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vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
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Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@ -1506,14 +1506,15 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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return D3DXPC_MATRIX_COLUMNS;
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else
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return D3DXPC_MATRIX_ROWS;
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case HLSL_CLASS_OBJECT:
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return D3DXPC_OBJECT;
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case HLSL_CLASS_SCALAR:
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return D3DXPC_SCALAR;
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case HLSL_CLASS_STRUCT:
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return D3DXPC_STRUCT;
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case HLSL_CLASS_VECTOR:
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return D3DXPC_VECTOR;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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return D3DXPC_OBJECT;
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case HLSL_CLASS_VOID:
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break;
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}
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@ -1574,8 +1575,6 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_STRING:
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return D3DXPT_STRING;
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case HLSL_TYPE_TEXTURE:
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switch (type->sampler_dim)
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{
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@ -1607,6 +1606,9 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_STRUCT:
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return D3DXPT_VOID;
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case HLSL_CLASS_STRING:
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return D3DXPT_STRING;
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case HLSL_CLASS_VOID:
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break;
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}
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@ -437,6 +437,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_ARRAY:
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vkd3d_unreachable();
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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FIXME("Writing type class %u is not implemented.\n", type->class);
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set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
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@ -810,7 +811,6 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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break;
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case HLSL_TYPE_SAMPLER:
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case HLSL_TYPE_STRING:
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case HLSL_TYPE_PIXELSHADER:
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case HLSL_TYPE_VERTEXSHADER:
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hlsl_fixme(ctx, loc, "Write fx 2.0 parameter object type %#x.", type->base_type);
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@ -820,6 +820,10 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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return false;
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}
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case HLSL_CLASS_STRING:
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hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
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return false;
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case HLSL_CLASS_VOID:
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return false;
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}
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@ -366,6 +366,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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break;
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}
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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}
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@ -428,6 +429,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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return true;
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case HLSL_CLASS_VECTOR:
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@ -559,6 +561,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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break;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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assert(idx == 0);
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break;
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@ -930,6 +933,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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return 1;
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case HLSL_CLASS_VOID:
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@ -2355,6 +2359,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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}
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}
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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}
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@ -3532,7 +3537,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"texture", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
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@ -3649,6 +3653,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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}
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ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
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for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
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{
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@ -79,6 +79,7 @@ enum hlsl_type_class
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HLSL_CLASS_STRUCT,
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HLSL_CLASS_ARRAY,
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HLSL_CLASS_OBJECT,
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HLSL_CLASS_STRING,
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HLSL_CLASS_VOID,
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};
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@ -101,7 +102,6 @@ enum hlsl_base_type
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HLSL_TYPE_DEPTHSTENCILVIEW,
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HLSL_TYPE_TECHNIQUE,
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HLSL_TYPE_EFFECT_GROUP,
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HLSL_TYPE_STRING,
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};
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enum hlsl_sampler_dim
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@ -1635,6 +1635,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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* matrices yet. */
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return false;
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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vkd3d_unreachable();
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}
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@ -3008,6 +3008,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_ARRAY:
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case HLSL_CLASS_STRUCT:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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}
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