vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().

This commit is contained in:
Francisco Casas 2024-03-04 18:59:31 -03:00 committed by Alexandre Julliard
parent 53e4d6eedb
commit 62bb12f322
Notes: Alexandre Julliard 2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744

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@ -2763,30 +2763,14 @@ static bool add_combine_components(struct hlsl_ctx *ctx, const struct parse_init
static bool intrinsic_all(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg = params->args[0], *mul, *one, *zero, *load;
unsigned int i, count;
struct hlsl_ir_node *arg = params->args[0], *cast;
struct hlsl_type *bool_type;
if (!(one = hlsl_new_float_constant(ctx, 1.0f, loc)))
bool_type = convert_numeric_type(ctx, arg->data_type, HLSL_TYPE_BOOL);
if (!(cast = add_cast(ctx, params->instrs, arg, bool_type, loc)))
return false;
hlsl_block_add_instr(params->instrs, one);
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc)))
return false;
hlsl_block_add_instr(params->instrs, zero);
mul = one;
count = hlsl_type_component_count(arg->data_type);
for (i = 0; i < count; ++i)
{
if (!(load = hlsl_add_load_component(ctx, params->instrs, arg, i, loc)))
return false;
if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, load, mul, loc)))
return false;
}
return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, mul, zero, loc);
return add_combine_components(ctx, params, cast, HLSL_OP2_LOGIC_AND, loc);
}
static bool intrinsic_any(struct hlsl_ctx *ctx, const struct parse_initializer *params,