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vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
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Notes:
Alexandre Julliard
2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
@ -2631,7 +2631,6 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP3_CMP] = "cmp",
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[HLSL_OP3_DP2ADD] = "dp2add",
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[HLSL_OP3_MOVC] = "movc",
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[HLSL_OP3_TERNARY] = "ternary",
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};
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@ -602,11 +602,8 @@ enum hlsl_ir_expr_op
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* then adds c. */
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HLSL_OP3_DP2ADD,
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/* TERNARY(a, b, c) returns 'b' if 'a' is true and 'c' otherwise. 'a' must always be boolean.
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* MOVC(a, b, c) returns 'c' if 'a' is bitwise zero and 'b' otherwise.
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* CMP(a, b, c) returns 'b' if 'a' >= 0, and 'c' otherwise. It's used only for SM1-SM3 targets,
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while SM4+ is using MOVC in such cases. */
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* CMP(a, b, c) returns 'b' if 'a' >= 0, and 'c' otherwise. It's used only for SM1-SM3 targets. */
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HLSL_OP3_CMP,
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HLSL_OP3_MOVC,
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HLSL_OP3_TERNARY,
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};
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@ -2954,7 +2954,7 @@ static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, st
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return true;
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}
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/* Use movc/cmp for the ternary operator. */
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/* Lower TERNARY to CMP for SM1. */
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static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
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{
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struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 }, *replacement;
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@ -2981,35 +2981,23 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
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assert(cond->data_type->base_type == HLSL_TYPE_BOOL);
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if (ctx->profile->major_version < 4)
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{
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type = hlsl_get_numeric_type(ctx, instr->data_type->class, HLSL_TYPE_FLOAT,
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instr->data_type->dimx, instr->data_type->dimy);
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type = hlsl_get_numeric_type(ctx, instr->data_type->class, HLSL_TYPE_FLOAT,
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instr->data_type->dimx, instr->data_type->dimy);
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if (!(float_cond = hlsl_new_cast(ctx, cond, type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, float_cond);
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if (!(float_cond = hlsl_new_cast(ctx, cond, type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, float_cond);
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if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, float_cond, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, neg);
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if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, float_cond, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, neg);
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memset(operands, 0, sizeof(operands));
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operands[0] = neg;
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operands[1] = second;
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operands[2] = first;
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if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_CMP, operands, first->data_type, &instr->loc)))
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return false;
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}
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else
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{
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memset(operands, 0, sizeof(operands));
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operands[0] = cond;
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operands[1] = first;
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operands[2] = second;
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if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_MOVC, operands, first->data_type, &instr->loc)))
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return false;
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}
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memset(operands, 0, sizeof(operands));
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operands[0] = neg;
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operands[1] = second;
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operands[2] = first;
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if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_CMP, operands, first->data_type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, replacement);
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return true;
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@ -5429,9 +5417,10 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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hlsl_transform_ir(ctx, track_object_components_usage, body, NULL);
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sort_synthetic_separated_samplers_first(ctx);
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lower_ir(ctx, lower_ternary, body);
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if (profile->major_version < 4)
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{
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lower_ir(ctx, lower_ternary, body);
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lower_ir(ctx, lower_nonfloat_exprs, body);
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/* Constants casted to float must be folded, and new casts to bool also need to be lowered. */
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hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
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@ -5343,7 +5343,7 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
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&expr->node, arg1, arg2);
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break;
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case HLSL_OP3_MOVC:
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case HLSL_OP3_TERNARY:
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write_sm4_ternary_op(tpf, VKD3D_SM4_OP_MOVC, &expr->node, arg1, arg2, arg3);
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break;
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@ -318,7 +318,7 @@ probe all rgba (2.0, 3.0, 3.0, 2.0)
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% Objects can be used, but their types have to be identical.
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[pixel shader todo]
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[pixel shader todo(sm<4)]
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Texture2D t;
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float4 main() : sv_target
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