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vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
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Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@ -1519,6 +1519,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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return D3DXPC_OBJECT;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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break;
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@ -1618,6 +1619,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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break;
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@ -222,7 +222,7 @@ static bool technique_matches_version(const struct hlsl_ir_var *var, const struc
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{
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const struct hlsl_type *type = var->data_type;
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if (type->base_type != HLSL_TYPE_TECHNIQUE)
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if (type->class != HLSL_CLASS_TECHNIQUE)
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return false;
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return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version;
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@ -439,6 +439,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_ARRAY:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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vkd3d_unreachable();
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case HLSL_CLASS_SAMPLER:
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@ -839,6 +840,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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/* This cannot appear as an extern variable. */
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break;
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}
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@ -367,6 +367,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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break;
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}
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@ -443,6 +444,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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break;
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}
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@ -575,6 +577,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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vkd3d_unreachable();
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}
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@ -949,6 +952,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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break;
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}
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@ -1005,9 +1009,9 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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if (t1->class == HLSL_CLASS_ARRAY)
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return t1->e.array.elements_count == t2->e.array.elements_count
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&& hlsl_types_are_equal(t1->e.array.type, t2->e.array.type);
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if (t1->class == HLSL_CLASS_OBJECT)
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if (t1->class == HLSL_CLASS_TECHNIQUE)
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{
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if (t1->base_type == HLSL_TYPE_TECHNIQUE && t1->e.version != t2->e.version)
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if (t1->e.version != t2->e.version)
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return false;
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}
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@ -1097,9 +1101,8 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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type->e.resource.format = old->e.resource.format;
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break;
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case HLSL_CLASS_OBJECT:
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if (type->base_type == HLSL_TYPE_TECHNIQUE)
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type->e.version = old->e.version;
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case HLSL_CLASS_TECHNIQUE:
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type->e.version = old->e.version;
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break;
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default:
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@ -2368,6 +2371,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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break;
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}
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@ -3672,7 +3676,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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for (i = 0; i < ARRAY_SIZE(technique_types); ++i)
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{
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type = hlsl_new_type(ctx, technique_types[i].name, HLSL_CLASS_OBJECT, HLSL_TYPE_TECHNIQUE, 1, 1);
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type = hlsl_new_simple_type(ctx, technique_types[i].name, HLSL_CLASS_TECHNIQUE);
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type->e.version = technique_types[i].version;
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hlsl_scope_add_type(ctx->globals, type);
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}
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@ -83,6 +83,7 @@ enum hlsl_type_class
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HLSL_CLASS_PASS,
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HLSL_CLASS_SAMPLER,
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HLSL_CLASS_STRING,
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HLSL_CLASS_TECHNIQUE,
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HLSL_CLASS_TEXTURE,
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HLSL_CLASS_UAV,
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HLSL_CLASS_VOID,
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@ -101,7 +102,6 @@ enum hlsl_base_type
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_RENDERTARGETVIEW,
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HLSL_TYPE_DEPTHSTENCILVIEW,
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HLSL_TYPE_TECHNIQUE,
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};
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enum hlsl_sampler_dim
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@ -145,8 +145,6 @@ struct hlsl_type
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enum hlsl_type_class class;
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/* If class is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
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* If class is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR.
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* If class is HLSL_CLASS_OBJECT and base_type is HLSL_TYPE_TECHNIQUE, additional version
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* field is used to distinguish between technique types.
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* Otherwise, base_type is not used. */
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enum hlsl_base_type base_type;
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@ -1641,6 +1641,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VOID:
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vkd3d_unreachable();
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}
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@ -3012,6 +3012,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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