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vkd3d-shader/hlsl: Store modifier flags as a uint32_t.
This commit is contained in:
parent
fafe2a1dba
commit
3344c4e93d
Notes:
Alexandre Julliard
2024-01-08 22:22:02 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/543
@ -920,7 +920,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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}
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority, unsigned int modifiers)
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unsigned int default_majority, uint32_t modifiers)
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{
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struct hlsl_type *type;
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@ -1030,7 +1030,7 @@ struct hlsl_ir_node *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *no
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}
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struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
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const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, uint32_t modifiers,
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const struct hlsl_reg_reservation *reg_reservation)
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{
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struct hlsl_ir_var *var;
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@ -2246,7 +2246,7 @@ const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type)
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return ret;
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}
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers)
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, uint32_t modifiers)
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{
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struct vkd3d_string_buffer *string;
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@ -155,7 +155,7 @@ struct hlsl_type
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/* Bitfield for storing type modifiers, subset of HLSL_TYPE_MODIFIERS_MASK.
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* Modifiers that don't fall inside this mask are to be stored in the variable in
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* hlsl_ir_var.modifiers, or in the struct field in hlsl_ir_field.modifiers. */
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unsigned int modifiers;
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uint32_t modifiers;
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/* Size of the type values on each dimension. For non-numeric types, they are set for the
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* convenience of the sm1/sm4 backends.
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* If type is HLSL_CLASS_SCALAR, then both dimx = 1 and dimy = 1.
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@ -234,7 +234,7 @@ struct hlsl_struct_field
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/* Bitfield for storing modifiers that are not in HLSL_TYPE_MODIFIERS_MASK (these are stored in
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* type->modifiers instead) and that also are specific to the field and not the whole variable.
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* In particular, interpolation modifiers. */
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unsigned int storage_modifiers;
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uint32_t storage_modifiers;
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/* Offset of the field within the type it belongs to, in register components, for each regset. */
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unsigned int reg_offset[HLSL_REGSET_LAST + 1];
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@ -392,7 +392,7 @@ struct hlsl_ir_var
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/* Buffer where the variable's value is stored, in case it is uniform. */
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struct hlsl_buffer *buffer;
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/* Bitfield for storage modifiers (type modifiers are stored in data_type->modifiers). */
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unsigned int storage_modifiers;
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uint32_t storage_modifiers;
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/* Optional reservations of registers and/or offsets for variables within constant buffers. */
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struct hlsl_reg_reservation reg_reservation;
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@ -1264,7 +1264,7 @@ struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n
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struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
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const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, uint32_t modifiers,
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const struct hlsl_reg_reservation *reg_reservation);
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struct hlsl_ir_switch_case *hlsl_new_switch_case(struct hlsl_ctx *ctx, unsigned int value, bool is_default,
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struct hlsl_block *body, const struct vkd3d_shader_location *loc);
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@ -1286,7 +1286,7 @@ void hlsl_pop_scope(struct hlsl_ctx *ctx);
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority, unsigned int modifiers);
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unsigned int default_majority, uint32_t modifiers);
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unsigned int hlsl_type_component_count(const struct hlsl_type *type);
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unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type, enum hlsl_regset regset);
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struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type,
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@ -40,7 +40,7 @@ struct parse_parameter
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const char *name;
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struct hlsl_semantic semantic;
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struct hlsl_reg_reservation reg_reservation;
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unsigned int modifiers;
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uint32_t modifiers;
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};
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struct parse_colon_attribute
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@ -75,7 +75,7 @@ struct parse_variable_def
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struct parse_initializer initializer;
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struct hlsl_type *basic_type;
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unsigned int modifiers;
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uint32_t modifiers;
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struct vkd3d_shader_location modifiers_loc;
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};
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@ -405,7 +405,7 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
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return add_cast(ctx, block, node, dst_type, loc);
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}
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static DWORD add_modifiers(struct hlsl_ctx *ctx, DWORD modifiers, DWORD mod,
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static uint32_t add_modifiers(struct hlsl_ctx *ctx, uint32_t modifiers, uint32_t mod,
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const struct vkd3d_shader_location *loc)
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{
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if (modifiers & mod)
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@ -868,7 +868,7 @@ static const struct hlsl_struct_field *get_struct_field(const struct hlsl_struct
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}
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static struct hlsl_type *apply_type_modifiers(struct hlsl_ctx *ctx, struct hlsl_type *type,
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unsigned int *modifiers, bool force_majority, const struct vkd3d_shader_location *loc)
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uint32_t *modifiers, bool force_majority, const struct vkd3d_shader_location *loc)
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{
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unsigned int default_majority = 0;
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struct hlsl_type *new_type;
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@ -926,7 +926,7 @@ static bool shader_profile_version_lt(const struct hlsl_ctx *ctx, unsigned int m
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}
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static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
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struct hlsl_type *type, unsigned int modifiers, struct list *defs)
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struct hlsl_type *type, uint32_t modifiers, struct list *defs)
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{
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struct parse_variable_def *v, *v_next;
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size_t i = 0;
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@ -1019,7 +1019,7 @@ static bool add_typedef(struct hlsl_ctx *ctx, struct hlsl_type *const orig_type,
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}
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else
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{
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unsigned int var_modifiers = 0;
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uint32_t var_modifiers = 0;
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if (!(type = apply_type_modifiers(ctx, orig_type, &var_modifiers, true, &v->loc)))
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{
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@ -4845,7 +4845,7 @@ static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hls
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FLOAT floatval;
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bool boolval;
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char *name;
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DWORD modifiers;
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uint32_t modifiers;
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struct hlsl_ir_node *instr;
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struct hlsl_block *block;
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struct list *list;
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@ -5283,7 +5283,7 @@ field:
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var_modifiers field_type variables_def ';'
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{
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struct hlsl_type *type;
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unsigned int modifiers = $1;
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uint32_t modifiers = $1;
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if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
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YYABORT;
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@ -5436,7 +5436,7 @@ func_prototype_no_attrs:
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/* var_modifiers is necessary to avoid shift/reduce conflicts. */
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var_modifiers type var_identifier '(' parameters ')' colon_attribute
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{
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unsigned int modifiers = $1;
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uint32_t modifiers = $1;
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struct hlsl_ir_var *var;
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struct hlsl_type *type;
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@ -5710,7 +5710,7 @@ param_list:
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parameter:
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var_modifiers type_no_void any_identifier arrays colon_attribute
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{
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unsigned int modifiers = $1;
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uint32_t modifiers = $1;
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struct hlsl_type *type;
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unsigned int i;
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@ -6024,7 +6024,7 @@ typedef:
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KW_TYPEDEF var_modifiers typedef_type type_specs ';'
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{
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struct parse_variable_def *v, *v_next;
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unsigned int modifiers = $2;
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uint32_t modifiers = $2;
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struct hlsl_type *type;
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if (!(type = apply_type_modifiers(ctx, $3, &modifiers, false, &@2)))
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@ -6161,7 +6161,7 @@ variable_def:
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variable_def_typed:
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var_modifiers struct_spec variable_def
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{
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unsigned int modifiers = $1;
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uint32_t modifiers = $1;
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struct hlsl_type *type;
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if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
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@ -6176,7 +6176,7 @@ variable_def_typed:
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}
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| var_modifiers type variable_def
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{
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unsigned int modifiers = $1;
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uint32_t modifiers = $1;
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struct hlsl_type *type;
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if (!(type = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
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@ -263,7 +263,7 @@ static bool types_are_semantic_equivalent(struct hlsl_ctx *ctx, const struct hls
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}
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static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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struct hlsl_type *type, unsigned int modifiers, struct hlsl_semantic *semantic,
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struct hlsl_type *type, uint32_t modifiers, struct hlsl_semantic *semantic,
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uint32_t index, bool output, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_semantic new_semantic;
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@ -331,7 +331,7 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
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}
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static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs,
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct hlsl_type *type = lhs->node.data_type, *vector_type_src, *vector_type_dst;
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struct vkd3d_shader_location *loc = &lhs->node.loc;
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@ -395,7 +395,7 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s
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}
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static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *lhs,
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct vkd3d_shader_location *loc = &lhs->node.loc;
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struct hlsl_type *type = lhs->node.data_type;
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@ -411,7 +411,7 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *
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for (i = 0; i < hlsl_type_element_count(type); ++i)
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{
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unsigned int element_modifiers = modifiers;
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uint32_t element_modifiers = modifiers;
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if (type->class == HLSL_CLASS_ARRAY)
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{
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@ -473,7 +473,7 @@ static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct hlsl_block *bloc
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}
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static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs,
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct hlsl_type *type = rhs->node.data_type, *vector_type;
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struct vkd3d_shader_location *loc = &rhs->node.loc;
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@ -529,7 +529,7 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct hlsl_block *block, s
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}
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static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_load *rhs,
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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uint32_t modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct vkd3d_shader_location *loc = &rhs->node.loc;
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struct hlsl_type *type = rhs->node.data_type;
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