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vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex().
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Alexandre Julliard
2023-12-07 22:48:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/506
@ -3553,7 +3553,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
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{
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struct hlsl_resource_load_params load_params = { 0 };
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const struct hlsl_type *sampler_type;
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struct hlsl_ir_node *coords, *load;
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struct hlsl_ir_node *coords, *sample;
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if (params->args_count != 2 && params->args_count != 4)
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{
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@ -3688,9 +3688,9 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
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load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
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load_params.sampling_dim = dim;
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if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
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if (!(sample = hlsl_new_resource_load(ctx, &load_params, loc)))
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return false;
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hlsl_block_add_instr(params->instrs, load);
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hlsl_block_add_instr(params->instrs, sample);
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return true;
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}
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