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vkd3d-shader/hlsl: Allow annotations on constant buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
64418dd290
commit
c509c85f63
Notes:
Alexandre Julliard
2024-04-03 00:23:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/742
@ -1038,7 +1038,8 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
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put_u32(buffer, bind_point); /* Bind point */
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put_u32(buffer, 0); /* Annotations count */
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/* FIXME: write annotations */
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if (b->annotations)
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hlsl_fixme(ctx, &b->loc, "Writing annotations for buffers is not implemented.");
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count = 0;
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size = 0;
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@ -2031,7 +2031,8 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
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}
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struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
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uint32_t modifiers, const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc)
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uint32_t modifiers, const struct hlsl_reg_reservation *reservation, struct hlsl_scope *annotations,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_buffer *buffer;
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@ -2042,6 +2043,7 @@ struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type
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buffer->modifiers = modifiers;
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if (reservation)
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buffer->reservation = *reservation;
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buffer->annotations = annotations;
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buffer->loc = *loc;
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list_add_tail(&ctx->buffers, &buffer->entry);
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return buffer;
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@ -3586,10 +3588,10 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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list_init(&ctx->buffers);
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if (!(ctx->globals_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
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hlsl_strdup(ctx, "$Globals"), 0, NULL, &ctx->location)))
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hlsl_strdup(ctx, "$Globals"), 0, NULL, NULL, &ctx->location)))
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return false;
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if (!(ctx->params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
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hlsl_strdup(ctx, "$Params"), 0, NULL, &ctx->location)))
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hlsl_strdup(ctx, "$Params"), 0, NULL, NULL, &ctx->location)))
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return false;
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ctx->cur_buffer = ctx->globals_buffer;
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@ -806,6 +806,8 @@ struct hlsl_buffer
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* If provided, it should be of type 'b' if type is HLSL_BUFFER_CONSTANT and 't' if type is
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* HLSL_BUFFER_TEXTURE. */
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struct hlsl_reg_reservation reservation;
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/* Scope that contains annotations for this buffer. */
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struct hlsl_scope *annotations;
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/* Item entry for hlsl_ctx.buffers */
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struct list entry;
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@ -1228,7 +1230,8 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
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struct hlsl_ir_node *arg2);
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struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
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struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
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uint32_t modifiers, const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
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uint32_t modifiers, const struct hlsl_reg_reservation *reservation, struct hlsl_scope *annotations,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
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@ -5665,12 +5665,12 @@ effect_group:
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}
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buffer_declaration:
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var_modifiers buffer_type any_identifier colon_attribute
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var_modifiers buffer_type any_identifier colon_attribute annotations_opt
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{
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if ($4.semantic.name)
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hlsl_error(ctx, &@4, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, "Semantics are not allowed on buffers.");
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if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $2, $3, $1, &$4.reg_reservation, &@3)))
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if (!(ctx->cur_buffer = hlsl_new_buffer(ctx, $2, $3, $1, &$4.reg_reservation, $5, &@3)))
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YYABORT;
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}
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@ -16,6 +16,24 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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// Annotations
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cbuffer cb : register(b1) < int i = 1; >
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{
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float4 m1;
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};
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cbuffer cb < int i = 2; >
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{
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float4 m2;
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};
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float4 main() : sv_target
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{
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return m1 + m2;
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}
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[pixel shader]
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// Test empty constant buffer.
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cbuffer Constants : register(b1)
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