Commit Graph

293 Commits

Author SHA1 Message Date
Henri Verbeet
efe9dfd73a vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser. 2024-05-16 21:49:37 +02:00
Henri Verbeet
19b552ce1b vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init(). 2024-05-16 21:49:36 +02:00
Henri Verbeet
9e4a790de1 vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser. 2024-05-16 21:49:34 +02:00
Zebediah Figura
7b3c47ba2e vkd3d-shader/tpf: Write the field offset in bytes. 2024-05-06 22:12:48 +02:00
Zebediah Figura
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
Zebediah Figura
d9f7a88329 vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class. 2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4 vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class. 2024-05-06 22:12:34 +02:00
Zebediah Figura
d7da278693 vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class. 2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class. 2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class. 2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class. 2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6 vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class. 2024-04-23 22:36:32 +02:00
Zebediah Figura
171e097268 vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class. 2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785 vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class. 2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class. 2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0 vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class. 2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class. 2024-04-19 22:23:14 +02:00
Zebediah Figura
0e3377a1be vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
As the diffstat shows, HLSL_CLASS_OBJECT does not really have much in common.
Resource types (TEXTURE, SAMPLER, UAV) sometimes behave similarly to each other,
but do not generally behave similarly to effect-specific types (string, shader,
state, view). Most consumers of HLSL_CLASS_OBJECT subsequently check the base
type anyway.

Hence we want to replace HLSL_TYPE_* with individual classes for object types.
As a first step, change the last few places that only check HLSL_CLASS_OBJECT.
2024-04-09 12:27:55 -05:00
Zebediah Figura
c5f507ac38 vkd3d-shader/hlsl: Add SM5.1 shader target strings. 2024-04-09 12:27:47 -05:00
Francisco Casas
8fca801591 vkd3d-shader/tpf: Use the extra_bits field for _nz on discard. 2024-04-09 12:27:03 -05:00
Francisco Casas
3a0a4b625f vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY. 2024-04-09 12:27:02 -05:00
Zebediah Figura
2247288003 vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well. 2024-03-27 22:36:39 +01:00
Zebediah Figura
7b87895289 vkd3d-shader/tpf: Write the component count as the column count for structs. 2024-03-27 22:36:37 +01:00
Zebediah Figura
5bf23cb2f5 vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
Avoid relying on that information being stored in the hlsl_type.
2024-03-27 22:36:36 +01:00
Zebediah Figura
34e9c101e8 vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF. 2024-03-27 22:36:35 +01:00
Zebediah Figura
622fcda9ee vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF. 2024-03-27 22:36:33 +01:00
Henri Verbeet
abf76372e0 vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate(). 2024-03-14 23:24:29 +01:00
Conor McCarthy
6dd54eeb09 vkd3d-shader/spirv: Support zero-initialisation for workgroup memory. 2024-03-14 22:48:41 +01:00
Giovanni Mascellani
1690b0b554 vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc. 2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c vkd3d-shader/dxbc: Remove flag is_dxil.
The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842 vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing. 2024-03-11 22:09:30 +01:00
Giovanni Mascellani
5204b92fa0 vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init(). 2024-03-11 22:09:28 +01:00
Zebediah Figura
9177df883e vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used. 2024-03-04 22:34:46 +01:00
Henri Verbeet
7029d821be configure: Build with -Wtype-limits.
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_unary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4489:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_binary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4549:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~
2024-02-22 22:46:22 +01:00
Henri Verbeet
d4223a03c8 vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag. 2024-02-21 23:23:08 +01:00
Henri Verbeet
49d14613a5 vkd3d-shader/hlsl: Introduce hlsl_type.e.resource. 2024-02-21 23:23:06 +01:00
Evan Tang
7b41abaa1b vkd3d-shader/hlsl: Support SV_PrimitiveID in pixel shaders. 2024-02-19 21:12:23 +01:00
Francisco Casas
c249461e97 vkd3d-shader/hlsl: Parse Buffer types. 2024-02-19 21:11:55 +01:00
Evan Tang
ee867bd470 vkd3d-shader/hlsl: Parse rasteriser-ordered view types. 2024-02-15 23:29:46 +01:00
Henri Verbeet
d38221bd68 vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
Henri Verbeet
47ec24ebad vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params(). 2024-02-01 00:08:22 +01:00
Giovanni Mascellani
1f536238a8 vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.

64 bit swizzles are always required to have X in their last two
components.
2024-01-29 22:33:33 +01:00
Henri Verbeet
98c6e85b33 vkd3d-shader/ir: Store control point counts in struct vsir_program. 2024-01-23 20:27:32 +01:00
Giovanni Mascellani
dc56320b31 vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders. 2024-01-22 22:19:14 +01:00
Giovanni Mascellani
3a90f3e29d vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders. 2024-01-22 22:19:13 +01:00
Giovanni Mascellani
b500381b5c vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders. 2024-01-22 22:19:12 +01:00
Henri Verbeet
adc02eada8 vkd3d-shader/ir: Store the temporary register count in struct vsir_program. 2024-01-22 22:18:53 +01:00
Henri Verbeet
23dcd4f22b vkd3d-shader/ir: Store the shader version in struct vsir_program. 2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c vkd3d-shader/ir: Introduce struct vsir_program. 2024-01-22 22:18:48 +01:00
Conor McCarthy
c40093474e vkd3d-shader/tpf: Validate sysvals in index range declarations. 2024-01-17 22:29:01 +01:00
Conor McCarthy
418e8d8100 vkd3d-shader/ir: Expand index range write masks to cover all element masks.
For example, this occurred in a shader:

reg_idx write_mask
   0      xyz
   1      xyzw
   2      xyzw
   3      xyz

The dcl_indexrange instruction covered only xyz, so once merged, searching for
xyzw failed.

It is impossible to declare an input array where elements have different
component counts, but the optimiser can create this case. One way for
this to occur is to dynamically index input values via a local array
containing copies of the input values. The optimiser converts this to
dynamically indexed inputs.
2024-01-17 22:28:56 +01:00
Conor McCarthy
559d9d4ee0 vkd3d-shader/ir: Include an initial label instruction in the first control flow block. 2024-01-17 22:28:41 +01:00
Conor McCarthy
b4b2b0d3ac vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified. 2024-01-17 22:28:39 +01:00
Henri Verbeet
68b898fcb6 vkd3d-shader/tpf: Store the "precise" mask as a uint32_t in shader_sm4_read_instruction(). 2024-01-15 19:58:22 +01:00
Henri Verbeet
ad2af68d2a vkd3d-shader/tpf: Store the "recognized_bits" mask as a uint32_t in shader_sm4_read_instruction_modifier(). 2024-01-15 19:58:21 +01:00
Henri Verbeet
b8903f5526 vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_dst_param(). 2024-01-15 19:58:20 +01:00
Henri Verbeet
fd854bc0c0 vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_src_param(). 2024-01-15 19:58:19 +01:00
Henri Verbeet
c5facd4e03 vkd3d-shader/tpf: Store the "addressing" token as a uint32_t in shader_sm4_read_param(). 2024-01-15 19:58:18 +01:00
Henri Verbeet
b1c538e0fe vkd3d-shader/tpf: Store the "components" token as a uint32_t in shader_sm4_read_dcl_resource(). 2024-01-15 19:58:17 +01:00
Henri Verbeet
9896394220 vkd3d-shader/tpf: Pass a uint32_t modifier token to shader_sm4_read_instruction_modifier(). 2024-01-15 19:58:15 +01:00
Giovanni Mascellani
78d95889bd vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
They were originally made const because no optimization/normalization
pass existed. Now having to cast away const all the time is becoming
more and more burdening.
2024-01-11 23:05:11 +01:00
Henri Verbeet
60842b7181 vkd3d-shader/ir: Store source parameter swizzles as a uint32_t. 2024-01-04 22:23:51 +01:00
Henri Verbeet
e33d3b3954 vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Henri Verbeet
8a1de71fb1 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component(). 2023-12-14 23:19:49 +01:00
Henri Verbeet
3759186193 vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32(). 2023-12-13 22:33:06 +01:00
Henri Verbeet
713adaa56a vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count(). 2023-12-13 22:33:04 +01:00
Zebediah Figura
cabf9996f9 vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants. 2023-12-11 23:18:42 +01:00
Conor McCarthy
cb88844a3d vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer. 2023-12-07 21:56:47 +01:00
Conor McCarthy
ffae57eb8d vkd3d-shader/dxil: Support null constant arrays. 2023-12-07 21:56:43 +01:00
Nikolay Sivov
6a4a9a4518 vkd3d-shader/hlsl: Handle 'linear centroid' modifier. 2023-11-28 00:10:12 +01:00
Zebediah Figura
10957bebbf vkd3d-shader/tpf: Remove an unnecessary local variable declaration.
Found with -Wshadow.
2023-11-28 00:09:56 +01:00
Conor McCarthy
85d5f83fb7 vkd3d-shader/dxil: Implement default address space global variables. 2023-11-22 22:07:54 +01:00
Nikolay Sivov
88caf87789 vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
Henri Verbeet
215a2c4ede vkd3d-shader/ir: Introduce vsir_register_is_descriptor(). 2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9 vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
Nikolay Sivov
dd6a9135f4 vkd3d-shader/hlsl: Implement tex2Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:41 +01:00
Nikolay Sivov
494f681bf6 vkd3d-shader/tpf: Add support for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:38 +01:00
Zebediah Figura
0058764f01 vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc. 2023-11-07 22:26:49 +01:00
Francisco Casas
0ef25ad137 vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
For relative addressing, the vkd3d_shader_registers must point to
another vkd3d_shader_src_param. For now, use the sm4_instruction to save
them, since the only purpose of this struct is to be used as paramter
for write_sm4_instruction.
2023-11-07 22:25:49 +01:00
Francisco Casas
281796c526 vkd3d-shader/tpf: Move sm4_register_from_node() up. 2023-11-07 22:25:48 +01:00
Francisco Casas
e10d41d799 vkd3d-shader/tpf: Support writing relative addressing indexes. 2023-11-07 22:25:47 +01:00
Francisco Casas
617a20bffc vkd3d-shader/tpf: Write register index addressing. 2023-11-07 22:25:45 +01:00
Francisco Casas
043526a9f7 vkd3d-shader/tpf: Encode dst and src registers using the same function.
This function will also be required to encode rel_addr registers.
2023-11-07 22:25:44 +01:00
Henri Verbeet
aa5380f32a vkd3d-shader/tpf: Do not write RDEF constant buffer entries for HLSL_CLASS_OBJECT variables.
RWBuffer objects would trigger a vkd3d_unreachable() in sm4_base_type().
It would be easy enough to add the required case there, but (manual,
unfortunately) tests show that we aren't supposed to write constant
buffer entries for objects in the first place, as you'd expect.

This particular path ends up being exercised by vkd3d's internal UAV
clear shaders, but unfortunately it looks like our RDEF data may have
more issues; the ability to write tests for it would seem helpful.
2023-11-06 23:09:47 +01:00
Francisco Casas
98b5eb474a vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers.
Co-authored-by: Evan Tang <etang@codeweavers.com>

Evan Tang reported that new fixmes appeared on the shader_runner when
running some of his tests after
f50d0ae2cb.

    vkd3d:652593:fixme:shader_sm4_read_src_param Unhandled mask 0x4.

The change to blame seems to be this added line in
sm4_src_from_constant_value().

    +    src->swizzle = VKD3D_SHADER_NO_SWIZZLE;

On tpf binaries the last 12 bits of each src register in an instruction
specify the swizzle, and there are 5 possible combinations:

    Dimension NONE
    -------- 00

    Dimension SCALAR
    -------- 01

    Dimension VEC4, with a 4 bit writemask:
    ---- xxxx 00 01

    Dimension VEC4, with an 8 bit swizzle:
    xx xx xx xx 01 01

    Dimension VEC4, with a 2bit scalar dimension number:
    ------ xx 10 01

So far, we have only seen src registers use 4 bit writemasks in a
single case: for vec4 constants, and it is always zero.

So we expect this:

    ---- 0000 00 01

Now, I probably wanted to initialize src->swizzle to zero when writing
constants, but VKD3D_SHADER_NO_SWIZZLE is not zero, it is actually the
default swizzle:

    11 10 01 00

And the last 4 bits (0x4) get written in the mask part, which causes
the reader to complain.
2023-11-06 23:09:10 +01:00
Giovanni Mascellani
26e4191d4b vkd3d-shader/ir: Validate the register dimension. 2023-11-02 18:22:47 +01:00
Zebediah Figura
15b69721de vkd3d-shader/tpf: Set the interpolation mode for signature elements. 2023-10-31 21:59:38 +01:00
Francisco Casas
eef2163375 vkd3d-shader/tpf: Declare indexable temps.
If var->indexable, then the variable is given a unique register number,
regardless of its lifetime.
2023-10-31 21:59:22 +01:00
Nikolay Sivov
bc2a4ee66a vkd3d-shader/tpf: Write out 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:05 +01:00
Conor McCarthy
1e5f91b371 vkd3d-shader: Emit IR CBV declaration sizes in bytes.
DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes.
2023-10-19 23:07:43 +02:00
Nikolay Sivov
e242b46922 vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Conor McCarthy
06f8a88466 vkd3d-shader: Define more global flags. 2023-10-17 22:18:23 +02:00
Francisco Casas
432fa8fa8f vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd). 2023-10-12 23:27:19 +02:00
Francisco Casas
f0da419a8c vkd3d-shader: Remove unnecessary fallthroughs (clangd). 2023-10-12 23:27:19 +02:00
Conor McCarthy
df4e1b7393 vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
Nikolay Sivov
3af629cf8c vkd3d-shader/tpf: Output interpolation modifiers for input declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:31 +02:00
Nikolay Sivov
c5414fa92f vkd3d-shader/tpf: Write 'continue' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:17 +02:00
Henri Verbeet
98d158d004 vkd3d-shader/tpf: Get rid of the output map.
Map output registers in the backend instead, as needed.
2023-10-09 21:57:46 +02:00
Francisco Casas
014960b64b vkd3d-shader/tpf: Use lookup table for opcode_info_from_sm4().
Makes get_opcode_info() and thus, tpf reading a little faster.
2023-10-05 16:16:27 +02:00
Francisco Casas
88b644a11d vkd3d-shader/tpf: Don't store sm4 instruction extra bits in the opcode.
Adding extra bits to instr->opcode doesn't seem correct, given that it
is an enum.

For instance, get_opcode_info() would return NULL if additional bits are
added to instr->opcode. This is not a problem now because that function
is called when reading and not writing.
2023-10-05 16:16:24 +02:00
Francisco Casas
0a5fa80f02 vkd3d-shader/tpf: Apply mask to swizzle when swizzle type is scalar.
In native's output, for scalar swizzles only the first component of the
swizzle is written, the others are left as zero.
2023-10-05 16:16:21 +02:00
Francisco Casas
f06169afc5 vkd3d-shader/tpf: Don't calculate instruction size in advance.
Co-authored-by: Henri Verbeet <hverbeet@codeweavers.com>
2023-10-05 16:16:19 +02:00
Francisco Casas
4ab6572be7 vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset(). 2023-10-05 16:15:37 +02:00
Francisco Casas
cd0e3786c3 vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in sm4_get_extern_resources(). 2023-10-05 16:15:28 +02:00
Francisco Casas
dfce1e7f4a vkd3d-shader/hlsl: Make regset an output argument in hlsl_type_get_component_offset().
Components only span across a single regset, so instead of expecting the
regset as input for the offset, hlsl_type_get_component_offset() can
actually retrieve it.
2023-10-05 16:15:26 +02:00
Alistair Leslie-Hughes
71715cc434 vkd3d-shader: Fix compiler warning.
vkd3d-shader/tpf.c:3810:39: warning: passing argument 2 of ‘sm4_register_from_node’ from incompatible pointer type [-Wincompatible-pointer-types]
vkd3d-shader/tpf.c:4750:59: warning: passing argument 3 of ‘sm4_register_from_deref’ from incompatible pointer type [-Wincompatible-pointer-types]

Change to use uint32_t as requested.
2023-10-05 16:14:44 +02:00
Francisco Casas
c92772657f vkd3d-shader/tpf: Replace sm4_src_register with vkd3d_shader_src_param. 2023-10-03 21:27:48 +02:00
Francisco Casas
13f62e60e1 vkd3d-shader/tpf: Remove sm4_src_register.swizzle_type. 2023-10-03 21:27:47 +02:00
Francisco Casas
32f03468fc vkd3d-shader/tpf: Make sm4_src_register.mod a vkd3d_shader_src_modifier enum. 2023-10-03 21:27:45 +02:00
Francisco Casas
f50d0ae2cb vkd3d-shader/tpf: Store vkd3d-shader swizzles in sm4_src_register.swizzle. 2023-09-28 23:13:16 +02:00
Francisco Casas
ef9ec28eb0 vkd3d-shader/tpf: Replace sm4_dst_register with vkd3d_shader_dst_param. 2023-09-28 23:13:14 +02:00
Francisco Casas
d41d8f8771 vkd3d-shader/tpf: Rename sm4_dst_register.writemask to write_mask. 2023-09-28 23:13:12 +02:00
Francisco Casas
8e0fe29bfc vkd3d-shader/tpf: Replace sm4_register with vkd3d_shader_register. 2023-09-27 22:34:31 +02:00
Francisco Casas
10bbc7eda5 vkd3d-shader/tpf: Move sm4_register.mod to sm4_src_register. 2023-09-27 22:34:30 +02:00
Francisco Casas
8124ba3a54 vkd3d-shader/tpf: Put sm4_register.immconst_uint inside a union. 2023-09-27 22:34:28 +02:00
Francisco Casas
0c8b74cb39 vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension. 2023-09-27 22:34:26 +02:00
Francisco Casas
33f47c5ae9 vkd3d-shader/tpf: Parse register dimension for all register types. 2023-09-26 22:07:04 +02:00
Francisco Casas
e904660497 vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension. 2023-09-26 22:07:04 +02:00
Francisco Casas
c1d9e776e2 vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param(). 2023-09-26 22:07:01 +02:00
Giovanni Mascellani
c052cd8998 vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
Giovanni Mascellani
cf871d2cb2 vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
So that it can be used for printing meaningful error locations by
downstream processors.
2023-09-22 11:06:12 +02:00
Giovanni Mascellani
78220ed07e vkd3d-shader/tpf: Destroy the SM4 parser on parsing errors. 2023-09-22 11:06:10 +02:00
Giovanni Mascellani
05af25eecb vkd3d-shader: Rename shader_instruction_init(). 2023-09-22 11:06:05 +02:00
Nikolay Sivov
1002a6b357 vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Conor McCarthy
61841e9423 vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens. 2023-08-28 20:39:49 +02:00
Conor McCarthy
eddae47062 vkd3d-shader/tpf: Handle the dimension bitfield in dst param tokens.
A zero mask is still emitted for some scalar registers. This has no
effect on current tests, but keeping the correction is probably a good
idea.
2023-08-28 20:39:48 +02:00
Conor McCarthy
92021b7a3c vkd3d-shader/tpf: Use the default vec4 swizzle if a src param contains a mask. 2023-08-28 20:39:46 +02:00
Conor McCarthy
7e5d9e3b6f vkd3d-shader/tpf: Handle the dimension bitfield in src param tokens. 2023-08-28 20:39:45 +02:00
Conor McCarthy
5c706152fa vkd3d-shader/tpf: Validate the src register of case conditions.
Case values are constants in TPF.
2023-08-28 20:39:43 +02:00
Francisco Casas
ed9e236b01 vkd3d-shader/tpf: Avoid reading constant value components beyond type's width (Valgrind).
We are passing map writemasks that may have more components than the
constant's data type, so a (j < width) check is added to avoid reading
components from the constant that are not intended to be used.

Remaining values in the register are initialized to zero.
2023-08-24 21:43:55 +02:00
Francisco Casas
81afe43569 vkd3d-shader/tpf: Put the actual bind count in the RDEF table. 2023-08-15 21:51:29 +02:00
Francisco Casas
7eba063136 vkd3d-shader/hlsl: Rename hlsl_reg.bind_count to hlsl_reg.allocation_size.
We have to distinguish between the "bind count" and the "allocation size"
of variables.

The "allocation size" affects the starting register id for the resource to
be allocated next, while the "bind count" is determined by the last field
actually used. The former may be larger than the latter.

What we are currently calling hlsl_reg.bind_count is actually the
"allocation size", so a rename is in order.

The real "bind count", which will be introduced in following patches,
is important because it is what should be shown in the RDEF table and
some resource allocation rules depend on it.

For instance, for this shader:

    texture2D texs[3];
    texture2D tex;

    float4 main() : sv_target
    {
        return texs[0].Load(int3(0, 0, 0)) + tex.Load(int3(0, 0, 0));
    }

the variable "texs" has a "bind count" of 1, but an "allocation size" of
3:

    // Resource Bindings:
    //
    // Name                                 Type  Format         Dim      HLSL Bind  Count
    // ------------------------------ ---------- ------- ----------- -------------- ------
    // texs                              texture  float4          2d             t0      1
    // tex                               texture  float4          2d             t3      1
2023-08-15 21:51:27 +02:00
Francisco Casas
8484bd59a6 vkd3d-shader/tpf: Separate dst register write function. 2023-08-14 18:38:08 +02:00
Francisco Casas
d1c45fe2f0 vkd3d-shader/tpf: Separate src register write function. 2023-08-14 18:38:07 +02:00
Francisco Casas
2258e9d0f3 vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables. 2023-08-14 18:38:06 +02:00
Francisco Casas
c77e5f1c1f vkd3d-shader/tpf: Introduce struct tpf_writer to group sm4 write arguments.
We will add register information lookup tables on this struct later.
They will be used by sm4_encode_register(), and thus, they will be
required by write_sm4_instruction().
2023-08-14 18:38:05 +02:00
Francisco Casas
a584499c8a vkd3d-shader/tpf: Use struct vkd3d_shader_register_index in sm4_register.idx[]. 2023-08-14 18:38:04 +02:00
Francisco Casas
fc589add49 vkd3d-shader/tpf: Allow passing NULL register type on hlsl_sm4_register_from_semantic(). 2023-08-14 18:38:03 +02:00
Francisco Casas
8a6a620ee2 vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type. 2023-08-14 18:38:01 +02:00
Zebediah Figura
9a80ff28e4 vkd3d-shader/tpf: Check buffer->status in add_section(). 2023-08-02 20:19:00 +09:00
Nikolay Sivov
bfdd5c142d vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:50 +09:00
Nikolay Sivov
78719dc814 vkd3d-shader/tpf: Add support for writing 'sampleinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:49 +09:00
Nikolay Sivov
d50b5fe767 vkd3d-shader/hlsl: Parse GetDimensions() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:48 +09:00
Nikolay Sivov
63631a8fd4 vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:05 +02:00
Zebediah Figura
a55973d695 vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-07-17 22:55:51 +02:00
Francisco Casas
c58d666d1b vkd3d-shader/hlsl: Handle resource components individually for SM 5.0. 2023-07-17 22:55:40 +02:00
Francisco Casas
8f8c7a02ee vkd3d-shader/tpf: Introduce struct extern_resource.
This struct is required for handling both whole-variable resources for
SM < 5 and single-component resources for SM 5 in the same way, when
writting the RDEF block and resource declarations within the shader.
2023-07-17 22:55:39 +02:00
Francisco Casas
ae6bc398d6 vkd3d-shader/hlsl: Allow derefs to provide the data_type.
After lowering the derefs path to a single offset node, there was no way
of knowing the type of the referenced part of the variable. This little
modification allows to avoid having to pass the data type everywhere and
it is required for supporting instructions that reference objects
components within struct types.

Since deref->data_type allows us to retrieve the type of the deref,
deref->offset_regset is no longer necessary.
2023-07-17 22:55:36 +02:00
Zebediah Figura
e489098878 vkd3d-shader: Record a global temporary count per sm4 shader.
Store it in the shader_desc, and declare temps from that when compiling SPIR-V,
instead of parsing dcl_instructions.

As part of this change, we declare a single, global temps array (with Private
scope instead of Function) which is as large as the maximum of all dcl_temps
instructions. It is not clear to me whether this will improve, hurt, or have no
significant effect on the lower-level compiler. An alternative is to still
redeclare a new temps array every time (although still with a smaller size).
2023-07-04 22:39:45 +02:00