mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/ir: Introduce struct vsir_program.
This commit is contained in:
parent
55c7cd5c22
commit
fc9043be3c
Notes:
Alexandre Julliard
2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
@ -883,7 +883,7 @@ static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
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{
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struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
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shader_instruction_array_destroy(&parser->instructions);
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vsir_program_cleanup(&parser->program);
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free_shader_desc(&sm1->p.shader_desc);
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vkd3d_free(sm1);
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}
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@ -1334,7 +1334,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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return ret;
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}
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instructions = &sm1->p.instructions;
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instructions = &sm1->p.program.instructions;
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while (!shader_sm1_is_end(sm1))
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{
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if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
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@ -2572,7 +2572,7 @@ static enum vkd3d_result value_allocate_constant_array(struct sm6_value *dst, co
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"Out of memory allocating an immediate constant buffer of count %u.", count);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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if (!shader_instruction_array_add_icb(&sm6->p.instructions, icb))
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if (!shader_instruction_array_add_icb(&sm6->p.program.instructions, icb))
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{
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ERR("Failed to store icb object.\n");
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vkd3d_free(icb);
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@ -2768,12 +2768,12 @@ static bool bitcode_parse_alignment(uint64_t encoded_alignment, unsigned int *al
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static struct vkd3d_shader_instruction *sm6_parser_require_space(struct sm6_parser *sm6, size_t extra)
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{
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if (!shader_instruction_array_reserve(&sm6->p.instructions, sm6->p.instructions.count + extra))
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if (!shader_instruction_array_reserve(&sm6->p.program.instructions, sm6->p.program.instructions.count + extra))
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{
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ERR("Failed to allocate instruction.\n");
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return NULL;
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}
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return &sm6->p.instructions.elements[sm6->p.instructions.count];
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return &sm6->p.program.instructions.elements[sm6->p.program.instructions.count];
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}
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/* Space should be reserved before calling this. It is intended to require no checking of the returned pointer. */
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@ -2783,7 +2783,7 @@ static struct vkd3d_shader_instruction *sm6_parser_add_instruction(struct sm6_pa
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struct vkd3d_shader_instruction *ins = sm6_parser_require_space(sm6, 1);
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assert(ins);
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vsir_instruction_init(ins, &sm6->p.location, handler_idx);
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++sm6->p.instructions.count;
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++sm6->p.program.instructions.count;
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return ins;
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}
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@ -3046,9 +3046,9 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
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}
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/* Resolve initialiser forward references. */
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for (i = 0; i < sm6->p.instructions.count; ++i)
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for (i = 0; i < sm6->p.program.instructions.count; ++i)
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{
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ins = &sm6->p.instructions.elements[i];
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ins = &sm6->p.program.instructions.elements[i];
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if (ins->handler_idx == VKD3DSIH_DCL_INDEXABLE_TEMP && ins->declaration.indexable_temp.initialiser)
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{
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ins->declaration.indexable_temp.initialiser = resolve_forward_initialiser(
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@ -5505,9 +5505,9 @@ static enum vkd3d_result sm6_function_emit_blocks(const struct sm6_function *fun
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sm6_parser_emit_label(sm6, block->id);
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sm6_block_emit_phi(block, sm6);
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memcpy(&sm6->p.instructions.elements[sm6->p.instructions.count], block->instructions,
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memcpy(&sm6->p.program.instructions.elements[sm6->p.program.instructions.count], block->instructions,
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block->instruction_count * sizeof(*block->instructions));
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sm6->p.instructions.count += block->instruction_count;
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sm6->p.program.instructions.count += block->instruction_count;
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sm6_block_emit_terminator(block, sm6);
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}
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@ -6289,7 +6289,7 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6,
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}
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++sm6->descriptor_count;
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++sm6->p.instructions.count;
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++sm6->p.program.instructions.count;
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}
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return VKD3D_OK;
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@ -6896,7 +6896,7 @@ static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
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dxil_block_destroy(&sm6->root_block);
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dxil_global_abbrevs_cleanup(sm6->abbrevs, sm6->abbrev_count);
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shader_instruction_array_destroy(&parser->instructions);
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vsir_program_cleanup(&parser->program);
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sm6_type_table_cleanup(sm6->types, sm6->type_count);
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sm6_symtab_cleanup(sm6->global_symbols, sm6->global_symbol_count);
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sm6_functions_cleanup(sm6->functions, sm6->function_count);
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@ -91,7 +91,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
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}
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int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out)
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struct vsir_program *program, struct vkd3d_shader_code *out)
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{
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unsigned int i;
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void *code;
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@ -100,10 +100,10 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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generator->location.column = 0;
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for (i = 0; i < parser->instructions.count; ++i)
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for (i = 0; i < program->instructions.count; ++i)
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{
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generator->location.line = i + 1;
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vkd3d_glsl_handle_instruction(generator, &parser->instructions.elements[i]);
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vkd3d_glsl_handle_instruction(generator, &program->instructions.elements[i]);
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}
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if (generator->failed)
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@ -18,6 +18,16 @@
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#include "vkd3d_shader_private.h"
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bool vsir_program_init(struct vsir_program *program, unsigned int reserve)
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{
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return shader_instruction_array_init(&program->instructions, reserve);
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}
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void vsir_program_cleanup(struct vsir_program *program)
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{
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shader_instruction_array_destroy(&program->instructions);
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}
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static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shader_register *reg)
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{
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return reg->type == VKD3DSPR_FORKINSTID || reg->type == VKD3DSPR_JOININSTID;
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@ -1229,7 +1239,7 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
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static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parser *parser)
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{
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struct io_normaliser normaliser = {parser->instructions};
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struct io_normaliser normaliser = {parser->program.instructions};
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struct vkd3d_shader_instruction *ins;
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bool has_control_point_phase;
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unsigned int i, j;
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@ -1241,9 +1251,9 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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normaliser.output_signature = &parser->shader_desc.output_signature;
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normaliser.patch_constant_signature = &parser->shader_desc.patch_constant_signature;
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for (i = 0, has_control_point_phase = false; i < parser->instructions.count; ++i)
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for (i = 0, has_control_point_phase = false; i < parser->program.instructions.count; ++i)
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{
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ins = &parser->instructions.elements[i];
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ins = &parser->program.instructions.elements[i];
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switch (ins->handler_idx)
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{
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@ -1286,7 +1296,7 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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|| !shader_signature_merge(&parser->shader_desc.output_signature, normaliser.output_range_map, false)
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|| !shader_signature_merge(&parser->shader_desc.patch_constant_signature, normaliser.pc_range_map, true))
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{
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parser->instructions = normaliser.instructions;
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parser->program.instructions = normaliser.instructions;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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@ -1294,7 +1304,7 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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for (i = 0; i < normaliser.instructions.count; ++i)
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shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
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parser->instructions = normaliser.instructions;
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parser->program.instructions = normaliser.instructions;
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parser->shader_desc.use_vocp = normaliser.use_vocp;
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return VKD3D_OK;
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}
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@ -1308,7 +1318,6 @@ struct flat_constant_def
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struct flat_constants_normaliser
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{
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struct vkd3d_shader_parser *parser;
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struct flat_constant_def *defs;
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size_t def_count, defs_capacity;
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};
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@ -1383,14 +1392,14 @@ static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_par
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param->reg.idx_count = 3;
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}
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static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d_shader_parser *parser)
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static enum vkd3d_result instruction_array_normalise_flat_constants(struct vsir_program *program)
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{
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struct flat_constants_normaliser normaliser = {.parser = parser};
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struct flat_constants_normaliser normaliser = {0};
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unsigned int i, j;
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for (i = 0; i < parser->instructions.count; ++i)
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for (i = 0; i < program->instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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if (ins->handler_idx == VKD3DSIH_DEF || ins->handler_idx == VKD3DSIH_DEFI || ins->handler_idx == VKD3DSIH_DEFB)
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{
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@ -1422,14 +1431,14 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d
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return VKD3D_OK;
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}
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static void remove_dead_code(struct vkd3d_shader_parser *parser)
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static void remove_dead_code(struct vsir_program *program)
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{
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size_t i, depth = 0;
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bool dead = false;
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for (i = 0; i < parser->instructions.count; ++i)
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for (i = 0; i < program->instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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switch (ins->handler_idx)
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{
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@ -1516,15 +1525,15 @@ static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser
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{
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unsigned int i;
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for (i = 0; i < parser->instructions.count; ++i)
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for (i = 0; i < parser->program.instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
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struct vkd3d_shader_instruction *ins = &parser->program.instructions.elements[i];
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struct vkd3d_shader_src_param *srcs;
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switch (ins->handler_idx)
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{
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case VKD3DSIH_TEX:
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if (!(srcs = shader_src_param_allocator_get(&parser->instructions.src_params, 3)))
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if (!(srcs = shader_src_param_allocator_get(&parser->program.instructions.src_params, 3)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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memset(srcs, 0, sizeof(*srcs) * 3);
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@ -1872,7 +1881,7 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
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struct vkd3d_shader_instruction *dst_ins;
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size_t i;
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instructions = &parser->instructions;
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instructions = &parser->program.instructions;
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is_hull_shader = parser->shader_version.type == VKD3D_SHADER_TYPE_HULL;
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main_block_open = !is_hull_shader;
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after_declarations_section = is_hull_shader;
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@ -2220,10 +2229,10 @@ static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_par
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if (result >= 0)
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{
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vkd3d_free(parser->instructions.elements);
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parser->instructions.elements = flattener.instructions;
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parser->instructions.capacity = flattener.instruction_capacity;
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parser->instructions.count = flattener.instruction_count;
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vkd3d_free(parser->program.instructions.elements);
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parser->program.instructions.elements = flattener.instructions;
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parser->program.instructions.capacity = flattener.instruction_capacity;
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parser->program.instructions.count = flattener.instruction_count;
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parser->shader_desc.block_count = flattener.block_id;
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}
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else
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@ -2242,7 +2251,7 @@ static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_par
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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{
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struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
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struct vkd3d_shader_instruction_array *instructions = &parser->program.instructions;
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enum vkd3d_result result = VKD3D_OK;
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if (parser->shader_desc.is_dxil)
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@ -2262,10 +2271,10 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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result = shader_normalise_io_registers(parser);
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if (result >= 0)
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result = instruction_array_normalise_flat_constants(parser);
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result = instruction_array_normalise_flat_constants(&parser->program);
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if (result >= 0)
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remove_dead_code(parser);
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remove_dead_code(&parser->program);
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if (result >= 0)
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result = flatten_control_flow_constructs(parser);
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@ -2703,9 +2712,10 @@ static void vsir_validate_cf_type(struct validation_context *ctx,
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static void vsir_validate_instruction(struct validation_context *ctx)
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{
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const struct vkd3d_shader_instruction *instruction = &ctx->parser->instructions.elements[ctx->instruction_idx];
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const struct vkd3d_shader_instruction *instruction;
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size_t i;
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instruction = &ctx->parser->program.instructions.elements[ctx->instruction_idx];
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ctx->parser->location = instruction->location;
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for (i = 0; i < instruction->dst_count; ++i)
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@ -2994,7 +3004,7 @@ enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
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if (!(ctx.ssas = vkd3d_calloc(parser->shader_desc.ssa_count, sizeof(*ctx.ssas))))
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goto fail;
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for (ctx.instruction_idx = 0; ctx.instruction_idx < parser->instructions.count; ++ctx.instruction_idx)
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for (ctx.instruction_idx = 0; ctx.instruction_idx < parser->program.instructions.count; ++ctx.instruction_idx)
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vsir_validate_instruction(&ctx);
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ctx.invalid_instruction_idx = true;
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@ -9699,8 +9699,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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instructions = parser->instructions;
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memset(&parser->instructions, 0, sizeof(parser->instructions));
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instructions = parser->program.instructions;
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memset(&parser->program.instructions, 0, sizeof(parser->program.instructions));
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compiler->input_signature = shader_desc->input_signature;
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compiler->output_signature = shader_desc->output_signature;
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@ -796,7 +796,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
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icb->element_count = icb_size / VKD3D_VEC4_SIZE;
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icb->is_null = false;
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memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
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shader_instruction_array_add_icb(&priv->p.instructions, icb);
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shader_instruction_array_add_icb(&priv->p.program.instructions, icb);
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ins->declaration.icb = icb;
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}
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@ -1732,7 +1732,7 @@ static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
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{
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struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
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shader_instruction_array_destroy(&parser->instructions);
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vsir_program_cleanup(&parser->program);
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free_shader_desc(&parser->shader_desc);
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vkd3d_free(sm4);
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}
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@ -2676,7 +2676,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_ERROR_INVALID_SHADER;
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}
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instructions = &sm4->p.instructions;
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instructions = &sm4->p.program.instructions;
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while (sm4->ptr != sm4->end)
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{
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if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
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@ -542,7 +542,7 @@ bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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parser->shader_version = *version;
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parser->ops = ops;
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parser->config_flags = vkd3d_shader_init_config_flags();
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return shader_instruction_array_init(&parser->instructions, instruction_reserve);
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return vsir_program_init(&parser->program, instruction_reserve);
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}
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void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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@ -1406,13 +1406,11 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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descriptor_info1, combined_sampler_info, message_context);
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if (TRACE_ON())
|
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{
|
||||
vkd3d_shader_trace(&parser->instructions, &parser->shader_version);
|
||||
}
|
||||
vkd3d_shader_trace(&parser->program.instructions, &parser->shader_version);
|
||||
|
||||
for (i = 0; i < parser->instructions.count; ++i)
|
||||
for (i = 0; i < parser->program.instructions.count; ++i)
|
||||
{
|
||||
instruction = &parser->instructions.elements[i];
|
||||
instruction = &parser->program.instructions.elements[i];
|
||||
if ((ret = vkd3d_shader_scan_instruction(&context, instruction)) < 0)
|
||||
break;
|
||||
}
|
||||
@ -1585,7 +1583,8 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
|
||||
switch (compile_info->target_type)
|
||||
{
|
||||
case VKD3D_SHADER_TARGET_D3D_ASM:
|
||||
ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out, VSIR_ASM_D3D);
|
||||
ret = vkd3d_dxbc_binary_to_text(&parser->program.instructions,
|
||||
&parser->shader_version, compile_info, out, VSIR_ASM_D3D);
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_TARGET_GLSL:
|
||||
@ -1599,7 +1598,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
|
||||
return VKD3D_ERROR;
|
||||
}
|
||||
|
||||
ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
|
||||
ret = vkd3d_glsl_generator_generate(glsl_generator, &parser->program, out);
|
||||
vkd3d_glsl_generator_destroy(glsl_generator);
|
||||
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
|
||||
break;
|
||||
|
@ -1270,6 +1270,14 @@ enum vkd3d_shader_config_flags
|
||||
VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
|
||||
};
|
||||
|
||||
struct vsir_program
|
||||
{
|
||||
struct vkd3d_shader_instruction_array instructions;
|
||||
};
|
||||
|
||||
bool vsir_program_init(struct vsir_program *program, unsigned int reserve);
|
||||
void vsir_program_cleanup(struct vsir_program *program);
|
||||
|
||||
struct vkd3d_shader_parser
|
||||
{
|
||||
struct vkd3d_shader_message_context *message_context;
|
||||
@ -1279,7 +1287,7 @@ struct vkd3d_shader_parser
|
||||
struct vkd3d_shader_desc shader_desc;
|
||||
struct vkd3d_shader_version shader_version;
|
||||
const struct vkd3d_shader_parser_ops *ops;
|
||||
struct vkd3d_shader_instruction_array instructions;
|
||||
struct vsir_program program;
|
||||
|
||||
uint64_t config_flags;
|
||||
};
|
||||
@ -1301,13 +1309,13 @@ void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
|
||||
static inline struct vkd3d_shader_dst_param *shader_parser_get_dst_params(
|
||||
struct vkd3d_shader_parser *parser, unsigned int count)
|
||||
{
|
||||
return shader_dst_param_allocator_get(&parser->instructions.dst_params, count);
|
||||
return shader_dst_param_allocator_get(&parser->program.instructions.dst_params, count);
|
||||
}
|
||||
|
||||
static inline struct vkd3d_shader_src_param *shader_parser_get_src_params(
|
||||
struct vkd3d_shader_parser *parser, unsigned int count)
|
||||
{
|
||||
return shader_src_param_allocator_get(&parser->instructions.src_params, count);
|
||||
return shader_src_param_allocator_get(&parser->program.instructions.src_params, count);
|
||||
}
|
||||
|
||||
static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
|
||||
@ -1461,7 +1469,7 @@ struct vkd3d_glsl_generator;
|
||||
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
|
||||
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
|
||||
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
|
||||
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
|
||||
struct vsir_program *program, struct vkd3d_shader_code *out);
|
||||
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
|
||||
|
||||
#define SPIRV_MAX_SRC_COUNT 6
|
||||
|
Loading…
Reference in New Issue
Block a user