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vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
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Alexandre Julliard
2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
@ -5537,9 +5537,9 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
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%type <name> any_identifier
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%type <name> var_identifier
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%type <name> stateblock_lhs_identifier
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%type <name> name_opt
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%type <parameter> parameter
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%type <parameters> param_list
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@ -6707,6 +6707,22 @@ state_block_start:
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ctx->in_state_block = 1;
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}
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stateblock_lhs_identifier:
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any_identifier
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{
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$$ = $1;
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}
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| KW_PIXELSHADER
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{
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if (!($$ = hlsl_strdup(ctx, "pixelshader")))
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YYABORT;
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}
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| KW_VERTEXSHADER
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{
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if (!($$ = hlsl_strdup(ctx, "vertexshader")))
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YYABORT;
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}
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state_block_index_opt:
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%empty
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{
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@ -6731,7 +6747,7 @@ state_block:
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if (!($$ = hlsl_alloc(ctx, sizeof(*$$))))
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YYABORT;
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}
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| state_block any_identifier state_block_index_opt '=' complex_initializer ';'
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| state_block stateblock_lhs_identifier state_block_index_opt '=' complex_initializer ';'
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{
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struct hlsl_state_block_entry *entry;
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@ -442,7 +442,7 @@ float4 main() : sv_target { return 0; }
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% PixelShader and VertexShader are valid identifiers for the lhs
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[pixel shader todo]
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[pixel shader]
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sampler sam
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{
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pixelShader = 20;
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