE_HALF : HLSL_TYPE_FLOAT;
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type = hlsl_get_numeric_type(ctx, type->class, base_type, type->dimx, type->dimy);
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return convert_args(ctx, params, type, loc);
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}
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