mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
This commit is contained in:
parent
f57db442b0
commit
220362cbad
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@ -1513,6 +1513,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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case HLSL_CLASS_VECTOR:
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return D3DXPC_VECTOR;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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return D3DXPC_OBJECT;
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case HLSL_CLASS_VOID:
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@ -1552,29 +1553,30 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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vkd3d_unreachable();
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}
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case HLSL_CLASS_SAMPLER:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3DXPT_SAMPLER1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3DXPT_SAMPLER2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_SAMPLER3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_SAMPLERCUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_SAMPLER;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_PIXELSHADER:
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return D3DXPT_PIXELSHADER;
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case HLSL_TYPE_SAMPLER:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3DXPT_SAMPLER1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3DXPT_SAMPLER2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_SAMPLER3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_SAMPLERCUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_SAMPLER;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_TEXTURE:
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switch (type->sampler_dim)
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{
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@ -437,6 +437,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_ARRAY:
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vkd3d_unreachable();
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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FIXME("Writing type class %u is not implemented.\n", type->class);
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@ -810,7 +811,6 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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}
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break;
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case HLSL_TYPE_SAMPLER:
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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hlsl_fixme(ctx, loc, "Write fx 2.0 parameter object type %#x.", type->base_type);
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@ -820,6 +820,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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return false;
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}
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
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return false;
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@ -1097,18 +1098,24 @@ static bool is_object_variable(const struct hlsl_ir_var *var)
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{
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const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
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if (type->class != HLSL_CLASS_OBJECT)
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return false;
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switch (type->base_type)
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switch (type->class)
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{
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case HLSL_TYPE_SAMPLER:
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_UAV:
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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case HLSL_TYPE_RENDERTARGETVIEW:
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case HLSL_CLASS_SAMPLER:
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return true;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_UAV:
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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case HLSL_TYPE_RENDERTARGETVIEW:
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return true;
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default:
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return false;
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}
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default:
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return false;
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}
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@ -226,50 +226,61 @@ unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type)
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bool hlsl_type_is_resource(const struct hlsl_type *type)
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{
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if (type->class == HLSL_CLASS_ARRAY)
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return hlsl_type_is_resource(type->e.array.type);
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if (type->class == HLSL_CLASS_OBJECT)
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switch (type->class)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_SAMPLER:
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case HLSL_TYPE_UAV:
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return true;
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default:
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return false;
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}
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case HLSL_CLASS_ARRAY:
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return hlsl_type_is_resource(type->e.array.type);
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case HLSL_CLASS_SAMPLER:
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return true;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_UAV:
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return true;
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default:
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return false;
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}
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default:
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return false;
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}
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return false;
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}
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/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or
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* resources, since for both their data types span across a single regset. */
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static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
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{
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if (hlsl_is_numeric_type(type))
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return HLSL_REGSET_NUMERIC;
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if (type->class == HLSL_CLASS_ARRAY)
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return type_get_regset(type->e.array.type);
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if (type->class == HLSL_CLASS_OBJECT)
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switch (type->class)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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return HLSL_REGSET_TEXTURES;
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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return HLSL_REGSET_NUMERIC;
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case HLSL_TYPE_SAMPLER:
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return HLSL_REGSET_SAMPLERS;
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case HLSL_CLASS_ARRAY:
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return type_get_regset(type->e.array.type);
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case HLSL_TYPE_UAV:
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return HLSL_REGSET_UAVS;
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case HLSL_CLASS_SAMPLER:
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return HLSL_REGSET_SAMPLERS;
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default:
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vkd3d_unreachable();
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}
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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return HLSL_REGSET_TEXTURES;
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case HLSL_TYPE_UAV:
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return HLSL_REGSET_UAVS;
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default:
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vkd3d_unreachable();
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}
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default:
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break;
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}
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vkd3d_unreachable();
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@ -366,6 +377,10 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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break;
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}
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case HLSL_CLASS_SAMPLER:
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type->reg_size[HLSL_REGSET_SAMPLERS] = 1;
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break;
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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@ -429,6 +444,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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return true;
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@ -561,6 +577,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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break;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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assert(idx == 0);
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break;
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@ -933,6 +950,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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return 1;
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@ -952,7 +970,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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return false;
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if (t1->base_type != t2->base_type)
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return false;
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if (t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE
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if (t1->class == HLSL_CLASS_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE
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|| t1->base_type == HLSL_TYPE_UAV)
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{
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if (t1->sampler_dim != t2->sampler_dim)
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@ -2359,6 +2377,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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}
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}
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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@ -3647,7 +3666,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt)
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{
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type = hlsl_new_type(ctx, sampler_names[bt], HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
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type = hlsl_new_simple_type(ctx, sampler_names[bt], HLSL_CLASS_SAMPLER);
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type->sampler_dim = bt;
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ctx->builtin_types.sampler[bt] = type;
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}
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@ -79,6 +79,7 @@ enum hlsl_type_class
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HLSL_CLASS_STRUCT,
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HLSL_CLASS_ARRAY,
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HLSL_CLASS_OBJECT,
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HLSL_CLASS_SAMPLER,
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HLSL_CLASS_STRING,
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HLSL_CLASS_VOID,
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};
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@ -92,7 +93,6 @@ enum hlsl_base_type
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HLSL_TYPE_UINT,
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HLSL_TYPE_BOOL,
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HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
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HLSL_TYPE_SAMPLER,
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HLSL_TYPE_TEXTURE,
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HLSL_TYPE_UAV,
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HLSL_TYPE_PIXELSHADER,
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@ -150,7 +150,7 @@ struct hlsl_type
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* Otherwise, base_type is not used. */
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enum hlsl_base_type base_type;
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/* If base_type is HLSL_TYPE_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
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/* If class is HLSL_CLASS_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
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* If base_type is HLSL_TYPE_TEXTURE, then sampler_dim can be any value of the enum except
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* HLSL_SAMPLER_DIM_GENERIC and HLSL_SAMPLER_DIM_COMPARISON.
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* If base_type is HLSL_TYPE_UAV, then sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
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@ -172,7 +172,6 @@ struct hlsl_type
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* If type is HLSL_CLASS_ARRAY, then dimx and dimy have the same value as in the type of the array elements.
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* If type is HLSL_CLASS_STRUCT, then dimx is the sum of (dimx * dimy) of every component, and dimy = 1.
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* If type is HLSL_CLASS_OBJECT, dimx and dimy depend on the base_type:
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* If base_type is HLSL_TYPE_SAMPLER, then both dimx = 1 and dimy = 1.
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* If base_type is HLSL_TYPE_TEXTURE, then dimx = 4 and dimy = 1.
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* If base_type is HLSL_TYPE_UAV, then dimx is the dimx of e.resource_format, and dimy = 1.
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*/
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@ -4044,7 +4044,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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if (sampler_type->class != HLSL_CLASS_SAMPLER
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|| (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC))
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{
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struct vkd3d_string_buffer *string;
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@ -4721,8 +4721,7 @@ static bool add_sample_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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@ -4786,8 +4785,7 @@ static bool add_sample_cmp_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
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if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_COMPARISON)
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{
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struct vkd3d_string_buffer *string;
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@ -4897,8 +4895,7 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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@ -5134,8 +5131,7 @@ static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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@ -5197,8 +5193,7 @@ static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct hlsl_block
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->class != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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if (sampler_type->class != HLSL_CLASS_SAMPLER || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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@ -1625,6 +1625,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_OBJECT:
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break;
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@ -2611,7 +2612,7 @@ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
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hlsl_copy_deref(ctx, &load->sampler, &load->resource);
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load->resource.var = var;
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assert(hlsl_deref_get_type(ctx, &load->resource)->base_type == HLSL_TYPE_TEXTURE);
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assert(hlsl_deref_get_type(ctx, &load->sampler)->base_type == HLSL_TYPE_SAMPLER);
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assert(hlsl_deref_get_type(ctx, &load->sampler)->class == HLSL_CLASS_SAMPLER);
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return true;
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}
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@ -3008,6 +3008,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_ARRAY:
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case HLSL_CLASS_STRUCT:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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@ -3109,20 +3110,28 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
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{
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if (type->class == HLSL_CLASS_ARRAY)
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return sm4_resource_type(type->e.array.type);
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switch (type->base_type)
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switch (type->class)
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{
|
||||
case HLSL_TYPE_SAMPLER:
|
||||
case HLSL_CLASS_ARRAY:
|
||||
return sm4_resource_type(type->e.array.type);
|
||||
case HLSL_CLASS_SAMPLER:
|
||||
return D3D_SIT_SAMPLER;
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
return D3D_SIT_TEXTURE;
|
||||
case HLSL_TYPE_UAV:
|
||||
return D3D_SIT_UAV_RWTYPED;
|
||||
case HLSL_CLASS_OBJECT:
|
||||
switch (type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
return D3D_SIT_TEXTURE;
|
||||
case HLSL_TYPE_UAV:
|
||||
return D3D_SIT_UAV_RWTYPED;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
break;
|
||||
}
|
||||
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
|
||||
static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)
|
||||
|
Loading…
Reference in New Issue
Block a user