mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Handle effect group statement.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
f7a02a5da2
commit
e527d7c1e7
Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
|
||||
{"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
|
||||
{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
|
||||
{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
|
||||
{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
|
||||
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
|
||||
{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
|
||||
{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
|
||||
|
@ -96,6 +96,7 @@ enum hlsl_base_type
|
||||
HLSL_TYPE_PIXELSHADER,
|
||||
HLSL_TYPE_VERTEXSHADER,
|
||||
HLSL_TYPE_TECHNIQUE,
|
||||
HLSL_TYPE_EFFECT_GROUP,
|
||||
HLSL_TYPE_STRING,
|
||||
HLSL_TYPE_VOID,
|
||||
};
|
||||
@ -405,6 +406,8 @@ struct hlsl_ir_var
|
||||
struct list scope_entry;
|
||||
/* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */
|
||||
struct list extern_entry;
|
||||
/* Scope that variable itself defines, used to provide a container for techniques and passes. */
|
||||
struct hlsl_scope *scope;
|
||||
|
||||
/* Indexes of the IR instructions where the variable is first written and last read (liveness
|
||||
* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
|
||||
|
@ -1120,6 +1120,31 @@ static bool add_technique(struct hlsl_ctx *ctx, const char *name, const char *ty
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope,
|
||||
const struct vkd3d_shader_location *loc)
|
||||
{
|
||||
struct hlsl_ir_var *var;
|
||||
struct hlsl_type *type;
|
||||
|
||||
type = hlsl_get_type(ctx->globals, "fxgroup", false, false);
|
||||
if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL)))
|
||||
return false;
|
||||
var->scope = scope;
|
||||
|
||||
if (!hlsl_add_var(ctx, var, false))
|
||||
{
|
||||
struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
|
||||
|
||||
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
|
||||
"Identifier \"%s\" was already declared in this scope.", var->name);
|
||||
hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name);
|
||||
hlsl_free_var(var);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string)
|
||||
{
|
||||
struct hlsl_reg_reservation reservation = {0};
|
||||
@ -5120,6 +5145,7 @@ hlsl_prog:
|
||||
}
|
||||
| hlsl_prog preproc_directive
|
||||
| hlsl_prog global_technique
|
||||
| hlsl_prog effect_group
|
||||
| hlsl_prog ';'
|
||||
|
||||
technique_name:
|
||||
@ -5166,6 +5192,23 @@ global_technique:
|
||||
| technique10
|
||||
| technique11
|
||||
|
||||
group_technique:
|
||||
technique10
|
||||
| technique11
|
||||
|
||||
group_techniques:
|
||||
group_technique
|
||||
| group_techniques group_technique
|
||||
|
||||
effect_group:
|
||||
KW_FXGROUP any_identifier '{' scope_start group_techniques '}'
|
||||
{
|
||||
struct hlsl_scope *scope = ctx->cur_scope;
|
||||
hlsl_pop_scope(ctx);
|
||||
if (!(add_effect_group(ctx, $2, scope, &@2)))
|
||||
YYABORT;
|
||||
}
|
||||
|
||||
buffer_declaration:
|
||||
buffer_type any_identifier colon_attribute
|
||||
{
|
||||
|
@ -124,7 +124,7 @@ fxgroup group
|
||||
}
|
||||
|
||||
% Regular shaders with technique blocks
|
||||
[vertex shader todo]
|
||||
[vertex shader]
|
||||
float4 main() : sv_position
|
||||
{
|
||||
return 0;
|
||||
@ -147,7 +147,7 @@ fxgroup group
|
||||
technique10 {}
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return 0;
|
||||
|
@ -97,7 +97,7 @@ float4 technIque10;
|
||||
float4 technIque11;
|
||||
|
||||
% Regular shaders with technique blocks
|
||||
[vertex shader todo]
|
||||
[vertex shader]
|
||||
float4 main() : sv_position
|
||||
{
|
||||
return 0;
|
||||
@ -120,7 +120,7 @@ fxgroup group
|
||||
technique10 {}
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return 0;
|
||||
|
@ -97,7 +97,7 @@ float4 technIque10;
|
||||
float4 technIque11;
|
||||
|
||||
% Regular shaders with technique blocks
|
||||
[vertex shader todo]
|
||||
[vertex shader]
|
||||
float4 main() : sv_position
|
||||
{
|
||||
return 0;
|
||||
@ -120,7 +120,7 @@ fxgroup group
|
||||
technique10 {}
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return 0;
|
||||
|
Loading…
Reference in New Issue
Block a user