vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.

This commit is contained in:
Zebediah Figura 2024-02-05 20:13:17 -06:00 committed by Alexandre Julliard
parent f57db442b0
commit 220362cbad
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 120 additions and 88 deletions

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@ -1513,6 +1513,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_VECTOR:
return D3DXPC_VECTOR;
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
return D3DXPC_OBJECT;
case HLSL_CLASS_VOID:
@ -1552,29 +1553,30 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
vkd3d_unreachable();
}
case HLSL_CLASS_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_SAMPLER1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_SAMPLER2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_SAMPLER3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_SAMPLERCUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_SAMPLER;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
vkd3d_unreachable();
}
break;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_PIXELSHADER:
return D3DXPT_PIXELSHADER;
case HLSL_TYPE_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_SAMPLER1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_SAMPLER2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_SAMPLER3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_SAMPLERCUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_SAMPLER;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
vkd3d_unreachable();
}
break;
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{

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@ -437,6 +437,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_ARRAY:
vkd3d_unreachable();
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
FIXME("Writing type class %u is not implemented.\n", type->class);
@ -810,7 +811,6 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
}
break;
case HLSL_TYPE_SAMPLER:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter object type %#x.", type->base_type);
@ -820,6 +820,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
return false;
}
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
return false;
@ -1097,18 +1098,24 @@ static bool is_object_variable(const struct hlsl_ir_var *var)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
if (type->class != HLSL_CLASS_OBJECT)
return false;
switch (type->base_type)
switch (type->class)
{
case HLSL_TYPE_SAMPLER:
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
case HLSL_TYPE_RENDERTARGETVIEW:
case HLSL_CLASS_SAMPLER:
return true;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
case HLSL_TYPE_RENDERTARGETVIEW:
return true;
default:
return false;
}
default:
return false;
}

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@ -226,50 +226,61 @@ unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type)
bool hlsl_type_is_resource(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_ARRAY)
return hlsl_type_is_resource(type->e.array.type);
if (type->class == HLSL_CLASS_OBJECT)
switch (type->class)
{
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_SAMPLER:
case HLSL_TYPE_UAV:
return true;
default:
return false;
}
case HLSL_CLASS_ARRAY:
return hlsl_type_is_resource(type->e.array.type);
case HLSL_CLASS_SAMPLER:
return true;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
return true;
default:
return false;
}
default:
return false;
}
return false;
}
/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or
* resources, since for both their data types span across a single regset. */
static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
{
if (hlsl_is_numeric_type(type))
return HLSL_REGSET_NUMERIC;
if (type->class == HLSL_CLASS_ARRAY)
return type_get_regset(type->e.array.type);
if (type->class == HLSL_CLASS_OBJECT)
switch (type->class)
{
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
return HLSL_REGSET_TEXTURES;
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
return HLSL_REGSET_NUMERIC;
case HLSL_TYPE_SAMPLER:
return HLSL_REGSET_SAMPLERS;
case HLSL_CLASS_ARRAY:
return type_get_regset(type->e.array.type);
case HLSL_TYPE_UAV:
return HLSL_REGSET_UAVS;
case HLSL_CLASS_SAMPLER:
return HLSL_REGSET_SAMPLERS;
default:
vkd3d_unreachable();
}
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
return HLSL_REGSET_TEXTURES;
case HLSL_TYPE_UAV:
return HLSL_REGSET_UAVS;
default:
vkd3d_unreachable();
}
default:
break;
}
vkd3d_unreachable();
@ -366,6 +377,10 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
break;
}
case HLSL_CLASS_SAMPLER:
type->reg_size[HLSL_REGSET_SAMPLERS] = 1;
break;
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
break;
@ -429,6 +444,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
return true;
@ -561,6 +577,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
break;
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
assert(idx == 0);
break;
@ -933,6 +950,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
return 1;
@ -952,7 +970,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
return false;
if (t1->base_type != t2->base_type)
return false;
if (t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE
if (t1->class == HLSL_CLASS_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE
|| t1->base_type == HLSL_TYPE_UAV)
{
if (t1->sampler_dim != t2->sampler_dim)
@ -2359,6 +2377,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
}
}
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
break;
@ -3647,7 +3666,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt)
{
type = hlsl_new_type(ctx, sampler_names[bt], HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
type = hlsl_new_simple_type(ctx, sampler_names[bt], HLSL_CLASS_SAMPLER);
type->sampler_dim = bt;
ctx->builtin_types.sampler[bt] = type;
}

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@ -79,6 +79,7 @@ enum hlsl_type_class
HLSL_CLASS_STRUCT,
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
HLSL_CLASS_SAMPLER,
HLSL_CLASS_STRING,
HLSL_CLASS_VOID,
};
@ -92,7 +93,6 @@ enum hlsl_base_type
HLSL_TYPE_UINT,
HLSL_TYPE_BOOL,
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
HLSL_TYPE_SAMPLER,
HLSL_TYPE_TEXTURE,
HLSL_TYPE_UAV,
HLSL_TYPE_PIXELSHADER,
@ -150,7 +150,7 @@ struct hlsl_type
* Otherwise, base_type is not used. */
enum hlsl_base_type base_type;
/* If base_type is HLSL_TYPE_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
/* If class is HLSL_CLASS_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
* If base_type is HLSL_TYPE_TEXTURE, then sampler_dim can be any value of the enum except
* HLSL_SAMPLER_DIM_GENERIC and HLSL_SAMPLER_DIM_COMPARISON.
* If base_type is HLSL_TYPE_UAV, then sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
@ -172,7 +172,6 @@ struct hlsl_type
* If type is HLSL_CLASS_ARRAY, then dimx and dimy have the same value as in the type of the array elements.
* If type is HLSL_CLASS_STRUCT, then dimx is the sum of (dimx * dimy) of every component, and dimy = 1.
* If type is HLSL_CLASS_OBJECT, dimx and dimy depend on the base_type:
* If base_type is HLSL_TYPE_SAMPLER, then both dimx = 1 and dimy = 1.
* If base_type is HLSL_TYPE_TEXTURE, then dimx = 4 and dimy = 1.
* If base_type is HLSL_TYPE_UAV, then dimx is the dimx of e.resource_format, and dimy = 1.
*/

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@ -4044,7 +4044,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
if (sampler_type->class != HLSL_CLASS_SAMPLER
|| (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC))
{
struct vkd3d_string_buffer *string;
@ -4721,8 +4721,7 @@ static bool add_sample_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@ -4786,8 +4785,7 @@ static bool add_sample_cmp_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
{
struct vkd3d_string_buffer *string;
@ -4897,8 +4895,7 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@ -5134,8 +5131,7 @@ static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
@ -5197,8 +5193,7 @@ static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct hlsl_block
}
sampler_type = params->args[0]->data_type;
if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;

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@ -1625,6 +1625,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_OBJECT:
break;
@ -2611,7 +2612,7 @@ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
hlsl_copy_deref(ctx, &load->sampler, &load->resource);
load->resource.var = var;
assert(hlsl_deref_get_type(ctx, &load->resource)->base_type == HLSL_TYPE_TEXTURE);
assert(hlsl_deref_get_type(ctx, &load->sampler)->base_type == HLSL_TYPE_SAMPLER);
assert(hlsl_deref_get_type(ctx, &load->sampler)->class == HLSL_CLASS_SAMPLER);
return true;
}

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@ -3008,6 +3008,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_STRUCT:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
break;
@ -3109,20 +3110,28 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_ARRAY)
return sm4_resource_type(type->e.array.type);
switch (type->base_type)
switch (type->class)
{
case HLSL_TYPE_SAMPLER:
case HLSL_CLASS_ARRAY:
return sm4_resource_type(type->e.array.type);
case HLSL_CLASS_SAMPLER:
return D3D_SIT_SAMPLER;
case HLSL_TYPE_TEXTURE:
return D3D_SIT_TEXTURE;
case HLSL_TYPE_UAV:
return D3D_SIT_UAV_RWTYPED;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
return D3D_SIT_TEXTURE;
case HLSL_TYPE_UAV:
return D3D_SIT_UAV_RWTYPED;
default:
break;
}
default:
vkd3d_unreachable();
break;
}
vkd3d_unreachable();
}
static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)