mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Parse Buffer types.
This commit is contained in:
parent
4fe9ab0a90
commit
c249461e97
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@ -2192,9 +2192,16 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
|
||||
return string;
|
||||
}
|
||||
|
||||
assert(type->sampler_dim < ARRAY_SIZE(dimensions));
|
||||
assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
|
||||
vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
|
||||
if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
|
||||
{
|
||||
vkd3d_string_buffer_printf(string, "Buffer");
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(type->sampler_dim < ARRAY_SIZE(dimensions));
|
||||
vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
|
||||
}
|
||||
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
|
||||
{
|
||||
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
|
||||
|
@ -4229,6 +4229,7 @@ static unsigned int hlsl_offset_dim_count(enum hlsl_sampler_dim dim)
|
||||
return 3;
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
case HLSL_SAMPLER_DIM_CUBEARRAY:
|
||||
case HLSL_SAMPLER_DIM_BUFFER:
|
||||
/* Offset parameters not supported for these types. */
|
||||
return 0;
|
||||
default:
|
||||
@ -4257,10 +4258,9 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
||||
struct hlsl_ir_node *load;
|
||||
bool multisampled;
|
||||
|
||||
if (object_type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER
|
||||
|| object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
|
||||
if (object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
|
||||
{
|
||||
hlsl_fixme(ctx, loc, "Method '%s' for buffers.", name);
|
||||
hlsl_fixme(ctx, loc, "Method '%s' for structured buffers.", name);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4270,13 +4270,14 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
||||
multisampled = object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
|
||||
|| object_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY;
|
||||
|
||||
if (params->args_count < 1 + multisampled || params->args_count > 3 + multisampled)
|
||||
if (params->args_count < 1 + multisampled || params->args_count > 2 + multisampled + !!offset_dim)
|
||||
{
|
||||
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
|
||||
"Wrong number of arguments to method 'Load': expected between %u and %u, but got %u.",
|
||||
1 + multisampled, 3 + multisampled, params->args_count);
|
||||
1 + multisampled, 2 + multisampled + !!offset_dim, params->args_count);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (multisampled)
|
||||
{
|
||||
if (!(load_params.sample_index = add_implicit_conversion(ctx, block, params->args[1],
|
||||
@ -4284,14 +4285,14 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
||||
return false;
|
||||
}
|
||||
|
||||
assert(offset_dim);
|
||||
if (params->args_count > 1 + multisampled)
|
||||
if (!!offset_dim && params->args_count > 1 + multisampled)
|
||||
{
|
||||
if (!(load_params.texel_offset = add_implicit_conversion(ctx, block, params->args[1 + multisampled],
|
||||
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, offset_dim), loc)))
|
||||
return false;
|
||||
}
|
||||
if (params->args_count > 2 + multisampled)
|
||||
|
||||
if (params->args_count > 1 + multisampled + !!offset_dim)
|
||||
{
|
||||
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
|
||||
}
|
||||
@ -4602,13 +4603,13 @@ static bool add_getdimensions_method_call(struct hlsl_ctx *ctx, struct hlsl_bloc
|
||||
{ HLSL_SAMPLER_DIM_CUBEARRAY, 5, { ARG_MIP_LEVEL, ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_LEVEL_COUNT } },
|
||||
{ HLSL_SAMPLER_DIM_2DMS, 3, { ARG_WIDTH, ARG_HEIGHT, ARG_SAMPLE_COUNT } },
|
||||
{ HLSL_SAMPLER_DIM_2DMSARRAY, 4, { ARG_WIDTH, ARG_HEIGHT, ARG_ELEMENT_COUNT, ARG_SAMPLE_COUNT } },
|
||||
{ HLSL_SAMPLER_DIM_BUFFER, 1, { ARG_WIDTH} },
|
||||
};
|
||||
const struct overload *o = NULL;
|
||||
|
||||
if (object_type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER
|
||||
|| object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
|
||||
if (object_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
|
||||
{
|
||||
hlsl_fixme(ctx, loc, "Method '%s' for buffers.", name);
|
||||
hlsl_fixme(ctx, loc, "Method '%s' for structured buffers.", name);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -6024,7 +6025,11 @@ parameter:
|
||||
}
|
||||
|
||||
texture_type:
|
||||
KW_TEXTURE1D
|
||||
KW_BUFFER
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_BUFFER;
|
||||
}
|
||||
| KW_TEXTURE1D
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_1D;
|
||||
}
|
||||
|
@ -4764,6 +4764,13 @@ static void write_sm4_resinfo(const struct tpf_writer *tpf, const struct hlsl_ir
|
||||
const struct hlsl_ir_node *dst = &load->node;
|
||||
struct sm4_instruction instr;
|
||||
|
||||
if (resource->data_type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER
|
||||
|| resource->data_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
|
||||
{
|
||||
hlsl_fixme(tpf->ctx, &load->node.loc, "resinfo for buffers.");
|
||||
return;
|
||||
}
|
||||
|
||||
assert(dst->data_type->base_type == HLSL_TYPE_UINT || dst->data_type->base_type == HLSL_TYPE_FLOAT);
|
||||
|
||||
memset(&instr, 0, sizeof(instr));
|
||||
|
@ -10,7 +10,7 @@ size (buffer, 4)
|
||||
12.0 13.0 14.0 15.0
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a;
|
||||
Buffer<float4> buffer;
|
||||
float4 b;
|
||||
@ -23,11 +23,11 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 100 200 300 400
|
||||
uniform 4 float4 1000 2000 3000 4000
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe all rgba (200, 3000, 4, 7)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a;
|
||||
Buffer<float3> buffer;
|
||||
float4 b;
|
||||
@ -40,7 +40,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 100 200 300 400
|
||||
uniform 4 float4 1000 2000 3000 4000
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe all rgba (4000.0, 8.0, 9.0, 10.0)
|
||||
|
||||
|
||||
@ -56,7 +56,7 @@ address clamp clamp clamp
|
||||
size (buffer, 1)
|
||||
1.0 2.0 3.0 4.0
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
Texture2D tex;
|
||||
sampler sam;
|
||||
Buffer<float4> buffer;
|
||||
@ -67,7 +67,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe all rgba (3.0, 4.0, -1.0, -1.0)
|
||||
|
||||
|
||||
@ -79,7 +79,7 @@ size (buffer, 4)
|
||||
12.0 13.0 14.0 15.0
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
Buffer buffer;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -88,11 +88,11 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe all rgba (4.0, 5.0, 6.0, 7.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
Buffer buffer;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -101,7 +101,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe all rgba (8.0, 9.0, 10.0, 11.0)
|
||||
|
||||
|
||||
@ -127,7 +127,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
Buffer buf;
|
||||
uniform int u;
|
||||
|
||||
@ -138,15 +138,15 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 int 2
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe all rgba (8.0, 9.0, 10.0, 11.0)
|
||||
uniform 0 int 0
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe all rgba (0.0, 1.0, 2.0, 3.0)
|
||||
|
||||
|
||||
% Buffer doesn't have offset_dim or sample_index arguments allowed.
|
||||
[pixel shader fail]
|
||||
[pixel shader fail todo]
|
||||
Buffer buffer;
|
||||
|
||||
float4 main() : sv_target
|
||||
|
Loading…
Reference in New Issue
Block a user