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vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
Such techniques are ignored later, but do not cause compilation errors. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-03-06 23:29:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/676
@ -5538,10 +5538,6 @@ technique10:
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struct hlsl_scope *scope = ctx->cur_scope;
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hlsl_pop_scope(ctx);
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if (ctx->profile->type == VKD3D_SHADER_TYPE_EFFECT && ctx->profile->major_version == 2)
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hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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"The 'technique10' keyword is invalid for this profile.");
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if (!add_technique(ctx, $2, scope, $3, "technique10", &@1))
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YYABORT;
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}
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@ -76,7 +76,7 @@ float4 main() : sv_target
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return fxGroup;
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}
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[effect todo]
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[effect]
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technique
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{
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}
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