mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader/hlsl: Parse list of state blocks.
This commit is contained in:
parent
80320f6129
commit
a99bcb1196
Notes:
Alexandre Julliard
2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
@ -156,17 +156,17 @@ void hlsl_free_state_block(struct hlsl_state_block *state_block)
|
||||
|
||||
void hlsl_free_var(struct hlsl_ir_var *decl)
|
||||
{
|
||||
unsigned int k;
|
||||
unsigned int k, i;
|
||||
|
||||
vkd3d_free((void *)decl->name);
|
||||
hlsl_cleanup_semantic(&decl->semantic);
|
||||
for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
|
||||
vkd3d_free((void *)decl->objects_usage[k]);
|
||||
if (decl->state_block)
|
||||
{
|
||||
hlsl_free_state_block(decl->state_block);
|
||||
decl->state_block = NULL;
|
||||
}
|
||||
|
||||
for (i = 0; i < decl->state_block_count; ++i)
|
||||
hlsl_free_state_block(decl->state_blocks[i]);
|
||||
vkd3d_free(decl->state_blocks);
|
||||
|
||||
vkd3d_free(decl);
|
||||
}
|
||||
|
||||
@ -3740,11 +3740,12 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
|
||||
{
|
||||
LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
|
||||
{
|
||||
if (var->state_block)
|
||||
{
|
||||
hlsl_free_state_block(var->state_block);
|
||||
var->state_block = NULL;
|
||||
}
|
||||
for (i = 0; i < var->state_block_count; ++i)
|
||||
hlsl_free_state_block(var->state_blocks[i]);
|
||||
vkd3d_free(var->state_blocks);
|
||||
var->state_blocks = NULL;
|
||||
var->state_block_count = 0;
|
||||
var->state_block_capacity = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -424,9 +424,12 @@ struct hlsl_ir_var
|
||||
/* Scope that contains annotations for this variable. */
|
||||
struct hlsl_scope *annotations;
|
||||
|
||||
/* The state block on the variable's declaration, if any.
|
||||
/* A dynamic array containing the state block on the variable's declaration, if any.
|
||||
* An array variable may contain multiple state blocks.
|
||||
* These are only really used for effect profiles. */
|
||||
struct hlsl_state_block *state_block;
|
||||
struct hlsl_state_block **state_blocks;
|
||||
unsigned int state_block_count;
|
||||
size_t state_block_capacity;
|
||||
|
||||
/* Indexes of the IR instructions where the variable is first written and last read (liveness
|
||||
* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
|
||||
|
@ -78,7 +78,9 @@ struct parse_variable_def
|
||||
uint32_t modifiers;
|
||||
struct vkd3d_shader_location modifiers_loc;
|
||||
|
||||
struct hlsl_state_block *state_block;
|
||||
struct hlsl_state_block **state_blocks;
|
||||
unsigned int state_block_count;
|
||||
size_t state_block_capacity;
|
||||
};
|
||||
|
||||
struct parse_function
|
||||
@ -939,8 +941,7 @@ static void free_parse_variable_def(struct parse_variable_def *v)
|
||||
vkd3d_free(v->arrays.sizes);
|
||||
vkd3d_free(v->name);
|
||||
hlsl_cleanup_semantic(&v->semantic);
|
||||
if (v->state_block)
|
||||
hlsl_free_state_block(v->state_block);
|
||||
assert(!v->state_blocks);
|
||||
vkd3d_free(v);
|
||||
}
|
||||
|
||||
@ -2359,10 +2360,24 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
|
||||
continue;
|
||||
}
|
||||
|
||||
var->state_block = v->state_block;
|
||||
v->state_block = NULL;
|
||||
type = var->data_type;
|
||||
|
||||
var->state_blocks = v->state_blocks;
|
||||
var->state_block_count = v->state_block_count;
|
||||
var->state_block_capacity = v->state_block_capacity;
|
||||
v->state_block_count = 0;
|
||||
v->state_block_capacity = 0;
|
||||
v->state_blocks = NULL;
|
||||
|
||||
if (var->state_blocks && hlsl_type_component_count(type) != var->state_block_count)
|
||||
{
|
||||
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
||||
"Expected %u state blocks, but got %u.",
|
||||
hlsl_type_component_count(type), var->state_block_count);
|
||||
free_parse_variable_def(v);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (v->initializer.args_count)
|
||||
{
|
||||
if (v->initializer.braces)
|
||||
@ -5546,6 +5561,7 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
|
||||
%type <type> type_no_void
|
||||
%type <type> typedef_type
|
||||
|
||||
%type <variable_def> state_block_list
|
||||
%type <variable_def> type_spec
|
||||
%type <variable_def> variable_decl
|
||||
%type <variable_def> variable_def
|
||||
@ -6729,6 +6745,27 @@ state_block:
|
||||
state_block_add_entry($$, entry);
|
||||
}
|
||||
|
||||
state_block_list:
|
||||
'{' state_block '}'
|
||||
{
|
||||
if (!($$ = hlsl_alloc(ctx, sizeof(*$$))))
|
||||
YYABORT;
|
||||
|
||||
if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
|
||||
$$->state_block_count + 1, sizeof(*$$->state_blocks))))
|
||||
YYABORT;
|
||||
$$->state_blocks[$$->state_block_count++] = $2;
|
||||
}
|
||||
| state_block_list ',' '{' state_block '}'
|
||||
{
|
||||
$$ = $1;
|
||||
|
||||
if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
|
||||
$$->state_block_count + 1, sizeof(*$$->state_blocks))))
|
||||
YYABORT;
|
||||
$$->state_blocks[$$->state_block_count++] = $4;
|
||||
}
|
||||
|
||||
variable_def:
|
||||
variable_decl
|
||||
| variable_decl '=' complex_initializer
|
||||
@ -6739,8 +6776,25 @@ variable_def:
|
||||
| variable_decl '{' state_block_start state_block '}'
|
||||
{
|
||||
$$ = $1;
|
||||
$$->state_block = $4;
|
||||
ctx->in_state_block = 0;
|
||||
|
||||
if(!(vkd3d_array_reserve((void **)&$$->state_blocks, &$$->state_block_capacity,
|
||||
$$->state_block_count + 1, sizeof(*$$->state_blocks))))
|
||||
YYABORT;
|
||||
$$->state_blocks[$$->state_block_count++] = $4;
|
||||
}
|
||||
| variable_decl '{' state_block_start state_block_list '}'
|
||||
{
|
||||
$$ = $1;
|
||||
ctx->in_state_block = 0;
|
||||
|
||||
$$->state_blocks = $4->state_blocks;
|
||||
$$->state_block_count = $4->state_block_count;
|
||||
$$->state_block_capacity = $4->state_block_capacity;
|
||||
$4->state_blocks = NULL;
|
||||
$4->state_block_count = 0;
|
||||
$4->state_block_capacity = 0;
|
||||
free_parse_variable_def($4);
|
||||
}
|
||||
|
||||
variable_def_typed:
|
||||
|
@ -194,7 +194,7 @@ float4 main() : sv_target { return 0; }
|
||||
|
||||
|
||||
% State blocks can be empty
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
sampler sams[2]
|
||||
{
|
||||
{
|
||||
@ -207,7 +207,7 @@ float4 main() : sv_target { return 0; }
|
||||
|
||||
|
||||
% Multiple state blocks for array variables, as a list, are a thing.
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
sampler sams[2]
|
||||
{
|
||||
{
|
||||
@ -222,7 +222,7 @@ float4 main() : sv_target { return 0; }
|
||||
|
||||
|
||||
% Multiple state blocks for multi-component variables, as a list, are a thing.
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float2 val
|
||||
{
|
||||
{
|
||||
@ -270,7 +270,7 @@ float2 arr[2]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float3 arr[2]
|
||||
{
|
||||
{
|
||||
@ -305,7 +305,7 @@ float4 main() : sv_target { return 0; }
|
||||
|
||||
|
||||
% Multiple state blocks for multi-dimensional array variables are a thing.
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
sampler sams[2][2]
|
||||
{
|
||||
{
|
||||
@ -359,7 +359,7 @@ sampler sams[1]
|
||||
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
sampler sam
|
||||
{
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user