vkd3d-shader/tpf: Store the "addressing" token as a uint32_t in shader_sm4_read_param().

This commit is contained in:
Henri Verbeet 2024-01-10 17:05:39 +01:00 committed by Alexandre Julliard
parent b1c538e0fe
commit c5facd4e03
Notes: Alexandre Julliard 2024-01-15 23:03:23 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/563

View File

@ -1759,11 +1759,11 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
const struct vkd3d_sm4_register_type_info *register_type_info;
enum vkd3d_shader_register_type vsir_register_type;
enum vkd3d_sm4_register_precision precision;
uint32_t token, order, extended, addressing;
enum vkd3d_sm4_register_type register_type;
enum vkd3d_sm4_extended_operand_type type;
enum vkd3d_sm4_register_modifier m;
enum vkd3d_sm4_dimension sm4_dimension;
uint32_t token, order, extended;
enum vkd3d_sm4_register_modifier m;
if (*ptr >= end)
{
@ -1861,7 +1861,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
if (order >= 1)
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
{
ERR("Failed to read register index.\n");
@ -1871,7 +1871,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
if (order >= 2)
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
{
ERR("Failed to read register index.\n");
@ -1881,7 +1881,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
if (order >= 3)
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2;
addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[2])))
{
ERR("Failed to read register index.\n");