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vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
This commit is contained in:
parent
19b552ce1b
commit
efe9dfd73a
Notes:
Alexandre Julliard
2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
@ -1322,7 +1322,7 @@ static uint32_t get_external_constant_count(struct vkd3d_shader_sm1_parser *sm1,
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return 0;
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}
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int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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{
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struct vkd3d_shader_instruction_array *instructions;
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@ -1372,7 +1372,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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program->flat_constant_count[i] = get_external_constant_count(sm1, i);
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if (!sm1->p.failed)
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ret = vkd3d_shader_parser_validate(&sm1->p);
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ret = vkd3d_shader_parser_validate(&sm1->p, config_flags);
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if (sm1->p.failed && ret >= 0)
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ret = VKD3D_ERROR_INVALID_SHADER;
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@ -10474,7 +10474,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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return VKD3D_OK;
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}
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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{
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struct dxbc_shader_desc dxbc_desc = {0};
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@ -10520,7 +10520,7 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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vkd3d_free(byte_code);
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if (!sm6->p.failed && ret >= 0)
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ret = vkd3d_shader_parser_validate(&sm6->p);
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ret = vkd3d_shader_parser_validate(&sm6->p, config_flags);
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if (sm6->p.failed && ret >= 0)
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ret = VKD3D_ERROR_INVALID_SHADER;
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@ -3991,6 +3991,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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|| target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT
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|| target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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struct vkd3d_shader_compile_info info = *compile_info;
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struct vkd3d_shader_parser *parser;
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@ -3999,18 +4000,18 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0)
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goto done;
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info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
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ret = vkd3d_shader_sm1_parser_create(&info, message_context, &parser);
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ret = vkd3d_shader_sm1_parser_create(&info, config_flags, message_context, &parser);
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}
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else
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{
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if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0)
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goto done;
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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ret = vkd3d_shader_sm4_parser_create(&info, message_context, &parser);
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ret = vkd3d_shader_sm4_parser_create(&info, config_flags, message_context, &parser);
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}
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if (ret >= 0)
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{
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ret = vsir_program_compile(parser->program, parser->config_flags, &info, out, message_context);
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ret = vsir_program_compile(parser->program, config_flags, &info, out, message_context);
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vkd3d_shader_parser_destroy(parser);
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}
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vkd3d_shader_free_shader_code(&info.source);
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@ -2658,7 +2658,7 @@ static void shader_sm4_validate_default_phase_index_ranges(struct vkd3d_shader_s
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return;
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}
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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{
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struct vkd3d_shader_instruction_array *instructions;
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@ -2741,7 +2741,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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shader_sm4_validate_default_phase_index_ranges(sm4);
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if (!sm4->p.failed)
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vkd3d_shader_parser_validate(&sm4->p);
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vkd3d_shader_parser_validate(&sm4->p, config_flags);
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if (sm4->p.failed)
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{
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@ -540,7 +540,7 @@ static const struct vkd3d_debug_option vkd3d_shader_config_options[] =
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{"force_validation", VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION}, /* force validation of internal shader representations */
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};
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static uint64_t vkd3d_shader_init_config_flags(void)
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uint64_t vkd3d_shader_init_config_flags(void)
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{
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uint64_t config_flags;
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const char *config;
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@ -563,7 +563,6 @@ void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_pr
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parser->location.line = 1;
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parser->location.column = 0;
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parser->ops = ops;
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parser->config_flags = vkd3d_shader_init_config_flags();
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parser->program = program;
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}
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@ -1515,20 +1514,21 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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}
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else
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{
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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struct vkd3d_shader_parser *parser;
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switch (compile_info->source_type)
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{
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser);
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ret = vkd3d_shader_sm1_parser_create(compile_info, config_flags, &message_context, &parser);
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break;
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser);
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ret = vkd3d_shader_sm4_parser_create(compile_info, config_flags, &message_context, &parser);
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break;
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser);
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ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser);
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break;
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default:
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@ -1636,20 +1636,21 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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}
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else
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{
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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struct vkd3d_shader_parser *parser;
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switch (compile_info->source_type)
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{
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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ret = vkd3d_shader_sm1_parser_create(compile_info, &message_context, &parser);
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ret = vkd3d_shader_sm1_parser_create(compile_info, config_flags, &message_context, &parser);
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break;
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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ret = vkd3d_shader_sm4_parser_create(compile_info, &message_context, &parser);
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ret = vkd3d_shader_sm4_parser_create(compile_info, config_flags, &message_context, &parser);
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break;
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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ret = vkd3d_shader_sm6_parser_create(compile_info, &message_context, &parser);
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ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser);
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break;
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default:
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@ -1664,7 +1665,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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}
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else
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{
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ret = vsir_program_compile(parser->program, parser->config_flags, compile_info, out, &message_context);
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ret = vsir_program_compile(parser->program, config_flags, compile_info, out, &message_context);
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vkd3d_shader_parser_destroy(parser);
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}
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}
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@ -1396,8 +1396,6 @@ struct vkd3d_shader_parser
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bool failed;
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const struct vkd3d_shader_parser_ops *ops;
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uint64_t config_flags;
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};
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struct vkd3d_shader_parser_ops
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@ -1418,9 +1416,9 @@ static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parse
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parser->ops->parser_destroy(parser);
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}
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static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser)
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static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser, uint64_t config_flags)
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{
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return vsir_program_validate(parser->program, parser->config_flags,
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return vsir_program_validate(parser->program, config_flags,
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parser->location.source_name, parser->message_context);
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}
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@ -1551,15 +1549,16 @@ void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const s
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enum vkd3d_shader_error error, const char *format, va_list args);
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void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info);
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uint64_t vkd3d_shader_init_config_flags(void);
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void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function);
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#define vkd3d_shader_trace_text(text, size) \
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vkd3d_shader_trace_text_(text, size, __FUNCTION__)
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int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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void free_dxbc_shader_desc(struct dxbc_shader_desc *desc);
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